Minecraft file structure introduction

This tutorial is based on online data. For ordinary players, you are welcome to add. This tutorial will teach you:

1. The role of most files in the folder in the root directory

2. Common DIY parts

Most players in China use game files+third -party promoters to play games, so everyone can generally find this folder in the same directory as the starter. It is called ".Craft".Related files.This folder is called the folder in the tutorial.

Before the player never uses any startup to start the game, there are only these three folders in the main folder: Assets, Libraries, and Versions.

1. Assets folder

ASSETS has four folders, responsible for storing game resources:

indexes-> [version number] .json, help players find files in Objects;

log_configs -> Client- [Edition number] .xml, client log configuration;

Objects, game resources, and file names are all hexadecimal sequences. You need to access the JSON file in Indexes to find the corresponding sequence of the target file, and then search with a resource manager in Objects;

Skins player's skin cache.

The following text is suitable for 1.6.4 and previous old versions, which are represented in red words.

There is a very conspicuous unlimited document in this folder, called read_me_i_am_very_important (please read me, I am very important). After the notepad is opened, the author told the player that the folder will automatically delete the files that should not be here. IfIf you want to modify the files here, use Resource Pack.

Inside the icons folder is the icon displayed in the taskbar after the player starts MC;

Lang folder is a language file that players can choose. If it is missing, it will automatically default to American English (EN_US);

Music, Records, and Sound are all sound files in .oGG format (can be deleted without affecting startup, but the game will not have sound).

2. Libraries folder

The game's running rendering engine and various library files, do not modify without relevant knowledge.

3. Versions (version) folder

Including the core file of the game.1.6.4 After supporting multiple versions of coexistence, it is located under the folder named after the version number.The core file is "version number .jar".

PS: In the versions folder, you can find the core file of the game, the default and the jar file of the same name.

Open with decompression software, there are a small part of the inside for you to modify.

The contents of the yellow font that randomly changing the yellow font of the upper right corner of the main interface after the player is stored in the splashes.txt file in the Texts folder that is called ASSETS folder, which can be modified.

In the Textures folder, there are various materials of the game's default. In theory, these can be modified. You only need to keep the file name the same and meet the requirements. Generally speakingFile in

Assets \ Minecraft \ Textures \ GUI \ Title Minecraft.png file.

Because there are many excellent starters at this stage, and most of them will add files to the folder in order to cooperate with their own characteristics, so only a few important things are emphasized here.

Saves folder:

Single -machine archives are automatically generated when creating the world.

PS: I will introduce the archive file here.

Generally, a world has an independent folder, and the content inside is similar. Pick a few key points.

DIM1 and DIM-1 correspond to the dimensions of the Land and the lower boundary, respectively;

The region folder is stored in the main world map block information. The format is R.X.Z.MCA, where X and Z are (block coordinates ÷ 32).) The acquired integers are taken down.Usually delete the corresponding block according to error output can solve most of the collapse errors;

The data folder stores labels, chip information, custom functions/progress, progress that has been reached, naturally generated data files, etc.;

PlayerData (before 1.6.4 is a Players) folder, placed player information, such as the items and the offline location.

ScreenShots folder:

The place where the screenshot generated by F2 will be automatically generated. The file name is "Screenshot Date+time .png".

Stats folder:

Where the player's data statistics information file is stored, it will be generated automatically.

ResourcePacks folder:

The resource package is stored and it will be automatically generated. The file format is ZIP.

Crash-Reports folder:

The collapse report is stored, and only when the game exits due to the collapse.

Shaderpacks folder:

You need to install Optifine or other modules that can load light and shadow and start the game before it will be generated. You can store the lighting bag. The file format is ZIP.

options.txt file:

Record your settings in the game.

The original version does not generate MODS and Config folders. If you want to add a module, first go to install the module loader, and then download the website (such as Curseforge, MCBBS, and this site) to download your favorite module. Finally, drag itPut it in the MODS folder.

This link is only suitable for version 1.6.x: https://www.mcmod.cn/post/85.html