This is one of the black tide series modules: more difficult monster modules
Module introduction
This module has strengthened the original monster (similar to an epic siege module).
The following is strengthened:
1. The range of all monsters expands;
2. The upper limit of the monster;
3. When there are players within the scope of the surrounding regulations, try to attack the player by ignoring the cover;
4. Zombies will attack animals;
5. Zombies can destroy and place square cubes;
6. Zombie movement speed and attack damage are raised;
7. Zombies will avoid the sun and escape from the sun.(Zombies can be set up without burning during the day, closed the default, and modified can be set on config.json);
8. Skeleton can be destroyed and placed in a square when not holding a bow and arrow;
9. I am afraid that you can explode on the wall;
10. The last filmmaker attacked the player by default;
11. Spider will spit the spider web to players;
12. The bed cannot be sleeping, only the birth point can be set;
All the above -mentioned enhanced content can be configured in the game directory config/bfhm/config.json.
Q & A
Q1: Will it be transplanted to Forge or other module API?
A1: No.
Q2: Will the monsters of other modules be strengthened?
A2: If the creatures of other modules are inherited to the original biology, they will be theoretically strengthened.
Q3: Why is it named "Black Tide"?
A3: The module was developed by the author for the "black tide" to be produced.There are expected 3-4 modules named after "black tide".
gallery

The stack stacked on the right is placed by countless zombies trying to attack the top players.


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