Overview
Advanced Skills: The remake is a new version completely restructured by the original author of advanced skills, and is compatible with the Forge end.Introduction to the original post can be viewed.
Note: The remake version is not compatible with the original version, and the remake cannot inherit the original data.
Instruction introduction
/skills
EQUIP [SKILL: Skills] [Slot: Skills Goods (1-10)] -Equiping skills to skill grooves;
UNEQUIP [slot: skill groove (1-10)] -In the skills on the skill slot;
List-List all the learning skills;
Learn [SKILL: Skills] -Leoning new skills;
Learn-ALL-Learn all skills;
Forget [Skill: Skills] -Fors for forgetting skills;
Forget-ALL-Forget all skills;
Reset-reset all skill data;
Reset-COOLDOWN-Resetting the cooling time of all skills;
slot;
add [active: active/passive: passive/generic: general] -Poin a skill slot; add a skill slot;
Remove [slot: skill slot position (1-10)]-remove the skill slot;
Reset-reset to the default skill slot.
slots-query the number of default skill slots;
Active-Query the number of active skill tanks by default.
[Slot: Skills Glip (1-10)] -Set the number of default passive skill slots.
GENERIC-query the number of universal skill tanks by default.
[Slot: Skills Glip (1-10)] -Set the number of default universal skill grooves.
Passive-query the number of passive skill tanks by default.
[Slot: Skills Glip (1-10)] -Set the number of default active skill slots.
Reset-reset to the number of default skill slots.
XP;
add [amount: quantity] [points: point/levels: grade] -Cap skill/level;
set [amount: quantity] [points: point/levels: grade]-set skill experience/grade;
query [points: point/levels: level] -Find the current skill experience/level;
Reset-reset skills experience and grade.
COOLDOWN-query global skills cooling multiplier;
Reset-Resetting the cooling rate of global skills;
[MULTIPLIR: Multiple rate] -The set the global skill cooling multiplier.
Modify [Skill: Skills];
COOLDOWN [Seconds: Cooling Time] -Codding skills cooling time;
Rarity [Rarity: Rare degree] -Codding skills Rarely;
Time [Seconds: Continuous (Continuing) Time] -Capy Modification Skills Continuing (Statistics) Time;
Reset-Clear all skill modifications.
Blacklist;
add [SKILL: Skills] -In the blacklist to add the skill;
Remove [ID: Skill ID] -Relect the blacklist to remove the skills;
List-List all the skills in all blacklists;
Clear-Clear Skills Blacklist.
Skill
Each scarcity has a corresponding skill fruit. After consumption, you can randomly learn a skill. The highest degree of rarity depends on the rarity of the skill fruit.
Way of getting
Oak tree leaves fall -0.5%;
Dark oak tree leaves fall -0.5%;
Fishing -The probability of the original treasure is consistent;
Ancient relics -25%;
Buried treasures and fighters -25%;
Mid -Lady Town Boxing Box -25%;
Start the reward box -100%.
Rare weight
Practical tips
In the backpack interface, press View Skill List Shortcut (default K) to open the skill backpack directly;
Create mode can quickly learn all skills and reset skills cooling in the skill list interface (required permissions); required permissions;
In the skill list interface, the left button double-click the skill can jump to the detailed introduction of the illustrated book. Pressing the shift can display the complete skill introduction; the skill backpack interface can be quickly equipped by the shortcut key (1-0 above the keyboard)+ Left mouse button can quickly equipment/unload the skills. Press Shift to view the skills details;
The quick casting interface can press the opening/close the item bar shortcut (default E) to directly open the skill backpack;
When choosing the skill interface and selecting the skills, press the key in the discharge area to cancel the selected skill;
You can use the position of the shortcut key (default n) mobile skill bar;
If you feel that the cooling time, scarcity, or duration of some skills are not appropriate, you can modify the instructions (/Skills Modify).Of course, it is also possible to give the author unreasonable and can directly modify the default value.
Picture display








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