This tutorial teaches you how to customize super flat.
3; 7,59*1,3*3,2; 1; Stronghold (count = 2 distance = 31.9 spread = 2), biome_1 (distribution = 32), village (size= 4294967295, distance = 1), decoration, dungeon, loake, mineShaft, lava_lake
Let's take a look at the above code. The previous numbers: 3 is the 1.8+ determined by the version. The 1.8+ is 3, 1.7-is 2; 7, 59*1, and 2 are composed of blocks, and 1 is the biological group ID.
Stronghold means the fortress, and it will generate the fortress after adding it.Three parameters of Stronghold:
Count = X, which is used to determine the number of fortress, the description of parameter x: {x | x∈z 1 ≤ x ≤ 4294967295} (Tips: 4294967295 is the maximum decimal value of 32 -bit non -symbolic integers);
Distance = x, decide to distance from the birth point and other fortress, the description of parameter x: {x | x∈r 1≤ x ≤ 4294967295};
Spread = X, which is used to determine the degree of discrete of the fortress. The smaller the number, the more concentrated.
Biome_x (distance = y), unique structural parameter of the biological group, X is a biological group ID with a unique structure.};
Village decides whether the village is generated, and it has two parameters SIZE, distance.SIZE said the number of villages, the role parameters are the same as the above.The description of their parameter x: {x | x∈z 9≤ x≤4294967295};
decoration decide whether to decorate whether it is generated (things like flowers and trees);
Dungeon decides whether the dungeon is generated;
Lake decides whether the lake is generated;
MineShaft decides whether the abandoned mine is generated;
Lava_lake determines whether the magma lake is generated.