This tutorial is set by the author's setting without permission.
Notice
This tutorial is the tutorial of the two versions of the Dragon Ball module JRMCORE 1.3.51 and Dragon Block 1.4.85
Please check the version you used before you look at the tutorial. The old version will have different parties on the new version.
Instruction
Service side!It means that the console will notify the operation when using commands
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCA console notify OP when using commands
B: "JRMCA -notify admins if used by console" = true
Service side!It means that when someone uses a command to other players, notify the operation.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCA notify OP when someone uses commands to another person
B: "JRMCA -notify admins if used by other" = true
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCA player notify OP when using the command by himself
B: "JRMCA -notify admins if used on self" = true
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCABONUS console notify OP when using commands
B: "JRMCABONUS -notify admins if used by console" = true
Service side!It means that when someone uses a command to other players, notify the operation.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCABONUS notify OP when someone uses commands to another person
B: "JRMCABONUS -notify admins if used by other" = true
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCABONUS players notify OP when using the command by themselves
B: "JRMCABONUS -notify admins if used self" = true
Service side!JRMCABONUSCHECK -Allow non -OP players to check the tables of other players.(By default: open) # Server Sided! JRMCABONUSCHECK -ALOWS NON OP Players to Check Other Player's Sheet. (Default: true)
Whether to allow non -OP players to check the panel attributes of other players
B: "JRMCABONUSCHECK -Check Other Player's Sheet with OP on" = TRUE
Service side!JRMCCHECK -Allow non -OP players to view the tables of other players.(Default: open)
# Server Sided! JRMCCHECK -ALLOWS NON OP PLAYERS to Check Other Player's Sheet. (Default: TRUE)
Whether to allow non -OP players to check the panel attributes of other players
B: "JRMCCHECK -Check Other Player's Sheet Without Op on" = TRUE
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCHEAL console notify OP when using commands
B: "JRMCHEAL -Notify Admins if use by console" = true
Service side!It means that when someone uses a command to use a command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCHEAL notify OP when someone uses commands for another
B: "JRMCHEAL -notify admins if used by other" = true
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCHEAL players notify OP when using the command by themselves
B: "JRMCHEAL -Notify Admins if used self" = true
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCM console notify OP when using commands
B: "JRMCM -notify admins if used by console" = true
Service side!It means that when someone uses a command to use a command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone on someOne Else.
B: "jrmcm -notify admins if used by other" = true
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCM player notify OP when using the command by himself
B: "JRMCM -notify admins if used on self" = true
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCRACACIALSKILL console notify OP when using commands
B: "JRMCRACACACIALSKILL -Notify Admins if using by console" = TRUE
Service side!It means that when someone uses a command to use a command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCRACIALSKILL notify OP when someone uses commands to another
B: "JRMCRACACIALSKILL -Notify Admins if using by other" = True
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCRACACIALSKILL players notify OP when using the command by themselves
B: "JRMCRACACACIALSKILL -Notify Admins if using Self" = TRUE
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCSE console notify OP when using commands
B: "JRMCSE -notify admins if used by console" = true
Service side!It means that when someone uses a command to use a command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCSE notify OP B: "JRMCSE -Notify Admins if using By Others" = true when using a command to another
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCSE player notify OP when using the command by himself
B: "JRMCSE -notify admins if used on self" = true
Service side!It means that the console is notified when using commands.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by Console. (DEFAULT: TRUE)
Command: JRMCTP console notify OP when using commands
B: "JRMCTP -notify admins if use by console" = true
Service side!It means that when someone uses a command to use a command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used by someNeone Else. (DEFAULT: TRUE)
Command: JRMCTP When someone uses a command to another person, notify OP
B: "JRMCTP -notify admins if used by other" = true
Service side!It means to notify the operation when using the command.(Default: open)
# Server Sided! Means Notify OPS When Command Is used on Self. (Default: true)
Command: JRMCTP players notify OP when using the command by themselves
B: "JRMCTP -notify admins if used on self" = true
Qigong configuration 1
# 服务 服务!If it is True, it will enter the entity name of the gas attack and can be used for the "entity list of gas attack reactions" configuration.(Default value: fake)
# Server Sided! If True It will type in the names of entities that got her by a Ki Attack and can be used for the 'list of Entities React To' g. (Default: false)
B: "Message of the entity being attacked by the Ki attack console" = false
B: "Entity Hit by Ki Attack Console Message" = False
}
"DBC Ki Attack Server Sided Configs" {{
DBC gas attack server configuration
# Server side!Continue gas attack.
# Server Sided! Continues ki Attacks.
S: "Continuous Ki attack. If the player's qigong uses True, it will continue to attack multiple stages of damage. If the target of False qigong hit the target, it will only cause once damage.an attack or it will hit entities once. "<
[Qigong wave] Wave True
[Qigong bombs] Ball False
[Qi Yuanzhe] DISK FALSE
[Laser] Laser False
[Spiral Wave] Spiral False
[Energy Ball] LARGE_BALL FALSE
"
# 服务 服务!The banned air attack type disappears immediately.
# Server Sided! Disabled Ki Attack Types Will Make Them Instantly Die When Spawned.
S: "Enable the KI attack type (qigong wave, qigong bombs, gas Yuan cut, laser, spiral waves, energy balls, barrage, qi barrier, self -explosion)" <[This configuration selection allows youFALSE can disable qigong]
S: "Enabled Ki Attack Types (Wave, Ball, DISK, Laser, Spiral, Large Ball, Barrage, Shield, Explosion)" "<<<<<<< True True True True True True True True True " #! The maximum time of qigong explosion, from 0 to 1000.(Default: 60) # Server Sided! Explove Max Age Ticks Value from 0 to 1000. (DEFAULT: 60) I: "The maximum time of qigong explosion" = 60 I: "Explosion Max Age Ticks" = 60 #! Qigong explosion percentage to the player itself from 0 to 100.(Default: 25) # Server Sided! Explosion Self Harm Damage Percentage from 0 to 100. (Default: 25) I: "Explosion Self Harm Damage Percentage" = 25 #! If True, if the player dies, the final qigong explosion will disappear.(Default: open) # Server Sided! If True Final Explosion Will Vanish If the User is DEAD. #! Change the size of the boundary box of the entity.The larger the value, the less likely the game to respond. # Server Sided! Changes what the size of the bounding box is in which it can detect entities. The Higher Values may be les like that. # From 0 to 5 (default: 4). # Mode 0 = OLD, (SIZE + MOTION + EXTRA 0.5 Blocks) [size + exercise + extra 0.5 yuan] # Mode 1 = (size + motion) [size + exercise] # MODE 2 = (SIZE + EXTRA 0.5 Blocks) [Size + extra 0.5 yuan] # MODE 3 = (SIZE + MOTION VERSION 2) [Size + Sports Version 2] # Mode 4 = (size) [size] # Mode 5 = (Disabled! Doesm Check what entity is closest in it. [Disable! Do not check what the closest entity is. I: "Ki Attack Closest Entity Check Size Mode" = 4 #! If the explosion effect of True gas attack can be used. # Server Sided! If True Ki Attack Effect can be used. S: "Ki Attack Effect Can Be used" < Wave True [qigong wave] Ball True [Qigong Bouncing] Disk true [Qi Yuan cut] Laser true [laser] Spiral True [spiral wave] Large_ball True [Energy Ball] Barrage True [Barrage] Shield True [qi barrier] Explosion True [Self -explosion] " #! Setting it to 0 will be disabled.From 0 to 10000 (default: 15.0) (the smaller the value, the less delay) # Server Sided! Setting it to 0 Will Disable Limits. From 0 to 10000 (default: 15.0) (LOWER NUMBER WILL Reduce Lag) I: "Qi attack explosion size limit" = 15 I: "Ki Attack Explosion Size Limit" = 15 #Server! Qi attack power formula.It is used to calculate the power of one qigong attacking with another qigong (default value: (damage/2)+(speed*2)+(density*10)+(1)) # Server Sided! Ki Attack Power Formula. Used to Calculating An Attack's Power When Clashing with Another Ki Attack (DAMAGE/2)+(Speed*2)+ (Density*10)+(1)) S: "Ki Attack Power Formula" = (DAMAGE/2)+(Speed*2)+(Density*10)+(1) #! Qigong entity size and rendering size (minimum maximum) (default: 0.01 0.1). # Server Sided! Ki ATTACK HITBOX and Render Sizes (MIN MAX) (DEFAULT: 0.01 0.1). S: "Ki Attack Sizes (Min Max)" < Wave 0.01 0.1 Ball 0.01 0.1 Disk 0.01 0.1 Laser 0.01 0.1 Spiral 0.01 0.1 Large_ball 0.01 0.1 Barrage 0.01 0.1 " #Server side! If True qigong hitting the target will repel the target, False causes normal damage. # Server Sided! If True Ki Attacks Will Knockback Hit Targets As Normal. S: "Ki Attack Knockback" < Wave True [qigong wave] Ball True [Qigong Bouncing] Disk true [Qi Yuan cut] Laser true [laser] Spiral True [spiral wave] Large_ball True [Energy Ball] Barrage True [Barrage] " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The number of attributes of qigong bombs (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Ball) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." <1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The attribute multiplication of the barrage (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Barrage) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " # Server Sided! Stats are multiplied after attack is created. S: "The attribute multiplication (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00). S: "Ki Attack Stat Multipliers for (Disk) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "Self -explosive attribute multiplication (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Explosion) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The attribute multiplication of the energy ball (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Large Ball) 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "Laser attribute multiplication (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Laser) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The number of attributes of gas barriers (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (Shield) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The number of attributes of the spiral wave (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)." < S: "Ki Attack Stat Multipliers for (SPIRAL) (Speed, DAMAGE, COST) Value from 0 to 1000 (defaults: 1.00)." 1.0 1.0 1.0 " #Server side! Qigong additional bonus includes speed, damage, gas consumption # Server Sided! Stats are multiplied after attack is created. S: "The attribute multiplication of qigong waves (speed, damage, consumption) from 0 to 1000 [percentage] (default: 1.00)."From 0 to 1000 (defaults: 1.00). "<" 1.0 1.0 1.0 " #! Qigong size is related to the height of the player.(Default: true) # Server Sided! Ki Attacks Scale with User's Height. (Default: TRUE) B: "Ki Attacks Scale with User's Height" = True #Server side! When the qigong collides, if one qigong is more weak than another qigong X (configuration), it will destroy it.The value range is 1 ~ 1000.If the value is 1, the configuration is closed.(Default: 50.00) # Server Sided! When Ki Attacks Clash If One Is X (Config Amount) Times Weaker than the Other One Destroy It. Value from 1 to 1000. If Value is 1 the config is of f. (DEFAULT: 50.00) D: "Ki Clash Destroy Weaker One" = 50.0 #! Whether self -explosion can follow the user.(Default value: false) # Server Sided! Ki Explosions Move with The User. (Default: False) B: "Ki Explosions Move with The User" = False #和 气 气 qi increases the percentage of qi.The value range is 0 ~ 100.If the value is 0, the configuration is closed.(Default value: 0) # Server Sided! Ki Shields and Explosions Give Ki Tech Experience Percentage. Value from 0 to 100. If value is 0 the config is off. (DEFAULT: 0) I: "Ki Shields and Explosions Give Ki Tech Experience Percentage" = 0 #! Can the gas barrier follow the user.(Default value: false) # Server Sided! Ki Shields Move with the user. (Default: false) B: "Ki Shields Move with The User" = False #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "Qigong Bouncing" Qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "barrage" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Barrage' Ki Attacks React to. (Name, Reaction) t is on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "Qi Yuan Zhe" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Disk' Ki Attacks React to. s on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "self -explosion" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Explosion' Ki Attacks React to. ect is on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "energy ball" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Large Ball' Ki Attacks React to. ect is on | 4= Damage it | 5 = damage it if effect is on) " " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "laser" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Laser' Ki Attacks React to. s on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "gas barrier" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Shield' Ki Attacks React to. is on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: "Spiral Wave" Qigong reaction of physical list.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Spiral' Ki Attacks React to. (Name, Reaction) t is on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: The entity list of "Qigong Wave" qigong reaction.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities 'Wave' Ki Attacks React to. s on | 4 =Damage it | 5 = damage it if effect is on) "< " #Server! Ki attack responds to these entities. # Server Sided! Ki Attacks React to the Entities. S: "Each" Qigong reaction entity list.(Name, reaction) (reaction: Qigong will ... 1 = Death | 2 = Destroy it | 3 = destroy it if it is effective | 4 = damage it | 5 = damage it if it is effective) S: "List of Entities Every Ki Attacks React to. 4 = damage it| 5 = DAMAGE It if Effect is on) " Arrow 2 Smallfireball 2 Fireball 2 " #Server! Spiral waves Based on the damage to the initial enemy, the weakened damage (True) or a False (FALSE).(The default value is open) # Server Sided! Spirals Weaken Going Through ENEMIES BASED Office (True) or their New Divided Damage (FALSE). B: "Spirals Weaken Going Through ENEMIES BASED Office" = TRUE #! The damage weakens after passing the target.A value is a percentage. For example, 30 will minus energy at 30%after a hit.Setting to 0 will disable the configuration.From 0 to 100.(Default value: 30) # Server Sided! Spirals Damage Weakens after Going Through Targets. Value is a Percentage, for exmple 30% minus great aft. Sable the config. From 0 to 100. (Default: 30) I: "Spirals Weaken Going Through ENEMIES by X Percentage" = 30 #Server side! If the open spiral wave will pass through the entity. # Server Sided! If True Spirals Will Go Through Entities. S: "Spirals Go Through Entities" < Effect_off true Effect_on True " Attribute and morphological increase consumption, etc. Note: The reward attribute is a special bonus, which is not a morphological multiplier, but it will enhance the combat effectiveness #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000). # Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "Frozen devil race for each level of racial talentProperties multiplied bonus "< S: "Arcosian Race Bonus Attribute Multiplier Per Racial Skill Level" < FORM0 0.0 FORM1 0.0 FORM2 0.0 FORM3 0.0 Base 0.0 FORM5 0.01 Ultimate 0.01 God 0.0 Mystic 0.02 " #Server side! Allow attributes exceeding the maximum attribute limit # Server Sided! Allow Attributes Over Max Attribute Limit with Powerups B: "Attributes Over Limit" = TRUE #! If it is "true", it can be used by fusion. If it is "FALSE", the fusion cannot be used.(Out of balance, the default is TRUE) # Server said! If 'true' then fusion will be available to use, if 'false' then fusion wont be used. B: "Fusion -Dance Fusion" = true #! You can change the continuous time, from 1 to 30 in minutes (default) # Server Sided! You can change the duration in minutes that a fusion can last. Time in minutes can be from 1 to 30 (default: 5) I: "Fusion -Dance Fusion -FUSE TIME" = 5 #! You can change the duration (in minutes) after the fusion is over, the time unit is in minutes, and the value range is 1 ~ 1000 (the default is 10). # Server Sided! You can change the duration in minutes after a fusion has ended, how long one can't compercorm fustion agina. : "Fusion -Dance Fusion -NOFUSETime "= 10 #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000). # Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "Mixed race racial reward attribute multiplied by each level of racial talent" < S: "Half-Saiyan Race Bonus Attribute Multiplier Per Racial Skill Level" < Base 0.0 SS 0.0 SSG2 0.0 SSG3 0.0 SSFULLPOW 0.0 SS2 0.0 SS3 0.0 Oozaru 0.0 Golden 0.0 Ssgod 0.0 SSB 0.0 Ssgodr 0.0 LSS 0.0 Lss2 0.0 SS4 0.0 Ssbe 0.0 Mystic 0.0 " #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000). # Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "The number of human racial reward attributes of each level of racial talent multiplication bonus" < S: "Human Race Bonus Attribute Multiplier Per Racial Skill Level" Full 0.1 Buffed 0.1 God 0.0 Mystic 0.1 " #Server! If "for True", Jie Wangquan will be available in any form. If "False", Jie Wangquan will not be able to maintain it in any form.(This will make the module's combat power more unbalanced. The default value: false) # Server Sided! If 'true' then the kaioken will be sustainable in any transformation, if 'false' then kaioken will be maintain with everything. (T His Will Make The Game More unbalanced. Default: false) B: "Kaioken -Sustainable Super" = false #Server side! If 'true' is locked and enabled, if 'false' is locking disabled.(Default value: true) [Locking of Qi] # Server Sided! If 'THEN LOCKING on Is Enabled, if' false 'then locking on is disabled. (Default: true) B: "lock on" = true #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000). # Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "Each level of the magic racial reward attribute multiplication bonus" < S: "Majin Race Bonus Attribute Multiplier Per Racial Skill Level" < Base 0.0 EVIL 0.075 Full 0.075 Pure 0.075 God 0.0 Mystic 0.12 " #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000).# Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "Nami Kelxing Race reward attribute multiplied by each level of racial talent" < S: "namekian race bonus attribute multiplier per racill level" < Base 0.0 Full 0.1 Giant 0.1 God 0.0 Mystic 0.12 " #Server side! Players will continue to move down slowly in flight mode.(The default value: true) # Server Sided! Players in Fly Mode Will Slowly Move downwards Constantly. (DEFAULT: TRUE) B: "Player Fly Mode Descending on" = TRUE #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problems, please be responsible for yourself! Excessive multipliers will cause faults! # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 100,000%. LTIPLIER Will Cautches! S: "Race Frozen Demon-Facial Morness" < S: "Racial Skill Arcosian -Damage Multiplier" < FORM0 30 FORM1 40 FORM2 60 FORM3 80 Base 100 FORM5 220 Ultimate 270 God 360 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers Are Meant to Be in Percetage with The Minimum at -1000% And Maximum at 1000% The Negatives Those are the TRANSFORMATION KISO! ALSO P Ercentages are Still Based on Power Bonus amount. s: "Race skill frozenDemon-Qi Rejuvenation Merods "< S: "Racial Skill Arcosian -Ki Regneitive Multipliers" < FORM0 300 FORM1 250 FORM2 200 FORM3 150 Base 100 FORM5 -50 Ultimate -100 God -40 " S: "Race skill frozen demon -Ling energy point consumption" < S: "Racial Skill Arcosian -Power Point Cost" < 50 100 200 350 500 " #! The spiritual point is the form of enhanced consumption.(0 = disable).(0 ~ 1000000000). # Server Sided! Arcosian Power Reserver Cost. (0 = Disabled). (From 0 to 1000000000). S: "Race Skills Frozen Demon -Ling Energy Point Consumption (suitable for versions of 1.131 and above)" < S: "Racial Skill Arcosian -Power Point Cost (for Build 1.131 and Above)" FORM0 0 FORM1 0 FORM2 0 FORM3 0 Base 20 FORM5 30 Ultimate 60 God 90 Mystic 70 Ultrainstict 100 GodoFDESTRUCTION 100> S: "Race skill Frozen Demon -Ling Energy Point Grows" < S: "Racial Skill Arcosian -Power Point Growth" < 6 4 2 1 " #! The form recovery spiritual energy.(0 = disable).(0 ~ 1000000000). # Server Sided! Arcosian Power Reserver Gain. (0 = Disabled) (from 0 to 1000000000). S: "Race Skills Frozen Demon -Ling Energy Point increase (suitable for Build 1.131 and above)" S: "Racial Skill Arcosian -Power Point Growth (for Build 1.131 and Above)" FORM0 6 FORM1 4 FORM2 2 FORM3 1 Base 0 FORM5 0 Ultimate 0 God 0 Mystic 0 Ultrainstict 0 GodoFDESTRUCTION 0 " #! Ling energy point to the maximum reserve.(0 ~ 1000000000). # Server Sided! Arcosian Power Reserver Max. (From 0 to 1000000000). S: "Race Skills Frozen Devil -Ling Energy Point Maximum" <[Every stage is racial talent level] S: "Racial Skill Arcosian -Power Point Max" < 0 500 1000 1000 1500 2000 2500 " S: "Race skill Frozen Demon -Ling Energy Point damage gain" < S: "Racial Skill Arcosian -Power Point Damage Multiplier" <1.15 1.15 1.15 1.15 1.15 " #! Increased weight damage increase (from 0 to 1000000). # Server Sided! Arcosian Power Reserver Damage Multiplier (from 0 to 1000000). S: "Race skill Frozen Demon -Ling Energy Point damage increases weight (1.131 and above)" " S: "Racial Skill Arcosian -Power Point Damage Multiplier (for Build 1.131 and Above)" FORM0 1.0 FORM1 1.0 FORM2 1.0 FORM3 1.0 Base 1.15 FORM5 1.15 Ultimate 1.15 God 1.15 Mystic 1.15 Ultrainstict 1.15 GodoFDESTRUCTION 1.15 " S: "Race skill Frozen Demon -Ling Energy Point damage multiplication" < S: "Racial Skill Arcosian -Power Point Damage Multiplier from Points" < 1.0 1.0 1.0 1.0 1.0 " #! Frozen devil can increase the increase in damage based on Ling Energy Points (-1 = Disable) # Server Sided! Arcosian Power Reserver Damage Multiplier Based Office (-1 = Disabled) #Default example: (0 points = (1 + 0)* 1.15, maximum value point (2500) = value of this configuration (1 + 1)* 1.15) (from 0 to 1000000). # Default Example: (0 POINTS = (1 + 0) * 1.15, Max Points (2500) = this config's value (1 + 1) * 1.15) (from 0 to 1000000).Point damage multiplication (1.131 and above) " S: "Racial Skill Arcosian -Power Point Damage Multiplier from Points (for Build 1.131 and Above)" FORM0 0.0 FORM1 0.0 FORM2 0.0 FORM3 0.0 Base 1.0 FORM5 1.0 Ultimate 1.0 God 1.0 Mystic 1.0 Ultrainstict 1.0 GodoFDESTRUCTION 1.0 " #! You can increase the basic PP value for the frozen devil can reserve.You can from 0.5 to 50.0 (default: 1.0) # Server Sided! You can multiply the base pp generation for the Arcosian Power Reserves. Can be from 0.5 to 50.0 (default: 1.0) D: "Race Skills-Ling Energy Point Multiply" = 1.0 D: "Racial Skill Arcosian -Power Point Multiplier" = 1.0 Frozen demon # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 100,000%. LTIPLIER Will Cautches! S: "Race morphology hybrid Saiyan-morphological multiplier" < S: "Racial Skill Half -Saiyan -Damage Multiplier" < Base 100 SS 180 SSG2 220 SSG3 240 SSFULLPOW 200 SS2 270 SS3 300 oozaru 130 Golden 210 Ssgod 320 SSB 360 Ssgodr 330 LSS 220 LSS2 270 SS4 330 Ssbe 380 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000%. The Negatives Mean Those are the transformation Ki Costs! ALSO Percentages are still base based on power bonus amount. S: "Racial Skill Half -Saiyan -Ki Regneitive Multipliers" < Base 100 SS -20 SSG2 -30 SSG3 -40 SSFULLPOW -5 SS2 -20 SS3 -100 Oozaru -10 GOLDEN -40 Ssgod -20 SSB -40 Ssgodr -30 LSS -20 LSS2 -20 SS4 -50 Ssbe -40 " #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problems, please be responsible for yourself! Excessive multipliers will cause faults! # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 100,000%. LTIPLIER Will Cautches! S: "Race morphology Human -morphological multiplier" Base 100 Full 170 Buffed 200 God 310 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum at -1000% And Maximum at 1000% The Negatives Those are the TRANSFORMATION KISO! Ercentages are still base based on power bonus amount. S: "Racial Skill Human -Ki Regneitive Multipliers" < Base 100 Full -50 Buffed -25 God -20 " #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problems, please be responsible for yourself! Excessive multipliers will cause faults! # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 100,000%. LTIPLIER Will Cautches! S: "Race Form Demon-morphological multiplier" < S: "Racial Skill Majin -Damage Multiplier" < Base 100 EVIL 160 FULL 200 Pure 175 God 280 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum at -1000% And Maximum at 1000% The Negatives Those are the TRANSFORMATION KISO! Ercentages are Still Based on Power Bonus amount. S: "Racial Skill Majin-Ki regeneration multipliers "< Base 100 Evil 0 FULL 0 Pure 50 God -20 " #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problems, please be responsible for yourself! Excessive multipliers will cause faults! # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 100,000%. LTIPLIER Will Cautches! S: "Race Form, Nami Kenxingman-Facial Morness" < S: "Racial Skill Namekian -Damage Multiplier" < Base 100 Full 170 Giant 200 God 310 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum at -1000% And Maximum at 1000% The Negatives Those are the TRANSFORMATION KISO! Ercentages are still base based on power bonus amount. S: "Racial Skill Namekian -Ki Regneitive Multipliers" < Base 100 Full -50 Giant -25 God -20 " #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problem, please be responsible for yourself! Excessive multiplier will cause faults! # 改 Sided! The Numbers Are Meant to be in percetage with the minimum at 10% and Maximum AT 100,000%. IBILITY! Having Too High MultiplierWill Cauise Glitches! S: "Race Forma-Faculty Morness" < S: "Racial Skill Saiyan -Damage Multiplier" < Base 100 SS 180 SSG2 220 SSG3 240 SSFULLPOW 200 SS2 270 SS3 300 Oozaru 130 Golden 210 Ssgod 320 SSB 360 Ssgodr 330 LSS 220 LSS2 270 SS4 330 Ssbe 380 " #Server side! These numbers are represented by percentage, the minimum value is -1000%, and the maximum value is 1000%.The negative number will recover the qi for the player who maintains the form! In addition, qi consumption is based on the player's qi. # Server Sided! The Numbers are meant to be in percetage with the minimum at -1000% and maximum at 1000%. The Negatives Mean Those are the transformation Ki Costs! ALSO Percentages are still base based on power bonus amount. S: "Racial Skill Saiyan -Ki Regneitive Multipliers" < Base 100 SS -20 SSG2 -30 SSG3 -40 SSFULLPOW -5 SS2 -20 SS3 -100 Oozaru -10 GOLDEN -40 SSGOD -20 SSB -40 Ssgodr -30 LSS -20 LSS2 -20 SS4 -50 Ssbe -40 " #Server side! This system was originally just for human beings. The beauty of the tops and the default balancing their morphological attribute multiplication and Saiyans, because these races only have few forms (from 0.0 to 1000000). # Server Sided! This System Was Originally Only for Humans, namekians and Majins to Balance their Form attribute multipliers well saiyas Forms (from 0.0 to 1000000). S: "Saiya racial reward attribute multiplication bonus of each level of racial talent" < S: "Saiyan Race Bonus Attribute Multiplier Per Racial Skill Level" < Base 0.0 SS 0.0 SSG2 0.0 SSG3 0.0 SSFULLPOW 0.0 SS2 0.0 SS3 0.0 Oozaru 0.0 Golden 0.0 Ssgod 0.0 SSB 0.0 Ssgodr 0.0 LSS 0.0 Lss2 0.0 SS4 0.0 Ssbe 0.0 Mystic 0.0 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The number are meant to be in percentage. (From 0.0 to 1000000.0)%. S: "Skills King Boxing -The Life Consumption Beauty of the Frozen Demon Race" << S: "Skill KaioOKEN -Arcosian Race Form Health Drain Multiplier" < Form0 100 form1 100 FORM2 100 FORM3 100 Base 100 FORM5 100 Ultimate 100 God 100 Mystic 100 " #Server side! These numbers are expressed in percentage, the minimum value is 10%, and the maximum value is 100,000%.If you change the problems, please be responsible for yourself! Excessive multipliers will cause faults! # Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum AT 10% and Maximum AT 10000%. IPlier will causertches! S: "Skills King Boxing -Multipment" < S: "Skill Kaioken -Damage Multiplier" < 1 100 X2 110 X3 120 X4 130 X5 140 X10 150 X20 160 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The number are meant to be in percentage. (From 0.0 to 1000000.0)%. S: "Skills King Boxing -Mixed -Breeding Asian Race Forms of Life Consumption Beauty" < S: "Skill Kaioken -Half -Saiyan Race Form Health Drain Multiplier" < Base 100 SS 100 SSG2 100 SSG3 100 SSFULLPOW 100 SS2 100 SS3 100 Oozaru 100 Golden 100 SSGOD 100 SSB 100 SSGODR 100 LSS 100 LSS2 100 SS4 100 SSBE 100 Mystic 100 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The number are meant to be in percentage. (From 0.0 to 1000000.0)%. S: "Skills King Boxing -Life Consumption Beauty of Human Race Form" < S: "Skill KaioOn -Human Race Form Health Drain Multiplier" < Base 100 FULL 100 Buffed 100 God 100 Mystic 100 " #Server side! These numbers are expressed in percentage.(From 0.0 to 10000.0)%. # Server said! The number are meant to be in percentage. (From 0.0 to 10000.0)%. S: "Skills King Boxing -Each level of blood consumption multiplier" < S: "Skill Kaioken -Level Health Drain Multiplier" < 50 50 50 50 50 50 50 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The number are meant to be in percentage. (From 0.0 to 1000000.0)%. S: "Skills King Boxing -Demon Race -based Life Consumption Multiply" < S: "Skill KaioOn -Majin Race Form Health Drain Multiplier" < Base 100 EVIL 100 FULL 100 Pure 100 God 100 Mystic 100 " #! Change is only responsible for yourself! # Server Sided! Change only to your own residation! S: "Skills King Boxing -Text Tips" < S: "Skill Kaioken -name Changer" < X2 X3 X4 X5 X10 X20 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The number are meant to be in percentage. (From 0.0 to 1000000.0)%. S: "Skills King Boxing -Na Mei Kelixing Race -based Life Consumption Multiply" < S: "Skill Kaiooken -Namekian Race Form Health Drain Multiplier" < Base 100 FULL 100 Giant 100 God 100 Mystic 100 " #Server side! These numbers are expressed in percentage.(From 0.0 to 10000.0)%. # Server said! The number are meant to be in percentage. (From 0.0 to 10000.0)%. S: "Skills King Boxing-Race Life Consumption Beauty" < S: "Skill Kaioken -RACE Health Drain Multiplier" < Human 100 Saiyan 100 Half-Saiyan 100 Namekian 100 Arcosian 100 Majin 100 " #Server side! These numbers are expressed in percentage.(From 0.0 to 1000000.0)%. # Server Sided! The Numbers Are Meant to Be in Percentage. (From 0.0 to 1000000.0)%. S: S: "Skill KaioOn -Saiyan Race Form Health Drain Multiplier" < Base 100 SS 100 SSG2 100 SSG3 100 SSFULLPOW 100 SS2 100 SS3 100 Oozaru 100 Golden 100 SSGOD 100 SSB 100 Ssgodr 100 LSS 100 LSS2 100 SS4 100 SSBE 100 Mystic 100 " #Server side! Mysterious morphological damage doubled.-1 = Using the old system (based on different ethnic morphology, such as Saiyan is not gas -consuming more than three).These numbers are represented by percentage.(From 10.0 to 10000.0)%. # Server Sided! Mystic Form Damage Multiplier. -1 = Use Old System (Power Based Off On Racial Skill Level and Power). OM 10.0 to 10000.0)%. S: "Skill Oldkainlock Damage Multiplier" < Human -1 Saiyan -1 Half -Saiyan -1 Namekian -1 Arcosian -1 Majin -1 " This configuration is abolished # (Unused!) Server Sided! The Numbers Are Meant to Be in Percetage with the Minimum at 10% And Maximum at 100000%. TOO High Multiplier Will Cause Glitches! "Skill Ultra Instinct-Attribute multiplier "< UI 300 " The legendary Super Saiyan configuration #! The form listed can get the multiplier gain brought by the transcendence! (Default: SS, SSG2, SSG3, SSFULLPOW, SS2, SS3, Golden, SS4, Full, BUFFED, GIANT, Form5, Ultimate, Evil, Evil, Evil, Pure) # Server Sided! The Listed Transformation Initials Given the Legendary Boost only! IANT, Form5, Ultimate, EVIL, Pure) S: "Status Effect -Legendary -Boosted Transformations" = SS, SSG2, SSG3, SSFULLPOW, SS2, SS3, SS4, Full, BUFFED, Giant, Form5, Ultimate, Eval, Pure, Pure, Pure, Pure, Pure, Pure, Pure, Pure, Pure, Pure, Pure, Pure #Server side! Regardless of the race, players get the chance of passing the super-state effect per 20-30 minutes (represented by percentage).From 0 to 100 (default value: 10), 0 will cause close to 0.(This configuration will be enabled only when the configuration conditions are not satisfied with "a lucky player every day" configuration. In addition, setting this to 100 will cause the same effect as "every day with a lucky player") configuration).) # Server Sided! The CHANCE (in Percentage) for a Player to receive the legendary Status Effect Every 20-30 MINS, Regardless of Race. Will result in close to never. (This config will only be enabled if the 'for everything a lucky player' configingS are not met, furthermore setting this to 100 will resulate in as the 'for every day a lucky player' config) I: "Status Effect -Legendary -CHANCE to get it" = 10 #Server! Players who exceed this number will choose a lucky man to get the overshoot, no matter what races.It can be from 0 to 500 (default: 20), 0 will cause one player to receive it every 20-30 minutes.(Set to 0 to disable the opportunity to get it 'configuration.) # Server Sided! Above this amount a player will be always selected to receive the leveling status effect, Regardless of RACE. Can be from 0 to 500 (DEFAULT: 20) 0 Will Result In Alway a Player to Receive It Every Every 20-30MINS. (Setting this to 0 Will Disable the 'CHANCE to get it' config.) I: "Status Effect -Legendary -For Every Day A Lucky Player" = 20 #Server side! So how many players you can get pass.The range range is 0 ~ 1000 (defaults 1) # Server Sided! With this you can change how many players may use this state. Can be from 0 to 1000 (default: 1) I: "Status Effect -Legendary -Server Limit" = 1 #Server side! In this way you can change the morphological multiplier bonus percentage of the morphological multi -state.Apply only when conversion! It can be worth 1 to 100,000, and the default is 20. # Server Sided! With this you can change the bonus power percentage for the legendary Status Effect. Only Apply WHENSFONSFONSFORMED! Rate can be from 1 to 100000 (DEFAULT: 20) I: "Status Effect -Legendary -Transformation Boost" = 20 Barbid's magic configuration #Server side! In this way, you can change the percentage of the multiplier bonus of the magical state.It can be worth 1 ~ 100000 (default). # Server Sided! With this you can change the bonus power percentage for the majin seal status effect. Rate can be from 1 to 100000 (Default: 10) I: "Status Effect -Majin" = 10 Skill point acquisition gain #Server side! According to the player's race (from 0 to 10000), multiplied by the default "TP point gain-obtained TP volume" configuration. # Server Sided! Multiplies the default 'training point gain -TP amount gained' config by this values depth. S: "Training Point Gain Per Race -TP AMOUNT GAINED" < Human 1 Saiyan 1 Half-Saiyan 1 namekian 1 Arcosian 1 Majin 1 " #Server side! According to the player's race (from 0 to 10000), the default "TP point gain-" TP gain/melee "rate" configuration is multiplied by this value. # Server Sided! Multiplies the default 'Training Points Gain -' TP Gain / Melee 'Config by this value of the player's race (from 0 to 10000). S: "Training Points Gain Per Race -'TP Gain / Melee' Rate" < Human 1 Saiyan 1 Half-Saiyan 1 Namekian 1 Arcosian 1 Majin 1 " } Qigong configuration 2 #! Continuous gas attack lock timer.Setting it to 0 will lock the enemy when the player is angry.(Default value: 5) # Server Sided! Continues Energy Attack Lock Timer. Setting It to 0 Makes It Lock the ENEMY While the user has ki. (Default: 5) I: "Continues Energy Attack Lock Timer" = 5 #Server side! If the target moves, continue to attack.(Default value: false) # Server Sided! Continues Energy Attacks Die If Target Moves Away. (DEFAULT: FALSE) B: "Continues Energy Attacks Die If Target Moves Away" = false #! Continuous gas lock target.(Default value: FALSE) The actual performance is that people or strange people in qigong waves will be set in place and cannot be moved, and the bugs are very many # Server Sided! Continues Energy Attacks Lock The Hit Entity. (DEFAULT: FALSE) B: "Continues Energy Attacks Lock Target" = False #! When the hit entity leaves, the continuous gas attack begins to move forward.(The default value: true) # Server Sided! Continues Energy Attacks Start to Move Forward once Hit Entity Moves Away. (Default: True) B: "Continues Energy Attacks Move on Lost Target" = TRUE #Server! If the player moves or looks elsewhere, the continuous air attack will disappear slowly.(The default value: true) # Server Sided! Continues Energy Attacks Shrink If User Moves or Looks Away. (DEFAULT: TRUE) B: "Continues Energy Attacks Shrink if User Moves or Looks Away" = TRUE #! Continuous gas attacks to hit the entity and slow down.(The default value: true) # Server Sided! Continues Energy Attacks Slow down Once It Hits An Entity. (DEFAULT: TRUE) B: "Continues Energy Attacks Slow down with a Target" = TRUE #! Energy attacks like qi.From 0.0 to 10.0 (default: 5.0).Increasing the explosion of density attributes will be affected by this configuration! The lower will reduce the explosion size, and higher numbers will increase the size according to density statistics.0 will be disabled to become larger! (The lower the number, the lower the delay) # Server Sided! Energy Attacks like ki. From 0.0 to 10.0 (default: 5.0). ExplosionS SIZE with Increased Density Stat will be afflyCand by this Modifier! LOWER Ill Reduce the Explosion Size While Higher Numbers Will Increase the SIZE BASED on Density Stat.0 Will Disable Explosions Getting Large! D: "Energy Attack Density Modifier" = 5.0 #Server side! Qi attack, such as qi or ninjutsu.From 1 to 10 (default value: 4), 1 will get less delay but the explosion effect is simple. 10 will get the best results but the highest delay.(The lower the number, the lower the lower the delay) # Server SIDED! Energy Attacks like ki or ninjutsu. From 1 to 10 (default: 4) where 1 will get players less lagly explosions and 10 will get players. ly the best look but touch. (LOWER NUMBER WillLAG) I: "Energy Attack Explosion Intensity" = 4 #Server! Energy attacks, such as qi or ninjutsu.From 0 to 100 (default: 4.0), the lower the number will be delayed less, but the explosion of qigong will become smaller, and higher numbers will lead to a very large explosion, resulting in a large delay. Please be careful to modify it carefully.It! (The lower the number, the lower the delay) # Server Sided! Energy Attacks like ki or ninjutsu. From 0 to 100 (default: 4.0) where 1 will get players less lag But Very Small Explosions and Higher Number Result in a very laarge exploss but with the most lagg, use it withCaution! (LOWER NUMBER Will Reduce Lag) I: "Energy Attack Explosion Size" = 4 #! Energy attacks like qi.From 1.0 to 10.0 (default: 3.0).Big Bang is a conventional explosion that increases size! Change this configuration to change the size of the Big Bang.(The lower the number, the lower the lower the delay) # Server Sided! Energy Attacks like ki. From 1.0 to 10.0 (default: 3.0). Large Blasts Are Regular Blasts that have increase! e large blasts size. D: "Energy Attack Large Blast Size Modifier" = 3.0 #! Maximum maintenance time of Qigong.Let it be 0 to make it infinite.(Default: 2000) # Server Sided! Energy Attack Max Life Tick 1. Setting it to 0 Makes It Infinite. (DEFAULT: 2000) I: "Energy Attack Max Life Tick 1" = 2000 #大 qigong's maximum maintenance time of 2- % increase rate increase (Formula: configuration*attack charge percentage*0.02) # Server Sided! Energy Attack Max Life Tick 2 -Percentage Multiplier (Formula: Config*Attack Charge Percentage*0.02). Setting It to 0 Makes It Infinite. FAULT: 500) I: "Energy Attack Max Life Tick 2 -Percentage Multiplier" = 500 #Server side! Qi attack, such as qi or ninjutsu.From 0 to 100 (default value: 5).The higher the number, the larger the explosion, the larger the delay.0 means unlimited, please use it carefully! # Server Sided! Energy Attacks like ki or ninjutsu. From 0 to 100 (default: 5). The Higher Number the Larger Explosions all, the More Lagg Will. o limit, use it with caution! I: "Energy Attack Size Limit" = 5 #Server! TP gain can be 1 to 100.(Default value: 2 2 2 2 3 1 3). # Server Sided! TP Gain can be, from 1 to 100. (DEFAULT: 2 2 2 2 2 3 1 3). "TP gain-TP point obtained from gas attack." S: "Training Point Gain Wave 2 Ball 2 Disk 2 Laser 2 SPIRAL 2 Large_ball 3 Barrage 1 Explosion 3 " } Food configuration #! Can players eat fairy beans in KO?(Default value: false) # Server Sided! Player Can Eat Senzu Beans While Under The KO Status Effect. (DEFAULT: FALSE) B: "Can Eat Senzu WHILE KOD on" = FALSE #! Can players eat in KO?(Default value: false) # Server Sided! Player Can Eat Items While Under The Ko Status Effect. (Default: FALSE) B: "Can Eat While Kod on" = FALSE #! Formula: (global food*maximum energy*food treatment volume*unique multiplication).From 0 to 10000.(Default value: 0.175) # Server Sided! Formula: (Global Multi * Max Energy * Food Heal Amount * Unique Multiplier). From 0 to 10000. (Default: 0.175) D: "Global Food Energy Heal Multiplier" = 0.017555 #! Formula: (global food*maximum health*food treatment amount*unique multiplication).From 0 to 10000.(Default value: 0.03) # Server Sided! Formula: (Global Multi * Max Body * Food Heal Amount * Unique Multiplier). From 0 to 10000. (Default: 0.03) D: "Global Food Health Heal Multiplier" = 0.03 #! The food in this list has a unique treatment multiplier.From 0 to 10000. # Server Sided! Food items in this list receiver a unique heal multiplier. From 0 to 10000. ED 0.95 0.95). # Each line should contain: (the name name) (life recovery)(Qi recovery volume) S: "Unique Food Heal Multiplier" < Item.itemdinometcooked 0.95 0.95 Item.itemdinometcookedbig 0.95 0.95 " } Comprehensive configuration #Server! Players can have the greatest attributes.The "maximum attribute" range is 100 ~ 1000000,000.Using large numbers may cause problems. # Server Sided! Maximum Attribute a Player Can Have. Maximum Attribute can be setween 100 and 1000000000. I: "Attribute Maximum" = 10000 #! When calculating attribute upgrade cost (UC), multiply your attributes by this value.The value range is 0 ~ 1000000000.(Default value: 0.75 0.75 0.75 0.75 0.75 0.75) # Server Sided! Multiplies your Attributes by this value when Calculating the Attribute Upgrade Costs (UC). From 0 to 1000000000. 0.75 0.75 0.75) D: "Attribute Upgrade Cost -Attribute Multiplier" < 0.75 0.75 0.75 0.75 0.75 0.75 " #! The minimum value of attribute upgrade cost (UC).The value range is 0 ~ 1000000000.(Default value: 16) # Server Sided! Minimum Value for Attribute Upgrade Costs (UC). From 0 to 1000000000. (Default: 16) I: "Attribute Upgrade Cost -Minimum Value" = 16 #! Divide the attribute upgrade cost (UC) with this value.If the result is lower than the minimum value, use this value.The value range is 0 ~ 1000000000.(Default: 140) # Server Sided! DIVIDES Attribute Upgrade Costs (UC) by this value. If Result is Below Minimum Value that Insterad. From 0 to 1000000000. ) I: "Attribute Upgrade Cost -Start Minus" = 140 #! The area size between random buildings.From the default 100 yuan, it can be reduced to 20 more frequent generation! (From 100 to 20) # Server Sided! Size of the Spawn Area Between Random Buildings. From Default 100 Blocks Between Each Other and Can Be Reduced Till 20 for More Frequent Spawns! O 20) I: "Blocks Between Random Buildings" = 100 #! The reward attribute can be enabled by the 'jrmcabonus' command.(Default value: false) # Server Sided! Bonus Attributes are enabled from the 'jrmcabonus' commit. (DEFAULT: FALSE) B: "Bonus Attributes on" = false #Server side! If it is "open", the building will be generated. If it is "off", they will never be generated.(If it is false, it may reduce delay) # Server Sided! If 'True' Buildings will spawn, if 'false' then they will never spawn. B: "Building spawn check" = true #Server side! TP cost multiplication of attributes.The higher the value, the higher the TP point increased after each upgrade.The range range from 0 to 1000.0 (default: 0.5) # Server Sided! Attribute's TP Cost Mulipier. The Higher Amount the Higher will be the increase after each upgrade.can be from 0 to 1000.0 (default: 0.5) D: "Core System -Attribute Cost Mulipier" = 0.5 #Ar server side! If "for opening", the server will print out how many TP information of the player gets, so that you can search for hackers or bear children # Server Sided! If 'True' The Server Will PRINT Informations Like How Much TP GAINED The Players and so you will be able to select B: "DEBUG Info" = FALSE #Server side! If it is "open", the current gas will be used over time. If it is "off", energy regeneration will not be performed.(If it is false, you may reduce the delay.) # Server Sided! If 'true' then thecene on Energy Regentten Over Time will be used, if 'false' then no enricy regeenrty will be made. (M ay Reduce Lag if False) B: "Energy Regen" = TRUE #Server side! The energy rate can be "normal", "slow", "fast", "fast". # Server Sided! Energy Rate Can Be, 'Normal', 'Slow', 'Fast', 'FASTER'. S: "Energy Regen Rate" = NORMAL #Server side! If it is "off", turn on the "explosion damage block". If it is "open", turn off the explosion and destroy the block.(If it is open, it may reduce delay) # Server said! If 'False' then Explosion Griefing Is on, if 'true' then its off. B: "Explosion Griefing Off" = FALSE World ID is fine, don't change unless the world conflict with other modules # Server Sided! ExtendedPlayer -Blocking Variable. Has Position of Causing issues once change. (Default: 20) I: "ExtendedPlayer -Blocking Variable ID" = 20 World ID is fine, don’t change # Server Sided! Extendedplayer -haircode variable. Has Possesibility of Causing issues once changed. (Default: 22) I: "ExtendedPlayer -haircode variable id" = 22 World ID is fine, don’t change # Server Sided! ExtendedPlayer -OtherCode Variable. Has Possesibility of Causing issues once changed. (Default: 21) I: "ExtendedPlayer -OtherCode Variable ID" = 21 #Server side! If it is "open", use the current time to return blood over time.(If it is false, it may reduce delay) # Server Sided! If 'true' then the current health regeneration over time be used, if 'false' then no health, Alse) B: "Health Regen" = TRUE #! The health response can be "normal", "slow", "fast", "fast". # Server Sided! Health Regen Can Be, 'Normal', 'Slow', 'Fast', 'FASTER'. S: "Health Regen Rate" = NORMAL #! Qi Blade and Qi sickle damage multiplication from 0 to 100.(Default value: 1.00) # Server Sided! Ki Blade and Scythe Ki Fist Damage Multiplier Value from 0 to 100. (Default: 1.00) D: "Ki Blade and Scythe Ki Fist Damage Multiplier" = 1.0 #Server side! Qi Blade and Qi sickle damage injection damage multiplication from 0 to 100.(Default value: 1.00) # Server Sided! Ki Blade and Scythe Ki Infuse Damage Multiplier Value from 0 to 100. (Default: 1.00) D: "Ki Blade and Scythe Ki Infuse Damage Multiplier" = 1.0 #! The value of meditation consumption of energy consumption is reduced from 0 to 100,000.(Default value: 0.1) # Server Sided! Meditation Stamina Drain Multiplier Value from 0 to 10000. (Default: 0.1) D: "Meditation Stamina Drain Multiplier" = 0.1 #! The mysterious form level reduces the timer from 0 to 100 (0 = disable level reduction).(Default value: 2.00) [The smaller the number, the lower the mysterious level, the faster] # Server Sided! Mystic Form Level Loss Timer Multiplier Value From 0 TO 100 (0 = Timer Disabled). (Default: 2.00) D: "Mystic Form Level Loss Timer Multiplier" = 2.00 #Server side! If "for opening", the NPC will be checked by each player to ensure that they are generated.(If it is false, it may reduce delay) # Server Sided! If 'True' NPCS Will Go Through a Check for Every Player, to make ance they spawned, if 'false' then no check. B: "NPC spawn check" = true #server side! This will prevent some GUI interaction, such as attributes, skills upgrades or delete or technical content.Time is in seconds! # Server Sided! This Will Prevent some Gui Interactions Like Attribute, Skill Upgrades or Deleting or Tech Stuff for a Configured time. be from 0 to 300 (default: 0)! For normal Servers this should never beused! I: "Offline Server Protector" = 0 #! Players' flight speed multiplied from 0 to 100.(Default value: 2.0) # Server Sided! Play Flying Speed Multiplier Value from 0 to 100. (DEFAULT: 2.0) D: "Player Flying Speed Multiplier" = 2.0 #Server side! If "for opening" (default), PK will change according to the arrangement of the person killed. # Server Sided! If 'True' (Default) The Pker Will SUFFER from Alignment Change Depending on the One Killed What Alignment had at the time. B: "Player Kill Alignment Changing" = TRUE #Server! Player's endurance consumption multiplication is from 0 to 30.(Default value: 1.00) # Server Sided! Play Punch Stamina Cost Multiplier Value from 0 to 30. (Default: 1.00) D: "Player Punch Stamina Cost Multiplier" = 1.0 #Server side! If "open", then the player's size will change according to the attributes of the plan. If it is "Guan", the size of the player will keep the default value (1.8 grid) of Minecraft # Server Sided! If 'true' then the size of the players will change depending on the attributs as planned, if 'false' then the size of the performances will release T He Minecraft Default (2 Block Height and 1 Block Width) B: "Player Size Change" = TRUE #Server! Player updates the timer (for receiving tasks from the server and entering the portal of Hyperbolic Time Chamber) from 1 to 10000.(Lower numbers will lead to greater delay) (Default value: 100) # Server Sided! Player Update Timer (for Things Like Receiving Missions from Server, and Entering the Teleter Blocks for the Hyperbolic Time Chamber) 0000. (LOWER NUMBAR Can Cauts More Lag) (default: 100) I: "PlayerUpdate Timer (tick) "= 100 #Server side! If it is "open", then the current power release will be used at a percentage of 0-100%. If it is "off", the power release will always be 50%.(If it is false, it may reduce delay) # Server Sided! If 'true' then the current power release will be used with percetage from 0-100%, if 'false' then the power will be alway. (May LAG If False) B: "Power Release" = TRUE #Server side! If it is opened, then people cannot move when they are released. If it is closed, the player can move when the release # Server Sided! If 'true' then people wont be able to move while release, if 'false' then players can move while releasing B: "Power Release -Still Stand" = TRUE #! If the racial skills opened, you can use TP to upgrade.(The default value is open) # Server Sided! If True Racial Skill Can Be Leveled Up UP. (Default: TRUE) B: "Racial Skill from TP" = TRUE #Server side! If it is enabled, you can place blocks (such as leverage) on the construction block, but they will have shadows and may cause more delay.(Default value: false) # Server Sided! If enabled then you can play blocks (for exmple level) on the build blocks, but they will create shadows and cout more lagg. t: false) B: "Render Building Blocks As Normal Block on" = false #Server side! The function is not available for the time being, please do not change it! # Server Sided! Full Available Yet, Don'TCHANGE! S: SSC = Empty # Server Sided! Full Available Yet, Don'TCHANGE! S: ssurl = Empty # Server Sided! Function Not available yet, do'T change! S: s: s: s: ssurl2 = empty #Server! List the name of the path and the entity. # Server Sided! List double the class paths and name of the entities. S: "Blacklist for the Safety Area" < S: "Safe Zone Entity Blacklist" < Net.minecraft.entity.monster.entitymob Net.minecraft.entity.iprojectile Net.minecraft.entity.entityflying Net.minecraft.entity.passive.entityBat Jinryuu.jrmcore.entity.entitynpcshadow Jinryuu.dragonbc.common.npcs.entitydbcneut Jinryuu.dragonbc.common.npcs.entitydbcevil Jinryuu.dragonbc.common.npcs.entitydbcwildlife Jinryuu.narutoc.common.npcs.entityNcevil " #Server! List the name of the path and the entity. # Server Sided! List double the class paths and name of the entities. S: "List of Better Whitening in Safety Area" < S: "Safe Zone Entity Whitelist" < Jinryuu.dragonbc.common.entitys.entityInstanttransmission " #! List the name of the block you want, right -click "Safety Area".(If it is empty, it can reduce delay) # Server Sided! List the block names you want to be allowed to right click in safzes. S: "Safe Zone RightClick Access" < Wooden_door JinryuudragonBlockc: Tile.blockhealingPoddoor Crafting_table Lever Stone_button wooden_button " #Server! If "True", the main security zone around the NPC will be enabled. If "False", the safe area will be disabled.(If it is false, it may reduce delay) # Server Sided! If 'THEN SAFE ZONES Around Main NPCS WILL Be Enabled, if' False 'Then Safe Zones Will Be Disable. B: "Safe Zones Enabled" = TRUE #Server! Change the server to update the frequency of each player's family data.Family C data may become lagging on servers with hundreds or thousands of families.(From 1 to 1000000) The lower the number, the lower the delay.(Default value: 5) # Server Sided! Change How toTen the Server Updates Each Players' Family Data. OM 1 to 1000000) LOWER NUMBERS EQUALS MORE LAG. (Default: 5) I: "Server -Family C Player Data Update Timer in Seconds" = 5 #! The data update of the family C player is performed in a new thread, which may increase the performance of the server, but it will also lead to unexpected small bugs.('true' or 'false') (default value: true) # Server Sided! Family C Player Data Updates are Made in a New Thread, POTENTIALLY Increasing Server Performace, but also causion unexpected minor bugs. ('TRUE' OR 'false') (default: true) B: "Server -Family C Player Data Updater Run as Java Thread on" = TRUE #! The size of the shadow puppet is the same as the summoner.(By default) # Server Sided! Shadow Dummy's Size Becomes The Same as the Summoner's. (DEFAULT: TRUE) B: "Shadow Dummy Scales to the Summoner on" = TRUE #Server! It can be passive or active.If it is a "passive" upgrade skill, it will increase the blood recovery rate of energy, energy and endurance (survival orientation).If it is "active", the skill of meditation will only work when the release key is pressed by C gathered, and it is basically used as a energy supply (battle direction). # Server Sided! It can be either 'passive' or'CTIVE '. If it is' passive' upgrading this skill will increase the Regen Rate for body, Energy and Stamina (Survival Oriented). If it is 'active' upgrading this skillWill only work if lolease key is pressed and basicly functions as an Energy Recharge (Fighter/Console Oriented) S: "Skill Meditation" = ACTIVE Passive passive Active active #! The maximum rate percentage of skill level 10.The rate can increase from 0 to 500 (default: 75). It will increase the maximum rate of recovery or energy.(The maximum ratio of 50%by default is 5%of LVL 1) # Server Sided! The Maximum Rate at Skill Level 10 In Percentage. Rate can be from 0 to 500 (default: 75) IT Will Increase the Regen or the Max Rated by 10 Multiplied With Skill Level. (Default 50% MAXRate at lvl 1 will beCome 5%) I: "Skill Meditation -Max Rate at lvl 10" = 75 #! With this, you can change passive defense output to an extension, which means percentage.The range range is 0 ~ 50 (default 20). # Server Sided! With this you can change the passive defense output to an extend, numbers are meant to be in percentage. Rate can be from 0 to 50 (default: 20) I: "STAT Defense -Passive Output" = 20 #Server! Based on the increase in spiritual attributes.With the number of "configuration" in the TP gain of the attribute, the number of configurations will be increased by 1 or configuration at the "number of gains in training point-TP."The rate range is 1 ~ 10000 (default 5). # Server Sided! Based on Mind Attribute Increase. With Every' Configured amount 'in Mind Attribute the TP Gain Will Increase by 1 or AMOUNT at 'Training Point Gain -TP amount Gaind'. Rate can be from 1 to 10000 (default: 5) I: "Training Point Gain -'TP Gain / Melee' Rate" = 5 #Server! TP gain can be 1 to 100.(Default value: 2) # Server Sided! TP Gain can be, from 1 to 100. } Client configuration #! If 'true' it will force JBRA on other mods, if 'false' is not. # CLIENT SIDED! If 'True' It will form force jbra over Other Mods, if 'false' then not. B: "Force Jbra" = TRUE #The client! If it is "open", you will not see the hair when someone wears a helmet. If it is "off", you will always see everyone's hair, regardless of the helmet.(The default value is open) # CLIENT SIDED! If 'true' the you wont see hairs when some one wers a helmet, if 'false' you will alway everyones hair, regarless of heelmet: (default: True) B: "Hide hair when helmet on" = true } jinryuudragonBlockc file Client configuration If it is "FALSE", use the current sprint, if it is "true", press and hold the (R) sprint will be available. # If 'false' then thecurrent sprint dash Will be used, if 'true' then the one key press and hold (R) dash will be available. B: "OLD DASH" = FALSE If 'false', the current switching flying will be used, if 'true', then one key can hold (f) flying (CTRL) to float. # If 'false' then thecurrent turn on/off fly will be used, if 'true' then the one keys and hold (f) Fly and (Ctrl) for float will be available. B: "Old Fly" = false If 'false', the current space jump [skill jump] will be used. If 'true', then one -click to hold (x) jumping will be available. # If 'false' then thecurrent span, just, if 'true' then that one key press and hold (x) jump will be available. B: "Old jump" = False } Prefecture configuration Server side!Players of evil camps at the place of death at the prefecture.(X, y, z) # Server Sided! Death Location in the Otherworld for Players with Evil Alignment. 75.0 92.0 127.0 " Server side!The world of evil camp players dimension = dim Fill 0 represents DIM-0 # Server Sided! Revive Dimension for Players with Evil Alignment. I: "Death System -Evil Revive Dimension" = 0 Server side!Evil player is reborn. # Server Sided! Revive posity for players with evil alignment. D: "Death System -Evil Revive Location" < 96.0 230.0 7.0 " Server side!The level of reincarnation for the players of the evil camp # Server Sided! Revive Rotation for Players with Evil Alignment. D: "Death System -Evil Revive Rotation" < 0.0 0.0 " If for True, players can wait for the resurrection CD and click Resurrection directly. # Server said! If 'true' players can revive for free, 'revive time' config will be used to determine the revive interval. BLE to revive for free every after time, only way to revive isTo Wish Revival, by Reincarnation, OR DBCREVIVIVIVIVE Command. B: "Death System -Free Revive" = TRUE The coordinates of the prefecture where the good player dies # Server Sided! Death Location in the Otherworld for Players with Good Alignment. 75.0 92.0 127.0 " The world that the kind player died after death, the world dimension = dim Fill 0 represents DIM-0 # Server Sided! Revive Dimension for Players with Good Alignment. I: "Death System -GOOD Revive Dimension" = 0 The location of the good player after the resurrection # Server Sided! Revive position for players with good alignment. D: "Death System -GOOD Revive Location" < 75.0 220.0 55.0 " After the death of good players, the percentage of reincarnation # Server Sided! Revive Rotation for Players with Good Alignment. D: "Death System -GOOD Revive Rotation" < 0.0 0.0 " The place of neutral player death # Server Sided! Death Location in the Otherworld for Players with Neutral Alignment. (X, Y, Z) D: "Death System -Neutral Death Location Otherworld" < 75.0 92.0 127.0 " The world of neutral players dimension = DIM filling 0 represents DIM-0 # Server Sided! Revive Dimension for Players with Neutral Alignment. I: "Death System -Neutral Revive Dimension" = 0 Neutral player resurrection point # Server Sided! Revive position for players with neutral alignment. D: "Death System -Neutral Revive Location" < 58.0 220.0 7.0 " Neutral player reincarnation percentage # Server Sided! Revive Rotation for Players with Neutral Alignment. D: "Death System -Neutral Revive Rotation" < 0.0 0.0 " The server! Reincarnation reserved the percentage of retaining attributes default is 25%to fill 0 representative disable # Server Sided! Reincarnation resets huming like starting new, but leaving a percentage of attributes left. Value can go from to 100. IT use 0! I: "Death System -Reincarnation Penalty" = 25 Service side!If it is "true", players can use the time after "free resurrection" (in minutes).Time can be from 1 minute to 100,000 minutes (nearly a week).(Default: 1) # Server Sided! The Time in Minutes after A Player Can Use 'Free Revive' IT is 'True'. The Time Can go from 1 mination (CLOSE to a Week). I: "Death System -Revive Timer" = 1 The server! If True is True, the player's backpack is different from the resurrected backpack. If it is false, the same # Server Sided! If 'True' And Keepinventory is on then Players will have seleate for depth and living states UES). If 'FALSE' TheN LIKE It was before depending on keepinventory's state B: "Death System -Switch Inventory" = False server!If it is "FALSE", the death system is turned on, and it is closed if "True".(If it is true, it may reduce delay) After closing, the death will not go to the prefecture, and it means that it is impossible to learn skills with the king. # Server size! If 'False' Then Death System is on, if 'true' then its off. B: "Death System Off" = FALSE } Comprehensive configuration 2 The server! The GT mode currently mainly refers to the form, introducing the new Saiyan form in GT.(The default value is real) # Server Sided! GT Mode Refers Mainly to Transformations for Now, like the new saiyan form into intrant. (Default: true) B: "DBGT Mode" = TRUE The service side! The speed of the biological group of garbage mountains from 0 to 30.(Default value: 15) # Server Sided! DIITY Stone Biome spawn rate value from 0 to 30. (Default: 15) I: "Dirty Stone Biome Spawn Rate" = 15 The service side! The maximum number of Dragon Balls generated around the player (default: 2), the radius is 64.(From 0 to 7) # Server Sided! The Maximum Number (Default: 4) of Dragon Blocks Spawned Around the Players, in A 64 Block Radius. (FROM 0 To 7) I: "Dragon Blocks Spawn CHANCE" = 4 The server! If "True" Dragon Ball will generate, if "False" will not be generated at all.(If it is FALSE, it may reduce delay) # Server Sided! If 'True' Dragon Blocks Will Spawn, if 'false' then they wont spawn at all. B: "Dragon Blocks spawn enabled" = true The service side! 3 states of the day generated during the dragon block, "Morning", "MIDDAY" (default) and "EVENING".Represents the morning, middle and night # Server Sided! The Daytime When the Dragon Blocks Will Spawn. 3 States, 'Morning', 'MIDDAY' (DEFAULT), and 'evening'. S: "Dragon Blocks spawn time" = midday The service side! The probability of the generation of Dragon Ball is generated around the player 1-100 # Server Sided! Spawn Rate Can only be from 1 (Everyday 1 DB, ArteryPlayer Somewhere) to 100 (Extremly Rare Spawn, 100 Days 1 DB) I: "Earth Dragon Block Spawn Rate" = 2 The server! If "False" can only fly with flight skills, if "True" can use flight when there is no flight skills # Server Sided! If 'False' THEN One Only Fly with Fly Skill, if 'true' then one will be able to fly with the. B: "Fly with No Fly Skill" = False The service side! The flight speed multiplied value from 0 to 30.(Default value: 2.25) # Server Sided! Flying Nimbus Speed Multiplier Value from 0 to 30. (DEFAULT: 2.25) D: "Flying Nimbus Speed Multiplier" = 2.25 Server! True = qigong passes through an unacceptable enemy.False = disappears when the enemy who can't hurt.(True or False) (default: false) # Server Sided! True = Go Through ENEMIES They Can't Damage. False = Vanish When Hitting ENEMIES TheYAMAGE. B: "Ki Attacks Go Through Invulnerable ENEMIES" = FALSE The air -blade consumption consumption is consumed from 0 to 30.(Default value: 1.00) # Server Sided! Ki Blade Cost Multiplier Value from 0 to 30. (Default: 1.00) D: "Ki Blade Cost Multiplier" = 1.0 The number of damage to the blade is from 0 to 30.(Default value: 1.00) # Server Sided! Ki Blade Damage Multiplier Value from 0 to 30. (Default: 1.00) D: "Ki Blade Damage Multiplier" = 1.0 Qiquan's qi consumption consumption, from 0 to 30.(Default value: 1.00) # Server Sided! Ki Fist Cost Percentage Multiplier Value from 0 to 30. (Default: 1.00) D: "Ki Fist Cost Per Level" = 1.0 Qiquan's damage multiplication, from 0 to 30.(Default: 1.00) # Server Sided! Ki Fist Damage Percentage Multiplier Value from 0 to 30. (Default: 2.50) D: "Ki Fist Damage Per Level" = 2.5 Qi -injected gas consumption, from 0 to 30.(Default value: 1.00) # Server Sided! Ki Infuse Cost Percentage Multiplier Value from 0 to 30. (Default: 1.00) D: "Ki Infuse Cost Per Level" = 1.0 The number of damage in injection from qi is from 0 to 30.(Default value: 1.00) # Server Sided! Ki Infuse Damage Percentage Multiplier Value from 0 to 30. (Default: 2.50) D: "Ki Infuse Damage Per Level" = 2.5 The defense effect of the gas care body is multiplied from 0 to 30.(Default value: 1.00) # Server Sided! Ki Protection Arms Percentage Multiplier Value from 0 to 30. (Default: 2.00) D: "Ki Protection Armor Per Level" = 2.0 The gas consumption of gas consumption is from 0 to 30.(Default value: 1.00) # Server Sided! Ki Protection Cost Percentage Multiplier Value from 0 to 30. (Default: 0.50) D: "Ki Protection Cost Per Level" = 0.5 Qi Xian's qi consumption consumption, from 0 to 30.(Default value: 1.00) # Server Sided! Ki Scythe Cost Multiplier Value from 0 to 30. (DEFAULT: 3.00) D: "Ki Scythe Cost Multiplier" = 3.0 Qi sickle's damage multiplication, from 0 to 30.(Default value: 1.00) # Server Sided! Ki Scythe Damage Multiplier Value from 0 to 30. (Default: 3.00) D: "Ki Scythe Damage Multiplier" = 3.0 Experience benefits of attacking creatures [Dragon Ball Mobs] can be set to 0-30000 (default: 1000) [Note that this is not the experience of the TP point is MC's experience] # Server Sided! Max Training Experience Limit Can Be Set from 0-30000 (default: 1000). This is not tp this is exp. I: "Max Training Experience Limit" = 1000 Nami Close Dragon Ball Generation rate 1 ~ 100 # Server Sided! Spawn Rate Can only be from 1 (Everyday 1 DB, ArteryPlayer Somewher) to 100 (Extiremly Rare spawn, 100 Days 1 DB) I: "namek dragon block spawn rate" = 3 Region: The background color of the non -boundary is green or purple. # Server Sided! NULL Realm Background Color is Green (True) or PURPLE (FALSE). B: "Null Realm Background Color Green" = TRUE Region: The height setting of the void transmission mechanism of the non -boundary is transmitted to the NPC of the people below the Y position: the location of the Vez.(Default: 20) # Server Sided! NULL Realm Minimum Height. Teleports People Below This Y Location to Whis. (Default: 20) I: "Null Realm Minimum Height" = 20 If you are 'false', Vegeta Star will not be open to players. If 'true' can be transmitted by space warehouse. # Server said! If 'false' then planet vegeta wont appear, if 'true' then plnet vegeta will be available. B: "Planet Vegeta" = TRUE Players' flying gas consumption multiplication values from 0 to 30.(Default value: 0.50) # Server Sided! Player Flying Ki Cost Multiplier Value from 0 to 30. (DEFAULT: 0.5) D: "Player Flying Ki Cost Multiplier" = 0.5 Players' flight (dive) and dodge endurance (sprint) cost multiplication values from 0 to 30.(Default value: 0.1) # Server Sided! Play Flying, and doding Stamina Cost Multiplier Value from 0 to 30. (Default: 0.1) D: "Player Flying, and Dodging Stamina Cost Multiplier" = 0.1 If 'True' will turn on the Dragon Ball story system. If the 'false' is closed, the Dragon Ball story system is turned off (if it is false, it may reduce the delay) # Server Sided! If 'True' Saga System Will Work, if 'false' then no one will be able to progress in saga system. B: "Saga System On" = True If it is "True", the space cabin will be generated in the SAGA part it can generate. If it is "FALSE", the space warehouse will not be generated. # Server Sided! If 'True' SpacePods Will Spawn in the Saga PART WHERE It can, if 'False' then SpacePods Wont Spawn. B: "Saga System Spawn SpacePods" = TRUE If the number of seconds set in the "Saga Mob Despawn Timer (that is, the next configuration)" configuration option, if the monster generated by the story mode is not in the range of the specified block radius of the generated point, the monster of the story mode will disappear.If it is set to 0, it will not disappear!(Default: 100) # Server Sided! Saga Mobs Will Despawn If the Mob Spawner (A Player) is not in the area in the SPECIFIED BLOCK RADIUS AFCIFIC Seconds that can be set in MOB Despawn Timer 'Config Option. IF 0 Saga Mobs Wont Despawn! (Default: 100) I: "Saga Mob Despawn Area Limit" = 100 If you do not see the player, the plot monster in seconds disappears the timer.If the configuration option of 'Saga Mob Despawn Area Limit' is 0, this will not work!(Default: 120) # Server Sided! Saga Mob Despawn Timer in Seconds, if spawner not near it. If 'saga mob despawn area limit' config option is 0 this wont work! I: "Saga Mob Despawn Timer" = 120 The cooling time of Xiandou is in seconds!(From 0 to 1200) # Server Sided! Indicates How Long Senzu can not be used, in seconds! (From 0 to 1200) I: "Senzu Cooldown" = 20 You can get from the number of fairy beans from the Galin Fairy every day!(From 1 to 10) # Server Sided! Number of Senzu from Korin! (From 1 to 10) I: "Senzu from Korin" = 1 The speed of the space compartment is from 0 to 30.(Default value: 1.75) # Server Sided! Space Pod Speed Multiplier Value from 0 to 30. (DEFAULT: 1.75) D: "Space Pod Speed Multiplier" = 1.75 If there is no upper cabin, the space capsule will drop after a few seconds.If it is 0, they will not drop!(By default: 60) # Server Sided! SpacePods Will Drop After Given Seconds if Not Being Ridden. If 0 they wont drop! (Default: 60) I: "SpacePods Drop Timer" = 60 } Medical solution configuration Medical solution recovery percentage.The specific value is configured here "Healing Pod Rate (Health, Ki, Stamina), which is the next configuration." After filling in 100, the TRUE representative recovers 100%.(By default: All FALSE) # Server Sided! Healing Pod Percentage Healing. Sets where the 'healing pod rate (health, ki, stamina) e. (Default: True True True) B: "Healing Pod Percentage Healing (Health, Ki, Stamina)" < True True True " The number of medical liquid recovery setting it will cure players.(Default: 100 100 100) # Server Sided! Healing pod rate. Sets the amount it will heal the players. (Default: 5 5 5) I: "Healing Pod Rate (Health, Ki, Stamina) from 1 to 1000" < 5 5 5 " The time interval between the recovery of the medical solution is from 1 to 100,000.(Small numbers can lead to more delay) (default value: 100) 100 = 1S # Server Sided! Health Pod Update Timer Value from 1 to 10000. I: "Health Pod Update Timer (Tick)" = 100 } Dragon Ball Module Monster Configuration Whether to enable DBC high -end AI systems.(True or False) (default: false) # Server Sided! Is DBC Advanced AI System Enabled. (True Or False) (Default: False) B: "DBC Aai Disabled" = False Use the AAI system to set specific AI difficulties for DBC entities.(Default value: -1) # Server Sided! Forces a Specific AI DifFiculty for DBC Entities using the aai System. (Default: -1) # 3 = Insane) I: "DBC Advanced AI FORCE DIFFICULTY" =-1 Set the DBC monster's attack speed from 0 to 10,000.(Default value: 35) # Server Sided! SETS How OFTEN A DBC ENEMY/ENTITY Attacks WHEN POSSIBLE FROM 0 TO 10000. (Default: 35) I: "DBC ENEMY DEFAULT Attack Tick Timer" = 35 Set DBC monster movement speed (default: 0.699) # Server Sided! From 0 to 100. (DEFAULT: 0.699) D: "DBC ENEMY Default Movement Speed" = 0.699 Set the DBC monster from 0 to 100,000 when possible and close to the target. # Server Sided! SETS How OFTEN A DBC ENEMY/ENTITY Attacks WHEN POSSIBLE and Close to the Target from 0 to 10000. # (Must be lower than the default attack timer) (default: 15) I: "DBC ENEMY Default Short Range Attack Tick Timer" = 15 True = DBC Monster can launch qigong.(True or false) (default: true) # Server Sided! True = DBC ENEMIES Can Teleport Out of Continues Ki Wave Locks. B: "ENEMIES Can Teleport Out of Ki Wave Locks on" = TRUE The size of the Yan Mo King model (default: 1.0) # Server Sided! ENMA Scale. (DEFAULT: 1.3) D: "ENMA Scale" = 1.3 The size of Nami Type Elder Model (default: 1.0) # Server Sided! Guru Scale. (Default: 1.25) D: "Guru Scale" = 1.25 The generation rate of the bear thief NPC from 0 to 100.(Default value: 1) # Server Sided! Bear Thief NPCS Spawn Rate from 0 to 100. (Default: 1) I: "NPC Bear Thief spawn rate" = 1 Bear thief damage from 10 to 100,000.(Default: 35) # Server Sided! Bear Thief NPCS DAMAGE AMOUNT FROM 10 to 100000. (DEFAULT: 35) I: "NPC Bear Thief Stat Damage" = 35 The health of the bear thief is from 10 to 100,000.(Default value: 200) # Server Sided! Bear Thief NPCS Health amount from 10 to 100000. (DEFAULT: 200) I: "NPC Bear Thief Stat Health" = 200 Dinosaur 1 NPC generation rate from 0 to 100.(Default value: 2) # Server Sided! Dino 1 npcs spawn rate from 0 to 100. (Default: 2) I: "npc dino 1 spawn rate" = 2 Dinosaurs 1 NPC damage from 10 to 100,000.(Default value: 120) # Server Sided! Dino 1 npcs damage amount from 10 to 100000. (Default: 120) I: "NPC Dino 1 Stat Damage" = 120 Dinosaurs 1 1 NPC health from 10 to 100,000.(Default value: 1000) # Server Sided! Dino 1 NPCS Health amount from 10 to 100000. (Default: 1000) I: "NPC Dino 1 Stat Health" = 1000 Dinosaur 2 NPC generation rate from 0 to 100.(Default value: 10) # Server Sided! Dino 2 NPCS Spawn Rate from 0 to 100. (Default: 10) I: "npc dino 2 spawn rate" = 10 Dinosaurs 2 NPC damage from 10 to 100,000.(Default value: 40) # Server Sided! Dino 2 npcs damage amount from 10 to 100000. (Default: 40) I: "NPC Dino 2 Stat Damage" = 40 Dinosaur 2 NPC health from 10 to 100,000.(Default value: 300) # Server Sided! Dino 2 npcs health amount from 10 to 100000. (Default: 300) I: "NPC Dino 2 Stat Health" = 300 Dinosaur 3 NPC generation rate from 0 to 100.(Default value: 5) # Server Sided! Dino 3 npcs spawn rate from 0 to 100. (Default: 5) I: "npc dino 3 spawn rate" = 5 Dinosaurs 3 NPC damage from 10 to 100,000.(Default: 40) # Server Sided! Dino 3 npcs damage amount from 10 to 100000. (DEFAULT: 40) I: "NPC Dino 3 Stat Damage" = 40 Dinosaurs 3 3 NPC health from 10 to 100,000.(Default value: 500) # Server Sided! Dino 3 NPCS Health amount from 10 to 100000. (DEFAULT: 500) I: "NPC Dino 3 Stat Health" = 500 The Red Saton Legion Metal NPC damage from 10 to 100,000.(Default value: 50) # Server Sided! Major Metallital NPCS DAMAGE AMOMANT from 10 TO 100000. (DEFAULT: 50) I: "NPC MAJOR METALLON Stat Damage" = 50 The Red Saton Legion Metal NPC's health is from 10 to 100,000.(Default value: 200) # Server Sided! Major Metallital NPCS Health amount from 10 to 100000. (Default: 200) I: "NPC MAJOR METALLON Stat Health" = 200 The generation rate of Nami Xingxing frogs from 0 to 100.(Default value: 5) # Server Sided! Namekian from NPCS spawn rate from 0 to 100. (default: 5) I: "NPC Namekian Frog spawn rate" = 5 If it is "true", the Food (Xiaohong Xiaolan) of the prefecture will be disabled.If 'false' is enabled.(Default: FALSE) # Server Sided! If 'THEN OGRES in OTHERWORLD Will Get Disabled. If' false 'ogres are enabled. (Default: false) B: "NPC Otherworld Ogre Disable" = false The NPC generation rate from the Earthfall (Little Red Little Blue) from the Earthfurns from 0 to 100.(Default value: 100) # Server Sided! Otherworld Ogre NPCS SPAWN RATE from 0 TO 100. (Default: 10) I: "NPC Otherworld Ogre Spawn Rate" = 10 The Demon (Little Red Little Blue) NPC damage volume from 10,000 to 100,000.(Default value: 500) # Server Sided! Otherworld Ogre NPCS DAMAGE AMOUNT FROM 10 to 100000. (DEFAULT: 500) I: "NPC Otherworld Ogre Stat DAMAGE" = 500 Eater Magic (Little Red Little Blue) NPC health from 10 to 100,000.(Default value: 2000) # Server Sided! Otherworld Ogre NPCS Health amount from 10 to 100000. (DEFAULT: 2000) I: "NPC Otherworld Ogre Stat Health" = 2000 The NPC generation rate of the Red Saton Corps from 0 to 100.(Default value: 1) # Server Sided! Red Ribbon Major Metallitron NPCS Spawn Rate from 0 to 100. (Default: 1) I: "NPC Red Ribbon Major Metallital Spawn Rate" = 1 Red Satin Legion Robot 1 -Type 1 NPC damage from 10 to 100,000.(Default value: 20) # Server Sided! Red Ribbon Mecha 1 -Type 1 NPCS DAMAGE amount from 10 to 100000. (DEFAULT: 20) I: "NPC Red Ribbon Mecha 1 -Type 1 Stat Damage" = 20 Red Satin Legion Robot 1 -Type 1 NPC health from 10 to 100,000.(Default value: 200) # Server Sided! Red Ribbon Mecha 1 -Type 1 NPCS Health amount from 10 to 100000. (Default: 200) I: "NPC Red Ribbon Mecha 1 -Type 1 Stat Health" = 200 Red Satin Legion Robot 1 -Type 2 NPC damage from 10 to 100,000.(Default value: 35) # Server Sided! Red Ribbon Mecha 1 -Type 2 NPCS DAMAGE AMOM TO 100000. (DEFAULT: 35) I: "NPC Red Ribbon Mecha 1 -Type 2 Stat Damage" = 35 Red Satin Legion Robot 1 -Type 2 NPC health from 10 to 100,000.(Default value: 240) # Server Sided! Red Ribbon Mecha 1 -Type 2 NPCS Health amount from 10 to 100000. (DEFAULT: 240) I: "NPC Red Ribbon Mecha 1 -Type 2 Stat Health" = 240 Red Satin Legion Robot 1 -Type 3 NPC damage from 10 to 100,000.(Default value: 50) # Server Sided! Red Ribbon Mecha 1 -Type 3 NPCS DAMAGE AMOMANT from 10 to 100000. (DEFAULT: 50) I: "NPC Red Ribbon Mecha 1 -Type 3 Stat Damage" = 50 Red Saton Legion Robot 1 -Type 3 NPC health from 10 to 100,000.(Default value: 280) # Server Sided! Red Ribbon Mecha 1 -Type 3 NPCS Health amount from 10 to 100000. (DEFAULT: 280) I: "NPC Red Ribbon Mecha 1 -Type 3 Stat Health" = 280 The generation rate of the red satin army robot 1 NPC from 0 to 100.(Default value: 3) # Server Sided! Red Ribbon Mecha 1 NPCS Spawn Rate from 0 to 100. (DEFAULT: 3) I: "NPC Red Ribbon Mecha 1 Spawn Rate" = 3 The red satin group type 1 NPC damage is from 10 to 100,000.(Default value: 15) # Server Sided! Red Ribbon Soldier Type 1 NPCS DAMAGE AMOUNT from 10 TO 100000. (DEFAULT: 15) I: "NPC Red Ribbon Soldier Type 1 Stat Damage" = 15 Red satin type type 1 NPC value from 10 to 100,000.(Default value: 80) # Server Sided! Red Ribbon Soldier Type 1 NPCS Health amount from 10 to 100000. (DEFAULT: 80) I: "NPC Red Ribbon Soldier Type 1 Stat Health" = 80 Red satin type type 2 NPC damage amount from 10 to 100,000.(Default value: 20) # Server Sided! Red Ribbon Soldier Type 2 NPCS DAMAGE amount FROM 10 to 100000. (Default: 20) I: "NPC Red Ribbon Soldier Type 2 Stat Damage" = 20 Red satin type type 2 NPC value from 10 to 100,000.(Default value: 80) # Server Sided! Red Ribbon Soldier Type 2 NPCS Health amount from 10 to 100000. (DEFAULT: 80) I: "NPC Red Ribbon Soldier Type 2 Stat Health" = 80 Red satin group type 3 NPC damage from 10 to 100,000.(Default value: 40) # Server Sided! Red Ribbon Soldier Type 3 NPCS DAMAGE AMOUNT FROM 10 to 100000. (DEFAULT: 40) I: "NPC Red Ribbon Soldier Type 3 Stat Damage" = 40 Red Satin Type 3 NPC value from 10 to 100,000.(Default: 80) # Server Sided! Red Ribbon Soldier Type 3 NPCS Health amount from 10 to 100000. (Default: 80) I: "NPC Red Ribbon Soldier Type 3 Stat Health" = 80 The NPC generation rate of the Red Satin Legion is from 0 to 100.(Default value: 1) # Server Sided! Red Ribbon Soldiers NPCS Spawn Rate from 0 to 100. (DEFAULT: 1) I: "NPC Red Ribbon Soldiers Spawn Rate" = 1 The generation rate of the sword -tooth tiger NPC is from 0 to 100.(Default value: 2) # Server Sided! Sabertooth npcs spawn rate from 0 to 100. (Default: 2) I: "NPC Sabertooth Spawn Rate" = 2 Sword -tooth tiger NPC damage volume from 10 to 100,000.(Default value: 15) # Server Sided! Sabertooth npcs damage amount from 10 to 100000. (Default: 15) I: "NPC Sabertooth Stat Damage" = 15 The health value of the sword -tooth tiger NPC is from 10 to 100,000.(Default value: 150) # Server Sided! Sabertooth npcs health amount from 10 to 100000. (DEFAULT: 150) I: "NPC Sabertooth Stat Health" = 150 Tiger thief NPC generation rate from 0 to 100.(Default value: 1) # Server Sided! Tiger Bandit NPCS Spawn Rate from 0 to 100. (Default: 1) I: "NPC Tiger Bandit Spawn Rate" = 1 Tiger thief NPC damage amount from 10 to 100,000.(Default value: 30) # Server Sided! Tiger Bandit NPCS DAMAGE AMOUNT from 10 TO 100000. (Default: 30) I: "NPC Tiger Bandit Stat Damage" = 30 Tiger thief's NPC health from 10 to 100,000.(Default value: 200) # Server Sided! Tiger Bandit NPCS Health amount from 10 to 100000. (DEFAULT: 200) I: "NPC Tiger Bandit Stat Health" = 200 Begiga's Saiyan 1 generation rate is from 0 to 100.(Default value: 4) # Server Sided! Plant Vegeta Saiyan 1 Spawn Rate from 0 to 100. Transmit to the position of the boundless boundary. # Server said! Whis Teleport of Location in the Null Realm. D: "Whis Teleport of Location in the Null Realm" < 8.0 135.0 70.0 " Viste's transmission position with the player back to the Lord world # Server Sided! Whis Teleport Location in the Overworld. D: "Whis Teleport of Location in the Overworld" < 71.0 217.0 60.0 " Whether it can make Viste enter the world. # Server Sided! Whis Teleport Can be used. B: "Whis Teleportation Can Be used" = TRUE } Gas configuration Global gas consumption percentage can be from 1 to 1000.(Default value: 100) # Server Sided! Ki Cost Modifier, with this you can res Reduce in Percentage the Costs of Ki Attacks. So your Ki Attacks Cost Less or More Ki. From 1 to 1000. (DEFAULT: 100) I: "Ki Technique -Energy Cost Modifier" = 50 Use qigong to hit the experience gain rate of each creature.The higher the more qigong experience, the more experience.The quantity can be from 1 to 10000.(Default value: 1) Note: This experience is qigong, not TP points # Server Sided! Exp Gain Rate Per Living Hit for Ki Techniques. The Higher The More Exp will be gained. The amount can go from 1 to 10000. I: "Ki Technique -Experience Gain Rate Per Hit" = 1 The experience value required to upgrade qigong attributes will be multiplied by the number.The higher the experience you need to upgrade.The quantity can be from 10 to 1000.(Default value: 15) # Server Sided! Exp amount Needed to Upgrade to First Level, The Other Levels Will Multiplied with this amount. rade. The amount can go from 10 to 1000. (DEFAULT: 15) I: "Ki Technique -Experience Needed to Upgrade "= 15 } Transformer related configuration Use instantaneous transformation (press two times G) gas consumption.(Default value: 1000) # Server Sided! Instant Transformation Ki Cost. (DEFAULT: 1000) I: "Instant Transformation Ki Cost" = 1000 TRUE = Enable the instantaneous transformation (press two times) to transform in seconds.(True or false) (default: true) # Server Sided! True = Instant Transformation on. B: "Instant Transformation on" = TRUE Use instantaneous transformation (press two times G) percentage qi consumption.(Default value: 3) # Server Sided! Instant Transformation Percentage Ki Cost. (DEFAULT: 3) I: "Instant Transformation Percentage Ki Cost" = 3 TRUE = Realm of King Boxing Downside.(True or False) (default: FALSE) Note: It is not directly closed according to the dual H after opening the king of the world # Server Sided! True = Kaioken Single Form Descend on. (True Or False) (default: true) B: "Kaioken Single Form Descend on" = TRUE TRUE = players can use mysterious forms with King Boxing.(True or False) (default: false) # Server Sided! True = Players can use mystic form together with kaioken. (True or false) (default: true) B: "Mystic Kaioken Enabled" = TRUE Do you make the King Boxing | Freedom of Funity | The Elderly King's Rites are compatible with the second g?(True) Open (FALSE) Close # Server Sided! A List of Skills and Forms that can be enabled (true) or disabled (false) if players can instant transform to them. S: "Other Enabled Instant Transformation Skills and Forms" < Kaioken False King Boxing Ultrainstound False free Mystic false mysterious GodoFDESTRUCTION FALSE " TRUE = Players can move when they transform into (two times gya) in an instant (two times) (press H two times).(True or false) (default: true) # Server Sided! True = Players Can Move While they Are Instant Transforming. (True Or False) (default: true) B: "Players Can Move While Instant Transforming on" = TRUE True = Players can move when transforming (TRUE or FALSE) (default: false) # Server Sided! True = Players Can Move While they Are Transforming. (True Or False) (default: false) B: "Players Can Move While Transforming on" = false True = Press two h and then reduce the current form single form.(True or false) (default: true) # Server Sided! TRUE = SINGLE FORM Descend On. (True Or False) B: "Single Form Descent on" = TRUE Cooling after the ceremony.Time can be from 0 minutes to 1000 minutes.(Default value: 10) # Server Sided! How long helper saiyans caner help in ssg ritual agan. The time can go from 0 mins to 1000 mins. (Default: 10) I: "Transformation -Supersaiyangod Helpers Fatware" = 10 Use the number of kinds of good Saiya needed to use the god ceremony.The quantity can be from 1 to 100.(Default value: 5) # Server Sided! The amount of good saiyans needed to preform the ssg ritual. The amount can go from 1 to 100. (Default: 5) I: "Transformation -Supersaiyangod Helpers Needed" = 5 If it is "true", the switching of the god mode will be enabled.Here refers to the Double G dual H. If it is "false", then it is disabled # Server Sided! If 'true' then god transformations will be enabled. If 'false' then god transformations will be disabled B: "Transformations -God Form" = True If "True", then God will have red eyes and 3D flames.If 'false', then there will be no difference in God's eyes and qi # CLIENT SIDED! If 'true' then god transformations will have ssg red red flame. If 'false' then god hashave Any Difference in E Ye and Aura B: "Transformations -God Forms Cosmetics" = True } Easy to do with it In the DBC file in Config's jingames Ultra_instinct.cfg This is the free configuration file "Ultra Instinct" { Can you dodge these sources of damage? # Server Sided! Can Counter These Damage Source SourceS S: "Ultra Instinct Can Countres the Damage Source SourceS" < MOB Player " Can't avoid these sources of damage # Server Sided! Can't Dodge These Damage Source SourceS S: "Ultra Instinct Can'T DODGE These Damage SourceS" < OutOFWORLD Fall Drast Starve Cactus Uicounter " Each level has the requirements for jumping.(From 0 to 1). (0 -Check each level | 1 -Check the last level that can be skipped)) # Server Sided! Ultra Instinct Check SkipPable Level Requirement for Each Level. (From 0 to 1). (0 -Checks Each Level | 1 -Checks Last Skippay Level only) I: "Ultra Instinct Check SkipPable Level Requirement for Each level" = 0 Live the basic attributes in the state of eagerness [normal multiplication] # Server Sided! IGNORE BASE Attribute Multiplier Config WHIL B: "Ultra Instinct IGNORE BASE ATTRIBUTE MULTIPLIER Config While in UI -ON" = TRUE Lost the normal qi recovery multiplier in the state of ease of self -reliance # Server Sided! IGNORE BASE KI Regen Config Multiplier While in UI -ON B: "Ultra Instinct IGNORE BASE KI Regen Config Multiplier While in UI -ON" = TRUE Freedom of the skill level.(From 0 to 10) (Set to 0 to disable the free and easy merit) # Server Sided! Ultra Instinct Skill Levels. (From 0 to 10). (Setting to 0 Disables Ultra Instinct) I: "Ultra Instinct Levels" = 3 Physical consumption is percentage (counterattack and dodge physical consumption configuration value will become a percentage value) # Server Sided! Stamina Costs Are Percentage On (Counter and Dodge Stamina Cost Config Values Will Be Become Percentage Values) B: "Ultra Instinct Stamina Costs Are Percentage on" = TRUE Pain requirements (0 = disable, 1 = once, 2 = each time) (enter the needs of the perfect level, whether the player needs to get the painful state effect) # Server Sided! Ultra Instinct was in Pain Requirement (0 = Disable, 1 = ONCE, 2 = Every Time) Ive the pain status effect) I: "Ultra Instinct was in Pain Requirement" = 1 Freedom is easy to durate in the painful state.(From 0 to 1000) (the time before the pain disappears (only applicable to pain mode 2)) # Server Sided! Ultra Instinct Was in Pain Reset Duration. (From 0 to 1000). I: "Ultra Instinct was in Pain Reset Duration" = 50 } "Ultra Instinct Level 1" {{ Freedom Easy Gong Level 1 The change of attribute multiplication (percentage) is responsible for yourself! Excessive multiplication will lead to failure! (0 ~ 100000). # Server Sided! Attribute Multiplier (Percentage) Change only to your own responsibility! Having Too High Multiplier Cauer Cape 100000 ). I: "Ultra Instinct Attribute Multiplier" = 370 The changes of the attribute multiplication (percentage) of each race are only responsible for yourself! Excessive multiplication will cause faults! (Human 1.0 Saiyan 1.0 Half -Asian 1.0namekian 1.0arcosian 1.0majin 0.75). # Server Sided! Attribute Multiplier Per Race (Percentage) Change only to your own responsibility! HAVING TOO HIGH MULTIPLIPLIPLLL CAUSE GLITCHES !. (Human 1.0saiyan 1.0half-saiyan 1.0namekian 1.0arcosian 1.0majin 0.75). S: "Ultra Instinct Attribute Multiplier Per Race" < Human 1.0 Saiyan 1.0 Half-Saiyan 1.0 Namekian 1.0 Arcosian 1.0 Majin 0.75 " Counterattack damage (percentage).(From 0 to 1000) # Server Sided! Countck Attack Damage (Percentage). (From 0 to 1000). I: "Ultra Instinct Countck Damage" = 0 Counterattack rate (percentage) (minimum maximum value).(From 0 to 100) # Server SIDED! Countck (Percentage) (MIN MAX). (FROM 0 to 100). S: "Ultra Instinct Countck Etack Rate" < 0 0 " Counterattack physical consumption [If "physical consumption is percentage" is true.(From 0 to 100), otherwise.(From 0 to 1000). # Server Sided! Counter Attack Stamina Cost [If 'Stamina Costs Are Percentage on' is True then. (From 0 to 100). (From 0 to 1000).] I: "Ultra Instinct Counter Attack Stamina Cost" = 0 Flash rate (percentage) (minimum maximum value).(From 0 to 100) # Server Sided! DODGE RATE (Percentage) (MIN MAX). (FROM 0 TO 100). S: "Ultra Instinct Dodge Rate" < 10 40 " Dodge physical consumption [If "physical consumption is percentage" is true.(From 0 to 100), otherwise.(From 0 to 1000). # Server Sided! Dodge Stamina Cost [If 'Stamina Costs Are Percentage On' is True Then. (From 0 to 100). (From 0 to 1000).] I: "Ultra Instinct Dodge Stamina Cost" = 0 Blood volume requirements (percentage).(From 0 to 100) # Server Sided! Health Requirement (Percentage). (From 0 to 100). I: "Ultra Instinct Health Requirement" = 60 Hot value timer.(From 0 to 1000) # Server Sided! Heat Timer. (From 0 to 1000). I: "Ultra Instinct Heat Timer" = 150 Grade requirements # Server Sided! Level Requirement I: "Ultra Instinct Level Requirement" = 200 Mind requirements (percentage determined according to the maximum attribute) # Server Sided! Mind Cost/Requirement. (10). I: "Ultra Instinct Mind Cost/Requirement" = 10 Both BUFF duration # Server Sided! Pain Duration. (From 0 to 1000). I: "Ultra Instinct Pain Duration" = 10 Ignore the probability of transforming the level of transformation (percentage).(From 0 to 100) # Server Sided! Regardless Level Requirement (Percentage). (From 0 to 100). I: "Ultra Instinct Regardless Level Requirement" = 10 The level that can be jumped opens (if the player has learned higher levels of freedom, then it will directly jump to higher levels of freedom without repeated transformations) # Server Sided! Skippable Level on (if the user has lead a higher level then it will jump straight to it) B: "Ultra Instincpable Level on" = True Chat information prompt after transforming the self -easy work (which can be Chinese) # Server Sided! Successful Transformation Chat Message (PERCENTAGE) S: "Ultra Instinct Successful Transformation Chat Message" = A SIGN of Ultra Instinct TP point demand # Server Sided! TP Cost. (5000). I: "Ultra Instinct TP COST" = 50000 Whether it is white hair (white hair represents perfect and comfortable) # Server Sided! White hair on (this Will Also Set WHENEVER the FORM is the Complete Version of Ultra Instinct) B: "Ultra Instinct White hair on" = false } Self -easy meritorious This is the new updated form of the Dragon Ball module. In the Forms file in the DBC file in the configuration file in the jingames of Config God_of_destruction.cfg this file The change of the attribute multiplier of self -either merit is only responsible for yourself! Excessive multiplication will cause faults! (0 ~ 100000).(Default: 3.8). Note: The multiplier of this configuration is not as before 10 as 0.1, this default 3.8 is 3.8 times # Server Sided! Attribute Multiplier Change only to your own responsibility! HAVING TOO HIGH MULTIPLIPLALL CAUSE GLITCHES! (From 0 to 100000). (DEFAULT: 3.8). D: "God of Destruction Attribute Multiplier" = 3.8 The changes in the attributes of each race are only responsible for yourself! Excessive multiplication will cause faults! (0 ~ 100000).(Default value: Human 1.0 Saiyan 1.0 Mixed Saiyan 1.0 Nami Kelxing 1.0 Frozen Devil 1.0 Demon 0.75). # Server Sided! Attribute Multiplier Per Race CHANGE only to your own responsibility! HAVING TOO HIGH MULTIPLIPLIPL CAUSE GLITCHES! Fault: Human 1.0Saiyan 1.0HALF-SAIYAN 1.0Namekian 1.0arcosian 1.0majin 0.75). S: "God of Destruction Attribute Multiplier Per Race" < Human 1.0 Saiyan 1.0 Half-Saiyan 1.0 Namekian 1.0 Arcosian 1.0 Majin 0.75 " List of the source name of the damage that can be ignored by self -easy power # Server Sided! List of damage source names white this form can iGnore. S: "God of Destruction Can IGNORE These Damage Source Damages" < " List of entity names that can be ignored by self -ease # Server Sided! List of Entity names white this form can iGnore. S: "God of Destruction Can Ignore the Entity Damages" < " Self -Easy Easy Explosive Effect (True = Enable, False = Disable) (default: true: true). # Server Sided! (True = ENabled, FALSE = Disabled) (default: true). B: "God of Destruction Destroyer Aura Enabled" = TRUE Self -prone to explosive qi will consume gas after each server update.(Percentage of gas consumption cost).(0 ~ 1000000000).(Default value: 10 0.0025). # Server said! AuRa Cost Per Server Update. (FlatCost PercentageCost). (From 0 to 1000000000). S: "God of DestRrance Destroyer Aura Ki Cost" = 10 0.0025 The self -ease of the halo will only be used under the explosive gas # Server Sided! Destroyer Aura is only enabled in turbo aura mode. (True = enjoy, false = disabled) (default: true). B: "God of Destruction Destroyer Aura Only in Turbo Mode Enabled" = TRUE When there is a collision with another qigong, the damage to the damage of energy qigong is more damaged by this value than another qigong, then it will immediately destroy the qigong (0 ~ 100000) (default: 0.8) # Server Sided! When a Des Destroyer Ki Attack Hits Another Ki Attack then It Instantly the Other One If their Damage Multiplied by THIS VALUE is Stronger than The receptived damage. (From 0 to 100000). (Default: 0.8). D: "God of Destruction Destroy Energy Damage Multiplier "= 0.8 All custom qigong increases the special effects of damage energy (True = enable, false = disable) (default value: true). # Server Sided! All Custom Ki Attacks are converted to dstroyer attacks. B: "God of Destruction Destroy Energy Enabled" = True Whether the self -ease is enabled (true = enable, false = disable) (default value: true). # Server Sided! (True = ENabled, FALSE = Disabled) (default: true). B: "God of Destruction Form Enabled" = TRUE Self -easy merit ignores the normal multiplied rate (true = enabled, false = disable) (default value: true) when enabled. # Server Sided! (True = ENabled, FALSE = Disabled) (default: true). B: "God of Destruction iGnore Base Attribute Multiplier Config While in God Enabled" = TRUE Self -easy merit ignores the Basic Alarm configuration multiplication when enabled (true = enable, false = disable) (default value: true). # Server Sided! (True = ENabled, FALSE = Disabled) (default: true). B: "God of Destruction iGnore Base Ki Regen Config Multiplier While in God Enabled" = TRUE The explosive gas is in self -esteem. When the player is attacked, the following value is higher than the damage to the following value, then the damage that will be immune will be damaged.(0 ~ 100000).(Breiled: 0.8) This self -harm that does not restore the comics will become stronger, but it will be stronger than the attack that is weak than itself. # Server Sided! In Destroyer Aura Mode When a God Form User IS Attacked then they Can Completely Negate the Damage Dealt to them Melee Attack Multiplied by T His value is stronger than the receptived damage. (from 0 to 100000). (Default:0.8). D: "God of Destruction iGnore Damage Multiplier" = 0.8 Self -Easy Revice ignore whether the projection damage is enabled (true = enable, false = disable) (default value: true). # Server Sided! (True = ENabled, FALSE = Disabled) (default: true). B: "God of Destruction iGnore Project Entity Damages Enabled" = True Entering the level of self -easy work # Server Sided! Level report. (From 0 to 1000000). (Default: 200). I: "God of Destruction Level Requirement" = 200 The demand for the justice of the self -eclectic/good value/good value # Server Sided! Using the form about this alignment value is not public. (From 0 to 100). (Default: 80). I: "God of Destruction Max Alignment Limit" = 80 Self -ease of mind demand (0 ~ 2000000000).(Default: 10). # Server Sided! Mind Cost/Requirement. (From 0 to 2000000000). (Default: 10). I: "God of Destruction Mind Cost/Requirement" = 10 The probability of ignoring the level of the level of forcibly transforming into the self -easy work (from 0 to 100) (default value: 10). # Server Sided! Regardless level requirements (from 0 to 100). (Default: 10). I: "God of Destruction Regardless Level Requirement" = 10 Self-ease of skill point requirements (from -1 to 2000000000).(Default: 50000). # Server Sided! TP Cost. (From -1 to 2000000000). (Default: 50000). I: "God of Destruction TP Cost" = 50000 } Demand of the mind and skill point In the jingames jingames jingames in config files Skill_costs.cfg this file "DBC Racial Skills" {Upgraded the spiritual consumption demand for upgrading frozen demon racial talents # Server Sided! Arcosian Transformation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Arcosian Racial Skill Mind Requirement" < 15 " Requirement for the skill point of upgrading the freezing of frozen demon racial talents # Server Sided! Arcosian Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Arcosian Racial Skill TP Costs" < 3000 7500 11000 22000 33000 44000 " Upgrade the demand for the soul consumption of the ethnic talent of the mixed race # Server Sided! Half-Saiyan Transformation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Half-Saiyan Racial Skill Mind Requirement" < 15 " Requirement demand for upgrading mixed race racial talent # Server Sided! Half -Saiyan Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Half-Saiyan Racial Skill TP Costs" < 4000 4500 5000 5500 8000 15,000 30000 40000 " The demand for the spiritual consumption of human racial talent # Server Sided! Human Transformation Skill Leveling Mind Requirement. (From 0 TO 2000000000) I: "Human Racial Skill Mind Requirement" < 15> Requirements for upgrading the skill point of human racial talent # Server Sided! Human Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Human Racial Skill TP Costs" < 3500 7500 15,000 30000 60000 " Upgrade the demand for the spiritual consumption of the magic racial talent # Server Sided! Majin Transformation Skill Leveling Mind Requirement. (From 0 TO 2000000000) I: "Majin Racial Skill Mind Requirement" < 15 " Requirements for the skill point of upgrading the magic racial talent # Server Sided! Majin Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Majin Racial Skill TP Costs" < 2000 7000 15,000 30000 50000 " Upgrade the demand for the soul consumption of the racial talent of Namen # Server Sided! Namekian Transformation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "namekian racial skill mind requirement" < 15 " Requirement demand for upgrading the skill point of the racial talent of Namen # Server Sided! Namekian Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "namekian racial skill tp costs" < 3500 7500 15,000 30000 60000> Upgraded Saiyan's racial talent consumption demand # Server Sided! Saiyan Transformation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Saiyan Racial Skill Mind Requirement" < 15 " Requirements for the skill point of upgrading Saiyan racial talent # Server Sided! Saiyan Transformation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Saiyan Racial Skill TP Costs" < 4000 4500 5000 5500 8000 15,000 30000 40000 " } The need for upgrading the sprint mind consumption demand # Server Sided! Dash Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Dash Skill Mind Requirement" < 5 2 " Requirements for upgrading sprint skills point consumption demand # Server Sided! Dash Skill Leveling TP Cost. (From -1 to 2000000000) I: "Dash Skill TP Costs" < 50 " Defense infiltration skills upgrade the demand for spiritual consumption # Server Sided! Defensepenetration Skill Leveling Mind Requirement. (From 0 TO 2000000000) I: "DEFENSEPNETRATION SKILL MIND Requirement" < 10 5 " Requirements for upgrading the skill point of defense penetration # Server SIDED! Defensepenetration Skill Leveling TP Cost. (From -1 to 2000000000) I: "DEFENSEPNETRATION SKILL TP Costs" < 600 " The demand for the spiritual consumption of endurance endurance # Server Sided! Endurance Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Endurance Skill Mind Requirement" < 10 5 " Requirements for the skill point of upgrading endurance # Server Sided! Endurance Skill Leveling TP Cost. (From -1 to 2000000000) I: "Endurance Skill TP Costs" < 150 " The demand for the spiritual consumption of upgrading dance # Server Sided! Fly Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Fly Skill Mind Requirement" < 10 5 " Requirements for the skill point of upgrading dance operation # Server Sided! Fly Skill Leveling TP Cost. (From -1 to 2000000000) I: "Fly Skill TP Costs" < 60 " The need for upgrading the integration of spiritual consumption demand # Server Sided! Fusion Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Fusion Skill Mind Requirement" < 10 5 " Requirements for upgrading and fusion skills point consumption # Server Sided! Fusion Skill Leveling TP Cost. (From -1 to 2000000000) I: "Fusion Skill TP Costs" < 300 " The need for the spiritual consumption of the god mode # Server Sided! Godform skill leveling mind requirement. (From 0 to 20000000) I: "Godform Skill Mind Requirement" < 10 5 " Requirement for the skill point of upgrading the god mode # Server Sided! Godform skill leveling TP Cost. (From -1 to 2000000000) I: "Godform Skill TP Costs" < 20000 " The demand for mental consumption of the instantaneous movement of upgrade # Server Sided! InstanttransMissation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Instanttransmission Skill Mind Requirement" < 10 5 " Requirement for the skill point of the instantaneous movement of the upgrade # Server Sided! Instanttransmission Skill Leveling TP Cost. (From -1 to 2000000000) I: "Instanttransmission Skill TP Costs" < 5000 " Upgraded jumping mind consumption demand # Server Sided! JUMP SKILL Leveling Mind Requirement. (From 0 to 2000000000) I: "Jump Skill Mind Requirement" < 5 2 " Requirements for upgrading jumping skills point consumption demand # Server Sided! Jump Skill Leveling TP Cost. (From -1 to 2000000000) I: "Jump Skill TP Costs" < 40 " Upgrading the spiritual consumption demand of Wang Boxing # Server Sided! Kaioken Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Kaioken Skill Mind Requirement" < 10 5 " Requirement for the skill point of upgrading the king boxing # Server Sided! Kaioken Skill Leveling TP Cost. (From -1 to 2000000000) I: "Kaioken Skill TP Costs" < 400 " Requirement for the consumption of the spiritual enhancement of the qi # Server Sided! Kiboost Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Kiboost Skill Mind Requirement" < 10 5 " Requirements for the consumption of the skill points of upgrading gas # Server Sided! Kiboost Skill Leveling TP Cost. (From -1 to 2000000000) I: "Kiboost Skill TP Costs" < 800 " The need for upgrading the spiritual consumption of qi boxing # Server Sided! Kifist Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Kifist Skill Mind Requirement" < 10 5 " The need for upgrading Qiquan skills point consumption demand # Server Sided! KIFIST SKILL Leveling TP Cost. (From -1 to 2000000000) I: "Kifist Skill TP Costs" < 1000 " The need for the spiritual consumption of the qi injection # Server Sided! KIINFUSE SKILL Leveling Mind Requirement. (From 0 to 2000000000) I: "KIINFUSE SKILL MIND Requirement" < 5 5 " Requirements for the skill point of upgrading gas injection # Server Sided! KIINFUSE SKILL Leveling TP Cost. (From -1 to 2000000000) I: "KIINFUSE SKILL TP Costs" <200 " Upgrading the mind consumption needs of the gas care body # Server Sided! Kiprotection Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Kiprotection Skill Mind Requirement" < 10 5 " Requirement for the skill point of upgrading the gas care body # Server Sided! Kiprotection Skill Leveling TP Cost. (From -1 to 2000000000) I: "Kiprotection Skill TP Costs" < 700 " The need for upgrading the sense of qi # Server Sided! Kisense Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Kisense Skill Mind Requirement" < 10 5 " Requirement for the skill point of upgrading qi # Server Sided! Kisense Skill Leveling TP Cost. (From -1 to 2000000000) I: "Kisense Skill TP Costs" < 300 " Upgrading the mind consumption demand for meditation # Server Sided! Meditation Skill Leveling Mind Requirement. (From 0 to 2000000000) I: "Meditation Skill Mind Requirement" < 10 5 " Requirements for upgrading the skill point of meditation # Server Sided! Meditation Skill Leveling TP Cost. (From -1 to 2000000000) I: "Meditation Skill TP Costs" < 250 " The need for the release of the spiritual consumption of the upgrade potential # Server Sided! OldkaiunLock Skill Leveling Mind Requirement. 10 5 " Potential release skills upgrade skills point consumption demand # Server Sided! OldkaiunLock Skill Leveling TP Cost. (From -1 to 2000000000) I: "OldkaiunLock Skill TP Costs" < 1500 " Extreme unlocking skills upgrade the demand for spiritual consumption # Server Sided! Potentialunlock Skill Leveling Mind Requirement. (From 0 TO 2000000000) I: "POTENTIALUNLOCK SKILL MIND Requirement" < 10 5 " Extreme Unlock Skills Upgrade Skills Point Consumption Demand # Server Sided! Potentialunlock Skill Leveling TP Cost. (From -1 to 2000000000) I: "POTENTIALUNLOCK SKILL TP Costs" < 400 " } In the jingames jingames jingames in config files Instant_transmission this file # Configuration file "Both Distance Modes" { # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) Whether all players around the surrounding are started B: "Surrow Teleport Mode: 'All Players' Enabled" = TRUE # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) Whether to use it alone B: "Surrow Teleport Mode: 'Alone' Enabled" = True # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) Whether the members of the surround team are enabled B: "Surrow Teleport Mode: 'Group Members' Enabled" = True # Server Sided! Set the Ki Cost of USing the Skill Per Level (FROM 0 TO 100) 0000000). S: "Surrow Teleport Mode: Ki Cost Per Player" < 50 0.275 50 0.25 50 0.225 50 0.2 50 0.175 50 0.15 50 0.125 50 0.1 50 0.075 50 0.05 The gas cost consumed in instantaneous movement per level " # Server Sided! Block Radius Around Target (s) Finder. The scope of the target search device, the larger the range, the farther, but the more card I: "Surrow Teleport Mode: Target (s) Finder Range" = 3 } "Long Distance Mode only" { # Server Sided! List of Dimension Ids where you can'T using use or go into with dimensional teleportation. Move the world blacklist instantly, and the blacklist world moves instantly S: "Long Teleport Mode: Dimensional Blacklist" < " # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) Whether the long -distance movement is allowed to be allowed to span the dimension B: "Long Teleport Mode: Dimensional Teleport Enabled" = True # Server Sided! Set the Ki Cost of using the skill per level (FlatCost PercentageCost). (From 0 to 1000000000). S: "Long Teleport Mode: Dimensional Teleport Ki Cost" < 500 9.5 500 9 500 8.5 500 8 500 7.5 500 7 500 6.5 500 6 500 5.5 500 5 Long -distance instantaneous movement cost consumption cost " # Server Sided! (True = ENABLED, FALSE = Disabled) (default: false) B: "Long Teleport Mode: Notify Server If Somene Teleported Enabled" = false Players use long -distance to move the server in an instant } main { # Server Sided! Set the max number of nearby players the 'Surrow' Mode can teleport with the user per level. (-1 = no limit). (From -1 to 1000000000). S: "Teleport Mode: 'Long Distance' 'Surround' Player Limit" < 0 1 2 4 6 9 12 16 20 25 The maximum number of players around the surrounding surrounding players is restricted in a long distance " # Server Sided! Cooldown Timer. Result is configvalue multiplied by 5 sex! Timer until the skill can be used agin. (From 0 to 1000000000). S: "Teleport Mode: 'Long Distance' Cooldown" < 12 11 10 9 8 7 6 5 4 3 Move CD in a long distance " # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "Teleport Mode: 'Long Distance' Enabled" = True Instant movement: Whether the remote distance is enabled to use short distance # Server Sided! Set the Ki Cost of using the skill per level (FlatCost PercentageCost). (From 0 to 1000000000). S: "Teleport Mode: 'Long Distance' Ki Cost" < 500 9.5 500 9 500 8.5 500 8 500 7.5 500 7 500 6.5 500 6 500 5.5 500 5 Instant movement: the cost of long -range gas consumption " # Server Sided! Required level of ki sense in order to this teleportation mode. (From 0 to 9). I: "Teleport Mode: 'Long Distance' Ki Sense Skill Level Requirement" = 3 Instant movement: long -distance skills level requirements # Server Sided! Teleport Player Targets Must have a release level about 0%. B: "Teleport Mode: 'Long Distance' Release Level Required Enabled" = TRUE Whether the transmission target agglomerates exceeds 0% # Server Sided! SET Which Instant Transmission Skill Level Unlocks This Mode. (From 1 to 10). I: "Teleport Mode: 'Long Distance' UnLock Level" = 1 Long -distance instantaneous movement release level requirements # Server Sided! Set the max number of nearby players the 'model can teleport with the user per level. (-1 = no limit). ODE: 'Short Distance''Surrow' Player Limit "< 0 1 2 4 6 9 12 16 20 25 The maximum number of players surrounding all the players around the surrounding surroundings is limited " # Server Sided! Cooldown Timer. Result is configvalue multiplied by 5 sex! Timer until the skill can be used agin. (From 0 to 1000000000). S: "Teleport Mode: 'Short Distance' Cooldown" < 2 2 2 2 1 1 1 1 0 0 Short -distance instant move CD " # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "Teleport Mode: 'Short Distance' Enabled" = TRUE # Server Sided! Set the Ki Cost of using the skill per level (FlatCost PercentageCost). (From 0 to 1000000000). S: "Teleport Mode: 'Short Distance' Ki Cost" < 500 9.5 500 9 500 8.5 500 8 500 7.5 500 7 500 6.5 500 6 500 5.5 500 5 Short -range instantaneous movement cost cost " # Server Sided! Required level of ki sense in order to this teleportation mode. (From 0 to 9). I: "Teleport Mode: 'Short Distance' Ki Sense Skill Level Requirement" = 1 Short -distance instantaneous movement level requirements # Server Sided! Teleport Player Targets Must have a release level about 0%. B: "Teleport Mode: 'Short Distance' Release Level Required Enabled" = TRUE Whether the transmission target agglomerates exceeds 0% # Server Sided! SET Which Instant Transmission Skill Level Unlocks This Mode. (From 1 to 10). I: "Teleport Mode: 'Short Distance' Unlock Level" = 1 Short -range instantaneous movement release level requirements } "SHORT DISTANCE MODE only" { # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "Short Teleport Mode: 'Behind target' enabled" = true Whether the short -distance transmission to the target is enabled # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "SHORT Teleport Mode: 'In-Front Target' Enabled" = TRUE Short distance transmission to the target whether it is enabled # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "Short Teleport Mode: 'to target' enabled" = true Whether the short -distance transmission to the center of the target body is enabled # Server Sided! (Higher Number = More Lagg). (From 0 to 1000000). S: "Short Teleport Mode: Target Finder Distance Range" < 55 60 65 70 75 80 85 90 95 100 Short -distance target finder distance range " # Server Sided! Block Radius Around target Finder. (Higher number = more lagg). I: "Short Teleport Mode: Target Finder Range Per Update" = 1 Short -distance each update target finder range # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "Short Teleport Mode: Target Finder Can Go Through Blocks Enabled" = True It is the target discoverer that can load the block through instant movement Racial attribute configuration In the RACES in the DBC file in the configuration file in Config's jingames There are basic attribute values and morphological proficiency configuration files of the basic attributes of each race respectively [Human] Human [Saiyan] Saiyan [Mixed Saiyan] Half-SAIYAN [Na Mei Twita] namekian [Frozen Demon] Arcosian [Demon] Majin main.cfg file Martial Artist [Wudao Family] Spiritualist [qigong division] Warrior [Fighter] "Race Main Attribute" { # Server Sided! DBC [Race Name] Attribute Multiplier. (From -100000 to 100000). S: "DBC [Race Name] [Occupation] Attribute Multiplier" < STR 1.0 Dex 1.0 Cons 1.0 Will 1.0 Mind 1.0 SPI 1.0 Attribute multiplication, give an example STR 1.1, then the STR of this race occupation will get 1.1X bonus> # Server Sided! DBC [Race Name] Starting Attribute. (From -1000000000 to 1000000000). S: "DBC [Race Name] [Occupation] Starting Attribute" < STR 10 DEX 5 Cons 15 Will 10 Mind 5 SPI 15 Initial attribute " # Server Sided! DBC [Race Name] Stat Bonus. (From -1000000000 to 1000000000). S: "DBC [Race Name] [Occupation] Stat Bonus" < [Melee damage] Melee 0 [Defense] DEFENSE 20 [Blood volume] Body 0 [Endurance] Stamina 10 [Qi damage] EnergyPower 0 [Qi upper limit] EnergyPool 0 [Maximum Skills] Maxskills 0 [Speed] SPEED 30 [Restore speed blood] Regenratebody 0 [Restore speed endurance] Regenratestamina 0 [Restore speed gas] Regenratenergy 0 [Flying Speed] FlySpeed 0 Professional attribute bonus " # Server Sided! DBC [Race Name] Stat MultiPlier from Attribute. (From -100000 TO 100000). S: "DBC [Race Name] [Occupation] Stat Multiplier from Attribute" < Melee 2.5 DEFENSE 4.0 Body 20.0 Stamina 3.5 EnergyPower 5.2 EnergyPool 40.0 Maxskills 0.15 speed 1.0 Regenratebody 1.0 Regenratestamina 1.0 Regenratenergy 1.0 FlySpeed 1.0 Occupational attribute multiplication " Magic race configuration #Server side! Each form is multiplied by the attribute bonus brought by absorption.(0 ~ 1000000000). # Server Sided! Set the Attribute Multiplier of using the skill per form. (From 0 to 1000000000). S: "Absorption Attribute Multiplier" < 100.01 EVIL 0.01 Full 0.01 Pure 0.01 God 0.01 Mystic 0.01 UI 0.01 G.O.D. 0.01 " #Server side! Each form of absorbing cooling time.As a result, the configuration value is multiplied for 5 seconds! Until use again.(0 ~ 1000000000). # Server Sided! Skill cooldown tar form. Result is configvalue multiplied by 5 Seconds! Timer until the skill can be used agian. (From 0 to 1000000000). S: "absorption cooldown" < Base 3 Evil 3 FULL 3 Pure 3 God 3 Mystic 3 UI 3 G.O.D. 3 " #Server! Each form of absorbing ball speed multiplier.(0 ~ 1000000000). # Server Sided! SET The Speed Multiplier of the Skill Per Form. (From 0 to 1000000000). S: "Absorption Entity Speed Multiplier" < Base 0.75 EVIL 0.75 Full 0.75 Pure 0.75 God 0.75 Mystic 0.75 UI 0.75 G.O.D. 0.75 " #Server side! Each form consumes the health of the absorbed (fixed consumption percentage consumption).(0 ~ 1000000000). # Server Sided! Set the Health Cost of using the Skill Per Form (FlatCost PercentageCost). (From 0 to 1000000000). S: "Absorption Health Cost" < Base 10 0.1 Evil 10 0.1 Full 10 0.1 Pure 10 0.1 God 10 0.1 Mystic 10 0.1 UI 10 0.1 G.O.D. 10 0.1 " #! Absorb the blacklist of the entity. # Server Sided! List double the class paths and name of the entities. S: "Absorption Livingntity Blacklist" < Jinryuu.jrmcore.entity.entitysafezone Jinryuu.jrmcore.entity.entitynpcshadow " #! There is a timer when absorbing the ball.Once the countdown is over, the absorption ball will disappear or stop moving.(0 ~ 1000000000). # Server Sided! Absorption Entity Max Life Tick Tick (TickSexisted Countdowntimer). OUNTDOWOMER Start Either When the TickSexisted Timer Is Reacked or If The Entity Stops Moving. (From 0 to 1000000000). S: "Absorption Max Tick Life" < Base 500 80 Evil 525 80 Full 550 80 Pure 650 80 God 575 80 Mystic 550 80 UI 575 80 G.O.D. 575 80 " #Server side! This is the configuration of absorbing monsters. Each absorbing user form uses the absorption multiplication, which determines whether you can absorb the target.(0 ~ 1000000000).Result = (target damage*damage upper limit+target health*life value upper limit+target gas damage*gas upper limit) # Server Sided! Set the Power Multiplier of USing The Skill Per Aserption User's Form, Which DeCides WHETHER or NOT You Can ABSORB The TARGET (DamageMulti Hea Lthmulti kipowermulti). (From 0 to 1000000000). Power Result = (targetDamage * damagemulti + targethealth *Healthmulti + targetkipower * kipowermulti) S: "Absorption target Power Multiplier" < 100.5 0.05 0.25 EVIL 0.5 0.05 0.25 Full 0.5 0.05 0.25 Pure 0.5 0.05 0.25 God 0.5 0.05 0.25 Mystic 0.5 0.05 0.25 UI 0.5 0.05 0.25 G.O.D. 0.5 0.05 0.25 " #! This is the configuration of the player. Each absorbing user form uses the absorption multiplication, which determines whether you can absorb the target.(0 ~ 1000000000).Result = (target damage*damage upper limit+target health*life value upper limit+target gas damage*gas upper limit) # Server Sided! Set the Power Multiplier of using the skill per form, which decides that or not you can absorb the target (DAMAGEMULTI Healthmulti Multi). (From 0 to 1000000000). Power Result = (UserDamage * DAMAGEMULTI + Userhealth * Healthmulti +Userkipower * KipowerMulti) S: "Absorption User Power Multiplier" EVIL 0.5 0.05 0.25 Full 0.5 0.05 0.25 Pure 0.5 0.05 0.25 God 0.5 0.05 0.25 Mystic 0.5 0.05 0.25 UI 0.5 0.05 0.25 G.O.D. 0.5 0.05 0.25 " #Server side! Each race level uses the health of regeneration (fixed consumption percentage consumption). # Server Sided! Set the Health Gain of use the skill per form (FlatCost PercentageCost). (From 0 to 1000000000). S: "Super Regeneration Health Gain" < Base 1 0.05 EVIL 2 0.075 Full 3 0.1 Pure 5 0.175 God 4 0.125 Mystic 3 0.125 UI 5 0.125 G.O.D. 5 0.125 " #Server side! Each race uses the health obtained by regeneration.(0 ~ 1000000000). # Server Sided! Set the Health Gain of use the skill per form. (From 0 to 1000000000). S: "Super Regentitive Health Gain Multiplier Per Racial Skill Level" < 0.9 0.95 0.1 1.05 1.1 " #! Each form uses regenerative gas consumption (fixed consumption percentage consumption).(0 ~ 1000000000). # Server Sided! Set the Ki Cost of using the skill per form (FlatCost PercentageCost). (From 0 to 1000000000). S: "Super Regency Ki Cost" EVIL 2 0.06 Full 3 0.07 Pure 5 0.09 God 4 0.08 Mystic 3 0.07 UI 4 0.08 G.O.D. 4 0.08 " #Server side! Each morphology level uses regeneration gas consumption (fixed consumption percentage consumption).(0 ~ 1000000000). # Server Sided! Set the Ki Cost of using the skill per form. (From 0 to 1000000000). S: "Super Regency Ki Cost Multiplier Per Racial Skill Level" < 0.9 0.95 0.1 1.15 1.2 " #Server side! Each form uses regenerative endurance consumption (fixed consumption percentage consumption).(0 ~ 1000000000). # Server Sided! Set the Stamina Cost of USing the Skill Per Form (FlatCost PercentageCost). (From 0 to 1000000000). S: "Super Regeneration Stamina Cost" < Base 1 0.025 EVIL 2 0.03 Full 3 0.035 Pure 5 0.045 God 4 0.04 Mystic 3 0.035 UI 4 0.04 G.O.D. 4 0.04 " #Server side! Each race level uses the endurance consumption of regeneration (fixed consumption percentage consumption).(0 ~ 1000000000). # Server Sided! Set the Stamina Cost of using the skill per form. (From 0 to 1000000000). S: "Super Regeneration Stamina Cost Multiplier Per Racial Skill Level" <0.9 0.95 0.1 1.15 1.2 " #Server! (True = Enable (enable absorption gain), false = disable (disabled absorption gain)) (default value: true) After the target is successfully closed, there will be no increase. # Server Sided! (True = ENABLED (Add to Absorption Level), False = Disabled (DEFAULT: True) B: "DBC Majin Absorption Add Gain Enabled" = TRUE Server side! Whether to enable absorption (true = enable, false = disable) (default value: true) # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "DBC Majin Absorption Enabled" = TRUE #! Get a multiplier when absorbing someone or monster.Results = (attack power/user attack*this configuration).(0 ~ 1000000000). # Server Sided! Gain Multiplier When Absorbing Someone. Result = (Attacktarget / Userattack * this_config). (From 0 to 100000000000). D: "DBC Majin Absorption Gain Multiplier" = 500.0 #Server side! The maximum absorption level you can reach.(0 ~ 1000000000). # Server Sided! Max absorption level you can reach. (From 0 to 1000000000). I: "DBC Majin Absorption Max Level" = 50 #Server side! Absorb a minimum benefit.(0 ~ 1000000000). # Server Sided! Minimum Gain from absorbing someone. (From 0 to 1000000000). I: "DBC Majin Absorption min" = 3 #Server side! Enlightenment = increase the number of reward attribute multiplication, disable = increase the number of reward attribute multiplication.(True = enable, false = disable) (default value: false) # Server Sided! Enabled = Multiplies Bonus Attribute Multipliers, Disabled = Adds to the Bonus Attribute Multipliers. ) (DEFAULT: false) B: "DBC Majin Absorption Multiplies Bonus Attribute Multipliers Enabled" = false #Server side! Whether to enable the steam effect of the magic gathered gas (True = Enable, False = Disable) (default value: true) # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "DBC Majin Ki Powrtype Enabled" = TRUE #Server side! Whether to enable the pure pink skin of the devil (True = Enable, FALSE = Disable) (default value: true) # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "DBC Majin Pure Form Pink Skin Color Enabled" = TRUE #Server side! Whether to enable regeneration (true = enable, false = disable) (default value: true) # Server Sided! (True = ENABLED, FALSE = Disabled) (default: true) B: "DBC Majin Super Regneitive Enabled" = TRUE Facial proficiency I don’t do this configuration file, lazy