Overview
The module adds time to the impact on the world in the game:
Grass/flowers/fern plants grow slowly on the grass on the grass everywhere;
Underwater plants spread slowly;
Some blocks close to water are full of moss;
Spiders are connected to the Internet on some squares;
The torch will eventually break;
The coast areas composed of sand, gravel and soil will be eroded by the seawater;
Mushroom grows in a humid place;
The cultivated land may decline;
Lava, it will dry up when there is no lava around;
Lava will erode and destroy the surrounding squares;
The bacteria rock spreads on the lower rock exposed to the air;
The entity often leaves the path when walking somewhere;
Even after being generated in the world, animals have a very small chance of breeding;
COAL CAMPFIRES will eventually go out;
The mud will become dry without rain or a lot of mud or water around;
The soil becomes mud when it rains.
Common problem
Will this module delay?
No, this module will reduce the impact on performance as much as possible during production.
With the development of the module, more content will be added.


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