This tutorial is set by the author's setting without permission.
This tutorial is based on Blood Magic 1.12.2-2.4.3-105.
Blood Magic 2 Configuration file is located in .minecraft/config/blackmagic folder. The folder contains three files
Among them, the METEORS folder is the ceremony of the ritual of the ritual pendant position and the supplies contained in the correspondingly summoned star.
Bloodmagic.cfg is the main setting of blood magic, the content is as follows (notes after dual slope)
#Configuration file############################################## This############################################## This######
#Blacklist
#---------------------------------------------------------------------------------------------------#
#BLACKList Options for Various Features
############################################## This############################################## This######
Blacklist {// conveyor transmission block and physical blacklist
#Stops Listed Blocks and Entities from Being Teleposed.
#Use the registry name of the block or entity. Vanilla objects do not require the model.
#If a block is spiecified, you can list the variants to only blacklist a given state. S: teleposer <
Bedrock
Mob_spawner
"
#Stops Listed Blocks from Being Transposed. //
#Use the registry name of the block. Vanilla Blocks Do Not Require The Modid.
S: Transposer <
Bedrock
Mob_spawner
"
#Stops the lifed Entities from Being used in the Will of Suffering. // The following entities will not be used by the well of suffering.
#Use the registry name of the entity. Vanilla Entities do Not Require The Modid.
S: Wellofsuffering <
"
}
############################################## This############################################## This######
#Client
#--------------------------------------------------------------------------------------------------#stettings that only pertain to the client // below is only applicable to the client
############################################## This############################################## This######
client {
#Alway render the beams between routing nodes. // always show the connection between the routing nodes (after the closure is displayed only when the handheld node connection tool is displayed)
#If Disabled, The Beams Will only render while the node router is help.
B: AlwaySrenderroutingLines = false
#Completely Hide Spectral Blocks from View. // Fully hide the movie bridge cubes (after it is closed, the bridge block will be displayed)
#If disabled, a transparent block will be displayed.
B: InvisibleSpectralblocks = TRUE
#When cycling Through Slots, The Sigil of Holding Will Skip Over Empty Slots and Move to the Next Occupied One.
#If disabled, it will behave identive to the default hotbar.
B: SigilholdingskipsemptysLots = false // When the imprint of the transcript of the transcript, the grid that jumps over the empty lattice directly to the next imprint grid.
############################################## This############################################## This######
#Compat
#---------------------------------------------------------------------------------------------------#
#Compatibility settings
############################################## This############################################## This######
compat {
#The display mode to use when looking at a blood altar. // When looking at the blood altar, the information display mode
#Always-always display information. // Always display information
#Sigil_held-only display information when a divination or seers size is heeld in either hand.
#Sigil_Containe-only display information when a divling or seers sigil is somewher in the inventory. // Display information when there is divination/seeing the mark of the item bar.#Valid Values:
#Always
#Sigil_held
#Sigil_Containe
S: WailaALTALDISPLAYMode = Sigil_Held // Waila's display mode on altar information
}
############################################## This############################################## This######
#General
#---------------------------------------------------------------------------------------------------#
#General Settings
############################################## This############################################## This######
General {
#ENABLES EXTRA Information to be printed to the log. // Allow the additional information of the API log record in the log
B: ENableApilogging = false
#ENABLES EXTRA Information to be printed to the log. // Allow the additional information of the debug log record in the log
#Warning: May drawical increase log size.
B: EnableDeDebuglogging = false
#ENables Tier 6 Related Regentrations. This is for Pack Makers.
#ENABLES EXTRA Information to be printed to the log. // Allow additional detailed debugging information in Log
#Warning: May drawical increase log size.
B: ENableBoseapilogging = False
}
############################################## This############################################## This######
#VALUES
#---------------------------------------------------------------------------------------------------#
#Value Modifiers for Various Features
############################################## This############################################## This######
Values {
#Amount of lp the coat of arms should provide for eACH DAMAGE Dealt.
#Min: 0
#MAX: 100
I: CoatofarmsConversion = 20 // The proportion of LP converting LP
#Amount of lp the sacrificial dagger should provide for each damage defert.
#Min: 0#max: 10000
I: SACRIFICIALDAGGERCONVERSION = 100 // Sacrifice the LP amount each time sacrifice dagger
#Declares the amount of LP GAINED PER HP SACRIFICED for The Given Entity.
#Setting the value to 0 will blacklist it.
#Use the registry name of the entity followed by a ';' And the value you want.
#Vanilla entities do not require the model.
S: SacrificialValues <
Villager; 100
Slime; 15
Enderman; 10
COW; 100
Chicken; 100
Horse; 100
Sheep; 100
Wolf; 100
Ocelot; 100
Pig; 100
Rabbit; 100
"
#Will rewrite any default meteor types with new versions. // Whether to reset the starry bid for the three formulas after the update version. R do not want default meteor types regeneration.
B: Shouldresyncmeteors = TRUE
#Should mobs that die through the well of suffering ritual drop items? // Whether the creatures who died in the well that died in the well fell against the fighting good products
B: WellofsufferingDrops = TRUE
}
Rituals.cfg is a ritual settings for Blood Magic 2 (mainly used to choose whether the ceremony is allowed).
#Configuration file############################################## This############################################## This######
#Rituals
#---------------------------------------------------------------------------------------------------#
#Toggles for all rituals
############################################## This############################################## This######
rituals {
#ENABLE The Altar_Builder Ritual. [DEFAULT: TRUE]
B: Altar_builder = true // Altar assembly number
#ENABLE The Animal_growth Ritual. [DEFAULT: TRUE]
B: Animal_growth = true // Anxicating Ritual#Enable The Armor_downgrade Ritual. [Default: TRUE]
B: Armour_downgrade = true // Confession of the heavy soul
#ENABLE The ARMOR_EVOLVE Ritual. [Default: TRUE]
B: Armour_evolve = true //
#ENABLE The Cobblestone Ritual. [DEFAULT: TRUE]
B: Cobblestone = TRUE
#ENABLE The CONDOR RITUAL. [DEFAULT: TRUE]
B: CONDOR = TRUE // The Eagle of Monoid
#ENABLE The Containment Ritual. [DEFAULT: TRUE]
B: containment = true // traction ceremony
#ENABLE The CRUSHING RITUAL. [DEFAULT: TRUE]
B: Crushing = true // excavation ceremony
#ENABLE The CRYSTAL_HARVEST RITUAL. [DEFAULT: TRUE]
B: Crystal_harvested = true // Broken crystal cracks
#ENABLE The CRYSTAL_SPLIT RITUAL.
#ENable The Ellipsoid Ritual. [DEFAULT: TRUE]
B: Ellipsoid = TRUE // The focus of ellipsoid
#ENABLE The Eternal_Soul Ritual. [DEFAULT: TRUE]
B: Eternal_Soul = TRUE // The cry of Yonghun
#ENABLE The Expult Ritual. [DEFAULT: TRUE]
B: expulse = true // Export the atmosphere
#ENABLE The Feathered_Earth Ritual. [DEFAULT: TRUE]
B: FeatHERED_EARTH = TRUE // Feather Earth Ceremony
#ENABLE The FEATHERED_KNIFE RITUAL. [DEFAULT: TRUE]
B: FeatHERED_KNIFE = TRUE // Yu Dao Ceremony
#ENABLE The Felling Ritual. [DEFAULT: TRUE] B: Felling = True //
#ENABLE The Forsaken_Soul Ritual. [DEFAULT: TRUE]
B: Forsaken_Soul = TRUE // Lone Soul Raiders
#Enable the full_stomach ritual. [Default: true]
B: Full_stomach = TRUE // Song of Feast
#ENABLE The Green_grove Ritual. [DEFAULT: TRUE]
B: Green_grove = TRUE // Green Congzhi Ceremony
#ENABLE The Group Ritual. [DEFAULT: TRUE]
B: GROUNDING = TRUE
#ENABLE The Harvest Ritual. [Default: TRUE]
B: Harvest = TRUE //
#ENABLE The Internship Ritual.
#ENABLE The Jumping Ritual. [DEFAULT: TRUE]
B: jumping = true // high jump ceremony
#ENABLE The LAVA RITUAL. [Default: TRUE]
B: LAVA = TRUE // Xiajie Night Song
#ENABLE The Magnetism Ritual. [DEFAULT: TRUE]
B: Magnetism = TRUE // Magnetic Quotation Ceremony
#ENABLE The Meteor Ritual. [DEFAULT: TRUE]
B: Meteor = TRUE // Starming
#ENABLE The PLACER RITUAL. [DEFAULT: TRUE]
B: Placer = True // Laying ritual#enable the portal ritual. [Default: true]
B: portal = true // The door to the domain
#ENABLE The Pump Ritual. [Default: TRUE]
B: pump = true // siphon holy song
#ENABLE The Regneitive Ritual. [DEFAULT: TRUE]
B: Regneitive = true // Rebirth ceremony
#ENABLE The SPED RITUAL. [DEFAULT: TRUE]
B: SPEED = TRUE // Quick Movement Ceremony
#ENABLE The support ritual. [DEFAULT: TRUE]
B: Suppression = TRUE // fluid suppression ceremony
#ENABLE The Upgrade_remove Ritual.
#ENABLE The VEIL_OF_EVIL RITUAL. [DEFAULT: TRUE]
B: vel_of_evil = true // Evil veil
#ENABLE The WARD_OF_SACROSANCTITITY RITUAL. [Default: TRUE]
B: ward_of_sacrosanctity = true // sacred asylum
#Enable the water ritual. [Default: true]
B: Water = TRUE // Yongquan ceremony
#ENABLE The WELL_OF_SUFFERING RITUAL. [Default: TRUE]
B: Well_of_suffering = true // Well of suffering
#Enable the zephyr ritual. [Default: true]
B: Zephyr = true // Call of Wind
Imperfect {// below is an imperfect ritual stone effect
#ENABLE The NIGHT Imperfect Ritual.
#ENABLE The Rain Imperfect Ritual. [DEFAULT: TRUE]
B: rain = true // Rain
#ENABLE the Resistance Imperfect Ritual. [DEFAULT: TRUE]
B: Resistance = true // Give resistance to increase BUFF
#ENABLE The Zombie Imperfect Ritual. [DEFAULT: TRUE]
B: zombie = true // Summon a zombie
}
}