AE2 -based magic flower automation scheme [BOT] Botania Minecraft Game

This tutorial is set by the author's setting without permission.

Foreword

Everyone knows that there are a lot of magic flowers in plant magic, but many flowers need to manually operate to produce magic, which is very troublesome. So how to achieve automatic magic production?

This is to use AE2 for use. Of course, the original red stone of the ME can also be realized, but the volume is too large, so use AE2 here.

The magic flowers involved in this tutorial include:

Plant magic original version:

Fire Red Lotus

Pharise

Crooked

Gluttonous flower

Hot and generous non -TNT copy, but pure TNT automatic manufacturing system

Colorful flower

Extra botanical:

Shi Zhongji

Plant Magic Original

Fire Red Lotus

Huo Honglian is considered one of the easiest to automatically produce magic flowers

The focus of automation is to automatically throw fuel every 40 seconds to burn it, and then produce magic

This can be achieved only the output bus+the checkered box

It doesn't even need to be AE2, you only need funny buckets+lattice boxes to achieve

Below is a Fire Red Lotus Automation solution based on AE2:

Put down a fire red lotus first:

Own wiring from the network:

Then pick it up, put a flower box on it:

Then install the output bus for the lattice box:

Put a capacity card and redstone card in the output bus:

Mark coal, charcoal and coal blocks, etc.

Then set the redstone mode to "activation when there is red stone pulse"

Then install a suspended hourglass next to:

We all know that it takes about 40 seconds to burn a coal of Fire Red Lotus, so we put 40 sand in it:

Then bind the magic launcher and magic pond, OK!

In this way, the output bus will automatically feed the fire red lotus every 40 seconds to achieve the automatic magic of the fire red lotus!


Pharise

Because the automation of Pefang Lan is mainly: automatically throw food, let Pei Lan eat food and produce magic

So the automation structure of Bifanglan and Huhong Lotus is basically the same, so I can only talk about some details here.

The first is this circular output mode, which can be labeled with items, which can solve the problem of eating the same food at the same time, causing a decline in the efficiency of magic production.

In addition, the sand in this suspended hourglass is 10-15

The rest are basically the same as Huhonglian

Many people think that this magic flower cannot be automated, but in fact it can also

The focus of it automated is that when the saplings grow, the sapling grows the leaves to produce the magic, and then it needs a device for digging the wood and the seedlings of the seedlings and the seedlings.

If you cooperate with the brushing tower or a small white brush, you can ripen the saplings, and the efficiency will be very high.

In addition, the saplings are recommended to use spruce wood for planting, and it is not recommended to use oak

Let's take a look at the specific plan:

First of all, pull out the line from the Internet:

Then put a peach flowers (one square meter in the middle):

Here is a molding panel, and one below is also installed:

The molding panel above is marked as saplings. It is best to use the spruce tree seedlings here, because the tree type of cloud tree seedlings is stable, and it will not mess up from time to time like oak trees.

The following is marked with soil (because you need to put a mining lens on the above, digging the lens will be dug out together with the wood, so install a formation panel to put the soil)

The above priority is set to 1

The following is set as 2

Then we fill the soil below, and then put a detector here to detect whether the saplings grow up:

Then put a redstone, and use a P2P-red stone without P2P. As long as you can pass the redstone signal, I just turn it on the top, and put a redstone magic transmitter on the top.Put a digging lens on the transmitter:

There are about 8 grids here (8-10 grid on the detector)

Put a P2P-red stone on it, then pick out the redstone, and put a redstone magic launcher:

Next bind to P2P, provide energy:

Remember to install a magic pool next to me, I almost forgot it

In order to allow the molding panel to smoothly place saplings and soil, we need to use a box to make the saplings and soil continue to be in a state of input to the network:

Put the output bus and input bus for the box:

Then mark the sapling and dirt for the box:

The scheduling mode is best to be adjusted to the circulating output mode:

Then put a funnel that collects wood or sapling:

Run icon:

Text running process:

The detector detects the trees -emitted the redstone signal -the redstone magic transmitter receives the redstone signal -emitting magic pulse, destroying the wood -leaf flower to eat the leaves and produced the magicWood -Placement of dirt and saplings on the molding panel

Repeatedly

If you have a monster tower or a small white brush, you can put a launcher next to it:

Then install a suspended hourglass next to it. How many sands are placed in the suspended hourglass, which is determined by everyone. You can put 10 or 30.If you or 5, the leaves that have not been eaten by the leaves can drop the saplings. It is also a very good source of saplings.

Install the output bus for the transmitter and send him the bone meal in the network to him:

Overview:

OK, the automatic magic plan of the leaves of the peeling flowers is here to be greedy


Breeding flowers to make magic by eating cakes

The focus of it automated is to automatically collect milk, wheat, sugar cane, eggs, and then automatically synthesize, and then automatically place the cake out of the cake to make greedy flowers to produce magic

So the automation of gluttonia is divided into three parts:

Milk machine, egg machine

Sugar cane machine, wheat machine

Automatic cake synthesis and automatic placement

Milk machine:

Find a cow, then get to trap it, and put a launcher next to it:

The transmitter is installed with the output bus, which is marked with an empty barrel:

There are two stones here, a suspended hourglass, and 5-10 sand inside:

Install a collection of drums next to:

There is a redstone magic launcher here, and there are about 5 sand plums next to a suspended hourgap. Anyway, there are fewer sands on the suspended hourglass above. Put a magic pond next to it:

Put a funnel flower, label milk, and be responsible for spreading the milk barrel back to the network:

A milk machine is probably like this, the running process is:

The launcher launch an empty barrel -the redstone magic transmitter emit the magic pulse -collecting the drums to accept the pulse, turn the barrel under the beef into a milk barrel -the funnel flower collects the milk barrel into the box -the milk barrel in the box is retracted and retractednetwork

Egg machine

The egg machine is very simple, just make a funnel, just put the chicken on it:

Sugarcane machine

The sugarcane machine is also very simple, as shown below:

Put a funnel flower and collect sugarcane back to the network

Wheat machine

This is a little complicated. If you have other technology modules, it is recommended to use other module planting machines (such as the crop harvesting machine of Industry 2, the planting station of the last shadow interface, etc.)

But if it is a pure AE2+planting magic, as follows:

First do a super simple small sub -network (energy+ME box), and then put a destruction panel in front of the arable land:

Then put the storage element into the component workbench to mark, so that he can only store wheat

After the mark is good, put the storage element in the ME box:

In this way, destroying the panel will only destroy mature wheat without destroying immature wheat:

As for wheat seeds, you can collect it with funnel flowers and return it back to the main network

The sub -network should be connected with the main network, so that the main network can access the items of this sub -network

OK, so, the automation of cake raw materials is done:

Automatic production and automatic placement cake


The next step is automatic production and automatic placement:

Let's talk about automatic production first, let's cod first:

Then stuff these two coding samples into the ME interface next to the molecular assembly room:

Then we started to make a device for automatic cake:

First of all, we must wiring from the main network, and put a box in the middle:

Put the output bus and input bus respectively. The output bus is connected with the main network to output the cake of the main network into the box

Then install a synthetic card for the output bus. The mode is shown below:

When there is no cake in the main network, the synthetic card will automatically release the synthetic task, the cake is synthetic, and then the output to the box

Then put a formal panel here:

Remember to mark the cake in the molding panel:

Put a greedy flower in front of the cake, so it is OK!

Then remember to connect the magic launcher and magic pond to the greedy flower, he can produce the magic!

Sparkling

Hot and generous flowers are also a more powerful magic flower in planting. It relies on TNT's explosive energy to make magic

Many people think of the TNT copy machine to produce magic

But I think, playing games, there are not so many bugs. It seems that the high version will detect rails, mucus blocks, and pistons.Be

Here I will introduce the serious TNT automatic production, which automatically detonates the production line instead of the TNT replication machine

The focus of it automated is: automatic production of sand, gunpowder, and automatic synthesis of TNT, automatic placement and detonating TNT

We all know that gunpowder and sand are important raw materials for TNT

Therefore, we need to realize the automatic batch manufacturing of TNT, so we must achieve mass production of gunpowder and sand:

If you are sand, you can use this catalyst+stone brush machine to realize the reassurance of mass production. The hot pop flowers absorb the magic of 6400MANA once. This will only consume 50MANA at a time.

This is best to put this in the ME interface, not the output bus. Then remember to encode it, and then put it in the ME interface, just collect the funnel flowers. It is very simple.

In the case of gunpowder, there are currently two solutions:

The first is to make a monster tower and gunpowder

The second is to use the altar hammer of the altar of livestone, get gravel, and then hamme it will get gunpowder again, but you must install additional botany

We won't talk about brushing the monster tower

Let's talk about this living stone altar:

Let's get out from the main network, and then put a living stone altar here

Putting a ME interface here:

coding:

There are three codes:

Roundstone Hammer becomes gravel

Gravel hammer into vermiculite

Vermiculite hammer into a gunpowder

Since the finished product of the previous step is the next raw material, we only need to let them lie there and keep it, so we only need to encode a model.

Then put it on the ME interface next to the living stone altar:

Then put a detector next to the living stone altar to detect the changes in the items in the living stone altar: then we start to connect the redstone and make a redstone pulse to the launcher:

You can put a hammer in the transmitter, and you can imitate the behavior of the right -clicking altar of the living stone with a hammer:

Give him a continuous red stone pulse, and he can treat the stone all the way to the gunpowder

In addition, the hammer is durable. If you are durable, remember to change it, or install the output bus to the transmitter, and install a synthetic card inside the output bus.

Don’t forget to take a input bus for the living stone altar, and then send the processing of the treatment of the processing of the treatment back to the main network.

OK, the automatic acquisition of gunpowder and sand are finished.

Next, let's talk about automatic placement and automatic detonation:

First come out of the line

Then put a box, install a bus and output bus:

Output the bus mark TNT, and then put a synthetic card:

Put a formal panel here:

Mark TNT:

Put a red stone next to the molding panel:

Little reminder, the output bus here is best to install a red stone card, and a suspended hourgap (20-30 sand) is placed next to the purpose of slowing the placement speed of the TNT and preventing a large number of TNT stacking caused multiple.TNT was blown out and fry it to the surrounding machine:

Then encode the TNT, put the encoding model in the ME interface next to the molecular assembly room:

Then, just put a hot population next to the pit

You can put a few more flowers next to it

Because I am super flat here, there are Kiyan who will not explode to the bottom.

If you are the main world, remember to put obsidian below, otherwise you will explode to the bottom, and the hot flowers will not be able to absorb the explosion energy.

Colorful flower

The colorful flowers are also considered to be difficult to automate a magic flower


The focus of automation is: wool factory, wool quantity detection device, 16 -color wool feeding device

Wool factory

Let's talk about wool factory first

There are two schemes in the wool factory, as follows:

16 -color sheep rim: There are 16 sheep in a sheepfang, dyeing different colors for each sheep, and then collecting the collected drums for collection;

Ordinary big sheepfang: A large sheepfang, there are a lot of sheep in it, collect the collected drums, and then use a color lens to dye;

Here I will talk about the first one

First of all, build a sheep rim (It is recommended to make a smaller, I am too big, everyone remember to be smaller when using it):

Then put 16 sheep in it:

Dyeing each sheep:

Put the collected drums, funnel flowers and boxes in the middle:

Put on the red stone magic transmitter, suspended hourglass and magic pond. After a long time, the collected drums are sent to the red stone pulse, allowing the collected drums to collect wool, and then the leakage flower collects wool to the box:

Give the box to enter the bus, and then send the collected wool to the wool network:

16 color wool feeding device

16 color wool device, the solution I use is:

Relying on the delay of the redstone relay, activate the transmitter in order, and emit the corresponding color wool in order

The steps are as follows:

First, put a colorful flower in the middle:

Then put a lap of a lap (11 launcher) around it:

Then push it up and put a launcher here:

Replace some stones with glass cable:

There was a little problem when there was a measurement in the future.

Put it up and put the launcher in these four places:

Then the stone above was replaced by glass:

Pick it out here, then put a tie rod. This is the general switch of the entire device:

Next we started to pick up the redstone from the above:

There was a little problem when the measurement was measured later, and I changed it here in advance.

The transmission path of the redstone signal is shown below:

Next, install the output bus for each transmitter, and mark the wool of the corresponding color. Remember to pay attention to the order of the transmitter, but don't mark it wrong!

The order of feeding wool to feed wool is: white, orange, red, light blue, yellow, yellow green, pink, gray, light gray, green, purple, blue, brown, green, red, black, black

First of the four transmitters above the output bus and mark:

Here are also installed here:

Receive the wool network (you can get the cable just now):

Next is the 11 launched launch:

Overview:

Wool quantity detection device

Wool detection device is also very important. If there is no wool detection device, the entire device will be prone to problems.

First do the two rows of standard sender eight in each row:

Then mark the standard sender:

Then change the judgment conditions to this:

Each sender performs the same operation, marked with different colors of wool

Then put the stones in the middle of the two rows:

Lay red stone on it:

In this way, as long as there are less than 2 wool of any color in the network, the redstone signal will be generated

Then use P2P-red stone to pass the redstone signal and connect to the switch:

After adding energy to P2P-red stone, after binding, as long as there is not enough wool of a color signal with a redstone signal, the relayr here will be locked, and the device cannot be started.

Then we replace the lever with a suspended hourglass, and we can start the device regularly and feed the colorful flowers for the magic.

When the wool is not enough, even if the suspended hourglass is sent to the red stone pulse, the device cannot be activated, because it is locked by the previous relayr, and the redstone signal cannot pass out.

Additional botancia

The following is some of the magic flowers of additional botanicals

Shi Zhongji

We all know that Shi Zhongji can produce magic through circular stone or stone

Although eating stones is relatively low, but it can’t stand a large amount of stacking stone brushing machines, and it can still achieve objective magic sources.

Synthetic a stone in the stone needs the soul of Gaia. If it is a single person, the cost may be a bit high, but if it is a server, the cost can actually be bought in the server.

And it only needs to rely on the stone brush machine, there is no particularly complex redstone system and AE device

Not much to say, let's start directly

First of all, let's make a stone brush machine first, and then dig the left and right sides of the empty stone to place the stone Ji Ji:

You can place Shizhong Ji in both sides:

Then go up like this:

Put the magic launcher and magic pool on the left and right sides:

You can have more than 9,000 MANA in a while

In actual measurement, ten stones in the stones, can produce about 4,900 MANA in one minute

If there are enough stacks (30 or 40), one minute of magic production can be doubled

Wind chimes

Wind bell grass is an extra botanical middle -class demon ability to produce magic flowers

It needs to be placed in a high altitude more than 200 square meters in order to highly efficient real estate magic. It is best to be planted on the magic soil, and there is a living stone altar with diamonds next to it.

Not much to say, we started to build the corresponding equipment:

We came to the high altitude, set up a 7*7 dirt platform, then put the magic pond in the middle, and put the magic transmitter next to it:

Four next to the altar and diamonds:

Try to put the magic soil as much as possible, if there is no species of hyperplasia:

Planting upper bells:

It didn't take long before the wind bells have begun to produce the magic:

After actual measurement, a MANA explosion -like output that can produce about 60,000 in one minute

Next, we dig the soil under the magic pond:

Install a magic transmitter so that it will send off the magic in the magic pond.

Next, we will make a remote transportation magic transportation system, and transport the magic of the wind bell grass.

Here I only show the swing of the redstone circuit. For specific explanations, please see another tutorial about the power of power frame transportation magic

Output end:

The following part:

By the way, add a funnel next to the side, and the shimmer will be transported to the air magic slate later:

Build a micr -light path to transport magic slate:

Bind the light light from the conveying slate to the micro -light on the funnel

The redstone system at the input end is as follows:

Lower half

Remember to add a red stone next to it, just forgot:

If the wind bell is withered, you can use a molded panel+automated flower medicine table to let AE automatically supplement the wind chime grass

OK, let's go first for the time being

Follow -up will continue to update more magic flower automation, so stay tuned

OK, the above is all the content

In addition, the above solutions are for reference only, and only provide certain ideas for the automation of magic production. Please do not limit your ideas.

If there is a better solution or in the scheme, you can propose it in the comment area