How to add custom architectural style structure (Structurize) Minecraft Game

You can view the official website in English in English: https://wiki.minecolonies.ldtteam.com/source/tutorials/schematics

Most of the architectural styles in the module are biased towards the medium century, and the module supports the introduction of custom architectural styles.If you want to have other styles of buildings or existing architectural materials are too difficult, you can make and import the building yourself.

(If you just want to consume less materials or smaller the area, you can use Incan style)

First build a building yourself.It is recommended to first build a full -level building and then reduce the square step by step.It is recommended to set the time to observe the lighting at night.

Pay attention to the usage of each position.

From left to right, the second is:

Plaza cubes: equivalent to structural empty positions, construction unions ignore the location, no matter what squares are.If the occupying symbol is not placed, the construction union is trying to dig out the location of all the air when placing the building.This placement symbol is usually used to determine the architectural framework, which is convenient for the later frame selection.

Solid placement: If there is a block in the position of the building when placing the building, the construction union ignores the location; if it is air or liquid, the construction union tries to use natural blocks (usually soil) to fill the location.

Liquid placement symbol: If there is a block or liquid in the location of the block when placing the building, the construction union ignores the location; if it is air, the construction union tries to use the common liquid of the current dimension (the main world is water, the lower realm is lava) to fill this filling this filling thisLocation.

Colonial flags (strictly speaking, there is no place to occupy, but there will be a placement symbol icon when handheld): The flag pattern will become the flag pattern set by the colonies.

Then use the scanning tool to select the two -point box to select the building, then right -click the air to enter the building name, and click the green button to save.

After saving, use the construction tool to paste the just -saved building. Click the two paper -style icons in the lower right corner. Do not click the cutting plate style, which will lose the occupied symbol.

Then reduce the square, copy it again, and then reduce it, and so on.The building usually has five levels. The proposed blocks in each level are shown in the following table (mostly built -in buildings also follow the following rules).

This is mainly to prevent abuse, especially in the server, because once upload, anyone can use your architectural style.

level square requirements The second level needs to be obtained by melting, such as stone, stone bricks, and smooth stones.For example

There must be a core block in the building, and each level must be in the same position to determine the location of the building. Try to keep the size of each building in the same level. Different sizes will not affect the use.Conflict, only the position and orientation of the core block will be built in strict accordance with the position of the core block.Some buildings also have special requirements, such as an additional bed in each level of houses.

After the five -level building is built and saved separately, open the game folder and find the Structurize/Scans/New folder, and there will be a building preserved before.

The buildings of different levels of buildings are named according to the naming rules provided by the official website. Usually, after the name of the building, follow a number to represent the level, such as Miner1, Miner2, Miner3, Miner4, Miner5.

Move these buildings to Structurize/Schematics/{your architectural style name. It is recommended to use only lowercase English}. If there is no error in operation, you can see your own architectural style when you use the building tool to place the corresponding building.

Attachment: The names and requirements of different levels of each building (as of 2021.1.20, the name of the building is all lowercase)

architecture Level first Two Level 3 level 4 level level 5 Requirements Suggestion The shooting range Archery1archery2archery3archery4archery5 1 dummy per level (with a button with a button on it, or a target in 1.16) at least one standing position (Yingshi or Platinum orAny block with a work) alchemy tower Alchemist1alchemist2alchemist3alchemist4alchemist5 1 brewing table per level; starting at level 2, 2 soul sands (4 soul sand); leaves close to the "tree" baker1baker2baker3 leaver3 baker4baker51furnace

Barrack Barracks1barracks2Barracks3Barracks4Barracks5 Each level of the Camp Tower (up to 4) per class (up to 4)

BarrackStower1Barrackstower2Barrackstower3BarrackStower4BarrackStower5

1 bed in a bee farm per level Beekeeper1bekeeeeeekeeeeeeeeekeeeeeekeekeeeper5

Blacksmith shop Blacksmith1Blacksmith2Blacksmith3Blacksmith4Blacksmith55

Building House Builder1Builder2Builder3Builder4Builder5

1 Chicken House Chickenherder1Chickenherder2chickenherder 3chickenherder4chickenherder5 per level

Citizen1citizen2citizen3citizen4Citizen5 per level per class

Comatacademy1combataCademy2combataCademy3combataCademy4combataCademy5 per class (carved pumpkin carved on dried grass) per class (carved on the grass)

Certain Composter1composter2composter3composter4composter5 1 compost bucket per level

Concrete worker hut Concretemixer1concretemixer2Concretemixer3Coltemixer4Concretemixer5 flowing water, there are solid cubes underneath, air cubes on it on it

Cook1Cook2Cook3Cook4Cook5 per level of 1 melting furnace

Cowboy1Cowboy2cowboy3Cowboy4Cowboy5

Crusher1Crusher2Crusher3Crusher4crusher5

DeliveryMan1DeliveryMan2DELIVELIVELIVELIVELIVELIVELIVERYMAN5

Dye1Dyer2Dyer3Dyer4Dyer51 furnace

Affiliated Tower Enchanter1enChanter2enChanter3Chanter4enChanter5

Farmer1Farmer2Farmer3Farmer4farmer5

Fisherman1fisherman2Fisherman3fisherman4fisherman5

Arrow -made hut Fletcher1FLETCHER2FLETCHER3FLETCHER4FLETCher5

Florist1Florist2Florist3Florist4florist5 4 pile of fertilizer glass factory GlassBlower1glassBlower2glassblower3glassblower4GLOSSBLOWER5 per level

Graveyard1graVeyard2Graveyard3Graveyard4Graveyard5 has named grave with names, with 14 levels per level, 18 levels 2, 36 levels at level 4, level 5 GUARDTOWERDTOWERDTOWER3GUAR3Guar3Guar3Guar3Guar3 dtower4Guardtower5

1 bed hospital HOSPITAL1HOSPITAL2HOSPITAL3HOSPITATAL4HOSPITAL5

Library Library1library2library3library4library5 bookshelf

Lumberjack1lumberjack2lumberjack3lumberjack4lumberjack5

Redstone Machinery Course MeChanic1MeChanic2MeChanic3Mechanic4Mechanic5

Mine Miner1miner2Miner3miner4Miner5 Standadium is located

Mysterious location mysticalSite1MySticalITE2MYSTICALSITE3MYSTICALSITE4MYSTICALSITE5

The lower bound ore NetherWorker1netherWorker2NetherWorker3NetherWorker4netherWorker5 A lower bound door and a closed 1x1x2 room

Plants Plantation1Plantation2plantation3plantation4plantation5 per level, 4 sugar cane, cactus, and bamboo

Rabbit farm Rabbithutch1rabbithutch2rabbithutch3rabbithutch4rabbitch5555

Sawmill1sawmill2sawmill3sawmill4SAWMILL5

School School1School2School3School4School5 Each carpet 4 carpet, 4 carpet Shepherd1Shepherd2Shepherd4Shepherd5 per class.

Sitter1sifter2sifter3sifter4SIFTER5

SMLTERTERTERTERTERTERTERTERTERY5 per grade per melt at the smelting factory

Stonemith House StoneMASON1STONEMASON2STONEMASON3STONEMASON4STONEMASON5

Stone Metallic Sets MetalTery1stoneSmery2stoneSmery3stoneMelTery4stoneSmery5

SwineHerder1Swineherder2swineherder3swineherder4swineherder5

The tavern1tavern2tavern3 is not available (the tavern is only three levels)

Four beds and 1 restaurant placed wooden barrels and/or vertical wooden barrels Townhall1Townhall2Townhall3Townhall4Townhall5

University University1university2University3University4university5 bookshelf

Warehouse Warehouse1warehouse2warehouse3warehouse4warehouse5 (increased step by step)

Two of the two -in -way building:

Supply camp path: Structurize/schematics/supportcamp/{supply camp name, it is recommended to use only lowercase English}

Supply ship path: Structurize/schematics/supportship/{supply ship name, it is recommended to use only lowercase English}

[1.19 version update content]

1.19 style files are somewhat different from the past. The style that comes with the colonies comes in the module file. The styles scanned and created in the BluePrints under the MINECRAFT folder. Each folder represents a style (architectural style)It is relatively complicated when the new style package is built, but you can refer to the style package format in the module file: there is a pack.json file in the style package, which mainly includes the following:

key name Type Description " Version "integer package version is currently a descriptor in the 1" Pack-Format "integer package format, and the current description of the 1" DESC "string style.This will be seen in the construction tool to explain what your style is.The name of the "Authors" string of the array author is to thank them.This can be seen in the construction tool.Modid of the module used in the "MODS" string array.If one of the modules is not installed, the style is not visible to prevent the principle diagram from being damaged.The name of the "name" string style package "icon" string icon file name is displayed in the style package to select the screen, and the format is "*.png".

In addition to the JSON file, various types of bags also have pictures (as style packages).

The main content under the style package is the folder and various blueprints. You can directly put the blueprint file, or you can create multiple folders to classify the blueprint file.

Note: Each folder can only contain a folder or file.If there is a folder there, the file will be invisible in the construction tool!

The naming of the building is no longer strict.The only important thing is that their names are consistent, and their names end to the hut level.The name of the spare design can be different from the name of the main design.For example, if you name the hut of a level 1 builder "Builder1", the replacement version can be called "Altbuilder1" or "Buildralt1", or even a completely different version ("ConstructionWorker1").