The configuration file of the MOD, I translate it by myself, please forgive me
The cover is MOD, the two creatures in the biology and the mobs actively hit the boss
Constructor attack speed, generation weight, health, skill damage, etc.
# Constructionor Speed # 1, this value in seconds, Smaller Means Quicker, Larger Means SPEED of Attacks
I: "Constructor Attack Speed Value 1" = 2
The speed of the sub -shadow builder #1, the value is based on seconds, the smaller value means faster speed, and the larger value means the slower speed
The attack speed value of the dive shadow builder #1 = 2
# Constructionor Speed # 2, this value in seconds, Smaller Means Quicker, Larger Means SPEED of Attacks. This Second Value is user how ACK
I: "Constructor Attack Speed Value 2" = 10
The speed of the dive shadow builder #2, this value is based on seconds, smaller values mean faster speed, and larger values means slower speed
The attack speed value of the dive shadow builder #2 = 10
/#These two values represent different skills or attack methods, respectively
# Allow constructors to Spawn in the Center Island During Generation of the LamenTed Islands
B: "Constructor Center Island Spawns Enabled/Disabled" = TRUE
Allowing Qianying builders to lament the islands where the islands are generated in the center island
Qianying Building Center Island Generation Givening Enable/Disable = Enlightenment
# Change the health of the constructor
D: "Constructor Health" = 40.0
Modify the health of the builder of the subclastic shadow
constructor health = 40.0
#Change the Weights at other, the constructors naturally spawn in the end, or disable it entirely, low value means less spawns, Higher Means More Common
I: "Constructor Natural Spawn Weight" = 1
Modifying the naturally generated weight of the built -in builders in the end, or completely disabled, the lower the value means that the number of generated quantity is burned. The higher the value
Subcontraenal builders naturally generate weight
# DAMAGE Dealt by the Constructor When Doing It's Ground Shock Wave Attack as a Mutliplier, Base Damage * Shockwave Damage
D: "Constructor ShockWave Damage" = 0.5
The damage multiple caused by the dive shadow builder during the ground shock wave attack (the author's Multiplier was wrong with XD), the basic damage X impact wave damage
Insumer shadow builder shock wave damage multiple = 0.5
#Change the Changce Many Constructionors Will Spawn on the Laments DUNGEON # min: 0
# MAX: 1
D: "Constructor Structure Spawn CHANCE" = 0.30000001192092896
Change the chance of generating the sub -shadow builders in the prose of the archipelago dungeon
Minimum value 0.0000
Maximum value 1.0000
About players' miscellaneous items, such as loot boxes, cooled items, object damage, etc.
#Change the damage Done by Group Crystals
D: "Group Crystal Damage" = 4.0
Modify the damage caused by the ground thorn crystal (that is, the crystal of the lament of the lament, the entity will be injured after encountering the entity, and the entity will die at the same time)
Dilament Crystal Damage = 4
# Change the cooldown period of the lamented eye, in seconds
I: "Lamented Eye Cooldown" = 8
Modify the cooling time of lamenting eyes, in seconds
Lay the cooling time of the eye = 8
# Change the channel of looot spawns for the lamented Islands, Higher Number Means Lesser CHANCE
# Min: 0
# MAX: 5
I: "Lamented Islands Chest Spawn CHANCE" = 2
Modifying the chance of generating the islands' loot box, a high value means a less chance
Minimum value 0
Maximum value 5
Lay the chance of generating the islands box = 2
(The author recommends changing a higher, or modify the warrior prize pool, because the things in the prize pool are really spanning)
#Change the value to enable the structure or disable the lamented islands spawn, true or false value only
B: "Lamentd Islands Structure Enabled/Disabled" = TRUE
Modify this value to enable or disable the generation of islands, only True and FALSE
Lay lamenting the architecture of the islands/disable = enable
# RAISES and LOWERS FREQUENCY of Structure Spawns, Higher Means More Frequent
# Min: 0
# MAX: 48
I: "Lamented Islands Structure Frequency" = 25
Increasing or reducing structure generation frequency, high value means more frequent
Minimum value 0
Maximum value 48
Lay lamented the structure frequency of the islands = 25
#Change the cooldown time for use the dash Ability on the lamented sword, in seconds
I: "Lamented Sword Cooldown" = 3
Modify the cooling time of using the sprint ability to use the sprint ability, in the second place
Move sword cooling = 3
#Change the damage Done by the lamented Sword
D: "Lamented Sword Damage" = 7.0 Modify the damage caused by the sword
Move sword damage = 7.0
#Change the damage DONE by the Dash Ability upon Initially Dashing to Nearby Entities
D: "Lamented Sword Dash Damage" = 4.0
Modify the damage caused by sprints when the nearby entity was initially rushed to the nearby entity (the author has tested it, and it takes effect within the 3*3 range within its own range when the sprint is initiated.
Move sword sprint damage = 4.0
# Change the velocity of the player when using the dash Ability
D: "Lamented Sword Dash Velocity" = 2.4000000953674316
Modify the speed of players when using lamenting swords
Move sword sprint speed = 2.4
#Change the attack damage of the lamentor
D: "Lamentor Attack damage" = 9.0
Modify the attack damage of the lament
Launcher attack damage = 9.0
LAMENTOR's attack speed, damage of various skills, set of combat difficulty settings, etc.
#Change the speyd at a which the lamentor attals in seconds, Smaller Number Means Quicker, Larger Number Means Slower, Warning 0 MIGHT Be Buggy
# Min: 0
# MAX: 10
I: "Lamentor Attack Speed" = 1
Modify the attack speed of the lament.Smalile numbers mean faster, larger numbers mean slower
Warning 0 may have problems
Minimum value 0
Maximum value 10
Said the attack speed 1
# Change the health of the lamentor
D: "Lamentor Boss Health" = 300.0
Modify the health of the lament
Lay lament boss health = 300.0
#Change the Multiplier of the LAMENTOR's Circle Attack, Base Damage * Circle Attack Multiplier
D: "LAMENTOR CIRCLE Attack Multiplier" = 2.0
Modify the attack coefficient of the lamers' back attack (back sword dance) skills, basic damage X back spin attack (rotary sword dance) attack coefficient
Laid the attack attack (sword sword dance) attack coefficient = 2.0
# Change the size of explossing for the lamentors hammer attack
# Min: 0
# MAX: 3
D: "Lamentor Explosion Size" = 2.0
Modify the explosion size of the hammer
Minimum value 0
Maximum value 3
Lay the size of the explosion = 2
#Change the Multiplier of the Lamentors Hammer Attack, Base Damage * Hammer Attack Multiplier
D: "LAMENTOR HAMMER Attack Multiplier" = 1.3999999976158142
Modify the coefficient of the sigh of the hammer, the basic damage X hammer the Shanghai coefficient
Laiders hammer coefficient = 1.4
# For this that prefer the leggacy model and texture of the lamentor
B: "Lamentor Legacy Texture" = FALSE
For those who love the traditional model and texture more
Lyrey of traditional texture = false
(You can take a look, I have to say that the BOSS artwork is very powerful)
#Change the Multiplier of the LAMENTOR's Pierce Attacks, Base Damage * Pierce Multiplier
D: "Lamentor Pierce Damage" = 1.7999999523162842
Modify the attacking multiple of the sigh, the basic damage X puncture attack multiple
Laraer Pasting damage multiple = 1.8
#Change the damage of the flying crystals
D: "Lamentor Ranged Crystal Damage" = 4.0
Modify the damage of the flight crystal
Laidor remote crystal damage value = 4.0
# Allow mini-exi -SLANDS to Spawn Above the Dungeon, this is to make it easy to countraltLevital
B: "Mini Islands spawn Above Lamented Islands Enabled/Disabled" = True
Allows mini islands to generate above the dungeon. This is to make it easier to offset the floating effect. If you want higher difficulty, set it to FALSE (that is, you can stop you when it is floating)
Mini islands are generated on lamenting the islands to enable/disable = enlightenment
# CHANGE The CHANE of LOOT spawns for the mini-islands, higher number meansser channel
# Min: 0
# MAX: 5
I: "Mini-ISLAND Chest Spawns CHANCE" = 3
Modifying the chance of generating a mini -island loot box, a high value means a smaller chance
Minimum value 0
Maximum value 5
The chance of generating a mini island box = 3
# This value raises the attacking damage of the lowER it is health is, to Incentivize Further PUNISHMENT in Not Dodging The Bosses Moves Late in The. FIGHT
D: "Scaling Attack Factor for The Lamentor" = 0.4000000059604645
When the health of the lament is lower than this coefficient, improve the damage of the lament, and use it to increase the player who does not avoid the BOSS attack in the later period of punishment.
Laid the lack of attack factor = 0.4
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