
Overview
If the existing cave of MC is not enough to let you mention interest to explore, then you are definitely worth trying this module.
There are three major goals in this module:
Adjust the material production process and improve the mining experience.
Use new landmarks, landscapes and diverse ore to form a filling bottom to strengthen the diversity of caves.
Provide novel and useful tools to make the journey of mining and adventure more exciting.
At present, this module mainly adds the following content:
New mushrooms: for example, wooden bacteria that can be used as a wooden board, or a glowing mushrooms that have the same effect as the fluorescent ink sac, etc. Some mushrooms can now be used as a cooking raw material for farmers.
Mineral formation: Added coal, redstone, gold, lapisite, diamonds and emerald veins, while adding corresponding coarse ore and coarse ore grains, and even the new coarse mine polishing mechanism;
Geological generation: All kinds of stones will be generated in a strip -shaped manner to replace the original cluster -like generation;
Rock salt, cinnabar and nephrite: three new mineral resources, rock salt can be used to block the progress of monsters, cinnabar and nephrite can be used to store and transfer experience;
Practical objects: The rope ladder and wooden tracks that can be suspended, 16 -colored fluorescent sticks, depth meter and so on.
gallery

Strip -shaped stone generation

Rock salt

Glory mushroom

Under the desert terrain, Lushin Stone Mine

Gold Mine in the lower boundary

The redstone vein in the base rock layer

Polish rough emerald

Store experienced carved ribs

16 -color fluorescent stick, which will emit colorful light when loading the microman module

Various ores after loading the module, the linkage has ore (lead, silver), mechanical power (zinc), Sully's mod (jade)

Wooden tracks laid in the sky

Diamond veins next to lava lake


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