Level HP configuration modification Reference Level HP Minecraft Game

Foreword

The effect test in this article is based on 1.19.2Forge, and the MOD version is 3.0.0 module file

Because the configuration of this module is configured by entering the archive/Gamerule, the new file will not inherit the original configuration very troublesome. Therefore, the personal use of the Global Gamerules here will be modified to modify the configuration in order to open the new file without repeated configuration.At the same time, the configing part of the Config file of Global Gamereles is also displayed on the configuration part of the Level HP.If you do not use a module, use the/Gamerule command to debug the parameter.

The original text translation of each entry comes from the CurseForge page of MOD. The original text without special remarks will not be handled for the time being.Not lazy

Due to personal level restrictions, some translations may be different from actual play, so the tutorial is set to community tutorial.Welcome you to correct the modification, and it will be gradually improved afterwards.Welcome to spit properly


#Basic experience that drops during death (Base)

#Calculation formula: [Basic+additional*player life level], the following entry with (Base/Scale) is the same as this calculation formula.

#Formula Source CF Original: Base + Scale*Level

#Range:> 0

Basediehpexplost = 30

#Basic life level (base) reduced during death (base)

#Range:> 0

Basediehplevellost = 0

#HP-EXP experience (Base) obtained when killing a creature (BASE)

#HP-EXP experience is calculated based on the benchmark of the life value of the killing creature.

#When this value is less than 0, it will be converted to percentage mode.According to personal understanding, when the parameter value is -100, the percentage effect is 100%

#Range:> 0

BasenemyhpculationExpbenchmark = 20

#The basic unit for calculating HP-EXP in non-percentage mode is used as a non-percentage mode

#When this value is 0, it will be automatically set to 1

#The default is {1}, that is, when the creature is killed, if its blood volume is higher than the value of BasenenemyhpCalculationExpbenchmark (see the previous one), every high {1} point will make the player who kills the creature an additional 1 experience value value value

#Range:> 0

unitenemyhpculationExpbenchmark = 1

#HP-EXP Experience (Scale) dropped when killing hostile creatures

#The number of multiplied by the end of the HP-EXP amount.

#When this value is less than 0, it will be converted to percentage mode.

#Range:> 0

ScalingnemyhpcalCulatingExpbenchmark = 0

#When the HP level is increased, the life recovery (base)

#Range:> 0

basehealonLevelup = 0

#(Base)

#Range:> 0

basehplevelUpexp = 100

#The amount of volatility (base) to obtain experience after killing creatures (BASE)

#Range:> 0

BaseramDom_increaseordecreaseexp = 0

#

#NON VANILLA GAMERULE: 'GIVEHPEXPMONSTER'

#Range:> 0

givehpexpmonster = 3

#The amount of experience obtained when killing neutral creatures

#NON Vanilla Gamerule: 'Givehpexpnormal'

#Range:> 0

givehpexpnormal = 2

#Whether to treat players during the level*no longer use this*

#CF Original: HealonLevelup (True)*No Longer Use*

healonLevelup = false

#Whether to reset the player's HP-EXP and HP-Level at the time of death

#Will not be used anymore

hpexpdiereset = false

#

#2, that is, 2 points ( #Range:> 0

hpper_level = 2

#(Scale)

#Range:> 0

scalingdiehpexplost = 10

#When you die

#Range:> 0

scalingDiehplevellost = 0

#When the HP level increases

#Range:> 0

scalingheadlevelup = 0

#(Scale)

#Range:> 0

scalinghplevelUpexp = 50

#The amount of volatility (scale) after killing the creature (Scale)

#Range:> 0

scalingramDom_increaseOnsecreaseExp = 0

#The initial life of the player's beginning

#10, that is, 10 points ( svg class = "Common-Mcicon" Aria-Hidden = "True"> )

#Range:> 0

Starthp = 10

#Whether to display the experience entry of this module GUI

showhpexpgui = true