Game summary
The main content of this module is to allow players to use fishing rods in MOD to capture different fish in different groups, and enrich and expand the original game around fish and fisheries.
Game content
New fishing experience column (can get rewards in the upgrade level);
Increased fishing machines (can be traded by villagers with new occupations in MOD, or improved fishing levels), seafood can be used in the sea (the fishing machine must be used in the ocean, and the water depth below must be eight);


The output of fermentation machines and fishing machines is long, please wait patiently (similar to real life).
There are several new villagers who provide trade, as well as new villages;

The whole picture of the new village

Example of new career trading interface

The current version of all professional blocks
The seeds of additional crops are added (obtained from fishing or stray merchants);

New food related to fish;

Partial food display
The new fermentation machine can be added to the products of vinegar, soy sauce and other products through different formulas;

Fermental example
Different fish can be caught in dry, humid, humid, temperate climate, and different marine groups, but more fish need to be obtained by upgrading fishing rods;


Fishing fish will have quality.
Add the original fishing fun -fishing game, but it will only appear when using this MOD fishing rod;

(You can set or close the fishing game in the configuration)
More armor, the manufacturing materials are related to fish;

Add fish treatment to get different parts of the fish to create different things;

Add a new flag pattern, you can find it in the ship's box;

If you have any questions, submit it.This module is actively developing!
Anyone is also welcome to make suggestions in the comment area!

Detailed explanation of fishing game tutorials and logic 1127 views of June


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