
Overview
This module provides a solution that simplifies the capture of various types of creatures and collected its drops in the game, and also provides a variety of capture props and biological farms to enhance gameplay.
feature
Whether you want to simplify the process of collecting drops or seek more interactive biological farms, this module provides a series of functions to meet your needs.Now embrace the efficient and interesting biological agricultural world!
Performance for server -friendly: This module is optimized to ensure the best performance of the client/server, making it the best choice for the multiplayer game environment.
Player's drop of drops: This module supports the drop -off of the player to obtain the use of weapons.This adds an extra solution to your hunting activities.
Preview of drop objects: Show each captured creature that may be dropped, so that you can better plan biological farm operations (in fact only the conventional drops are displayed, and other drops are not displayed, but it does not affect the actual actual.Get the drop).
Diversified biological farms: For unique biological farms tailored for different biological groups/biological types, ensure that you can meet the specific needs of each organism.
Customized drop settings: A specific drops that can be enabled/disabled, such as chicken falling eggs (only supports some original creatures and some original drops).
Automatic notification: When the storage space of the biological farm is full, the player is automatically notified to prevent the lag or other potential performance of related logistics such as funnel.
Easy biological treatment: Right -click to capture the creature or release the creature.
The configurable biological list: Customize your gaming experience by configuration of each of the biological black and white list of each type of capture props/biological farms.
Other: This module provides a capture item/biological farm for creative model versions to capture/accommodate any creature and eliminate any unnecessary complexity (supports any creatures, including creatures in other modules, and can also get corresponding drops.Things).
Support MOD
Under the default configuration, only part of the content in the following modules is supported:
If you want to support the creatures in other modules, see the "Config Configuration" part on this page.
Some creatures of Aquaculture 2 (Water Industry 2/Aquatic Product 2);
CREATE (mechanical power) flame people burning room;
Cyclic (cycle) biological capture ball;
Mob Catcher's capture props;
Mob Catcher's capture props;
MOB CAPTING TOOL capture props;
Corail Spawners is accurately collected and excavated, with its own NBT brushing cage;
Some creatures of Productive Bees.
content
GUI

From top to bottom, from left to right:
Capture item slot: Support the capture props and brush eggs that have captured creatures.
Weapon groove: When putting in a weapon, increase the drop rate slightly and drop the drop of the player when killing the player;
If there is a snatch enchantment, increase the drop rate and the number of drop objects with the level;
If you have experience to repair the enchantment, fix a certain durability according to the experience of different creatures falling.
switch:
"-": default, keep operation;
"1": Disclosure, you can receive redstone signals to restore operation;
"0": Keep operations, you can receive redstone signals to stop.
Storage groove: The storage space is 5 grids, and the drops generated by the storage are full when the storage space is full, and the biological farm is automatically stopped and waiting for the drop.
XP slot: Put the glass bottle, and automatically collect experience into an enchanting bottle, which takes effect only when there is a weapon in the weapon groove.
automation
The biological farm in this module support automation. The figure below is the demonstration given by the author:

The back is the input end, which can receive items that capture the items, weapons grooves, and XP slots;
The bottom is the output end, which can output the items of the storage groove, and the enchanting bottle of the XP slot.
Config configuration
If you need to support creatures in other modules, you need to run the game first, and then find the Easy_mob_farm-Common.toml under the config folder for modification.
Global parts, priority is higher than all capture props/biological farms:
[General] #The Follow Mobs are allowed to be captured with any mobile and all mobile farms. SABLE!) GenerallowedMobs = [] (global biological whiter list)#The Follow Mobs are not allowed to be captured with any mobile and all mob fars. eCRAFT: Ender_dragon "," Minecraft: Warden "," Minecraft: Wither "]](Global biological blacklist)Local part, priority is lower than the global:
Taking the Iron Golem Farm of the Biological Farm and the Poppy Bouquet captured props as an example:
#Configuration for the Copper Mob Farms. (Use Empty List to All Mobs.) IRongOLEMFARMALLOWEDMOBS = ["Minecraft: Iron_Golem"] (Biomaron list) #Denied Mobs for the Iron Golem Farm.irongolemfarmdeniedMobs = [] (Biomedical blacklist)
"brush: java;">#Configurationfor the mobiles. ["Mobile". "Poppy Bouquet"]#The Follow Mobs can be catched with the poppy bouquet. w all mobs!) PoppybouquetallowedMobs = ["Minecraft: IRON_GOLEM"] (Biological Whitening) #The Following Mobs Are Not Catchable with The Poppy Bouquet. PRE> below is a modification effect:Withering
Naga (Twilight Forest)
Nine -tailed demon fox (Gaia Magic)





