The effects of the gods of the gods 1.6 add the effect of new potion, the method of acquisition and interaction (updated

This tutorial is set by the author's setting without permission.

Recently, some people in the discussion group have some doubts about the effect of some new potion in 1.6, so I turned over the CRT script file and wrote this tutorial.Complete

TeaWind:

Get: Drink tea from the tea wind module by hand (20 minutes)

Code: Restore the player's saturation and saturation per 160Tick for 1 point per 160tick.

interactive:

[Tea Wind] Weapon Words of Zisha Material: If the player has the effect of [tea protection], the damage will increase by 2.5 points.

[Tea Wind] Armor Words of Zisha Material: If the player has the effect of [tea protection], the damage will be reduced by 3 points.

Waiting for [Law of Survival] (Winters):

Get: [Law of the Survival of Snow] In the armor of the armor, if the value of the NBT name of [xiufu] is 1 is 1, it will give players 21600 seconds of the potion effect (and modify the value of the NBT of [xiufu].For 2)

Code: No effect

interactive:

[Survival Stand in Snow] The content of the armor entry is: if the value of [xiufu] is 2 and the player's blood volume is less than half, the effect time of the potion of Winters to 0 and give the player frozen, and the resistance will be increased by 2, Life recovers for 2 five seconds, and turn the [xiufu] value to 0; if the value of the NBT name of the armor [xiufu] is 1, it will give the player 21600 seconds of the potion effect (and [xiufu] this oneThe value of the NBT is modified to 2); if the player fixes the armor, the value of [xiufu] is changed to 1.

(Some strange, what is the role of the potion effect of Winters in this entry? It seems that there is no actual role)

Heart robbery 1,2,3 (blood, blooder, bloodest)

Code: No effect

Get: [Wutzen] Weapon Words, after the player attacked:

If the target dies and the target type is not a player class, judge:

If the player has the heart robbery 1, remove the heart robbery 1 and give the player for 8 seconds of heart robbery 2

If the player has the heart robbery 2, remove the heart robber 2 and give the player for 9 seconds of heart robbery 3

If the player has the heart robbery 3, remove the heart robbery 3 and give the player for 9 seconds of heart robbery 3

If not, give players 7 seconds to rob.

Interactive: [Wutzen] Weapon Words, when the player attacked, if the player has a heart robbery, the damage will become 1.1 times, and if the player has a heart robbery, the damage will become 1.2 times, and if the player has a heart robbery, the damage will become 1.3 timesEssence

Nimble (nimble)

Code: If the player's blood volume is less than half of the upper limit, the player is given 1.5 seconds per 1.5 seconds; if the blood volume is not less than half of the upper limit, the player will be 1.5 seconds at a speed of 2.5 seconds every 1.5 seconds.

Get: from [premeditated] armor entry continuously provided

Interaction: [Saimal Recall] Armor entry. When the player is attacked, the player has a 10 % probability to zero this damage.(The entry entry in the ninth edition has been repaired)

Unknown (Scared):

Code: Weakness of 1.5 seconds for players per 0.25 seconds 1 and speed 3

Get: [Soul Calling Ceremony] Armor Words, when the player is hit, if the player's blood volume is smaller than the damage, and the player has [waiting for the soul -calling ceremony]], it will give the player for 120 seconds.Reply 7, and make the damage to zero.

Interactive: [Life Hanging One Line] Weapon Words, when the player attacked, if the player has [overwhelming], it will give players a 1.5 second urgent 2 and increase the damage by 6.5 points.

Killboss:

Code: No effect

Get: [Said Echo] Weapon Words, when the player attacked, if the player causes damage to the target more than the remaining blood volume and the target type is BOSS, there is a 20 % probability to give players for 1 second [Wardfield]

Interactive: [Calling Soul Ceremony] Armor entry, if the player owns [Ward Fa], remove [Wardfield] and give players for 2400 seconds [standby soul call ceremony]]

Waiting for [Readyscar):

Code: No effect

Get: Use the right -clicking of a soul -attached rotor stick to obtain or pass the [Soul Calling Ceremony] armor entry. If the player has [Ward Fa], remove [Ward Fat] and give players 2400 seconds [standby soul call ceremony].

Interaction: [Calling Soul Ceremony] Armor entry, when the player is hit, if the player's blood volume is less than the damage, and the player has [waiting for the soul -calling ceremony]], it will give the player for 120 seconds.Reply 7, and make the damage to zero.

Warma:

Get: [Mao Cong] The armor entries continue to be given

Code: Eliminate the [Frost] effect on the player's body every moment (it will be executed regardless of whether you have it)

Interactive: [Frost Eagle] Weapon Words, when the player attacks [Frost], if the player does not hold [Warm], he will also give him [Frost]

Charge (Running):

Garment: Eat "Mino's Grain Grain"

Code: Gives players 1.5 seconds per second at 0.25 seconds

Interactive: [Fearless charge] Weapon entry, if the player has the [charge] effect, it will cause 1.2 times damage [Fearless charge] armor entry.

Redknife:

Get: [Invincopy] Armor entry. When the player's life is less than half of the maximum life limit, repeat and continue to give players an urgency of 4 seconds, speed 2 and [Black Blood] effect.

Code: Gives players 1.5 seconds every 0.25 seconds, and set a fire state for 2 seconds for players.

Interactive: [Blade of Fire] Weapon Victory (Ⅰ, Ⅱ). When the player attacked, if the enemy is in a burning state or the player has [Blood], the damage caused to 1.2 (Class Ⅱ entry is 1.4) Times; if the two are not satisfied, the damage is attenuated to 0.8 (class II is 0.7) times.

Oliveman:

Get: [nerve replacement] weapon entry. When the player attacks, if the player does not have [symbiotic] ​​effect, it will have a 50 % probability to give players for 9 seconds [symbiosis] effect.

Code: Give players 1.5 seconds per second in 0.25 seconds.

Interactive: [Organizational compensation] Armor entry, if the player does not hold [symbiosis] effect, it will continue to give players steel skin and magic resistance effects;

If the player holds [symbiotic] ​​effect, it will continue to give players steel skin 2 and magic resistance 2 effect;

If the player holds the [symbiosis] effect and the blood volume is 0.33 times lower than the upper limit of life, it will continue to give players steel skin 3, diamond skin and magic breaking effect.

Dontice (Dontice)

Get: According to the file, players cannot get this effect

Code: Continue to clear the effects of [frozen] and [frozen] effect on the target

Interaction: [Saiming Echo] Weapon Words, when players attack enemies in [Frozen], the damage increases to 1.5 times and gives the enemy for 10 seconds [low temperature resistance]

Drinking (Drinking)

Get: Drinking poetry's honey wine obtained.

Code: Once every minute, recover two points of saturation and a little saturation for players.

Interactive: [Emperor] Weapon entry, when the player attacks, if the player is in [Fantasy Sweet] state, the attack damage will increase to 1.3 times

Voidmind:

Code: No effect

Get: [Phantom Jianfeng] Weapon entry, player has a 20 % probability of getting this effect when attacking;

[Nissal Armor Armor] Armor entry, if the player does not null and the player has the effect of [Dodge success], it will give players a 20 -second [Void Will] effect.

Interactive: [Phantom Sword Dance] Weapon Words, when the player attacks, if the player has the [Void Will] effect, the damage will be increased to 1.2 times; the probability of 1 % increases to 4 times.

Dodge success (Placeholder_a):

Code: No effect

Get: [Nothing and Note] Armor entry, if the player is injured, if the effect of [Ni -Wuxu asylum] effect, a 70 % probability will obtain [Dodge Success] for 1 second and this time the damage is zero.

Interactive: [Ni -Waldling Armor] Armor entry, if the player is not NULL and the player has the effect of [Dodge Success], it will give players a 20 -second [Void Will] effect.

Voidsheld:

Code: No effect

Get: [Ni -Waldling Armor] Armor Victory, when the player is injured, there is a 8 % probability to give players for 5 seconds [naked without asylum] effect.

Interaction: [Nothing and Note] Armor entry, if the player is injured, if the effect of [Ni -Wuxu asylum] effect, a 70 % probability will obtain [Dodge Success] The effect for 1 second and this time the damage is zero.