[High -end Rocket Novice Tutorial Part 2] Construction and launch a space station [AR] Advanced Rocketry Minecraft Game

This tutorial is set by the author's setting without permission.

(Original tutorial, please indicate the source and the original author)

"Phase 1 Tutorial, Issue 2 Tutorial, Issue 3"

Note that this tutorial may not be applicable for the updated version of the 2.0.0 fuel mechanism.

That's right, your big pigeon 007open is back. This time I will bring you a tutorial for launching and building a simple space station.Before looking down, make sure you have mastered the steps of manned landing on the moon.If not yet, please see the manned moon landing tutorial [High -end Rocket Novice Tutorial] left a footprint on the moon.

First pay tribute to the first space station of human beings launched to the Soviet Union.

Foreword: What is the use of space station?

The space station can be used to show off for long -term space mission to others.Here, you can use rail laser diamonds to achieve a large -scale mining that is almost completed in an instant (note that if you do not close the Laserdrillplanet in the configuration file, this thing may dismantle all the things below the space station, it is simply the heavenly weapon)EssenceAfter loading the core of the transition, it can also perform planetary and even star -star flights as a whole.Of course, this flight is obviously exceeded, but this is just a game. Don't talk science with this MOD.(Actually, it is the speed flight. If you are interested, you can search for the "Akuaburi Engine" proposed in 1994)

Let's go to home, let's start the tutorial.

Step 1: The required materials

This tutorial is not only about sending space stations to space, but also tells you how to send yourself to the space station.Therefore, the required materials are based on the manned rocket material, and there are several more, as shown in the figure.

From left to right, the transmitting table, structure tower, satellite warehouse, rocket monitoring station, fuel station, liquid fuel box, liquid rocket engine, connector, creative mode energy input port (survival mode requires other conventional energy sources), rocket fuel fuel fuels), rocket fuel fuelBarrels, rocket assembly, space station ID chips, space station assembly machines, navigation computers, seats.As well as

In the tutorial, we called the first rocket that sent the space station into the space as a carrier rocket.

Launch table: Build rockets and space stations on it (yes, space station itself needs to be built on the launch table), and launch carrier rockets and manned rockets.

Structural tower: Use it to determine the height of the rocket and the space station that is about to be scanned.

Satellite warehouse: As a container loading space station on the carrier rocket, it is launched into the track.

Rocket Monitoring Station: The unmanned manipulation launch is achieved through the connection to the carrier rocket.

Fuel Station: Add fuel to the Rockets.(In fact, the rocket with the right -clicking of the rocket fuel barrel can also achieve this effect, but the fuel station can be more technological to achieve automation)

Liquid fuel box: container loaded to provide fuel for liquid rocket engine engines.Note that the fuel inside the rocket will disappear after disassembling the rocket.(Because the number of fuel boxes actually affects the fuel capacity of the rocket, the fuel does not directly "add" the fuel box, but "add" the rocket)

Liquid rocket engine: The source of thrust of the Rockets requires burning liquid fuel.

Connector: Wireless connection fuel stations and rockets can add fuel in the fuel station to the rocket.Loe rockets connecting rocket monitoring stations and loading space stations also need to be connected.

Create mode energy input port: Provide unlimited energy, anti -natural existence.In the survival mode, ordinary energy output ports are needed, energy comes from solar generators or coal generators.

Rocket fuel barrel: contains rocket fuel.

Rocket assembly: scan and assembly rocket.

Space Station ID chip: Record the space station ID when assembling the space station, and use it to determine the destination when the manned rocket is launched.

Space station assembly machine: scan and assemble the space station, and pack them into satellite warehouses.

Navigation computer: Determine the destination of the manned rocket, control the launch of the rocket, and disassemble the rocket.(It is not recommended to disassemble after adding fuel)

Seat: Use on the manned rocket, you can sit up.

Step 2: Construction launcher

Everyone must know this, so I won't say much.However, the squares on the side of the launch table have more rocket monitoring stations and space stations assembly machines. They also need energy. The positioning position is the same as the rocket assembly and the fuel station.But don't keep it close to the structure tower, otherwise you can't work properly.(Forgot to put the space station assembly machine in the picture ...)

Step 3: Construction Space Station

There is no difficulty in the construction space station itself. It is necessary to build it like a house on the launching table. Be careful not to be higher than the height of the structural tower, and not exceed the scope of the transmitting table.Here we build a simple building that is ugly.

Of course, your space station can also have only one block, but when expanding the space station, you will find that even 3 × 3 space stations will have a headache, because you have no place to stay above the Rockets after the rockets are on the rocket (there is no place to go at all (there is no place to go at all (Of course, the space station in the figure below does not, you can fly to its interior, and then formulate the next plan). It is easy to fall when expanding (although you will send back to the center of the space station when you fall to Y = 0), and largerThere is no such problem in the space station. You can stand on the space station itself for further expansion.Of course, if you have a jet backpack, this is not a problem.Individuals do not recommend making the space station structure a lot on the ground, which means that you need a larger launch table and longer scanning time, which is not necessary.You only need to launch a core cabin, and the rest can be expanded by placing blocks on the space station.

Step 4: Scan and pack the space station

At this time, we put a space station assembly on the side of the transmitted table and gave enough energy.Its GUI interface is like this, with four items bar.

The items are naturally placed in the two items columns above, because the two items below are output products.Here we put the satellite warehouse on the left, put the space station ID chip on the right, and then click "Scan" (scan), and then click "Build".The animation is the same as the rocket assembly scanning the rocket. It is green when scanning, and it is red when assembling.

After the assembly is complete, the ID chip of the satellite warehouse and space station on the top will disappear, and the space station container and the written space station ID chip will appear in the two items bar.At the same time, the squares on the launch table will disappear, and they naturally run into the space station container.(This container is afraid not to be a four -dimensional pocket)

Step 5: Building a carrier rocket

The liquid rocket engine and liquid fuel box below below are the same as the previous manned lunar -bearing rocket, and there are fewer fuels required to launch space stations to near -ground tracks (this is well understood even if there is no physical foundation, because the transfer of the moon to the moon is naturally naturalMore fuels are not so complicated at all). Of course, this is a creative model. No matter how much fuel is used, it is not distressed. We can fill it up.

But go up again, we can not place the navigation computer (but placing the navigation computer will allow the rocket to fall back to the original place, but not to let the rocket fall to the position of several hundred square meters from the launch table, it is not easy to find, soIt is best to put it on the creation mode. The survival mode is better if there is an extra synthetic navigation computer at hand). After all, we are the space station for cheap space.Instead, we have to place a satellite warehouse in the original navigation computer.There is no need to put the seat. This is an unmanned rocket.

Then we click "Scan" and "built" in the rocket assembly machine, and the carrier rocket is assembled.

After that, we also need to hold down the rocket and right -click, at this time, the GUI interface of the satellite warehouse will be displayed.Click the satellite warehouse in the item bar, and there will be an empty item bar in the satellite warehouse.We need to put the space station container in the item bar.In this way, the space station was installed in the satellite warehouse.

Then there is the same filling of the fuel.When filling, we can use a connector to sneak the right -click rocket monitoring station and the carrier rocket, so that they are connected together.From the Rocket Monitoring Station, you can read the fuel injection.When you are full, you can click "Lanuch" to ignite and lift off.The block display of the lack should be bugs. If you click the launch, you can try to connect to the rocket monitoring station and the rocket, and then click the launch again.Before the Rockets enter the near -ground track, the Rocket Monitoring Station can always display its information.After the information disappears, the space station enters the near -ground track.

Step 6: assembled manned rocket

This has been introduced in detail in the previous tutorial, until the assembly of the rocket is the same as the previous manned lunar moon rocket.

The point is the next content.The planet ID chip is no longer placed in the navigation computer, but the space station ID chip that just appears in the space station assembly machine.After the chip is placed, when you take the rocket, you will find that the destination is your space station.Press the space to launch, and you can go to the space station.If you are playing with the survival mode, remember to wear a astronal clothing and bring sufficient oxygen.

Step 7: Arrive in the space station

When you reach Y = 1000, the Rockets and players will jump to the space station, and the height is also Y = 1000, which is the same as before landing over the moon.At this time, if the player looks down at the bottom, he will see the earth under his feet, which is very similar to the earth that you see on the earth.But when you land, the earth will not grow bigger.Like landing in the moon, press the space key to land.When it is close to the space station, the Rocket Engine will start to slow down, and eventually stops directly above the space station built by the player.At this time, you can jump out of the Rockets, enjoy the beauty here, and the space station you built yourself.It doesn't matter if it falls, you will be transmitted back to the space station instead of falling back to the earth.

These are the construction and arrival tutorials of the space station. Later (after millions of years), I will go out of space and moon survival tutorials, as well as the control tutorial of the space station (although not difficult, it is still necessary to be under science).

(BY 007OPEN, if I have time, I will publish a video tutorial at station B, which is likely to have no time)