
Brief introduction
The battle in the golden age brought back all the old combat mechanisms.Say goodbye to the attack cooling, welcome continuous click!In addition, some useful mechanisms are welcome, such as the block of the sword.
Module content
No more attack cooling!Everything returned to what before the battle update, no cooling animation, no attack indicator, no traces left by any attack speed.As if it had never been before.Therefore, the attack damage of each weapon has been adjusted again, most of which are old values.
The impact of food restarting on life's response on life is restored.The additional saturation no longer brings a very fast regeneration effect.
Attacks that do not cause damage (such as throwing snowballs and eggs) will repeat the player again.The sprint will cause crit.
The old fishing rod mechanism was re -enabled, and they could repel the entity and catch the entity slightly.
The physical collision box was reduced by 10%, and the content was closed by default.
Adjust the height of the eye, remove the visual delay when starting/stop sneak, and the same is true for swimming. This content is closed by default.
Affiliated Gold Apple has the same powerful effect as before.And as before, 1 apple and 8 gold blocks can be used.
Re -add some client combat animation.
In order to allow the old combat system to adapt to modern MCs, some adjustments have also been made.Now you need to sweep the blade enchanting to sweep the attack.Can't hold the sword when holding the shield.In addition, most of the combat sound effects related to attack cooling have been removed.
Notice
In order to make up for the magic enchantment of the lack of ax, please check the author's Sneaky Curses.
picture

New attack damage value

Fishing rod repeat

There is no trace of attack speed


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