Multi -end
For a long time, players have been troubled by a problem: the appearance of those powerful props is often not gorgeous, and those cool props are often not true.
The illusion solves this problem. You can change the appearance of the item and even completely invisible, and the original attributes of the items will not change, and it is also effective for armor frames and creatures.

The lower alloy sword of the fantasy into the trident

The armor is actually placed on the armor frame actually the lower alloy helmet, but it has transformed into glass
Any items can be fascinated, while compatible with most module items.

Eat soil in the game?IntersectionIt turned out to be a golden apple that transformed into dirt

The flame magic set (disaster module)
Use
The core of the module is the transformed table. It uses amethyst fragments as fuel, and consumes 1 amethyst fragmentation to perform 3 illusion operations.

The synthetic formula of the magic transformation table

The GUI of the Magic Calle, from left to right, is: fuel tank, the target item slot, appearance item slot, finished product slot

Void fragments can be invisible in the magic transformation Taichung
To remove the phantom effect, you only need to put the items into the transformed platform again.

Clear the phantom effect

Use this set of confusing suit to deceive your friends or opponents!
Configuration option
The following options can be changed in the configuration file or module menu:
Phantom rendering:
World rendering: only displayed items when handheld or equipment, and the backpack is displayed as the original item.(default)
World and Backpack Rendering: Disposting items in handheld, equipment and backpacks.
Close: Do not display illusion, but only improve in the description of the item.
Prompt information level:
All: Simultaneously display the prompt information of the original items and appearance items.(default)
At least: only the name of the original items and the appearance items.
Guan: The appearance items are not displayed.
Turn off when pvp: When being hurt by the player or causing damage to the player, it is temporarily dismissed, and the range is 0 to 120 seconds.


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