Research on Extreme Damage of Greed Integration Bags Craftsmanship Weapon and Detailed Source of Damage [GC] GreedyCraft

This tutorial is set by the author's setting without permission.

statement

This tutorial will have a considerable extent. The gaming experience of the first week of the greedy integration package is recommended, so it is recommended that you browse this tutorial at least after graduating at least a week, otherwise you will lose a lot of exploration fun.

Although the content in this tutorial is aimed at the generation of greedy integration bags, the principle is also applicable to the second generation. In the second generation, some of the entries used in this tutorial may be changed, and you should also identify them by yourself.

At the end of the tutorial, there is a generation of part of the entry source code form

Foreword

In the greedy integration package, the combat system is definitely a very high proportion in the game experience. For players, the main composition of the combat system, namely attack performance and defense performance.This tutorial will explain the part of the attack performance in detail and pursue the highest damage.The suitable reading object of this tutorial should be the data party and the strength party, or friends who are interested in the specific data and algorithms of the entry. Novice players and friends who are not interested in the entry algorithm are not suitable for reading this tutorial.

This tutorial will simply translate the logic of the source code of the craftsmanship entry, so that the inconvenience to read the source code but interested players can understand its specific algorithm.After reading this tutorial, readers can restore a process of high damage, that is, they can understand why it can cause such high damage.During the calculation process, there may be a slight difference between the logic of the source code, which will make the data no longer completely accurate, but the error is very subtle.

There will be the following premise in this tutorial. Unless an additional explanation, it will be based on the following situations:

The integrated package version is 1.35.2 version

Do not consider endlessness and only creation models to use means

Use the calculation of research calculations used by the test package in the integrated package for damage

Regardless of the income brought by the attack speed, only the amount of damage caused by one attack on the dummy, that is, do not consider the DPS shown by the dummy. The reason will be explained below

Do not consider the means of vicious BUG to improve damage, such as the name criticism of the entry into the entry entry

It will collectively refer to the material characteristics and strengthening of craftsmanship as entries

Do not consider it

It will not explain the remote weapon, and it will also give up the special gain of melee weapons.

The "crit" in the integrated package is deemed to be jumping, and the headshot is two different mechanisms.

The damage bonus of fake people is effective for other creatures, but the performance effect will not be obvious because of the armored armor and damage added to the biological addition of the biology.There are special circumstances to explain additional explanations

For example, the amputated killer class of the undead killer is strengthened, and because the fake people cannot be effective, it will not be calculated in this tutorial

Maybe there will be a means of damage increase by the author, welcome to add

This tutorial has been updated. Some description errors or errors will be changed. After writing tutorials for the first time, I have not learned Java. See the source code only to understand the basic algorithm, and then enter the game test correctly. For the bottom layer, for the bottom layerThe calculation logic is not completely clear, so it is inevitable that there are subtle errors. Welcome readers to correct the error. You are also welcome to correct friends who are good at reading the source code.There are typeset suggestions. Welcome to point out.

The following research shows that the continuous overlapping process from scratch can be completely confirmed in the game, but it is recommended to take a rough look at it and follow the tutorial.

The underlying logic of the panel and bonus algorithm

panel

The definition of the panel is very simple, that is, the value displayed by the weapon attack power is not the damage caused by the weapon. If it is misunderstood, this will affect the reading below.If the player holds a panel to attack the weapon 10, the panel of the player at this time is 10, and the panel is 1 when the player is empty -handed.It should be noted that the effect of the power provided by the potion is equivalent to improving the panel with the same value, which means that if the player holds a 10 panel weapon and the BUFF with power 4, the player's panel at this time is 10+3*4 = 22.In other words, the effect of Power 2 is close to the effect of strengthening the sharp 5, so the power BUFF still has a certain effect.

In the artisan soul weapon, there will be the concepts of basic panels and extra panels. Similar to diamonds and quartz reinforcements, the increased panels are increased.These extra panels are calculated.

Even if it is the weapon of the same material, the basic panels of various types of weapons are different, so in this tutorial, you will choose the highest split knife below the same material as a damage test weapon

addition

Weapon reinforcement bonus

What is the bonus?Bonus is a double value improvement of the panel. Unlike panel reinforcements such as diamonds, the bonus increases the damage proportion.For example, the power of the entry crystal (the enhanced version of the crystal state) will provide 30%additional damage bonus when the weapon is full of durability, that is, the damage*130%.That is to say, a sword of a 10 panel, if there is a crystal entry on the sword, the damage caused is 10*130%= 13 points.The total damage is: (Weapon 10+ Power 4 12)*130%= 28.6 points of damage.From above, in greed, damage = total panel*bonus.

It seems that there are not many damage provided by the bonus, but there are more than one entry. How to calculate if you carry multiple entries?The answer is superimposed.In other words, the power of knowledge that is fully bonus (Note: The power of knowledge provides 60%bonus) and the power of crystal, the damage calculation is: the total panel*130%*160%, that is, the damage will reach208%of the panel, under this algorithm, if the number of entries is enough, then the final bonus will be very high. This is also the origin of the damage gap between players and players.The bonus entry is attached to the weapon, making the performance of their weapons very exaggerated. As for how to match it to achieve higher weapon performance, it will be mentioned later.Player reinforcement bonus

Player multiplier bonus

There is a reinforcement bonus provided by the artisan entry on the weapon. Can the player itself improve?The answer is obviously okay.I believe that friends who are interested in reading this tutorial have experienced the process of using the jewelry prefix with a heavy forged station. Repeatedly reconstructed the "intimidation" on the jewelry prefix. This prefix can provide 8%damage bonus. Of courseThe bonus is consistent, not 8%+8%+8%addition, but 108%*108%*108%multiplication. The total bonus that can be provided by 11 jewelry slots is not 100%+8%*11 = 188%.Instead of 108%^118233%bonus.Others, such as strength hands and resonance sticks, are also such bonuses. Of course, star capabilities are also regarded as players' bonuses, but this also involves some other algorithms, which will be "player foundation bonus" belowMention.In general, there are not many types of bonuses that can act on players, but they are very powerful. It is a component of more important damage improvement

Player foundation bonus

If you have opened a test file and you have to attack the dummy empty -handed, you will find that the damage you play is only 0.5; the sword holding a 10 -attack panel is cut to cut the dummy, and the damage is only 5.This is because for the test fake people, the damage displayed is calculated according to the heart, so your damage will be half -displayed on the dummy (2 points of damage is 1 heart).If you attack the creatures of 0 armor such as the sun chief, the damage is displayed normally.Because the damage display of the greedy integrated package is generally not heart but to show the specific damage value in life, this tutorial will have a 0.5 multiplier caused by the default damage caused by the fake people.This multiplier can be removed when the damage is removed. This tutorial will add this rate to the calculation below.

The bonus of the player in the greedy integrated package (similar to the integration package) is not a magnification bonus, and there is a bonus of the basic multiplier.The bonus of the basic multiplier uses the addition of the addition, which is different from the multiplication of the jewelry.There are 4 types of basic multiplier bonuses in the greedy integrated package, one is the character attack skills level (that is, attacks in the module Reskilled), the other is the melee bonus of the star ability, the other is the damage bonus provided by sin, the last oneIt is the bonus provided by the Correspondent.

The character attack level points will give a 50%basic multiplier bonus at the level 50, that is, the damage of the dumping of the dummy by the bare -handed attack will become (1+50%)*0.5 = 0.75.Even if the multiplication algorithm can be obtained here, the use of the multiplication algorithm will be calculated errors when other bonuses come into effect. For example, the star capability to be mentioned below.However, the bonus of both the role of the star ability also has an additional multuality bonus of the total bonus. The difference between the two can be known as as long as the description of the star ability: which is described as "additional melee melee combat"Damage" accounting into the total bonus, the remaining melee bonuses are included in the player's basic bonus.In order to pursue higher damage, this tutorial will provide the following star capability point method and study in a study based on the star capacity point method in the figure below.

In the figure above, the P1 is the specific point of the star capability, leaving a point to give the star ability to "return to light" to the arrow. In order to facilitate the calculation and the subsequent explanation, this star ability is temporarily left to be left before the order.The specific effect will be explained later.

P2 is the statistics of star capability.There are only two of the tutorials in the statistical data, one is skill efficiency, and the other is melee damage.Although this tutorial will also attribute the crit damage into the final damage calculation, the crit damage and crit probability in the star ability is not effective in the greedy integrated package.This also affects the final point of this tutorial for the ability of the star.Next, the effect of skill efficiency and melee damage have any effects.

The effect of skill efficiency is actually the value of the ability to improve the remaining stars by proportion, including the threshold of the kill, the damage of anti -injury, and the attack damage of the distance and the distance.The effect of other star capacity was increased to 182%.

Melee damage is actually not directly increasing your attack damage according to the proportion of the displayed data.Detailed statistics will appear in the melee damage to the melee damage. The 1.00 behind the letters B represents the player's 100%attack damage.The source of the 1.45 data behind the letter i is: 100%+(25%*182%) = 1.455.25%of them added the sum of all basic close -up damage in this point, that is, adding 25%of melee damage and then increased by the skill efficiency to 182%plus 100%of the characters itself.The 1.19 data behind the letter m comes from: 100%*(100%+5%*182%)*(100%+5%*182%) = 1.190281.5%represents two additional 5%melee damage in the two points, which are included in the player's multiplier bonus, which means that the superposition multiplication is used like the jewelry prefix.Then these two points are also concluded that the skill efficiency increases respectively.That is to say, you allocate the star ability according to the point method of this tutorial, and at the same time full of the character's attack skills level, then you should attack the dumplings at this time: 1.1634996775, and the calculation formula is (1.455+50%)*1.190281***1.190281**1.190281**0.5 = 1.1634996775.Among them, 1.455 and 50%represent the basic multiplier bonus of the star capability and character skills attack level, and then multiply 1.190281 with the total character bonus, and then multiply 0.5 of the fake rate. As a result, 1.1634996775.There is an error here but the reason is not found. Please ignore this error due to the small error.The next is sin. The measured effect of this BUFF is to provide 0.25 character basic multiplier bonus per -level sin, and the defense performance of the toughness of 1 point of 1 point per level is strengthened.Using the overeating pendant, the better the sinful BUFF level you eat, the higher the best food in the greedy food, the best food, Universe meatballs and the superborn will provide level 9 sins. Since Universal meatballs will provide strength 2 effects to affect damage calculations, keeping the stars is to keep the starsIn the case of ability and full -level character skills, you can eat a superborn to obtain a level 9 of the crime. At this time, the damage to attacking the dummy with bare hands is 2.5025658025, and the calculation formula is (1.455+50%+2.25)*1.190281*0.5 0.5= 2.5025658025.Among them, the value in the brackets is the player's basic multiplier bonus. This formula is actually added to the basic multiplier bonus of Sin 9 to the above formula. Each episode = level crime 0.25, and the ninth level is 2.25.If you hold a sword with a 10th attack power at this time, the damage is 25.025658025, as shown in the figure below

Then there is the core of the last law. After the equipment, it provides players with a 25%basic multiplier bonus.

According to the point of view of this tutorial, the player's basic bonus will unify the ability, sin, and the core of the character attack skills and the core of the law, as well as the 50%damage rate of the dummy. The total foundation of the player will be 2.6513509275.

Fixed damage reinforcement bonus

In greedy, some entries will directly display the effects of the entry on the tool forging table. Among them, some of the most fixed value damage increases. These fixed values ​​are just increased damage.In the bonus, the victory is clearly described.Even if the harm of the damage is very small, there are many players who use these entries. Most of these entries will add the fixing damage provided by the Fa Fa after calculating the results of the final damage.Solid injuries may cause the target to maximize the percentage of fixing injuries, otherwise the help provided by the damage are not as good as the multiplier bonus entry.Solid injury entries can only be used when various bonuses and weapon panels are not stacked. For example, the bloody Mary entry before Tongshou and greedy version 1.24 are typical representatives of solid wounds.When the overall damage is less than three digits, this type of entry can bring significant damage improvement, so a considerable part of the players think that these two entries are more powerful in the greedy integrated package. However, after the damage increases to three digits to three digitsThe fixed injury entry began to increase the bonus.

Heaven and earth Tongshou: Deduct 1/5 of the player's health and cause three times fixed damage to deduct the health.Bloody Mary: Causes X -point additional damage, x = the target has damaged the health^0.6.Heaven and earth can cause additional damage when the player is 60 blood. It is considerable in the early stage. The bloody Mary gives the solid injury in the early stage.In the stage of the stages of damage, the relative multiplier entries are still a lot weakened. The target of attacking 100,000 blood has only provided an additional solid injury.The above two entries are already the highest damage in the entry of solidarity. It can be seen that the solid injury does not have room to play in the greedy integrated package, so it is no longer repeated (omnidirectional and omnipotent is also a solid injury).Note: It is mainly that the increase in various bonuses cannot be not available, but it is rarely entered into the panel.

Introduction to various panels and bonuses

General panel

Without considering other factors, the panel of the artisan soul weapon determines the panel of the player, and the weapon panel directly determines the level of damage.Therefore, this tutorial will generally introduce the greedy weapon system (for the time being only introduced to melee weapons).This tutorial divides weapons into two categories, including 3 trunks and 4 -slot weapons, respectively.The number of components and components that different weapons need to use are different. The parts will provide the entry slot, and the 4 components will provide 4 words.Suppress 3 slot weapons.Therefore, in order to balance, the artisan soul will add a correction coefficient to each weapon to adjust the attack power and attack speed of the weapon.

Secondly, the types of components required for weapons are also different. In this tutorial, it will simplify it into a knife head and non -knife head material.In greed, the material only has special cases in the position of the knife head position, or it is not the same as the non -knife head material (such as steel), or an additional entry (such as the secret) on the basis of the non -knife head (such as the secret)EssenceThe knife head will also involve the most important aspect, that is, the main content of this section -panel attack power.

如果只有一个刀头,那么整个武器的面板就由这一个刀头然后乘以这个武器的攻击力修正系数,再加上少量武器固定的面板加成,由于笔者不清楚固定加成的数据,且The error of this factor does not affect the final conclusion, so the next article will ignore this fixed value.For example, the coefficient of the big sword is 1, and the panel is (the knife head panel*1) +2, and the panel of the universal (Universal Panel 128) is 128*1+2 = 130.If there is more than one knife head, the total weapon panel is the sum of the sum of each knife head panel*weapon attack power correction coefficient, which has nothing to do with the position of the knife head, as long as the knife head is included.For example, the correction coefficient of the split knife is 0.8, and the total panel of pure universal sword is about (128+128)*0.8 about 204.8, and the secret panel of the chopped knife of the universal board (128+30.4)*0.8 approximately 126.72, which means that the global secret gold splitter is almost lost than the universal sword, but an extra secret of the entire secret gold knife head is out.There is a complete advantage.

It is not difficult to see from the above situation that the materials used as a knife head for multi -knife head weapons not only need a powerful entry, but also have excellent panels to maximize the damage.Without considering endless circumstances, Universal is a must -have, followed by secrets. Among the entry materials that need to be used, the panel of the secrets is the highest, so the auxiliary header chooses the secret.In other words, the final panel of the weapon is the panel of Universe/Secret Gold.Note: The secret is the optimal solution of the auxiliary header in greedy, none of them

The reason why Universal is the most important material is not only the highest panel, but also the world also carries a few entries that can strengthen the panel, which is evolution.Evolution here only explains the effect of attack damage, that is, the effect of strengthening to chaos level is actually the basic panel of the weapon*2, and then add the extra panels given by quartz strengthening and diamond enhancement.In the doubling effect of the evolutionary entry, it still has to be.The final type of the finished weapon will be displayed in the entry part, and the panel displayed on it is the final panel of the weapon 264.48.

Only the power effect and anger pendant can affect the player's panel outside the weapon. Choosing the strongest dragon potion can increase the player's 150 panel.264.48+150+2 = 416.48

Various bonuses

Player additional bonus

With the player's basic multiplier rate, only the jewelry prefixes, strength guards, non -attack resonance sticks, and star capabilities that can also provide additional multiplier.

Among them, the jewelry can provide a 1.08^11 bonus, and you only need to repeatedly reset the jewelry prefix with experience at the heavy forging station.The strength of the power provides 15%additional bonus, and it is knocked on the artisan soul chest armor.When the non -attack resonance stars are held on the deputy, they continue to attack the same target, and will gradually provide additional damage. In the sixth attack, the maximum additional 100%damage will be reached.The first attack also caused at least 10%additional damage, and the maximum value of 100%additional bonus was taken in this tutorial.

The backlight of the star capacity increases the damage according to the proportion of the loss of life. The algorithm is an additional damage of 1.6%for each loss of 1%of the blood volume. When the current health of the player is 0, it provides 160%additional damage, and it is linear rather than threshold rather than threshold.As long as the loss of life, the damage will be increased by this proportion.And this star capability is affected by skill efficiency. In the star capability point method of this tutorial, the damage provided during 0 blood adds an additional 160%*182%= 291.2%, which causes damage equivalent to 391.2%of the original damage.

Weapon entry bonus

This tutorial will only select a few higher bonuses to explain. Friends who want to know more about the specific effects of the word entries, please move the source code or the table at the end of the tutorial.If you want to know what materials these entries are available, please use the craftsmanship and Jei in the game, and Jei can be searched directly to search. This tutorial will not be described.

The weapons used in this tutorial are Huanyu-Secret Gold split knives.Grade damage III (Honor Version), about evolution and the like on the entry and reinforcement on the panel, and no longer describe it in detail, because the panel is very intuitive, how much is written in the picture

It should be noted here that the engraving selects the highest bonus in these entries for engraving. Here is to select Sparta's anger for engraving.The specific reasons are related to the fatal blow of the entry, and the fatal blow will be explained in detail in the subsequent crit chapter.

The following is the effect of various entries:

Sparta's anger: The health value is less than 1/3 of the maximum health, and the damage is*x, x is (1.5+ (1- (current health/(maximum health*0.33))), that is, 0 blood 0 blood blood)Cause 2.5 times damage time

Crazy: damage*x, x is (positive square root/40 with a total value of 1+ distorted), that is, the over 1500 distortion provided (1+ (√1500)/40) about 96.82%additional damage, that is, full distortion caused about 1.9682 times damage damage caused

Gambling: 15%probability damage*2, 45%probability damage*2, from expectations, about 60%probability damage doubles. Due to the sufficient coverage, the value of 2 times the damage in the harm test of the dummy is sufficient.

The power of knowledge: 0.2%additional damage per level, 60%additional damage at the full level, which causes 1.6 times damage

Assassin: 1.4 times damage to the target back thorns, even if the coverage rate is low, it is triggered stably on the dummy.

Level damage: damage*x, x = (y-1)*(level damage reinforcement level/3)+1, y = 1+weapon level multiplied by 0.05, if y greater than 2, then Y = 2+(y y-2)/4.The popular point is that each level of the weapon after the level of the level damage provides 5%additional damage, and the 20 -level weapon provides 100%additional damage. If level 20 is up, it will provide 1.25%damage per level.The split knife used in this tutorial is level 20, which causes 2 times damage

Note: This tutorial will abandon the early reinforcement of the Yuan Dynasty (reinforcement of chaos fragments). There are two reasons: the first point is the final damage caused by weapons in this tutorial.The point is that Yuan Chu will cause "false damage" to the fake people, which greatly affects the entire calculation process of the final damage.Therefore, this tutorial only explains the early Yuan Dynasty without using Yuanchu.The description of the Yuan Dynasty will be put at the end of the tutorial, so I won't go into details here.The gambling entry is actually the author TC's wrong source code. It should have been 45%probability damage/2 note: The second generation has been repaired.

Game mechanism bonus

head shot

Generally speaking, only long -range weapons can be headshot, but in the greedy integrated package, as long as the attack distance is sufficient, the melee weapon attacks can also crit.When the player and the target distance of more than 12 square meters (the maximum compression space from the left to the far right), the attack of melee weapons will be judged as a long -range attack, so it can also achieve the headshot effect.To achieve such a long attack distance, more than 3 touch rings are equipped.In the greedy integrated package, the damage caused by remote weapons is reduced by 20%of damage, that is, you can attack the body of the dummy in the attack distance that you can headshot in the melee weapon.80%, reduced 20%damage, is about to be judged to be remote attack.In contrast, your attack has obtained the headshot. The damage multiplier of the headshot is 2.5 times the original, but due to the 20%damage attenuity of the remote weapon, the perception of the headshot is only 2 times instead of the original 2.5 times that of the original 2.5 times.Therefore, the head of the headshot damage that can be obtained by melee weapons is only 0.8*2.5 = twice.

Crit

Critical strikes are jumping, and the attack after jumping is a crit, which is a simple 1.5x damage improvement.However, if there is a fatal blow, the calculation of the crit is slightly complicated, and there are certain defects in this entry. This defect is uncertain whether it is unique to greedy integration packages, but this tutorial is only for the situation in the greedy integration package.Specific will be explained below.The crit chapter mainly explains the process and settlement effect of the fatal one -blow.

The description of the fatal strike entry is to increase 50%, the actual effect is 50%of the damage to increase the original damage to the crit, which can be understood as the crit to cause 1.5 times the damage.2.25 times damage.

However, the defect of this entry is that if the material of this entry is not the handle position, the original effect will be replaced with "50%of the damage to increase the original damage of the crit," thanks to the description of the user HDG of this site.In other words, the entry can exert all the effects in the handle position, and it can increase the effect of 50%damage during the critical strike at any time.

If the entry is located in other components, it will weaken.The probability of increasing damage from other materials will not enter the "original damage".For example, a 10 -attack sword without any damage bonus entry is engraved with a fatal blow, and then a crystal force is given to the weapon, an increase of 30%damage to the sword, and then a critical strike on the dummy.

If a fatal blow is at the position of the handle, the damage is 10*1.3*1.5*1.5, that is, the power of the weapon panel*Crystal power*crit*fatal blow.But if it is engraved, the damage is 10*1.5*0.5+10*1.3*1.5, that is, the additional damage caused by crit when the crystal power is not calculated, and the damage of crit when the power of the crystal is not calculated.Entry -fatal blow.A variety of other materials provided by the entry bonus, but the fatal blow to the judgment of the original damage is a mystery. Generally speaking, the high settlement levels and other entries on the fatal strike materials will not affect the fatal one -blow blowSettlement.

For example, in addition to the fatal blow, the secret also provides the power of knowledge and the assassin's entry. These two entries will not affect the fatal blow.However, it is certain that the enhancement of the engraved entry and grade damage will not affect a fatal blow.

When gambling does not trigger double damage, it will not affect a fatal blow, but when double the damage, all damage will double, that is, the priority of the gambling settlement will be after the fatal one -click settlement.Only the fatal strip of the deadly strip is left to the madness, but when the entry is very small, it will affect the judgment of the fatal blow. It is really a mystery.

In summary, optimizing the fatal strike algorithm is to increase damage during crit, the damage after crit will be the original damage (0.75/x+1.5) times, x is the bonus of all the entries on other materials, of which 1.5 is 1.5It is the basis of the original crit damage.For example, a split knife is only engraved with a fatal blow, and then the four parts of the weapon have a total of 4 words of the anger of the pest of the assassin Crystal.1.6*1.4*1.3*2.5)+1.5) ≈ ≈ ≈ ≈ ≈ 1*1.603022, which is very different from the fatal one -fate of the effect.Therefore, try to make X smaller, that is, put the highest bonus entry at the carved position, that is, the sculpture of the Indochin Barda mentioned earlier.Then this tutorial split the knife that can affect the fatal strikes only gambling and crazy.

In summary, if this split knife is held, the total crit damage is (0.75/1.9682)+1.5≈1.881 times

In addition, the craftsmanship helmet can strengthen Darlock's will. When the player 0 blood, the crit can increase the total damage to 1.5 times, and the total crit damage of the fatal strike will be (0.75/1.9682)+1.5)*1.5≈2.821588 times

Fragile

In all kinds of games, there are more or less DEBUFF items on hostile targets, and greedy is no exception.The fragile effect provided by the fragile potion will increase the damage of all the sources. The production of fragile potions and throwing it into the target can allow the target to be fragile. Each level is increased by 50%damage, and the highest level is 2.That is, a bottle of fragile 2 throws it on the dummy, and the player can cause 2 times harm to the fake people!

Damage calculation record

After all principles and basic concepts are explained and introduced, we will start calculating how much damage will we cause the dummy after using this article introduced in this article!

Total damage = total panel*total bonus

Total panel = weapon panel+dragon medicine+anger pendant = 264.48+150+2 = 416.48

Total bonus = player bonus*weapon bonus*mechanism bonus

Player total bonus = player base multiplier*jewelry prefix*power handle player*resonance star stick*Huiguang back photos

That is (1.455+0.5+2.25+0.25)*1.190281*0.5*1.08^11*1.15*2*3.912 = 55.6231

Weapon Bonus = Sparta's Furious*Crazy*Gambling*Knowledge Power*Assassin*Level damage III

That is 2.5*1.9682*2*1.6*1.4*2 = 44.08768

Game mechanism bonus = headshot*crit*fragile = 0.8*2.5*(0.75/1.9682+1.5)*1.5*2≈11.286353

The total damage is the total panel*player bonus*weapon bonus*mechanism bonus

That is 416.48*55.6231*44.08768*11.286353≈11527104.105

There are more than two thousand damage here, but the reason for the investigation is not found. This error is unavoidable.The error does not affect the final calculation result and there is no error in the core theory

Wand

Words, as a powerful weapon that can damage the damage with the global splitting knife with chaotic materials, is mainly due to focusing on potion and dragon potions.Because there is no universal strange scorching mirror, and the correction coefficient of the panel of the staff is also low (0.4), the panel of the staff is actually very low.The left and right of the staff shares a panel with a basic panel value of 1+ (focus mirror performance+large board attack power)*0.4. Other parts are not different from other melee weapons such as split -knife.The finished chaos of this tutorial-the secret of the secret gold wand material and the split knife are completely consistent (Universal blade replace the chaos focus mirror), as shown in the figure below

In the figure, you can see that the wand is only 82.64 panels, and the gap between the 264.48 panel of the split knife is very large.However, if you count on the dragon potion and the anger pendant, the total panel of the split knife is 264.48+150+2 = 416.48, and the staff is 82.64+150+2 = 234.64. The panel of the staff is about 5/16 becomes about 4/7 of the blade panel.Then add the focus of the puppets exclusively (the effect is increased by 75%of magic damage per level, which can reach level 2 in greed, that is,+150%extra magic damage).The panel is considered to be 234.64*250%= 586.6 panel, which instead exceeds the panel of the split knife. In addition, the stick can also cause magic damage, which has more advantages in the target of armor.The stick is definitely stronger for splitting knives.Simply replace the value as follows: (82.64+150+2)*2.5*(1.455+0.5+2.25+0.25)*1.190281*0.5*1.08^11*1.15*2*2.5*1.9682*2*2*1.6*1.4*2*0.8*2.5*(0.75/1.9682+1.5)*1.5*2 = 16235592.461538

This is the damage of the left button of the staff. As mentioned earlier, the rod left and right has a panel. So how does the right -click performance?The answer is better.Because all the bonuses mentioned above include the melee bonus of the star capability, the right button of the staff can be fully enjoyed.And the remote attack damage bonus in the star ability, the staff will be fully enjoyed.The following is a detailed explanation:

Because the right button of the staff is always identified as a long -range attack, it is always reduced by a 20%effect of remote damage in the greedy integrated package.In other words, the damage of the right button is actually the damage of the left button*80%.It is mentioned in this tutorial that once the melee attack distance exceeds 12 cells, it is also effectively received by remote damage attenuation.In other words, the damage of the rotary right -click headshot and the left -button headshot will be completely consistent, because the left -button headshot uniform will also be regarded as a remote attack.On this basis, it is a long -range attack gain in the star capability, and the damage of the right -click will be fully surpassed.The long -range attack of the star capacity is a completely independent multiplication area, that is, as long as the remote damage bonus of the star ability statistics data is directly included in the formula, the value of the rod can be obtained.The specific numerical calculation method is synonymous with melee, so I won't go into details

The damage of the right -clicking of the staff is 16235592.461538*1.091*1.091 = 19324917.23

End

Suggestions for daily games

Although the tutorial is mainly pile, most of the gains can actually be used in daily play.You only need to follow the figure to check the omissions, and use everything that can be used in the tutorial, and the damage will not be low.If you do n’t use it in the tutorial, inconvenient, troublesome, you can choose to replace. If you do n’t want to use a big sword without a knife, you can use a knife without wanting to use a staff. These can be adjusted according to the player's personal preference.The entry used in the tutorial, Sparta and Crazy, maybe not everyone will keep lock 0 blood and twist 1500.The effect, you can choose and use it yourself.There are also similar stars. Attack specialization and backlight are not necessary. You can allocate points to other functional ability to optimize the game experience, such as blood -sucking killing.The tutorial pays more attention to the principle. As long as the principle is understood, how to match it depends on the game style of players. This is why this tutorial is currently applicable to the second generation of greedy integration bags.The combat mechanism has not changed. The change is only the rate of entry or some accessories. As long as you choose according to the strength, you can continue to maintain high combat power in the second generation.

And greedy and greedy, isn't it all of me?So in fact, there are only these two gains that cannot be resident in daily play.

For players who have not cleared the customs, and players who do not know what performance excellent materials can be used in different stages in daily play can move this tutorial → greedy equipment with all stages. This tutorial is more friendly to Mengxin.Essence

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In the greedy integrated package, there are too few remote weapon entries, because the entries on the bow and cross bow can not be used on the arrow, and can only be relying on the entry of the arrow itself. HoweverIn order, there is only a letter of entry (the arrow needs to be evolved). This situation is very fatal in the bag that is greater than all, and the player is very mobility in greed, and there is a touch ring.The melee attack distance is very long, and the long -range weapon even has the only range advantage, so there is not much need to introduce.The staff is an exception, but the staff is not different from melee. It is not a problem to do it as a 4 -way war.

Although the staff is more damaged than the split -cutting knife, it is a legal injury, but the staff has a hidden attack interval. When attacking some specific creatures, it is not as good as other melee weapons, such as organisms such as evil articles.

Western sword panels are too low to be used to use counterfeiters. As for the samurai knife, if the combo level is included in the panel, it is necessary to be unpredictable.So don't think that the samurai knife is strong, the only advantage is that it is handsome, other aspects are not good. If someone is really strong, I will change it immediately.However, although the panel is low, there is noble armor -piercing, which crushes other melee weapons at least 1,600 when the difficulty is high, especially after the defects of low -footed panels with dragon medicine.

Although the temptation of blood can add damage, it will attack the blood back and break the state of 0 blood.Note: The temptation of blood can be full of+55%additional damage and 100%attack back blood

At the beginning of the Yuan Dynasty, there is no way to update the tutorial in a timely manner. This thing will cause false damage and make various damage bonuses messy, which is not clear at all.After the Yuanchu was removed, everything was a lot clearer, and in the final damage calculation, Yuanchu returned to his essence -transforming part of the damage into chaos damage (if you knock the weapon at the beginning of the Yuan Dynasty)At the beginning of the elementary dollar, 4%less damage, 20%damage to less.If it weren't for me, just pull it directly.And the couple of the Yuanchu 1 pair is better than the Yuanchu 5th. If you do not use the ability to return to light and resonance, the harm to the fake people is much higher than that of Yuanchu.%Of additional fake damage, only 60%of the beginning of full Yuan, a weird strengthening. These fake damage will be "neutral" by many buffs, such as the backlight and resonance of the star capability, as well as crit, and the like.So in the end, it will gradually remove the false damage.Another disgusting person is a fatal blow. These two entries are mixed with a mess at all. It takes a little more time without Yuanchu's fatal blow without Yuanchu.

And the fatal blow judgment is very confusing, sometimes it will be affected by gambling sometimes, sometimes not, sometimes the power of knowledge will also affect, very metaphysics, completely unclear the reason, but the more entries, the lower the probability of the influence, the lower the probability of being affected.EssenceThis thing affects calculations very much.

If you want to verify the theory of this tutorial, you can take the last shadow steel sword, the attack power is 10 and there is no additional damage, and then follow the step by step.Lock 0 blood can be poisoned. When you see the poison to 0, you can detoxify with Anhe and then lock the blood.Twisting brushes can be guarded by twisting. Take a incense for 6 hours.At the end of the critical strike, it will be dizzy by a fatal blow.

I do n’t know who to test the knife when I get the finished weapon. It is recommended that the evil art structure, the corrupt corpse, and the big TC summoned by the taboos.Remember to be full of difficulty, so that there will be a 10 -star TC of 2.5 million blood to be your sandbag.

In addition, the damage of the withered pyrine to hit the fake head can be hit to 15 billion, which should be that the vast majority of people use endless and unable to achieve harmful music.Use some creative models that can be obtained by items and props, extreme damage can reach one trillion

How to do it, you are welcome to guess, and you are welcome to challenge this data, hoping to go further in the value expansion!Note: I didn't use any bugs.

There are also two entries to make it clear. One is the master provided by the extremely cold shadow. This thing is like a fatal blow. If you do n’t put the handle, it will be less damaged. You must put it in the handle position.Multi -handle weapons such as split -knife must make the web maps in line with the handle position. It is considered to be placed in the handle.There is no such problem at present.

There is also a madness. You must also pay attention to the need for madness without location but material needs. Crazy will only take effect on the virtual gold. The remaining two materials void metals and shadows will hurt less. The reason is unknown.

I also want to know the effects of other entries. You can refer to this table here. Thank you for your help in the user Kakashi and the user of the user of this site to make this tutorial more complete.

Finally, I wish you a happy game.