introduction
Do you want to be a bloody module that is not limited to the effect of particles?
Do you want blood to splash blood on the wall, floor and ceiling?
Do you want to intuitively feel the damage effect caused by the enemy?
If so, then this module is suitable for you!
introduce
Custom blood color
The module provides blood stains of different colors for each organism.For example, spider blood is green and the last movie is purple.By default, the blood color of all entities is red (including most module creatures).

Bloody slipping
The blood on the wall will slow down.

Blood drip
The blood on the ceiling will gradually drop to the ground.

Blood cleaning
Blood stains will be washed away after water, such as rain or immersion in the water body.


Biotherapy blood (experimental function)
Note: By default, this function is closed because it is still in the experimental stage.It can be enabled in the client configuration.It is suitable for all original creatures (visual failures may occur when using custom texture, especially CEM).
All kinds of creatures will show the injury texture according to the blood color and support most module creatures.


Cracking effect
For bloodless creatures such as skeleton, after being injured, the effect of "broken" by removing pixels can be achieved by adding other creatures to "Common Config" to achieve the same effect.

Precautions for compatibility
If you use xaero's minimap, you can exclude the blood stain entity from the display of the small map by modifying the configuration file "xaerominimap_entities.json".
For more compatibility issues, you can feedback developers.
Example of modifying content:
"Excludelist": ["Bloodybits: Blood_chunk", "Bloodybits: Blood_spray", "MINECRAFT: Glow_item_frame", "mi next: item_frame "]


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