Grenades empty, bunkers empty and RPG7 damage to maximize [TAC] Timeless and Classics Guns) MineCraft Game

Version: 0.3.6.1

Grenade throw

Bunter

Angle judgment

30 degrees: When the angle of the field of view is medium (70), the top and horizon are basically flat at the top of the item bar, or when the viewing angle is 60, the bottom and horizon of the item bar are basically flat (2-3 pixels).

45 degrees: When the angle of the field is 90, the bottom of the item bar is basically flat with the horizon.

60 degrees: The sight and the ground are 30 degrees. When the viewing angle is 60, the top of the game window is 60 degrees.

Time to throw time and distance

F1 grenade:

90 degrees vertical upper throw: The progress bar is reduced by 2 grids:

60 degrees diagonal throw: throwing out when the progress bar is reduced by 4 square meters, and the distance is 34-35m:

45 degrees diagonal throw: throw out when the progress bar is reduced by 6 square meters, and the distance is 43-44m:

30 degrees obliquely throwing: The progress bar is thrown out when it is reduced to 7 square meters, and the distance is 40-41m:

M67:

90 degrees vertical upper throw: The progress bar is thrown out when it is reduced to 6 square meters:

60 degrees diagonal throwing: The progress bar is reduced to 6 square meters, and the distance is 22-23m:

45 degrees obliquely throwing: The progress bar is reduced to 5 square meters, and the distance is 27-28m:

30 degrees diagonal throwing: The progress bar is thrown out when it is reduced to 3 square meters, and the distance is 26-27m:

There is a bunker (it is recommended to read the previous angle and read it)

Compared with the previous situation, because the bunker wall will block the grenade, the difficulty of air explosion and the difficulty damage will increase significantly. If the distance, throwing intensity, angle and jumping of the bunker will cause the grenade to fight, it will cause the grenade to fightIt causes a huge amount of damage to the wall. Even if it is successful to the opposite side, the damage will be unstable, so you need to add more exercises to increase the hit rate.Here are two methods of F1 grenades and M67 grenades.

F1 grenades throw 30 degrees at 30 degrees (far away) (the angle of the field of view is 70, the accumulation is long, the damage fluctuations are relatively small, and the overall damage is low, resulting in the high probability of damage between 15-25 (the bunker has no rear baffle), The distance from the bunker is about 45m, the height of the bunker is 4 grid)

1. Judging from the distance

The angle of the field of view is 70. At 44-45m, the length of the 4-square block placed in the bunker is about 2 pixels in length than the length of the inner frame of the middle item bar.

2. Throw it out

When the perspective is 30 degrees from the ground, when the storage to the progress bar will be reduced by 6 square meters, throw the same jump (generally jump first).

If the grenade flew from above the quasi -star, the throw was successful.If you fly out of the bottom, the toss fails.

F1 grenades throw it 60 degrees (recently throwing) (the angle of the field of view is 60, the accuracy is short (almost no), the damage fluctuations are relatively large, the overall damage is highThe distance is about 35m, the bunker height is 8 grids) (just used as a mortar)

1. Judging from the distance

The angle of the field of view is 60. At 33-34m, the bunker direction, the left side of the three square blocks on the horizontal block and the right side of the left and right side of the left item bar and the left frame on the right are basically flat.

2. Throw it out

When the perspective and the ground are 60 degrees, when the storage to the progress bar is just reduced by 2 cells, throwing the same jump (generally jump first).

If the grenade flew from above the quasi -star, the throw was successful.If you fly out of the bottom, the toss fails.

The M67 grenade throws out at 30 degrees (far away) (the angle of the field is 70, the accuracy is long, and the overall damage is high, which causes the high probability of damage between 40-55 (the bunker has no rear baffle) and the distance from the bunker is about 25m.The highest height of the bunker)

1. Judging from the distance

The angle of the field of view is 70. At 24-25m, the length of the two square blocks placed horizontally is about 2 pixels in length than the length of the interior frame.

2. Throw it out

When the perspective and the ground are 30 degrees, when the storage to the progress bar is just reduced to 4 square meters, throwing the same jump (generally jump first).

If the grenade flew from above the quasi -star, the throw was successful.If you fly out of the bottom, the toss fails.

M67 grenades throw 60 degrees (recently throwing) (the angle of the field is 60, long storage force, high overall damage, which causes a high probability of damage between 55-70 and the distance from the bunker at 19-23m.

1. Judging from the distance

The angle of the field of view is 60. At 20-21m, the length of the three square blocks placed horizontally is about the length of the two items.

2. Throw it out

When the perspective and the ground are 60 degrees, when the storage to the progress bar is just reduced to 6 square meters, throwing the same jump (generally jump first).

If the grenade flew from above the quasi -star, the throw was successful.If you fly out of the bottom, the toss fails.

In addition, if the height of the other bunker is less than or equal to four grids, and it can determine that the distance between themselves and the bunker is between 19-21m? At this time, no jump can be used. When the pursuit to the progress bar is reduced to 6 grids, it can be directly thrown.

RPG use

Speed: 6m/s (speed at about time for players), and the direction and sight are 60-90 degrees.

The angle of the field is 90. When the player runs, the center of the body is in the third (the third) the central axis line of the item bar is located. At this time, the launch will probably directly hit the opponent.

The angle of the field is 70. When the player's body center is in the third and second (the third and second and second) item bar, it is launched when the line is located in the line.The viewing angle is 60, and the pre -aiming point is on the straight line of the second (the second) the middle axis of the item bar.