Overview
The module adds a shield similar to APEX, and the shield can use the "shield battery" to charge.Pull a big electric first
Shield mechanism
By default, shields can trigger all calculations on damage.If the player will still be injured after all the damage calculation is completed, it is included in the shield deduction range.
The shield value will not be recorded when it is cleared.
If you want the shield to directly play a role of damage -like absorption, open the func.zero_damage_Event in the configuration file.
synthesis
The core of the shield can be synthesized with the manufacturing metal and any chest armor on the forging platform.
From low to high scores "white", "blue", "purple", "red" from low to high.
Different levels of shields need to be used step by step, that is, use white for synthesis first, and then blue.
The shield value follows the armor, and the core of the shield cannot be returned after upgrading the armor.
compatibility
The module uses a tag: ARMORS/Chestplates to identify the chest armor that can use the core of the shield.If you need to support items from other modules, you can use a packet to make the label;
This module can theoretically compatible modules related to damage statistics;
This module and player rescue can be used at the same time;
This module can be used in collaboration with various monster enhanced modules.If the armor wearing the monster can use the shield core, it will have a probability to get the shield.This feature can be closed in the configuration file.Let me see what A
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