Game version: RV6-Stable7
Be careful, the contents of the bottom of networkbusesNetworkbuses are switching items. If you close it, the game will not display this item. For a better task, it will cause bugs to appear in archives and change cautiously.
#Automation {
#(Upper limit +1) is generated by a single drop.
I: FormationPlaneEntitylimit = 128
}
#物 电
battery {
#充 充 充 充
I: ChargetStaff = 8000
#
I: Colorapplicator = 20000
#Entropy changing robotic arm
I: EntropyManipulator = 200000
#Material cannon
I: Mattercannon = 200000
#编 编
I: portablecell = 20000
#无
I: Wirelessterminal = 1600000
}
client {
#POSSIBLE VALUES: AE, EU, RF
S: Powerunit = AE
#POSSIBLE VALUS: Autosearch, Autosearch_keep, Manual_search, Manual_search_keep, Jei_Autosearch, Jei_Autosearch_keep, Jei_Manual_search, J Ei_manual_search_keep
#Default search settings
S: search_mode = manual_search
#POSSIBLE VALUES: Yes, NO, Undecided
#Whether to match the item prompt when searching
S: search_tooltips = yes
#POSSIBLE VALUES: Tall, Full, Small
#Default terminal style (long/short)
S: Terminal_Style = tall
#Controls Buttons on Crafting Screen: Capped AT 9
#Set automation synthetic quantity button number 1 (default 1, maximum 9)
I: Craftamtbutton1 = 1
#Controls Buttons on Crafting Screen: Capped at 99
#Set automated synthetic quantity button number 2 (default 10, maximum 99)
I: Craftamtbutton2 = 10
#Controls Buttons on Crafting Screen: Capped at 999
#Set automated synthetic quantity button number 3 (default 100, maximum 999)
I: Craftamtbutton3 = 100
#Controls Buttons on Crafting Screen: Capped at 9999
#Set automated synthetic quantity button number 4 (default 1000, maximum 9999)
I: Craftamtbutton4 = 1000
#Unknown
B: DisableColoredCableRECIPESINJEI = TRUE
B: ENableEffects = TRUE
#Send the button button settings
#Controls Buttons on Level Emitter Screen: Capped at 9
I: LevelAmtbutton1 = 1
#Controls Buttons on Level Emitter Screen: Capped at 99
I: LevelAmtbutton2 = 10
#Controls Buttons on Level Emitter Screen: Capped at 999
I: LevelAMTBUTTON3 = 100
#Controls Buttons on Level Emitter Screen: Capped at 9999
I: LevelAmtbutton4 = 1000
#Priority button settings
#Controls Buttons on Priority Screen: Capped AT 9
I: PriorityAMTBUTTON1 = 1
#Controls Buttons on Priority Screen: Capped at 99
I: PriorityAMTBUTTON2 = 10
#Controls Buttons on Priority Screen: Capped at 999
I: PriorityAMTBUTTON3 = 100
#Controls Buttons on Priority Screen: Capped at 9999
I: PriorityAMTBUTTON4 = 1000#Unknown
B: UseColoredcraftingstatus = TRUE
#Large font?
B: Useterminalusellgefont = FALSE
}
condenser {
#Material polymer synthesizer configuration
I: Matterballs = 256
I: Singularity = 256000
}
craftingcpu {
#Cpu update frequency configuration
I: CraftingCalculationTimepertick = 5
}
############################################## This############################################## This######
#Features feature
#---------------------------------------------------------------------------------------------------#
#Warning: DISABLING A Feature May Disable Other Features Depending on it.
#A characteristic may cause other features to be given this at the same time.########
Features {
worldd {
#
B: Certusore = true
#(Charging) Setz quartz generated, and the upper and lower two are turned off.
B: CertusquartzworldGen = TRUE
#特
B: Chargedcertusore = TRUE
#
B: Chestloot = TRUE
#Blocks that are not used in any essential recipes, also slabs and stairs.
#Various steps on board bricks
B: decorateBlocks = TRUE
#
B: decoratVelights = TRUE
#Flour items
B: Flour = TRUE
#Meteorite generation
B: Meteoriteworldgen = True#meteorite box generation
B: SkystoneChests = TRUE
#Generated in the meteorite box
B: spawnpressesinmeteorites = true
#Mini TNT item
B: tinytnt = true
#
B: Villagertake = TRUE
}
#The disable and opening of the machine
machits {
#充 充 充
B: CHARGER = TRUE
#
B: Crystalgrowthaccelerator = TRUE
# #
B: grindstone = true
# #压
B: inscriber = true
#Residents (power generation)
B: VibrationChamber = TRUE
}
#
ToolSclassifications {
#
B: Certusquartztools = TRUE
#Below quartz tool/weapon
B: Netherquartztools = TRUE
# #Tool/weapon
B: Poweredtools = TRUE
}
#
TOOLS {
#充 充 充
B: Chargedstaff = TRUE
#
B: Colorapplicator = TRUE
#Entropy changing robotic arm
B: Entropymanipultor = TRUE
#Material cannon
B: Mattercannon = TRUE
#Meteorite compass
B: Meteoritecompass = true
#
B: PainTballs = TRUE
#下 (lower bound/Setus)
B: Quartzaxe = TRUE#quartz hoe (lower world/Setus)
B: Quartzhoe = TRUE
#(Below/Setus)
B: Quartzknife = TRUE
#Leart Ho (Below/Setus)
B: Quartzpickaxe = TRUE
#Quartz shovel (lower world/Setus)
B: Quartzspade = TRUE
#(Below/Setus)
B: Quartzsword = TRUE
#Quartz wrench (lower world/Setus)
B: Quartzwrench = TRUE
#无
B: Wirelessaccessachesters = TRUE
}
#Network characteristics
networkfeatures {
#
B: Channels = TRUE
#
B: Quantumnetworkbridge = true
#安全 安全
B: Security = TRUE
#空 空
B: Spatialio = TRUE
}
#bus
networkbuses {
#破 破
B: Annihlenplane = TRUE
#Cable spear
B: CableAnchor = TRUE
#Synthetic terminal
B: Craftingterminal = TRUE
#Output bus
B: exportbus = true
#Flint Destroy panel
B: FLUIDANNIHILATIONPLANE = TRUE
#Output bus
B: FLUIDEXPORTBUS = TRUE
#
B: FLUIDFORMATIONPLANE = TRUE
#
B: Fluidimportbus = TRUE
#ME interface
B: FluidInterface = True#fluid sender
B: FLUIDELVELEMITTER = TRUE
#Storage bus
B: FluidStorageBus = TRUE
#流 流
B: FLUIDTERMINAL = TRUE
#成
B: FormationPlane = TRUE
#
B: IdentityannihiHILATIONPLANE = TRUE
#Input bus
B: ImportBus = TRUE
#Me interface
B: interface = true
#发 发 发
B: Levelemitter = TRUE
#P2P system
B: p2ptunnel = true
#(Ordinary, bright, dark) lighting panel
B: Panels = TRUE
#交 交 交
B: PartConVersionMonitor = TRUE
#Quartz fiber
B: Quartzfiber = TRUE
#Storage bus
B: StorageBus = TRUE
#Storage monitor
B: StorageMonitor = TRUE
#Me terminal
B: Terminal = TRUE
#Me trigger bus
B: togglebus = true
}
portablecell {
#Portable element
B: portablecell = TRUE
}
#storage
storage {{
#Material polymer
B: CondenSer = TRUE
#Me-IO port
B: ioport = true
#ME box
B: Meches = true
#Me driver
B: Medrive = TRUE#storage element
B: Storagecells = TRUE
}
#网 网络
networktool {
#内 内
B: Memorycard = TRUE
#"Network Tools"
B: Networktool = TRUE
}
cables {
#包 包 cable
B: CoveredCables = TRUE
#
B: Densecables = TRUE
#
B: Glasscables = TRUE
#智 智
B: Smartcables = TRUE
}
Energy {
#
B: DensenerGycells = TRUE
#能 能 能
B: EnergyAcceptor = TRUE
#
B: EnergyCells = TRUE
}
#P2p panel, look at yourself, there is a module linkage content
p2ptunnels {
B: p2ptunneleu = true
B: P2ptunnelde = TRUE
B: p2ptunneldlums = TRUE
B: P2ptunnelItems = TRUE
B: P2ptunnellight = TRUE
B: P2ptunnelme = TRUE
B: P2ptunnelopencomputers = TRUE
B: P2ptunnelpressure = TRUE
B: P2ptunnelredstone = TRUE
}
#方 related characteristics
blockFeatures {#material ball damage block
B: MasscannonBlockDamage = TRUE
#Mini TNT Destruction Block
B: TinytntBlockDamage = TRUE
}
facades {
#Camouflage board
B: Facades = TRUE
}
#音 音
Misc {
B: Achievements = TRUE
B: Craftinglog = False
B: Creative = true
B: Debuglogging = false
B: griderLogging = false
B: IntegratingLogging = False
B: LightDetector = TRUE
B: LogSecurityAudits = false
B: logging = true
B: PacketLogging = False
B: UnupportedDevelOPERTOOLS = FALSE
B: UpdateLogging = FALSE
B: WebSiteRecipes = False
}
#synthesis
crafting {{
#Disassembly (such as components => components)
B: ENABLEDISSSEMBLYCRAFTING = TRUE
#Camouflage board
B: EnableFacadeCrafting = True
#Fluix Crystal
B: Inworldfluix = TRUE
#高 高 高
B: InworldPurification = TRUE
#
B: InworldSingularity = TRUE#ME interface terminal
B: Interfaceterminal = TRUE
}
#Rendering (
Rendering {{
B: AlphaPass = TRUE
}
#Synthesis characteristics
Craftingfeatures {
#Cpu
B: CraftingCPU = TRUE
#Use CraftingManager to find an alternative recipe, after a pattern rejection an Ingredient. Should be enabled to Avoid Issues, but can have a minor per. Formance impact.
#Try another synthetic method after a synthesis of the target synthesis in the CPU.Open to avoid strange features,
#Closing can take up less performance
B: CraftingManagerFallback = TRUE
#Molecular assembly room
B: Moleculassembler = TRUE
#template
B: Patterns = TRUE
}
upgrades {
#高 高
B: AdvancedCards = TRUE
#Basic card
B: Basiccards = TRUE
#Show original
B: ViewCell = TRUE
}
materials {
#
B: Certus = TRUE
#seed
B: CrystalSeeds = TRUE
#pink
B: dusts = true
#Fluix series items
B: Fluix = TRUE
# # #
B: Nuggets = TRUE#High -purity Crystal
B: PureCrystals = TRUE
#石 石 石
B: Quartzglass = TRUE
#silicon
B: Silicon = TRUE
#
B: Skystone = TRUE
}
#合 related parts
craftingComponents {
#Core
B: CORES = TRUE
#Material ball
B: Matterball = TRUE
#压 压
B: Presses = true
#Pressing circuit board (semi -finished product)
B: PrintedCircuits = TRUE
#(Pressed finished product)
B: procesors = TRUE
}
#Order
Commands {{
B: chunkloggertrace = false
}
}
General {
#Will Auto-Remove its that crash when being from storage. This Will Destroy Those Instead of Crashing the Game!
#Remoral automatically from the storage device will cause crash
B: RemoveCrashingItemsonload = false
}
############################################## This############################################## This######
#GRINDSTONE
#---------------------------------------------------------------------------------------------------#
#CREATES Recipe of the Following Pattern Automatical: '1 ORETYPE => 2 Dusttype' and '(1 Ingottype or 1 Crystaltype or 1 Gemtype) => 1 DU Sttype '################################################################# This########################################
#Customized grinding
grindstone {
#BLACKLISTS The Exact Oredict Name From Being Handled by Any Recipe.
S: Blacklist <
"
#The list of types to handle. Specify with a prefix like ours.
S: griderores <
Obsidian
Ender
Enderpearl
Coal
Iron
GOLD
Charcoal
Netherquartz
Certusquartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
"
#CHANCE to Actually get an output with stacksize> 1.
D: ORDOUBLEPERCENTAGE = 90.0
}
############################################## This############################################## This######
#MODINTEGRATION
#---------------------------------------------------------------------------------------------------#
#Valid Values are 'auto', 'On', or 'OFF'-DEFAULTS to 'Auto'; OR wish to disable the integration for a reASON.
############################################## This############################################## This######
# #联
Modintegration {
S: Crafttweaker = Auto
S: IndustRialcraft2 = Auto
S: Inventorytweaks = Auto
S: JutenoughItems = Auto
S: Mekanism = Auto
S: MineFactoryReloaded = Auto S: Opencomputers = Auto
S: railcraft = auto
S: TESLA = Auto
S: TheoneProbe = Auto
S: wait = Auto
}
#Energy conversion ratio
Powerratios {
D: Forgenergy = 0.5
D: IC2 = 2.0
D: USAGEMultiplier = 1.0
}
#空 空
spatialio {
#参
D: SpatialPowerexponent = 1.35
#
D: SpatialPowerMultiplier = 1250.0
#Calcked space dimension ID
I: StorageDimensionid = 2
#参
I: StorageProviderid = -11
}
############################################## This############################################## This######
#Tickrates
#---------------------------------------------------------------------------------------------------#
#Min/max tickraates for dynamic ticking, most of the components also used sleeping, to prevent constant ticking, adjust with care, non -non standard raters are not s upported or testd.
############################################## This############################################## This######
#Update frequency
tickrates {
I: Annih;
I: Annih;
I: CHARGER.MAX = 120
I: CHARGER.min = 10
I: exportbus.max = 60
I: exportbus.min = 5
I: FLUIDEXPORTBUS.MAX = 60
I: FLUIDEXPORTBUS.min = 5
I: FLUIDIMPORTBUS.MAX = 40 I: FLUIDIMPORTBUS.min = 5
I: FluidStorageBus.max = 60
I: FluidStorageBus.min = 5
I: ioport.max = 5
I: ioport.min = 1
I: ImportBus.max = 40
I: ImportBus.min = 5
I: inscriper.max = 1
I: Inscriper.min = 1
I: interface.max = 120
I: interface.min = 5
I: Itemtunnel.max = 60
I: Itemtunnel.min = 5
I: lighttunnel.max = 60
I: lighttunnel.min = 5
I: Metunnel.max = 20
I: Metunnel.min = 5
I: Opencomputerstunnel.max = 5
I: Opencomputerstunnel.min = 1
I: Pressuretunnel.max = 120
I: Pressuretunnel.min = 1
I: StorageBus.max = 60
I: StorageBus.min = 5
I: vibrationChamber.max = 40
I: vibrationChamber.min = 10
}
############################################## This############################################## This######
#Wireless
#---------------------------------------------------------------------------------------------------#
#Range = WirelessBaserange+WirelessBoosterrangemultiPlier*Math.pow (boosters, WirelessBoosteExp)
#POWERDrain = WirelessBaseCost+WirelessCostMultiplier*Math.pow (Boosters, 1+Boosters/WirelessHWIGHWIRESSCOUNT) ####################################################### This##############################
#Wireless signal radius and power consumption, see the formula
wireless {
D: WirelessBaseCost = 8.0
D: WirelessBaserange = 16.0
D: WirelessBoosteExp = 1.5
D: WirelessBoosterrangemultiplier = 1.0
D: WirelessCostMultiplier = 1.0
D: WirelessterminalDrainMultiplier = 1.0
}
worldgen {{
#Multiple meteorite generates probability together
D: MeteoriteClusterChaance = 0.1
#In what dimension does meteorite generate?
I: MeteoriteDimensionWhitelist <
0
"
#Meteorite y coordinate maximum value
I: Meteoritemaximumspawnheight = 180
#
I: MinmeteORITEDISTANCE = 707
#(?)
I: QuartzoresClusTeelmount = 15
#The quartz ore contained in quartz ore ore
I: QuartzoresperCluster = 4
#Quartz ore generation chance
D: spawnchargedchance = 0.07999998331069946
}
Remarks: There are some configurations that are not displayed, for example, the size of the controller
############################################## This############################################## This######
#Controllerize
#---------------------------------------------------------------------------------------------------#
#Set the max size of a controller in any of the 3 Axis.
#Each is between [1, 64)
############################################## This############################################## This######
controllerize {
I: MaxControllerizex = 64 I: MaxControllerizey = 64
I: MaxControllerizez = 64
}
This is the size of the controller x, y, and z