This tutorial is set by the author's setting without permission.
Foreword
Mystic Bows is a very excellent module. All the bows added by the module have a large number of configuration items. However, the configuration of the bow is relatively complicated, and the module author has almost no comments in the configuration file. Some players will need this article.Tutorial.
Tutorial text
# Configuration file
General {
Common {
Bow {
#BOW's configuration, BOW is a bow that is consistent with the original bow value added by the module, which can be changed by players
D: damagemult = 1.0
#, The higher the number of the arrows shot from this number, the higher the damage of the arrow
D: DRAWTIMEMULT = 1.0
#Time, the unit is second
I: durability = 385
#Durability value, the maximum durability value displayed by the debug key F3+H in the game is reduced by this number
I: Flametime = 100
#Burning time, if the arrow is ignited, this number is the time when the fire continues to burn on the arrow, the unit is second
D: Inaccuracy = 1.0
#这, the larger the number of this number, the greater the amplitude of the arrow departs from the quasi -star
D: velocitymult = 1.0
#Arrow speed, the larger the number of arrows launched in this number, the faster the arrow, and the damage will increase (because the damage of the arrow is affected by its movement speed)
}
Crudebow {
#Crudebow's configuration, Crudebow is a weaker bow than the original bow than the original bow. For the configuration items, please refer to the above
D: damagemult = 1.0
D: DRAWTIMEMULT = 1.0
I: durability = 163
I: Flametime = 20
D: Inaccuracy = 2.5
D: velocitymult = 0.800000011920929}
Quickbow {
#Quickbow's configuration, Quickbow is a bow that is added by the module than the original bow pulling the bow but lower damage. For your configuration items, please refer to the above
D: DAMAGEMULT = 0.8999999761581421
D: Drawtimemult = 0.5
I: durability = 385
I: Flametime = 100
D: Inaccuracy = 1.75
D: velocitymult = 0.800000011920929
}
Heavybow {
#Heavybow's configuration, HEAVYBOW is a bow that is added by the module than the slow but more damage than the original bow pulling the bow.
D: damagemult = 1.5
D: DRAWTIMEMULT = 2.25
I: durability = 385
I: Flametime = 100
D: Inaccuracy = 0.75
D: velocitymult = 1.0
}
Lightningbow {
#Lightningbow's configuration, Lightningbow is a bow that can summon lightning at the arrow setting point of the module. For part of its configuration items, please refer to the above.
D: damagemult = 1.0
D: DRAWTIMEMULT = 1.0
I: durability = 193
I: Flametime = 100
D: Inaccuracy = 1.0
I: LightningChance = 10
#The opportunity to summon lightning beams, x%, the greater the number of the number of numbers, the greater the opportunity for the lightning I: Radius = 3
#The radius of the scope of the Lightning, the unit is a square
B: Strikentitiesonly = false
#Culin is summoned when the entity is only in the arrow hit, true is, is False whether
I: Strikes = 3
#The number of lightning you summoned each time
D: velocitymult = 1.0
}
Flamebow {
#Flamebow's configuration, Flamebow is a bow that can launch a firepayer arrow added by the module. For part of its configuration items, please refer to the above
D: damagemult = 1.0
D: DRAWTIMEMULT = 1.0
I: durability = 193
I: Flametime = 200
B: IgniteBlocks = TRUE
#Flamebow, whether the fire -arrow launched on its landing point, True is, whether false is
D: Inaccuracy = 1.0
D: velocitymult = 1.0
}
Shotbow {
#Shotbow's configuration, Shotbow is a bow that can launch many branches at a time. For part of its configuration items, please refer to the above
# Min: 1
# Max: 2147483647
I: ArrowConsumption = 1
#
I: Arrowpershot = 9
#The output of a single emission arrow
D: damagemult = 0.10000000149011612
D: DRAWTIMEMULT = 1.600000023841858
I: durability = 225
I: Flametime = 100
D: Inaccuracy = 8.0
I: MaxSpecialarrow = 1
#The maximum value of special arrows in a single launch. For example, when this number is 1 time, the light arrow shoots, and there is at most an arrow in the arrow that shoots.
D: velocitymult = 1.0
}
Rangedbow {
#Rangebow's configuration, Rangebow is a bow added by the module than the original bow that is more suitable for super long -range shooting. For part of its configuration items, please refer to the above.
D: damagemult = 0.6000000238418579
D: DRAWTIMEMULT = 2.0
I: durability = 385
I: Flametime = 100
D: Fovmult = 3.5
#倍, the larger the viewing angle when the number is pulled, the easier it is
D: Inaccuracy = 0.0
D: velocitymult = 1.79999999523162842
}
Burstbow {
#Bursstbow's configuration, Burstbow is a bow that can be continuously shot by the module. For part of its configuration items, please refer to the above
# Min: 1
# Max: 2147483647
I: ArrowConsumption = 1
#: I: Arrowpershot = 2
#The output of a single emission arrow
D: damagemult = 0.75
I: delay = 3
#Continuously launch the delay of the arrow, the unit is tick
D: DRAWTIMEMULT = 1.0
I: durability = 385
I: Flametime = 100
D: Inaccuracy = 2.5999999046325684
I: MaxSpecialarrow = 1
#The maximum value of special arrows in a single launch. For example, when this number is 1 time, the light arrow shoots, and there is at most an arrow in the arrow that shoots.
D: velocitymult = 1.0
}
Featherbow {
#Featherbow's configuration, Featherbow is a bow that consumes the body strength in the Elenai Dodge 2 module added by the module. For part of its configuration items, please refer to the above.
D: damagemult = 1.0
D: DRAWTIMEMULT = 1.0
I: durability = 385
I: FeatherConsumption = 4
#The physical value consumption of the single launch
I: Flametime = 100
D: Inaccuracy = 1.0
D: velocitymult = 1.0
}
}
}