AE2 configuration file details [AE2] Application Energy 2 (Applied Energistics 2) Minecraft Game

Game version: RV6-Stable7

Be careful, the contents of the bottom of networkbusesNetworkbuses are switching items. If you close it, the game will not display this item. For a better task, it will cause bugs to appear in archives and change cautiously.

#

Automation {

#(Upper limit +1) is generated by a single drop.

I: FormationPlaneEntitylimit = 128

}

#物 电

battery {

#充 充 充 充

I: ChargetStaff = 8000

#

I: Colorapplicator = 20000

#Entropy changing robotic arm

I: EntropyManipulator = 200000

#Material cannon

I: Mattercannon = 200000

#编 编

I: portablecell = 20000

#无

I: Wirelessterminal = 1600000

}

client {

#POSSIBLE VALUES: AE, EU, RF

S: Powerunit = AE

#POSSIBLE VALUS: Autosearch, Autosearch_keep, Manual_search, Manual_search_keep, Jei_Autosearch, Jei_Autosearch_keep, Jei_Manual_search, J Ei_manual_search_keep

#Default search settings

S: search_mode = manual_search

#POSSIBLE VALUES: Yes, NO, Undecided

#Whether to match the item prompt when searching

S: search_tooltips = yes

#POSSIBLE VALUES: Tall, Full, Small

#Default terminal style (long/short)

S: Terminal_Style = tall

#Controls Buttons on Crafting Screen: Capped AT 9

#Set automation synthetic quantity button number 1 (default 1, maximum 9)

I: Craftamtbutton1 = 1

#Controls Buttons on Crafting Screen: Capped at 99

#Set automated synthetic quantity button number 2 (default 10, maximum 99)

I: Craftamtbutton2 = 10

#Controls Buttons on Crafting Screen: Capped at 999

#Set automated synthetic quantity button number 3 (default 100, maximum 999)

I: Craftamtbutton3 = 100

#Controls Buttons on Crafting Screen: Capped at 9999

#Set automated synthetic quantity button number 4 (default 1000, maximum 9999)

I: Craftamtbutton4 = 1000

#Unknown

B: DisableColoredCableRECIPESINJEI = TRUE

B: ENableEffects = TRUE

#Send the button button settings

#Controls Buttons on Level Emitter Screen: Capped at 9

I: LevelAmtbutton1 = 1

#Controls Buttons on Level Emitter Screen: Capped at 99

I: LevelAmtbutton2 = 10

#Controls Buttons on Level Emitter Screen: Capped at 999

I: LevelAMTBUTTON3 = 100

#Controls Buttons on Level Emitter Screen: Capped at 9999

I: LevelAmtbutton4 = 1000

#Priority button settings

#Controls Buttons on Priority Screen: Capped AT 9

I: PriorityAMTBUTTON1 = 1

#Controls Buttons on Priority Screen: Capped at 99

I: PriorityAMTBUTTON2 = 10

#Controls Buttons on Priority Screen: Capped at 999

I: PriorityAMTBUTTON3 = 100

#Controls Buttons on Priority Screen: Capped at 9999

I: PriorityAMTBUTTON4 = 1000#Unknown

B: UseColoredcraftingstatus = TRUE

#Large font?

B: Useterminalusellgefont = FALSE

}

condenser {

#Material polymer synthesizer configuration

I: Matterballs = 256

I: Singularity = 256000

}

craftingcpu {

#Cpu update frequency configuration

I: CraftingCalculationTimepertick = 5

}

############################################## This############################################## This######

#Features feature

#---------------------------------------------------------------------------------------------------#

#Warning: DISABLING A Feature May Disable Other Features Depending on it.

#A characteristic may cause other features to be given this at the same time.########

Features {

worldd {

#

B: Certusore = true

#(Charging) Setz quartz generated, and the upper and lower two are turned off.

B: CertusquartzworldGen = TRUE

#特

B: Chargedcertusore = TRUE

#

B: Chestloot = TRUE

#Blocks that are not used in any essential recipes, also slabs and stairs.

#Various steps on board bricks

B: decorateBlocks = TRUE

#

B: decoratVelights = TRUE

#Flour items

B: Flour = TRUE

#Meteorite generation

B: Meteoriteworldgen = True#meteorite box generation

B: SkystoneChests = TRUE

#Generated in the meteorite box

B: spawnpressesinmeteorites = true

#Mini TNT item

B: tinytnt = true

#

B: Villagertake = TRUE

}

#The disable and opening of the machine

machits {

#充 充 充

B: CHARGER = TRUE

#

B: Crystalgrowthaccelerator = TRUE

# #

B: grindstone = true

# #压

B: inscriber = true

#Residents (power generation)

B: VibrationChamber = TRUE

}

#

ToolSclassifications {

#

B: Certusquartztools = TRUE

#Below quartz tool/weapon

B: Netherquartztools = TRUE

# #Tool/weapon

B: Poweredtools = TRUE

}

#

TOOLS {

#充 充 充

B: Chargedstaff = TRUE

#

B: Colorapplicator = TRUE

#Entropy changing robotic arm

B: Entropymanipultor = TRUE

#Material cannon

B: Mattercannon = TRUE

#Meteorite compass

B: Meteoritecompass = true

#

B: PainTballs = TRUE

#下 (lower bound/Setus)

B: Quartzaxe = TRUE#quartz hoe (lower world/Setus)

B: Quartzhoe = TRUE

#(Below/Setus)

B: Quartzknife = TRUE

#Leart Ho (Below/Setus)

B: Quartzpickaxe = TRUE

#Quartz shovel (lower world/Setus)

B: Quartzspade = TRUE

#(Below/Setus)

B: Quartzsword = TRUE

#Quartz wrench (lower world/Setus)

B: Quartzwrench = TRUE

#无

B: Wirelessaccessachesters = TRUE

}

#Network characteristics

networkfeatures {

#

B: Channels = TRUE

#

B: Quantumnetworkbridge = true

#安全 安全

B: Security = TRUE

#空 空

B: Spatialio = TRUE

}

#bus

networkbuses {

#破 破

B: Annihlenplane = TRUE

#Cable spear

B: CableAnchor = TRUE

#Synthetic terminal

B: Craftingterminal = TRUE

#Output bus

B: exportbus = true

#Flint Destroy panel

B: FLUIDANNIHILATIONPLANE = TRUE

#Output bus

B: FLUIDEXPORTBUS = TRUE

#

B: FLUIDFORMATIONPLANE = TRUE

#

B: Fluidimportbus = TRUE

#ME interface

B: FluidInterface = True#fluid sender

B: FLUIDELVELEMITTER = TRUE

#Storage bus

B: FluidStorageBus = TRUE

#流 流

B: FLUIDTERMINAL = TRUE

#成

B: FormationPlane = TRUE

#

B: IdentityannihiHILATIONPLANE = TRUE

#Input bus

B: ImportBus = TRUE

#Me interface

B: interface = true

#发 发 发

B: Levelemitter = TRUE

#P2P system

B: p2ptunnel = true

#(Ordinary, bright, dark) lighting panel

B: Panels = TRUE

#交 交 交

B: PartConVersionMonitor = TRUE

#Quartz fiber

B: Quartzfiber = TRUE

#Storage bus

B: StorageBus = TRUE

#Storage monitor

B: StorageMonitor = TRUE

#Me terminal

B: Terminal = TRUE

#Me trigger bus

B: togglebus = true

}

portablecell {

#Portable element

B: portablecell = TRUE

}

#storage

storage {{

#Material polymer

B: CondenSer = TRUE

#Me-IO port

B: ioport = true

#ME box

B: Meches = true

#Me driver

B: Medrive = TRUE#storage element

B: Storagecells = TRUE

}

#网 网络

networktool {

#内 内

B: Memorycard = TRUE

#"Network Tools"

B: Networktool = TRUE

}

cables {

#包 包 cable

B: CoveredCables = TRUE

#

B: Densecables = TRUE

#

B: Glasscables = TRUE

#智 智

B: Smartcables = TRUE

}

Energy {

#

B: DensenerGycells = TRUE

#能 能 能

B: EnergyAcceptor = TRUE

#

B: EnergyCells = TRUE

}

#P2p panel, look at yourself, there is a module linkage content

p2ptunnels {

B: p2ptunneleu = true

B: P2ptunnelde = TRUE

B: p2ptunneldlums = TRUE

B: P2ptunnelItems = TRUE

B: P2ptunnellight = TRUE

B: P2ptunnelme = TRUE

B: P2ptunnelopencomputers = TRUE

B: P2ptunnelpressure = TRUE

B: P2ptunnelredstone = TRUE

}

#方 related characteristics

blockFeatures {#material ball damage block

B: MasscannonBlockDamage = TRUE

#Mini TNT Destruction Block

B: TinytntBlockDamage = TRUE

}

facades {

#Camouflage board

B: Facades = TRUE

}

#音 音

Misc {

B: Achievements = TRUE

B: Craftinglog = False

B: Creative = true

B: Debuglogging = false

B: griderLogging = false

B: IntegratingLogging = False

B: LightDetector = TRUE

B: LogSecurityAudits = false

B: logging = true

B: PacketLogging = False

B: UnupportedDevelOPERTOOLS = FALSE

B: UpdateLogging = FALSE

B: WebSiteRecipes = False

}

#synthesis

crafting {{

#Disassembly (such as components => components)

B: ENABLEDISSSEMBLYCRAFTING = TRUE

#Camouflage board

B: EnableFacadeCrafting = True

#Fluix Crystal

B: Inworldfluix = TRUE

#高 高 高

B: InworldPurification = TRUE

#

B: InworldSingularity = TRUE#ME interface terminal

B: Interfaceterminal = TRUE

}

#Rendering (

Rendering {{

B: AlphaPass = TRUE

}

#Synthesis characteristics

Craftingfeatures {

#Cpu

B: CraftingCPU = TRUE

#Use CraftingManager to find an alternative recipe, after a pattern rejection an Ingredient. Should be enabled to Avoid Issues, but can have a minor per. Formance impact.

#Try another synthetic method after a synthesis of the target synthesis in the CPU.Open to avoid strange features,

#Closing can take up less performance

B: CraftingManagerFallback = TRUE

#Molecular assembly room

B: Moleculassembler = TRUE

#template

B: Patterns = TRUE

}

upgrades {

#高 高

B: AdvancedCards = TRUE

#Basic card

B: Basiccards = TRUE

#Show original

B: ViewCell = TRUE

}

materials {

#

B: Certus = TRUE

#seed

B: CrystalSeeds = TRUE

#pink

B: dusts = true

#Fluix series items

B: Fluix = TRUE

# # #

B: Nuggets = TRUE#High -purity Crystal

B: PureCrystals = TRUE

#石 石 石

B: Quartzglass = TRUE

#silicon

B: Silicon = TRUE

#

B: Skystone = TRUE

}

#合 related parts

craftingComponents {

#Core

B: CORES = TRUE

#Material ball

B: Matterball = TRUE

#压 压

B: Presses = true

#Pressing circuit board (semi -finished product)

B: PrintedCircuits = TRUE

#(Pressed finished product)

B: procesors = TRUE

}

#Order

Commands {{

B: chunkloggertrace = false

}

}

General {

#Will Auto-Remove its that crash when being from storage. This Will Destroy Those Instead of Crashing the Game!

#Remoral automatically from the storage device will cause crash

B: RemoveCrashingItemsonload = false

}

############################################## This############################################## This######

#GRINDSTONE

#---------------------------------------------------------------------------------------------------#

#CREATES Recipe of the Following Pattern Automatical: '1 ORETYPE => 2 Dusttype' and '(1 Ingottype or 1 Crystaltype or 1 Gemtype) => 1 DU Sttype '################################################################# This########################################

#Customized grinding

grindstone {

#BLACKLISTS The Exact Oredict Name From Being Handled by Any Recipe.

S: Blacklist <

"

#The list of types to handle. Specify with a prefix like ours.

S: griderores <

Obsidian

Ender

Enderpearl

Coal

Iron

GOLD

Charcoal

Netherquartz

Certusquartz

Wheat

Fluix

Copper

Tin

Silver

Lead

Bronze Brass

Platinum

Nickel

Invar

Aluminium

Electrum

Osmium

Zinc

"

#CHANCE to Actually get an output with stacksize> 1.

D: ORDOUBLEPERCENTAGE = 90.0

}

############################################## This############################################## This######

#MODINTEGRATION

#---------------------------------------------------------------------------------------------------#

#Valid Values ​​are 'auto', 'On', or 'OFF'-DEFAULTS to 'Auto'; OR wish to disable the integration for a reASON.

############################################## This############################################## This######

# #联

Modintegration {

S: Crafttweaker = Auto

S: IndustRialcraft2 = Auto

S: Inventorytweaks = Auto

S: JutenoughItems = Auto

S: Mekanism = Auto

S: MineFactoryReloaded = Auto S: Opencomputers = Auto

S: railcraft = auto

S: TESLA = Auto

S: TheoneProbe = Auto

S: wait = Auto

}

#Energy conversion ratio

Powerratios {

D: Forgenergy = 0.5

D: IC2 = 2.0

D: USAGEMultiplier = 1.0

}

#空 空

spatialio {

#参

D: SpatialPowerexponent = 1.35

#

D: SpatialPowerMultiplier = 1250.0

#Calcked space dimension ID

I: StorageDimensionid = 2

#参

I: StorageProviderid = -11

}

############################################## This############################################## This######

#Tickrates

#---------------------------------------------------------------------------------------------------#

#Min/max tickraates for dynamic ticking, most of the components also used sleeping, to prevent constant ticking, adjust with care, non -non standard raters are not s upported or testd.

############################################## This############################################## This######

#Update frequency

tickrates {

I: Annih;

I: Annih;

I: CHARGER.MAX = 120

I: CHARGER.min = 10

I: exportbus.max = 60

I: exportbus.min = 5

I: FLUIDEXPORTBUS.MAX = 60

I: FLUIDEXPORTBUS.min = 5

I: FLUIDIMPORTBUS.MAX = 40 I: FLUIDIMPORTBUS.min = 5

I: FluidStorageBus.max = 60

I: FluidStorageBus.min = 5

I: ioport.max = 5

I: ioport.min = 1

I: ImportBus.max = 40

I: ImportBus.min = 5

I: inscriper.max = 1

I: Inscriper.min = 1

I: interface.max = 120

I: interface.min = 5

I: Itemtunnel.max = 60

I: Itemtunnel.min = 5

I: lighttunnel.max = 60

I: lighttunnel.min = 5

I: Metunnel.max = 20

I: Metunnel.min = 5

I: Opencomputerstunnel.max = 5

I: Opencomputerstunnel.min = 1

I: Pressuretunnel.max = 120

I: Pressuretunnel.min = 1

I: StorageBus.max = 60

I: StorageBus.min = 5

I: vibrationChamber.max = 40

I: vibrationChamber.min = 10

}

############################################## This############################################## This######

#Wireless

#---------------------------------------------------------------------------------------------------#

#Range = WirelessBaserange+WirelessBoosterrangemultiPlier*Math.pow (boosters, WirelessBoosteExp)

#POWERDrain = WirelessBaseCost+WirelessCostMultiplier*Math.pow (Boosters, 1+Boosters/WirelessHWIGHWIRESSCOUNT) ####################################################### This##############################

#Wireless signal radius and power consumption, see the formula

wireless {

D: WirelessBaseCost = 8.0

D: WirelessBaserange = 16.0

D: WirelessBoosteExp = 1.5

D: WirelessBoosterrangemultiplier = 1.0

D: WirelessCostMultiplier = 1.0

D: WirelessterminalDrainMultiplier = 1.0

}

worldgen {{

#Multiple meteorite generates probability together

D: MeteoriteClusterChaance = 0.1

#In what dimension does meteorite generate?

I: MeteoriteDimensionWhitelist <

0

"

#Meteorite y coordinate maximum value

I: Meteoritemaximumspawnheight = 180

#

I: MinmeteORITEDISTANCE = 707

#(?)

I: QuartzoresClusTeelmount = 15

#The quartz ore contained in quartz ore ore

I: QuartzoresperCluster = 4

#Quartz ore generation chance

D: spawnchargedchance = 0.07999998331069946

}

Remarks: There are some configurations that are not displayed, for example, the size of the controller

############################################## This############################################## This######

#Controllerize

#---------------------------------------------------------------------------------------------------#

#Set the max size of a controller in any of the 3 Axis.

#Each is between [1, 64)

############################################## This############################################## This######

controllerize {

I: MaxControllerizex = 64 I: MaxControllerizey = 64

I: MaxControllerizez = 64

}

This is the size of the controller x, y, and z