This tutorial is set by the author to use the CC By-NC-SA protocol.
Foreword:
Where is the limit of a knife?
Forging hundreds of millions of times?All the spells attached?Or is it accumulating the number of killing enemies and glory values that are difficult to count?
The answer is obvious: we all want!
But the problem is here.All of them, this "all" naturally refers to the categories of things described above.But is this just under normal circumstances?For example, if there are a large number of other modules exist?
After [Dynamic Stealing] and [Back Thorn], I believe that the concept of "ideas linkage" has become popular.So, is there a possibility, using the "concept linkage" method to incorporate other modules into this "full" range?Breaking the limit of this original knife and casting an unprecedented strong knife?
text:
"Concept linkage" means that under the premise that the author of both sides did not produce a linkage program, simply cooperating with the mechanism of both sides modules, but it can achieve the general experience of linkage.
Taking [Back Stab] as an example, although [Back Stab] has added a "back assassination" mechanism in the game, it does not add an appropriate "near -back means" to it.[Dynamic Sneak] gives a very complete latent mechanism, which is used as a "near -back means" to make up for the lack of [Back Stab].It is no longer limited to the stealth potion, breaking the limitations of the module itself.
Therefore, the first step of completing the "linkage of ideas" is to be the same as [Back Stab] and [Dynamic Sneak]: First find out some of the shortcomings and limitations of the module itself, and then find the appropriate module to make up.
As a weapon, the knife naturally has the generality of weapons, namely: durability, damage, attack speed; and the original weapon reinforcement method: curse.We can start from these four aspects.
[Note 1]: The various solutions proposed below are based on the premise of pure survival mode. Special methods such as creation and instructions are not considered.The classification between different methods is only easy to understand, and there is not necessarily conflict. It can be superimposed according to the actual situation.
[Note 2]: This tutorial uses a large number of related materials for the knife forging craftsmanship. Related information is not introduced. Please check it yourself.
[Note 3]: This tutorial is mainly studied in the casting of the knife. For example, you can also use the eternal ability-the core of the potion to give players urgently for BUFF in terms of attack speed improvement, but it is not considered.Because this is a way to play on the player, not a knife.Unless the player has a knife, he gets an urgent BUFF.It is also the same way to keep the players in various methods of SSS and not to discuss for the time being.
[Note 4]: The main application of this tutorial is 1.12.2. Other versions do not necessarily guarantee applications, and can be used as a reference.
durable:
According to [total damage = single damage × attack number]] It can be seen that when a single damage is unchanged, increasing the number of attacks can effectively increase the total damage.
And because the attack itself requires durability, the durability of the knife directly determines the number of attacks of the knife.
If this problem is solved, it will bring great improvement to the sword pull sword, such as: combined with the forging damage of the sword, and several millions of attacks dumped infinitely. Who can easily resist?Or combined with the sword -pulling sword block, if the technology is good, you can block all attacks.
Solution:
[Resistance lock]: Since it is to solve the problem of durability, then the preferred method is naturally eternal.The real durability value is difficult to achieve in the computer environment, but the durability of the locking knife can make durability reach a "pseudo -infinite".
Make the equipment attached to the "cannot be destroyed" entry
Introduction: "Can't destroy" is a entry from the original version. Generally, it cannot be obtained naturally.The effect of this entry can lock the durability of the instrument, so that it cannot be changed through normal means.However, the durable response or deduction of the sword can ignore the restrictions of this entry.
Method:
① Use the knife to attach the attributes of the artisan soul tools- "not destroyed" (artisan soul 2), "evolution" (evolution of the artisan soul), "eternal eternal" (the evolution of the artisan soul).
[Improvement of durability]: If there is a lack of "pseudo -infinite" means, it is also a way to make the durability of the knife more large.If its numerical value is so large, it can be temporarily ignored in a battle, which is also a solution to durability during a period of limited time.But this also makes durability in the conventional environment, and it is easy to be realized by some durable methods.Such as the "corrosion" of rare monsters.
Improve durability through "component replacement"
Introduction: "Component replacement" comes from the component replacement mechanism of the Soul Soul 2. By replacing higher durability components, durability value is improved.
Completion method: Slightly.
[Resistance reply]: If both methods are not available, you can consider improving the rapid reply to solve the durability problem.Theoretically, "when the durability consumption rate is less than durability", the durability of the knife can be regarded as infinite.However, this method is not only unable to resist durability, but because the durable upper limit of the knife is fixed, if the amount of durability is consumed or exceeds this upper limit at a time, it will inevitably break.Even if the knife does not disappear, it can be repaired quickly from the reply, but even in the battle, even if it is enough to be fatal.
Soul Tool Properties
Introduction: Slightly.
Method:
① Clicp Soul 2: Ecology; ② Link: Same adjustment
Prop reply
Brief introduction: repair amulets, golden hearts, repair treasure boxes, etc.Completion method: Slightly.
[Resistance protection]: By protecting the durability of the knife, the durability consumption is reduced.This is very common, but it is average. It can only be said that chatting is better than nothing.
No longer classification, such as: durability and other tool attributes such as spells, durability, etc.
harm:
The damage can be subdivided into three aspects: the type, attribute and size of the damage.Among them, the sword itself can provide extremely high damage, so it will not be discussed first.
Damage type:
The type of damage is a mechanism from the original version. Different types of damage causes different effects during attack.
The sword is rare, with double damage type weapons.(The physical damage of the normal swing and the magic damage of the phantom sword) can be bonus for forging, don't worry about the damage.(But in fact, only ATTACK ADD DRIVE (sword gas) can be added to the number of forging).
Under the attack of physical and magical damage, it is generally difficult to completely resist.Such as: attack quantum set with magic damage; (like more power devices with magic damage firearms) use physical damage to attack magic envoys and wizards.(Don't talk about Wude)
However, these two types of damage are relatively common types.Common, it means that it is easy to be targeted, such as the shield of Lich.(Immune all physical damage)
In addition, some modules BOOS will determine whether you cheat for cheating by testing whether your attack type is common (physical or magic) to determine the difficulty of challenge.
Therefore, comprehensive two, what we have to do is: while not giving up physics and magic damage, add a "uncommon and strong type of damage".
Solution:
Craftsmanship Tool Properties -omnisientable Almighty
Introduction: This attribute modified the type of damage attached to the device into a damage attribute of "the same defense effect as endless weapons, ignoring all defense effects".
Completion method: Slightly.
Damage attribute:
The damage attribute refers to the attributes attached to the damage, such as stagnation, withering, and animal nature in the sword.
Rich damage attributes can effectively cope with some targeted defenses, such as harm -type damage type immune, parasitic damage adaptability, and the upper limit of damage of some BOOS.
All the damage attributes of the original version of the sword itself are not rich, but we can introduce the damage attributes of other modules.
Solution:
Taking the artisan soul as a springboard, obtain the damage attributes of other modules (the springboard theory, derivatives under the concept of concept linkage)
Introduction: Craftsmanship is a well -known attribute diversified module, which has more than 100 specific attributes.But the essence of the artisan soul is that it can be linked with most modules with the help of auxiliary.For each module, there is one more material and one attribute.The method of matching attributes increases geometrically, and the tools of craftsmanship have infinite possibilities.
But the emergence of sword forging artisan souls shared this incredible miracle with the sword.Different from the form of linkage in other modules, the knife forging craftsmanship will be unlocked with the artisan soul in the form of a tool type.According to the craftsmanship mechanism, any tool can be assembled with any material, including the materials provided by the artisan soul.
In other words, with the artisan soul as a springboard, the sword pulls the sword can indirectly link with most modules to obtain a special attribute that is difficult to count.This relationship can be expressed like this:
[Pulling sword → knife forging craftsmanship → craftsmanship → master soul affiliated → other modules].
Completion method: Slightly.
(Direct -time indirect operation, some enhanced functions need to be carried out on the toolbon of the artisan soul, not a sword forging platform)
Provide a lot of spells
Introduction: The sword can provide a unique way to easily get random spells, and the enchanting method of "smashing the soul material" can attach the curse of each other to the same knife, greatly improving the utilization rate of the type of curse.Therefore, as long as you can provide a lot of spells, you can feedback a lot of strange effects after attachment.Such as: more enchanting, Kalia -style enchantment and so on.
Completion method: Slightly.
Attack speed:
The sword is known for its high offensive speed, and it breaks the restrictions of the "attack cooling mechanism" of the original MC in one fell swoop. So, is this really the limit of the knife?
Observe carefully, there is the word "attack speed -2" on the panel of the knife, we still have room for progress.
However, the original MC's restrictions on offense speed can not only "attack cooling mechanisms", but also "damage immune mechanisms".
The "damage immune mechanism" means that when all creatures are injured, there is a highest frequency.When the damage is within the frequency interval, the damage is immunized.
Therefore, while increasing the attack speed, we also need to solve the problem of "damage immune mechanism".
Solution:
[For the attack speed]
Soul Tool Properties
Introduction: Slightly.
Completion method: rapid (often trigger game collapse), lightweight, etc.
Curse
Introduction: Slightly.
Completion method: attack speed bonus, etc.
[For damage immune mechanism]
Craftsmanship tool attribute -cold noodle killer
Introduction: Cold -noodle killer attributes can shorten the damage time of the organisms attacked by the attached equipment, and increase the upper limit of our attack frequency.
Completion method: Slightly.
Module -Remove the damage immune mechanism
Introduction: Remove the damage immune mechanism, but there will be a selective reservation for some things that need to rely on this mechanism.(Such as: burning) spell:
The curse is an instrumental enhancement mechanism provided by the original.By allowing the device to attach different spells, various strange abilities are obtained.
However, due to the balance problem, the original version has two mechanisms to limit the curse, namely: the upper limit of the curse conflict mechanism and the curse level.
However, the sword pulls a very unique enchanting method: "Specifies the Soul Material".It can bring each other's exclusive spells, not applicable to the magical spells, which are attached to the same knife, ignoring the "Curse conflict mechanism".
Therefore, we only need to solve the problem of the "upper limit of the curse".
Solution:
"Trinity" attached magic (I don't know who the name of this two is taken)
Introduction: "Trinity" refers to the three parts: "improvement", "transfer" and "attachment", respectively.Mainly implemented by three devices: Super Yin Affiliated Channel, Demon Channel and Magic Affiliated Channel.
[Super Yin Affiliated Channel]: You can enforce the level of one of the spells on one item, and you must not improve the curse.Available: Ancient rolls.
[Excusca Terrace]: You can transfer any curse on an item to a common book and make it an enchanting book.Availability: Various deeds.
[Magic Affiliated Channel]: The curse that exceeds the "upper limit of the curse level" is fully attached to the device.(Exceeding the curse of the "Mantra Level", the use of an anvil enchantment will cause its level to drop below the "Mantra Level Upper limit".) Can be replaced: automatic anvil.
Method: For example: Put the big parsal with "strength ⅴ" into the super -yin attachment table, super yin, get a big tutor with "strength ⅵ"; then put in the deeds, eliminate the magic, get the big too big sword+Attach the enchantment book with "Power 附"; then put the enchantment book with "power ⅵ" into the ultra -groaning enchanting table, super yin, and obtained an attachment book with "strength ⅶ".Repeated operation, eventually obtained an attachment book with "Power ⅹ"; then put the enchantment book with "Power"+Da Tai Dao into the magic enchantment table, enchanting, and finally the big parsal with "strength ⅹ".(Use the magic enchantment table to consume massive magic, be careful not to chant the curse to too high)
Completion method: Slightly.
Gathering enchantment (abyss country)
Introduction: In this ceremony, when there is the same curse on the enchantment books that are used in enchantment, the level of the curse of the finished product is directly added.For example, with eight "Power 本" enchantment books to gather enchantment, you can get the finished product with "Power ⅹⅹⅹⅹ" (40) spell.
Completion method: Slightly.
Icing on the cake: (refers to the non -necessary knowledge of casting a strong sword, but it can provide some convenience during the casting process)
The accumulation of killing the enemy is difficult
Solution:
Increase the original monster generation rate
① Bloodthirsty (plant magic)
Introduction: Forced to brush the monsters around and ignore the brightness and generate conditions.
② Epic Siege, Bloody Moon, Zombie Consciousness and other monsters with enhancement of monster brushing functions.
Artificial manufacturing a lot of monsters
① The module of the lapse of the last shadow interface provides a means of brushing.
Introduction: For example, the electric brush box provided by the Mo Ying interface.It can be consumed by modules with acceleration functions, such as: accelerated torch (accelerated torch), equivalent exchange of remakes (time torrents), simple acceleration (accelerator).
Add some special mechanisms
① Deadly monsters and other modules for making monster eggs.
Introduction: For example, after the gift box monster in the fatal monster is killed, it will drop 1 or 2 corresponding brushing eggs.Players can repeat the gift box monster by brushing the strange egg.Availability: Monster rebirth (need to adjust the configuration file first)
② Module that enables monsters to rebirth.
Introduction: For example, the cursing mechanism of the ideal state will resurrect the non -undead biological creatures after the same blood volume zombies.Repeated rebirth can be created through the principle of "non -dead monsters during the killing process", such as: corpse and small zombies.
Let the knife be brushed yourself
① Players such as Killer Joe and other players simulation machines
Introduction: Through simulating players, such machines can use tools or weapons such as swords and other tools to accumulate the number of enemies for players.Alternatives: activation toolbage, automatic actuator, etc.(Players simulate the risk of unstable machines, which may cause the game to collapse)
The accumulation of glory value is difficult
The acquisition and accumulation of glory value are far simpler than the number of enemies.So the difficulty of glory value is actually: How to ensure that in the battle, the input rate of glory value ≧ output rate?
The way of glory value is: killing creatures, forging, igniting or recognizing the Lord, and drawing experience.How much acquisition when killing creatures is related to its own rating.
Solution:
Increase the glory value of harvest
① Sword forging artisan souls provide modules that directly increase the glory value.
Introduction: A tool attribute in the soul of the knife forging: The soul of glory can directly increase the soul value harvested when killing creatures.
② The last Tai Dao Craftsman provided a module with new rating improvement methods.
Introduction: For example, the last essay among the last too swordsters.Such means can often make players reach the SSS rating, and they are in the state of glory value.Can replacement: Qianhe "Village Rain".
② Wireless device and other modules are provided to place monsters.
Introduction: After putting a lot of monsters, attack or provocate to brush the rating.
other
① Copy machine, conversion table, etc.Principles: Create a large amount of soul materials, forging to increase the glorious value.(Among them, the broken soul and the remedy of the Yaojin can be directly smashed on the knife.) ② reform mechanism reform, etc.Principles: Improve experience acquisition efficiency.Then use the experience of the demon knife to learn from the experience value of its own experience.
The accumulation of forging is difficult
Three things need to be consumed when forging: Yaohun materials, experience and anvil.If you are interested in accumulating a large number of forged numbers, you need to consume a lot of things.
At the same time, forging is also a boring and long process, with extremely low efficiency, and is not very harmonious with the adventure nature of the sword pulling.
Solution:
[For Yaohun material]
Increase the frequency of cutting knife
① Sword forging artisan souls provided a module with a durable sword.
Brief introduction: Sword forging artisan soul allows players to use artisan soul materials to make swords.Therefore, with low and low -cost materials such as "paper" as raw materials, you can make a sword that is easy to break.And because the raw materials are cheap, these fragile swords can use the principle of craftsmanship to repair the mechanism to quickly respond to durability.The combination of the two can quickly extract the glory value in a knife in the form of the soul fragments.
However, this solution has another usage.Draw the sword judgment: The cutting knife is durable to the full value, and the recovery is complete; the craftsmanship judgment: The damage tool can only restore the normal state by using raw materials repair.Although the soul of the knife forging and the craftsman of the craftsmanship, the two modules are unlocked, but these two mechanisms do not get along well.When the soul of the artisan soul is damaged, the method of repairing the soul -soul raw materials can be repaired normally; however, the repair method of using the sword can only be lifted to the "break" state of the sword pulling the sword, and the "damage" state of the craftsmanship cannot be lifted.When it consumes durability again, the durability value returns to zero, and the knife breaks again.
Therefore, using this feature, no matter what material forged knives, you can quickly extract the soul fragments.
A large number of killing creatures named
① Various summons of witchcraft.
Introduction: The summoning of witchcraft is named, and the news of death can be seen from their death.Therefore, you can use repeated killing summoning to brush the soul fragments.
other
① Copy machines, conversion tables and other means are made in large quantities.
【For experience】
Can refer to the above
【For Ivil】
Reduce the damage rate of the anvil
① Use automatic anvil
Introduction: The automatic anvil will not be damaged and can be used repeatedly.Available replacements: XP automatic anvil (open experience), automatic anvil (my factory 2), iron avil (universal machinery) with robot interaction interface, etc.
Increase the output of an avil
① Improve mineral mining rate, such as automatic mining of various technology modules.
② Increase the production rate of minerals, such as 2x ores and 6x ores of some modules.
③ Others: Copy machines, conversion tables and other means are made in large quantities.
[For efficiency]
automation
Introduction: Player simulation machine+repeatedly resurrected monsters+swords and swords = continuous soul fragments+a lot of experience, collect devices+transportation devices+automatic anvil = automatic processing.
At the same time, add an acceleration device (such as: accelerated torch, time torrent pocket table, accelerator), which can make this set of device reach a horrible speed.
postscript:
On balance:
Many of the modules and items designed in this tutorial are actually categories of "BAN" in many servers.
However, this does not mean that this tutorial is a useless behavior of "drilling loopholes".
We can regard this as a "temporary neglect of balance", but this does not mean that the balance is completely put aside.Balance is one of the basic games.If there is a lack of balance, the playability of a game will be reduced straight.
So why do you "temporarily ignore"?This is because: every big point above is just thinking about the problem at a angle, and it is not comprehensive.
Taking [Mantra] as an example, the original version with two curse restriction mechanisms is to balance the power of the curse and maintain the playability of the game."Temporary ignoring" is to break the balance.From this perspective, it has a negative effect on the game.
However, we have not considered the environment of the game.Who knows how many modules have been added in a game file?What if this is in a game environment full of adventure modules?At this time, the balance mechanism of the original version appears unbalanced, and it limits the power that the curse should have.After all, not the original version of the author of every module.The emergence of these methods is that we are "balanced" manually, which is also what some integrated package authors often do.
This is a tutorial pursuing the limit.Without knowing the environment, is it appropriate for some things that have not been confirmed?In the case of inspiration, "temporarily ignore", so that inspiration grows into a clever method, which is appropriate.As long as this method is clever, it has enough value.As for the adaptive or not, it depends on the environment.But when there is always a use in handy, is it because it is not suitable for all the situation, so I ca n’t bury a clever method so that people in need are invisible?
Shop according to local conditions and special circumstances. Isn't this what a rational MC player should do?
The limit of the argument:
Why is it "limit", not "infinite"?
Why not directly make a module of the most powerful weapon, but to play the "ideas linkage" here?For example: The sword dominated by the world, the golden loli, the blade of the creation ... I believe everyone has heard these powerful weapons.However, in the encyclopedia of these weapons, you can see that there are always people who have questioned these weapons "strong status".On various platforms, we will soon see examples of these weapons being defeated.
All signs show that there are no objective references in the environment where there is no restriction, in the environment where code is freely created.Compare each other, strong and weak, and infinitely infinitely infinite, which is meaningless in itself.
Only when there is a upper limit, the pursuit of the limit is valuable.
The concept of "concept linkage" in this tutorial is because it is easy to implement and the technical threshold is low.
The second is to borrow the limitations of the "ideas linkage" itself, and use the various difficulties as the upper limit of the "limit".
Give yourself the meaning of pursuing meaning.
Special thanks:
Ender_007: Theoretical support of the soul and mysterious era; participating in the discussion of the role of other modules on swords.
Dustopialand: Participate in the limit of the sword pulling sword (discussing the scene on the 159th floor of the sword forging craftsmanship Encyclopedia)
Undead, welcome to add.