Peca-Player Extend Carpet
This is an extension of the carpet fake.
Extended the operation of Carpet multi -fake people, adding fake group control, fake formation, fake preservation/management, and various fake character characteristics.
/Playergroup
Use this instruction to perform multi -fake operations, and a group must be created before multiple fake operations.Use this instruction to create a group:
/Playergroup [Group name] spawn [fake number]
The summoning name is [group name] [group name] [the number of fakes] a dummy.Other instructions are consistent with/player, but the fake names filled in become group names, and all dummy in the group will be executed. The only different thing is Stop.
/Playergroup [Group name] STOP
You can use the from ... [Falseman Number] to ... [Dummy Number] to control the scope of the dummy in the group.Where does the FROM representative start to stop, without filling in, it will stop to the last one, and where to stop stop.
example
There are 10 dummy in the # BOT group, stop all dummy:
/Playergroup Bot Stop
There are 10 fake people in the # BOT group, from dummy 5 to the dummy 10 (last):
/Playergroup Bot Stop from 5
There are 10 fake people in the # TEST group, from the dummy 3 to the dummy 8:
/Playergroup test stop from 3 to 8
Fake tattoo
You will definitely find that all dummy in the fake group created by /Playerground is crowded together. Such a dummy group cannot complete more complex functions at all. The fake team formation is to solve this problem.When creating a fake, use Formation to select the fake formal form, fill in the number of rows after the formation (only the number of lines that support multi -line formation), and finally you can fill in the direction (the default line of sight).Use Internet to fill in the interval between each dummy.
Formation
# Column; Column# can be superimposed (can exist in multiple dummy in one grid); Columnfold# row; row# can be superimposed (can exist in multiple dummy in one grid); Rowfold# quadrangers.QuadRangle
example
# Create a fake group named BOT, with 10 dummy, and lined up in a row:
/Playergroup Bot Spawn 10 Formation Row
# Create a fake group named BOT, with 10 dummy and row into a row, south:
/Playergroup Bot Spawn 10 Formation Row North
# Create a fake group named BOT, with 9 dummy, and queued into quadruples, there are three lines:
/Playergroup Bot Spawn 9 Formation QuadRangle 3
# Create a dummy group named BOT, with 9 dummy, and queues into quadrilateral, there are three lines, each dummy segments three complies:
/Playergroup Bot Spawn 9 Formation QADRANGLE 3 Internet 3# Create a fake group named BOT, with 9 dummy and row in a row.There are 3 dummy in the interior, each fake segment:
/Playergroup Bot Spawn 9 Formation Rowfold 3 Internet 3
Fake fake group
You can use /PlayerGroup Bot Spawn to directly create a fake group named BOT, there are no dummy, and then manually edit the members of the fake group to save.It is used to need multiple dummy people and there is no team.
Add a dummy to the group. If the group has been stored in the database, the data will be updated:
/Playergroup Bot Add [dummy]
Delete the fake person to the group. If the group has been stored in the database, the data will be updated:
/Playergroup Bot Del [False]
False group preservation
Use this instruction to save /Playergroup [Puppet group name] Save will use Splite to save data.The data will be stored in the PECAPLAYER.DB file under the current world archive basis. You can use the SQL/SQL visualization tool to query.Use/Playergroup List to query all the preserved fake groups.
Execute all the operations preserved by the fake group:
/Playergroup ID [fake group ID] Execute
The fake group ID can use /PlayerGroup List to find the corresponding fake group for details.
Add operations to all the dummy groups to the dummy group, use%s instead of the fake name, and%S will be replaced with the next dummy name:
/Playergroup ID [fake group ID] Execute ADD [False operating instruction]
example
# There is a dummy group with an ID, and there are dummy bot_1, bot_2, bot_3, bot_ ...;# %s will be replaced with BOT_1, BOT_2, BOT_3, BOT_ ...;All dummy in the inside is added to the operation.
/Playergroup ID 1 Execute Add "/Player%s look up"
Modify the operation of all the dummy group in the fake group:
/Playergroup ID [fake group ID] Execute Set [False operating location] [Puppet operating instructions]
Delete all the operations of all the dummy group in the fake group:
/Playergroup ID [fake group ID] Execute Del [False operating location]
The operation of all the fake people in the empty fake group:
/Playergroup ID [fake group ID] Execute Clear
Use Index to select only several dummy.
example
# There is a dummy group with an ID, and there are 10 dummy. Modify the second operation of the fifth dummy as the upward look:
/Playergroup ID 1 Execute set2 "/Player%S LOOK Up" Index 5
# There is a dummy group with an ID, and there are 10 dummy. Delete the first operation of the second dummy:
/Playergroup ID 1 Execute Del Index 2
/Playermanage
Use this instruction to save/manage/fast operations,/Playermanage will use Splite to save data.The data will be stored in the PECAPLAYER.DB file under the current world archive basis. You can use the SQL/SQL visualization tool to query.Use this instruction to save the current player's data as a fake data /Playermanage Clone [Usage]./PlayerManage Clone can use IN to modify the game mode saved data, and use To modify the name of the preserved fake people.Use/playermanage [player name] save [use] to save data from the designated dummy/player.List all the preserved fakes with the /PlayerManage list.
find search
If you save a large number of dummy, you want to find a dummy, or you want to see if there is a scope to save the dummy, it is obviously not possible to use /PlayerManage List.At this time, you can use /PlayerManage Find to search for fake people in the database, and you can search for fake people from 4 aspects.
example
# Search name:
/Playermanage Find [Name]
#:
/Playermanage Find Gamemode [Mode]
# Search dimension:
/Playermanage Find Dimension [dimension]
#:
/Playermanage Find POS [coordinate]
Search coordinate range
Use inside to specify the search range when searching for coordinates.Essence
You can search for dummy from two aspects at a time.
example
# Search in the Lord World, and the name of the name of BOT:
/Playermanage Find Dimension Minecraft: Overworld is Bot
# Search name with test, and the game mode is a dummy of survival:
/Playermanage Find Test in Survival
# Search in the scope of no more than 50 players' coordinates, and in the lower realm:
/Playermanage Find POS ~ ~ ~ ~ Inside 50 in Minecraft: The_Nether
# Search name with BOT, and the scope of the current player's coordinates does not exceed 20:
/Playermanage Find Bot AT ~ ~ ~ ~ Inside 20
The dummy ID can use/PlayerManage list or/playermanage find to find the corresponding fake group for details.
Execute the operation of the fake people:
/Playermanage ID [dummy ID] Execute
Dummy adds operation:
/Playermanage ID [Pumage ID] Execute ADD [Pumage Operation instruction]
Delete the operation of the fake people in the first one:
/Playermanage ID [Dummy ID] Execute Del [False operating location]
Modify the operation of the dummy in the first one:
/Playermanage ID [Dummy ID] Execute Set [False operating location] [False operating instructions]
Clear all the operations of the dummy:
/Playermanage ID [Dummy ID] Execute Clear
example
# There is a dummy with an ID, the name is BOT_1, and the operation is added:
/Playermanage ID 1 Execute Add "/Player Bot_1 look up"
# There is a dummy with an ID, named BOT_1, and modify the second operation to look up:
/Playermanage ID 1 Execute Set 2 "/Player Bot_1 look up"
# There is a dummy with an ID, deleting the second operation:
/Playermanage ID 1 del 2
/Playrauto
Use this instruction to perform a fake task, use /Playrauto [fake name] Stop to stop the fake task.
Fake classification
Use /playrauto [dummy name] sortIf the dummy opens any container, the container is used to fill the container.
Use /playrauto [dummy name] craft [slot0] ... [Slot8] for dummy synthesis. Puppet synthesis must be opened.All successful synthetic items will be thrown by the fake people.
example
# BOT_1 Synthetic Pistons:
/playrauto bot_1 craft mincraft: oak_planks minecraft: oak_planks minecraft: oak_planks mineCraft: Cobblestone Minecraft T: Iron_ingot MineCraft: Cobblestone Minecraft: Cobblestone MinecraftRemove iron block:/playrauto bot_1 craft minecraft: Iron_block Air Air Air Air Air Air Air# BOT_1 Synthetic iron block:
/playrauto bot_1 craft mincraft: Iron_ingot Minecraft: Iron_ingot Minecraft: Iron_INGOT MINECRAFT: IRON_INGOT MINECRAFT: I Ron_ingot Minecraft: Iron_ingot Minecraft: Iron_ingot Minecraft: Iron_ingot Minecraft: Iron_ingotFake transaction
Use /Playrauto [dummy name] trading for dummy transactions. The dummy will use items in the backpack for transactions. All successful items of transactions will be thrown by the dummy.False transactions must have opened the transaction interface.You can use from ... to ... specify the scope of transaction, where does FROM start trading and where to end the transaction.
Increasing characteristics
You can use /carpet in the game and click [PECA] to view /set the feature:
Lock the pseudo -survival mode;
False people can walk on the liquid;
The dummy cannot pick up the drop;
Dummy cannot absorb experiences;
Dummy cannot surround the experience ball;
Dummy immune flame collision damage;
Puppet immune flames continue to damage;
Dumotes immune magma collision damage;
Dumotes immune come from the damage of players;
Dumotes immune explosion damage;
Puppet immune entity squeezing damage;
False people are invincible;
The dummy will not die;
The dummy will not be hungry;
Dummy will not be hypoxic;
The dummy will not fall into fine snow;
The dummy will not be affected by the bubble pillar;
False people drop all experiences;
The upper limit of the false drop experience of the fake person;
The dummy died without falling.
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