Minecraft Game of Minecolonies (Minecolonies)

This exercise is temporarily stopped. At present, there is no effective way to solve the problems of players to continue production, module stuttering, and not high compatibility with other modules. At present, it is not recommended that any players play a integrated package containing this module.And play this module alone for a long time

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~by~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the front row reminder: As the frequency of this MOD update is very high, the content of the tutorial may be invalidated as the update, please note that the tutorial release time and the game version

Use version of this tutorial:

Mc 1.18.2

Minecolonies-1.18.2-1.0.662-Alpha

//Structurize-1.18.2-1.0.389-release

//BlockUi-1.18.2-0.0.47-ALPHA

//Multi-Piston-1.18.2-1.2.3-Alpha

//Domum_ornamentum-1.18.2-1.0.50-Alpha-Universal

Before starting the game

Since this MOD is still in the production stage, you will encounter a lot of problems that affect experience when playing normally. You need to prepare according to your own needs:

① Collect resources

There are many beautiful buildings of different sizes in this MOD. Before forming a set of collection -processing -transportation system, each resource needs to be collected, synthesized and transported by yourself;

If you still like various large buildings in MOD, the workload of collecting resources will be the index level;

If you are playing with many people, the collection work is only a little lower, because individual buildings need to be very visible to the units of thousands of units (such as stone, stone bricks, sandstone, quartz columns, bricks, etc.),

A small amount of resources that are difficult to collect (coral, flowers, etc.), a large amount of resource that needs dyeing (wool, carpet, flag, pottery, etc.).

//

For example: You want to build a desert -style university, then you need to collect thousands of sand to let NPC construction. After you submit it, you find that you still need to collect fuel to burn a large amount of glass.Step and walls, you spend almost an hour without using other auxiliary modules without the help of other auxiliary modules.After that, you feel that you should build functional buildings such as sawing wood factories, stonemith shops, blacksmith shops, and mines to reduce the workload. Then you find that certain functional buildings require universities with a second level to study.When you are ready to upgrade your college, you find that you not only collect thousands of sandstones, sandstone stairs, steps, etc., you also have to find different dyes to synthesize other colors of wool, pottery tiles, carpets, etc.

//

In order to reduce the energy of collecting resources, you need some mods that are convenient for resources to obtain resources, such as Gobber with new tools and blocks, equivalent exchange, only increase the new enchanting chain collection, or use the original block to build a new structure of AWESOME DUNGEON, and the original block,Structural variants (the blocks that are directly disassembled to generate structures are more convenient than their own synthesis), which can carry exquisite backpacks that carry more resources.

Note: I don't recommend adding a MOD containing a large number of new blocks, which will cause the newly added block to occupy your space, and even fill your warehouse, unless you plan to use the existing resourcesHaven't played).

② Block loading

The normal construction of a building requires the construction worker to organize the venue (excavation and filling) on ​​the venue you choose -transportation workers and transportation materials/you can directly hand over resources to the construction worker — construction (the construction of a block, one square) -Check the integrity of the building -complete

These steps need to be carried out in the case of the block loading, and players cannot wait to wait near the building and wait for the completion. Therefore, you need to keep some blocks in loading. At the same time as the player collects resources, the building can be built normally.EssenceYou can choose to use instructions (/Forceload), module (block loader) or use red stone to build a block loader.

Note: I have always used the/Forceload instruction to load. The other two methods are other methods found by the way when querying questions. The success rate cannot be guaranteed.

Archive security

This MOD still belongs to the development status so far, and cannot completely ensure stability, but this MOD is another MOD that needs to be played for a long time, so you can back up your archives from time to time. Do not let your long -term documentation lose.Note: Although the version I used is quite stable, there is no problem after playing for more than a week, but three archives have been lost because of the damage of the block, so don't take it lightly, the backup is backup.The reason for the loss before was based on my speculation that it should be added too much module containing new structures. Of course, there may be a problem of block collapse before the update.

① Equheate work

Before starting the establishment of the colonies, it is strongly recommended to strengthen the weapons, armor and tools at hand to the best, because once the colonies start to establish, the brushed NPC will be normally saturated and will be attacked by various enemies.Pay attention to all GG (when the city hall is placed, 4 citizens will be brushed out by default, even if citizens die, they will still brush out to ensure 4 citizens).

After getting good equipment, you need to find an important enchanting book -precise collection, because some items need to be accurately collected to collect, such as stones, glass, corals, gray soil, etc., but the construction workers are not in the unlikelyWhen meeting the needs of the above blocks, the construction will be stopped (the construction of the building is built in a fixed building order. Even if this kind of block is missing, they will not skip this demand to continue work).

The buildings in the module are divided into several styles. Various styles of buildings have corresponding resources (such as desert -style buildings require sand or sandstone, Asian -style buildings, Jinhehuan wood). If you do not intend to use itDifferent styles of buildings are mixed and match, so choosing your unified style based on nearby biological communities is the best choice.Do you know how painful the desert collective resources to collect thousands of distances in the jungle community and run thousands of distances.

While considering the construction of a building, you can also use the existing materials to build some machines that facilitate collecting resources, such as automatic sugar cane machine and cactus handheld (individual buildings require a lot of paper and cactus).The demand is not only large, but also the color requires me to mix and match buildings. Every time I need to run off legs for various colors of wool), automatic wood/stone machine, etc.

② Find the right venue

Although this MOD has been updated many times for the AI ​​path search, there are still some problems, not limited to around the far road, stuck when climbing up and down, and ghost animals on a certain block.Where.(I recommend the plain, it is easy to clean up a large flat land)

Pay attention to whether there are canyons or magma under the field. In some cases you don't pay attention, NPC will fall.Once it falls, it is basically impossible to survive with the current version of AI.

Special reminder: Do not choose to establish a colony next to the village. Before the colonial defense force is immature, an accidental triggering attack will cause colonization to extinguish.

Note: The height I use is y = 63. There is no skill at all. It is simply because this height and horizontal line are consistent and look comfortable.

③ Recommend building sequence

Under normal circumstances, you need to synthesize/get a supply camp/supply ship, place it in any qualified position, and you will get the construction scepter and the city hall in it;

Put down the city hall on the field where you find a good field in advance, right -click the city hall to choose to establish a colony (note! The large and small area of ​​the colonial area will be centered on the city hall.

Don't worry about building the city hall, start two construction workers huts, two courier huts and a warehouse to complete the most basic storage -transportation -construction system;

Build

①The tavern [decide whether to rise to level 3 at the full level] (I can live 4 people, and I can spend resources directly to recruit people)

② 2 ~ 4 residences (the cost of the early upgrade of the building in some styles is better to build a new one directly)

③ Restaurant [When will it rise to level 3 by yourself] (Ⅰ No need to manually send meals to the citizens; II to level 3 can unlock synthesis and furnace formulas, no more manual synthesis/burn food)

③ The lumper hut [Ascend to level 3 to unlock carpenter] (No need to manually process logs, but the projection mobility efficiency is still very low, and the log in the early stage still needs to be collected by itself)

University [try to study carpenter and stonemith first] (Newcomers who play for the first time, do not choose a university with large area and large demand resources, otherwise you will be stuck by the university's construction resources)

Mine [Ascend to level 3 to solve the stonemith] (Mainly meets the conditions of the stonemith unlocking conditions. In the early stage, it still needs to be mine by itself. The mineral mining efficiency is not high, and the miners are particularly easy to dug because the technology of technology that prevent lava damage from being unlocked by the unlocking of lava damage)

The order of these three buildings is not fixed, and universities only need to build it before the ore and loggingmade huts are promoted to the third level.

④ Carpenter shop and stonemith shop (In fact, even if you are liberated, most resources can be synthesized by carpenters and stonemiths. Individual resources have been combined by themselves.

⑤ At this step, the collection has been basically completed -processing -transportation system, the remaining buildings only need to look at your needs to build

Note: The reason why I did not build bakery, farm, shepherd hut, denim hut and other buildings in the early stage because these buildings did not do the high efficiency of various automatic machines they built by themselves, and the main work in the early stage was to liberate both hands., Reduce unnecessary time.As for the Guard Tower, there are few people in the early stage of pirate invasion and barbaric invasion. The difficulty is not high. Players can get it casually.population.Why is the colonial construction progress so slow?

Some people may notice that the progress of the colonial construction is very slow. Sometimes, even if it meets all the needs of the construction worker, one building may not be completed for three days in the game.

There are many influencing factors about this problem:

① By default, citizens will not work on rainy days. They can modify the configuration documents or study the restrictions on science and technology in universities.

② This MOD sets the consistent sleep time of citizens and players. Specifically, players can choose not to sleep when they meet the requirements of sleep conditions, but citizens will be forced to rest until the day after meeting the requirements.

③ All citizens will stop working when triggering invasion (not the original disaster attack) and return to their respective houses or city halls to wait for the attack.

④NPC has a delay and destruction delay. The files in the configuration can be modified.

⑤ Under individual circumstances, the NPC will be stuck in a certain place because of the way to find a way. Unless the withdrawal or the player uses some means to move the NPC position (such as the selection of recall workers in the working building of the NPC), the NPC will always be stuck in the stuck

⑥ Because the computer processor/memory accounted for the slow calculation of the NPC road search system, it needs to be processed for a long time before moving

⑦NPC Mystery Operation Card is not available in high places/pit, and at the same time, it cannot trigger a transient (in some cases, if the NPC path search system cannot find the road, it will trigger the transient) Step Brother, I'm Stuck