SRP1.9.6 and the fibermine configuration file [SRP] Escape: SCAPE and Run: Parasites) MineCraft Game

This tutorial is set by the author's setting without permission.

In the SRP module, assimilation is a type of parasite with relatively low threats

However, in the common assimilation species, there is a monster that is frustrated, and the strength is even higher than the original species.

It is the last film of the assimilation (including the skull)

Although from SRP1.9.10, its threat has been greatly weakened, but from SRP1.9.11, the newly added setting of monsters without cooling in the anger BUFF allows it to threaten

Although there are tutorials in the station, after SRP1.9.6, the configuration file is divided into four, and starting at SRP1.9.11, the assimilation last filmmaker configuration file adds the configuration of the transmission monster and whether it can send a monster switch

Of course, there is no switch about having no strange cooling and cooling and burning camps.

The configuration of the assimilation of the assimilate

Don't open the MOD file directly!Don't open the MOD file directly!IntersectionDon't open the MOD file!IntersectionIntersection

The following is the content of the fibrilication of the last filmmaker

# SRPARASITES: Sim_engerman

#---------------------------------------------------------------------------------------------------#

#Assimilated Enderman

#Base health: 55.0 (basic health)

#Base damage: 13.0 (basic damage)

#Base Armor: 5.0 (basic armor)

#Base Knockback Resistance: 0.1 (Basic Revelation Resistance)

############################################## This############################################## This######

"SRPARASITES: SIM_ENDERMAN" {

# COOLDON In Ticks for Teleporting Allies. [Range: 0 ~ 2147483640, Default: 40]

(The fibrilication of the last filmmakers twice the minimum interval time, the default is 40, unit: game carrier, 20 engraved = 1 second of this entry is configured to SRP1.9.11 add)

I: "Assimilate Enderman Ally Teleport Cooldown" = 40

# Damage to telected allies. [Range: 0.0 ~ 100.0, default: 2.0]

(How much blood will be lost for each monster that is assimilated by the fibrilized. The default is 2, and the unit: click this entry to configure it to SRP1.9.11 to add)

S: "Assimilate Enderman Ally Teleport Damage" = 2.0

# Armor Multiplier for Assimilat Enderman. [Range: 0.01 ~ 100.0, DEFAULT: 1.0]

(The assimilation of the last filmmaker's armor rate, the default is 1.0 times the internal armor value of the game = basic armor value*armor multiplier*global multiplier)

S: "Assimilate Enderman Armor Multiplier" = 1.0

# Damage multiplier for assiLated entryman. [Range: 0.01 ~ 100.0, default: 1.0]

(The assimilation of the last filmmaker damage multiplier, the default is 1.0 times the game internal attack damage = basic damage*damage multiplier*global damage multiplier)

S: "Assimilate Enderman Damage Multiplier" = 1.0 # Set to False if you want to disable assimallylyman. [Default: TRUE]

(Set as FALSE forbid the last filmmakers who have been assimilated naturally, the default is true, but if you want to completely prohibit the generation of the fiberization, you also need to add the last filmmaker to the coth infection with the blacklist)

B: "Assimilated Enderman Enabled" = TRUE

# COOLDON In Ticks to Start Teleporting When English An Enemy. [Range: 0 ~ 2147483640, Default: 80]

(The last filmmaker found the target to start transmitting the time interval, default: 80, unit: carving, 20 engraved = 1 second of this entry configured to SRP1.9.11 add)

I: "Assimilated Enderman First Sighting Teleport Cooldown" = 80

# CHANCE (1 = 100%) to Spawn A Walking Head When Killed. [Range: 0.0 ~ 1.0, DEFAULT: 0.5]

(The probability of generating a walking skull after killing the assimilation last film, 0.5 by default, that is, 50%)

S: "Assimilate Enderman Head CHANCE" = 0.5

# Percentage of damage it will have from the host. [Range: 0.01 ~ 100.0, default: 0.3]

(Walking the percentage of the host damage of the host, 0.3 default, that is, 30%walking the skull damage = the last filmmaker damage in the game*inherit the host damage percentage)

S: "Assimilates Enderman Head Damage" = 0.3

# Percentage of health it is have fron the host. [Range: 0.01 ~ 100.0, default: 0.3]

(Percent of the blood volume of walking baues, 0.3 by default, that is, 30%walking skull blood volume = the last film of the last movie in the game*inheritance of the main blood volume percentage)

S: "AssimiLated Enderman Head Health" = 0.3

Supplement: The frequency of transmission of the skull, the number of times, the blood volume of the monster loss of each time, the defense value and the unified benchmark of the anti -resistant resistance, whether it will be burned to be tested (WIP)

# Items you want the situation head to drop. Ex. "Minecraft: nether_star; 100; 5; true" where:

#"Minecraft: Nether_star" is the item,

#"100" is the channel to drop ("100" represents probability, unit 1%),

#"5" is the max number of items ("5" represents the largest number of dropped objects),

#  "true" is for the item to always roll, if false the item will be unique and only 1 will be choosen(true则代表此物品可以和其他战利品一同掉落,flase则相反).     #  [default: ]

S: "Assimilate Enderman Head Loot Table" <

"

(Walking the skull warfare table, the default is empty)

# Health multiplier for assiLated entryman. [Range: 0.01 ~ 100.0, default: 1.0]

(The fibrilication of the last movie, the blood volume rate, the blood volume of the game in the game default 1.0 times the blood volume of the basic blood volume*blood volume rate*global blood volume rate)

S: "Assimilate Enderman Health Multiplier" = 1.0

# Knockback Resistance Multiplier for Assimilated Enderman. [Range: 0.01 ~ 100.0, Default: 1.0]

(The assimilation of the last film repelled resistance, the default 1.0 times the game internal strike resistance = basic reverse resistance*anti -resistant resistance)

S: "Assimilated Enderman Knockback Resistance Multiplier" = 1.0

# Items you want the assimilated endman to drop. Ex. "Minecraft: nether_star; 100; 5; true" where:

#"Minecraft: Nether_star" is the item,

#"100" is the channel to drop ("100" refers to the probability of items drop, the unit is 1%),

#"5" is the max number of items ("5" refers to the maximum drop of drop),

#"True" is for the item to always roll, if false the it Item will be unique and only 1 will be choosen (True means that this item can be dropped with other loot, the flase is the opposite).).

#[Default:]

S: "Assimilate Enderman Loot Table" <

"

(The fibrilication of the last filmmakers, the default is empty)

# Spawn Rate for Assimilat Enderman (this value is iGnored if event area are access, it has been option). [Range: 0 ~ 100, default: 5]

(The last film of the assimilation of the last film is generated, and the configuration of this article does not take effect when the evolution stage is opened)

I: "Assimilated Enderman Spawnweight" = 5

# The lower the number, the more the Assimilated Enderman will teleport. [range: 0 ~ 2147483640, default: 2](被同化末影人传送频率,数字越低频率越高,默认为2如果设置为0,则The assimilated last filmmaker will collapse the game)

I: "Assimilated Enderman Teleport Frequency" = 2

# SET to false if you don't want the assilate set department to teleport other. [Default: true]

(Set as Flase, the last filmmaker will not be transmitted with other assimilation species, and the default is TRUE)

B: "Assimilate Enderman Teleport Parasites" = True

}