Sodium blending registry
Notice
Starting from the Sodium 0.5 version, Sodium itself has included the repair of this module.
If you use it with Sodium 0.5 and higher versions, the game will collapse!
Overview
This is a Sodium plug -in, aware of a known error in the graphic engine of the Sodium. The error is incorrectly mixed with color, which causes many minocraft modules to use the color provider module.The error is described in Issue 895.
In addition, it also introduces a new label C: Blendable , allowing registered custom blocks or fluids to use Sodium's color mixing system.
Bug and fix demonstration




The above four figures show the color mixing of Sodium errors, and the right side shows the color mixing after Sodium Blending Registry.
How to use tag
C: Blendable Tags can introduce blocks or fluids based on biological group color providers.Through the application label, the new square or fluid will use the SODIUM color mixing system instead of the original version of Minecraft.
If you want to use a label, add a file called Blendable.json to the square Resources/Data/C/TAGS/BLOCKS or the fluid Resources/Data/C/Tags/Fluids .
The content of this file should be similar to the following example:
{"replace": false, "value": ["testmod: newleaveblock"]}
Bug feedback
Please note that the MOD only fixes Sodium's color mixing errors.For other Sodium BUGs, please submit issues here!
See
Sodium isSue 895: Describe the Issue of the bug.
Sodium pull request 1360: The code comes from here.
Open source permit
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Licensed under mit license.