[High -end Rocket Novice Tutorial Part 1] Leave footprints on the moon [AR] Advanced Rocketry (Advanced Rocketry) Minecr

This tutorial is set by the author's setting without permission.

(Original tutorial, please indicate the source)

"Don't poke, there is O (╯ □ ╰) O (Issue 2 Tutorial"

High -end rockets are very interesting mods, but the threshold for starting is relatively high, and many players who just get started will not be able to touch it.So I brought a tutorial to you, which can help you ascend the earth's natural satellite -the moon.

Of course, this tutorial just teaches everyone to create the simplest rockets in the creative mode.As for the big guys like the figure below, everyone can explore themselves in the future.(Actually, the launch of the project is a bit bigger, and the structure tower is higher)

The main part of the tutorial is about the rocket construction method before the 2.0.0 rocket reform (suitable for the AR version used by the NetEase version), and the 2.0.0 rocket construction method see the final supplement.

We are about to embark on a journey to the moon!To boldly go where no man has gone before!

Step 1: The required materials

In the survival mode, even the old players need to find materials for a long time to assemble rockets, so this tutorial uses a creative mode to demonstrate.As for the gameplay of the survival mode, I believe everyone can explore it (however, it is lively. I played with a few friends for a summer vacation before landing the moon).In fact, except for the material that needs to spend time (refers to the reality for a long time, it is really time to use the arc blast furnace of this MOD, it is recommended to cooperate with other mods, such as accelerating the torch, etc.)No different from the creative mode, but only needs to prevent decompression and hypoxia.(The survival mode tutorial has been out of https://www.mcmod.cn/post/1855.html)

Materials required:

From left to right, the transmitting table, structure tower, rocket assembly, fuel station, liquid rocket engine, liquid fuel box, navigation computer, seat, creative mode energy output port (the survival mode needs to use other conventional energy sources), connectors), connectors), Rocket fuel barrel and planet ID chip.

Launch table: Construction and launching rockets on it.(Have you heard of which country's rockets launch from the earth and do not need a launch table? [Manual funny])

Structural tower: Use it to determine the height of the rocket is about to be scanned.

Rocket assembly: scan and assembly rocket.

Fuel Station: Add fuel to the Rockets.

Liquid rocket engine: The source of thrust of the Rockets requires burning fuel.(You can't step on your right foot on your right foot [funny])

Liquid fuel box: container loaded to provide fuel for liquid rocket engine engines.Note that the fuel inside the rocket will disappear after disassembling the rocket.(Because the number of fuel boxes actually affects the fuel capacity of the rocket, the fuel does not directly "add" the fuel box, but "add" the rocket)

Navigation computer: Determine the destination of the rocket, control the launch of the rocket, and disassemble the rocket.(It is not recommended to disassemble after adding fuel)

Seat: you can sit up.(You can't tie you to the above ← Kanbara Zaizai Plan Plan [funny])

Creating mode Energy output: To provide energy, it is equivalent to permanent motivation (the law of energy conservation: ???).In the survival mode, ordinary energy output ports are needed, energy comes from solar generators or coal generators.

Connector: Wireless connection fuel stations and rockets can add fuel in the fuel station to the rocket.(What black technology)

Rocket fuel barrel: contains rocket fuel.

Planet ID chip: Determine the Star Planet of the Rockets, of course, the moon.

Step 2: Construction launcher

The construction of the launch table is very simple, just pay attention to one detail.If this detail is wrong, the Rockets cannot scan!

First of all, build a 3 × 3 square with a transmitted meter square on the ground.(The size of the transmitting table can be a square size between 3 × 3 and 16 × 16, but the larger the size, the slower the scanning speed.

Then, place the structural tower vertically on any side of the transmitted table to make it a pillar with a bottom area of ​​1 square meter.

The rocket in this tutorial is 5 grids, so the structure tower is placed 6 square meters high.

Pay attention to a detail!The bottom structure tower block needs to be as high as the launch table, otherwise the rocket assembly opportunity shows that the transmittone structure is invalid!

Step 3: Build a rocket

If you build the launch table correctly, then we can make the next step: the rocket is built.However, the built rockets are still a pile of rules and combinations in essence, and you need to take another step in order to make it lift off.

First, let's place 5 liquid rockets in the shape of a cross.(If you want to use a 3 × 3 liquid rocket engine to spread the launch table, but there is no necessary, the rocket displayed below is enough to travel around. And the engine placement method does not have to make the thrust center in the rocket quality heart., This MOD rocket launch is not complicated to this level.

Of course, you can also use a high -end liquid rocket engine, but its cost is more expensive, fuel consumes more, but the thrust is greater.

Comrade Slime, what shot do you grab?Intersection

Two liquid fuel boxes are placed above each liquid rocket engine.It is enough to put 2 each, which can ensure the completion of the monthly month round trip.The fuel in this MOD will not leak or evaporate.Relaxing can cause too much fuel, and even the weight ratio is less than 1 -this means that it cannot get rid of its own gravity.

Then there is the navigation computer, just put it on the middle liquid fuel box.Of course, it can be placed in other positions.

Then hold Shift Put the seat on the navigation computer, and hold down the Shift to prevent the interface of the navigation computer.Similarly, it can be placed in other positions, but you can have a better vision on the navigation computer. After all, for the first time, everyone wants to enjoy the beauty of space.

A anti -air dynamic rocket is created like this!(Wait, there seems to be no air resistance in the MC, but how can this explain the energy loss of the spleen during the flight?)

Step 4: assembled rocket

Don't be happy first, now you are just a pile of blocks in front of you.To make it a multi -block structure (rocket), it is necessary to scan and assemble it with rocket assembly.

Notice!Different from the structural tower, the rocket assembly needs to be 1 cell higher than the launch table, and placed next to the launch pad!If the height error causes the assembly machine to detect the transmitting table!

Right -click the rocket assembly can open its GUI interface, which contains two buttons: "scan" and "construction".We must "scan" it first.(The Chinese version of the high -end Rocket MOD Chinese is not complete. The English "Scan" is displayed in the GUI interface. However, this problem can be solved by a universal Chinese package.

After pressing the "Scan" button, players will be happy to find something similar to laser scanners above the rocket.However………………

After waiting for a few seconds, it seemed that the rocket's assembly did not scan the Rockets!

This low -level error must be avoided!We need to provide energy for rocket assembly, so that it can work.

At this time, the energy output of the creative mode came in handy.

Just put it next to the rocket assembly machine.(The same reason for the energy output in the survival mode, but it also needs to connect to energy supply blocks, such as generators, etc.)

In this way, the rocket assembly has sufficient energy (the energy of the machine that connects the energy output of the creative mode will never be exhausted).The amount of energy can be displayed on the right, and more attention is needed in the survival mode.

Just click "Scan".

After clicking the scan, the rocket assembly opportunity shows the rocket -related information.However, the rockets that are not too outrageous can generally be lifted smoothly, so this information does not need to be carefully looked at it.Put in reality, this thing will definitely not fly up

Then click "Construction" (English is "BUILD"). After the scanning is completed, this pile of blocks will become a controlled rocket. In fact, it becomes a physical "Rocket".

(Rocket information disappears in the old version of the NetEase version, which is normal. This bug has been fixed in the latest version)

Well, the Rockets are assembled, let's sit up and set off!This is the end of this tutorial, thank you for watching!

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Wait, it doesn't seem to be right ...

Step 5: Inject fuel

It can be seen from the fuel column on the left that this rocket has no fuel.Do you really want to step on your right foot on your right foot?

There are two ways to add fuel. The first is to right -click the rocket fuel barrel directly, and the second is to use the fuel station.Let's talk about the use of the fuel station and use it to achieve automatic addition of rocket fuel, which is very useful for unmanned carrier rockets.We need to place an fuel station, which is also one higher than the transmitting table, and placed next to the transmitting table.

Similarly, don't forget the source of energy.Right -click the fuel station to open its GUI interface, there is an input bar and an output bar.

Just put the rocket fuel barrel in the input bar. The fuel station will be filled with the rocket fuel and returns the barrel at the same time.

Notice!The barrel needs to be cleaned frequently, otherwise when the barrel reaches 16, the rocket fuel cannot continue to be injected until the barrel is cleaned!

Well, the fuel station has injected the fuel. We sit on the rocket and wait until the fuel is full!

…………………………

Wait, why is it for a long time, the fuel hasn't been added yet?Intersection

Because you did not connect the fuel station and the Rockets!

At this time, the connector came in handy.The connection method is:

Hold the connector in your hand and hold the Shift key, right -click the fuel station.Then press the Shift key to right -click the rocket with a connector, and they are connected together.

Now when we get on the rocket, we can see that the fuel is full.After full, we only need to solve the last problem: set goals.

Step 6: Set target

Since we are going to the moon, of course we have to let the Rockets fly to the moon.However, the rocket's target is "none".To go to the moon, we need a planet ID chip.

Press Shift Right -click Rockets, you can open a GUI interface.This is the rocket's GUI interface.

Click the "Navigation Computer" on the left, you can see that there is an empty item bar inside.It is where the planet ID chip is put.Put the planet ID chip in and it is OK.

Then re -enter the Rocket GUI and click "Select Destination" in the lower right corner.

You will see a star map, which is very similar to the map interface of Cabala.However, calm down and check, you will find ...

Why is there only the earth and the moon?

Indeed, at present, you can only go from the earth to the moon and space stations from the earth. As for other planets, you need to use the curved engine leap in the space station.Speed ​​engine).

We have left the moon after finding the moon (Luna), and then click "Select" in the upper left corner.

Sitting on the rocket again, you can see that the target becomes the moon.

Step 7: Launching

Now, the Rockets can be lifted off!As shown in the English "Press [Space] to Abort" in the middle of the screen, after pressing the space key, the 10 -second possibility of the rocket will start.Don't click the space again at this time. This will not let the rocket be launched immediately, but cancel the countdown.

After 10 seconds of countdown, the most exciting moment is coming!With the roar of the Rockets, you slowly leave the ground ...

After entering the space, players can see the "earth" under their feet (sometimes a narrow version of the surrounding blockforms appears directly below, a bit like the style appearing on the map) and its blue atmosphere, as well as the gradual starry starsAnd there are a lot of white sun on the head.(The sun is orange -yellow on the surface of the earth because the atmosphere can scatter the sunlight, but the scattering ability of red light and yellow light with longer wavelengths in the sun is weak. There is no atmosphere in space.Question. I have to say that the details of the high -end rocket do well.

Step 8: Successful landing on the moon

When the "alt" (height) column at the top of the left is rising to the highest, your rocket will automatically jump to the moon track.

What, so easy?I also thought I had to control gravity turning, maneuverability, window transfer, deceleration capture, circular orbit ...

You think too much ... this is not KSP ...

Click the space to land.However, sometimes the bug will be released, and you must wait until the end of the countdown to land. Otherwise, you will repeatedly return to the height of Y = 1000 with the Rockets.

The Rockets can land soon.At this time, you can be excited from the Rockets, and shout with the voice you can hear:

That's one Small Step for Man, One Giant Leap for Mankind!

Of course, if you are playing with the survival mode, I hope you do not forget the space clothes and oxygen cylinders, and there are enough materials ... (the items in the survival mode can be partially carried in the last shadow box)

Supplement: 2.0.0 newly added rocket construction

The 2.0.0 version of AR has changed the rocket system, dividing the rocket into three types: single advancement, dual advancement, and nuclear advancement.The construction of these three rockets will be introduced separately below.

1. Single push rocket

Pushing the Rockets alone, that is, the rocket before 2.0.0. The construction method is exactly the same as the rocket introduced above. Replace the liquid fuel box with a single promoting fuel box. The liquid rocket engine can be replaced by a single push rocket engine. The consumption is also the rocket.fuel.No more detailed description.

2. Double Promoting Rockets

Dual -propelled rockets are new rocket types added to 2.0.0. They are separated from rocket fuels originally made of hydrogen and oxygen, and changed to directly loading hydrogen as fuel and oxygen as combustion agents.These two pushing agents require two different containers to load them separately: dual -promoting fuel tanks (for loading hydrogen) and fuel tanks (for loading oxygen).The engine uses a dual -pushing rocket engine.

Most steps for the construction of the Rockets are no different from that of the rocket to promote the rocket, but it is necessary to put the dual -promoting fuel tank and the fuel tank for fuel tanks at a ratio of 2: 1, which is also the proportion of hydrogen and oxygen in the hydrogen oxide reaction.

After the Rocket Scan is completed, hydrogen and oxygen need to be added to the Rockets.If the Rockets only add a fuel to launch, after the launch countdown is over, the Rockets will change back to the state before the launch instruction, and cannot take off.However, the rocket interface only displays the amount of hydrogen, and the oxygen will not be displayed at all.

3. Nuclear Promotion Rocket

Nuclear propulsion rocket is the new rocket type of 2.0.0-256. It relies on the heat heating hydrogen released by the nuclear reactor pile core fission, and spray it at a high speed from the exhaust port to provide power, which is much more efficient than the traditional chemical power engine.You need to replace the liquid fuel box to nuclear nuclear hot tank, and the liquid rocket engine is replaced with a nuclear power rocket engine.

In addition, you also need to put a nuclear thermal forelmal file in the engine, so that the engine can work normally, otherwise the Rockets will not have thrust.After the assembly is completed, you need to add hydrogen as a fuel to the rocket.In fact, there is a bug here that can add any type of AR liquid to the rocket, including rocket fuel and oxygen.After loading these liquids, the rocket can also be launched without consuming fuel, which means that this rocket opens an unlimited fuel mode.The function of promoting the rocket is very powerful, which can make players fly directly through the planetary flight in the same star system, that is, directly landing on the surface of another planet without the need to use the transition engine of the space station.However, it still cannot fly in interstellar flight.

This is the full moon landing tutorial (there is really no next, the larger rocket, such as bringing the entire house to the sky, as long as the scale of the launch table can be expanded), thank you for watching!As for how to survive on the moon, I will make related tutorials (the 7th tutorial) later.

(BY 007OPEN, if I have time, I will publish a video tutorial at station B)