Techguns's CT/MT tutorial [TG] technology

Guide bag

Import Mods.Techguns.ammopress; // ammunition suppression machine

Import Mods.Techguns.Chargingstation; // Charging energy station

Import Mods.Techguns.metalPress; // Metal stamping machine

Import Mods.techguns.Chemlab; // Chemical experimental equipment

Import Mods.techguns.fabricator; // Manufacturing room

Import Mods.temguns.ReactionChamber; // The reaction room

import crafttweaker.item.iitemstack;

Ammunition suppression machine supports mineral resignation

mods.techguns.ammopress.addpowder ();

mods.techguns.ammopress.removemetal2 ();

Metal stamping machine

Input, input, output, whether to allow interactive positions

MetalPress.addrecipe ("logwood", "logwood", * 12, FALSE);

MetalPress.addrecipe (, "blockglass", *3, TRUE);

MetalPress.removeRecipe (, "blockglass", );

Charging station

Input, output, total RF

Chargingstation.addrecipe (, , 1000);

Chargingstation.addrecipe ("logwood", , 100000);

enter

Chargingstation.removerecipe ("Itemgunpowder");

Chemical experimental equipment

Input 1 (non -empty), input quantity, input 2. Input quantity (= 0 is empty), input fluid, whether allowed interactive location, output items, output liquid, each Tick energy consumption consumption, energy consumption per TICK, energy consumption per TICK, energy consumption per TICK energy consumption, energy consumption per TICK energy consumption, energy consumption per TICK energy consumption consumption

Chemlab.addrecipe (, 2, , 1, *250, False, *7, *1000,17) ;;

Correct the previous method: (Most of the data cannot be filled in NULL, otherwise an error will be reported)

Enter 1 (you must fill in one item casually), and quantity (fill in 0.1 or other positive decimals is empty) (Don't ask me how to know, because I tried it several times),

Enter 2 (you must fill in one item casually), and quantity (fill in 0.1 or other positive decimals is empty),

Enter fluid: The number of fluid name*(filling 0 is empty),

Whether to allow exchange positions (True or False),

Output item: Name*Number of items (Fill in NULL directly if you want empty values),

Output fluid: The number of fluid name*(filling 0 is empty),

Energy consumed by each tick

Example: 4 Blazing Iron ingots-> 1000MB of Melting Tie Tie

Chemlab.addrecipe (, 4, , 0.1, *0, False, NULL, *1000,80) ;;

(If you do n’t know the ID name or liquid name of the item, you can hold the input/CT Hand input of the barrel input/CT Hand in which the item or the corresponding liquid)

Output, input fluid

Chemlab.removeRecipe (null, );); output, input fluid

Chemlab.removeRecipe (, null);

Different grooves in the manufacturing room have different suitable items. If the crops will output a warning log

Main: ingot, any item slot

Wire: wire, chip, chip

Powder: powder, mechanical parts, screws

Board: Various boards

Input 1. Enter 1 quantity, input 2. Enter 2 quantity, input 3, input 3 quantity, input 4, input 4 quantity, output slot

Fabricator.adDRecipe (*5,1, *5,3, , 1, "Logwood", 2, *2);

Output

Fabricator.removerecipe ();

Reaction room

var outputs = [] as Iitemstack []; output list, up to 4 items

Input items, input fluids, output, fusion cores, response time (failing time to fail, 1 every 3 seconds), the number of completion times (the number of success required for the reaction), the reaction level [0-10], the amplitude of the change (the range of change (the range of changes (The reaction level changes when the unstable occurring) [0.0F-1.0F], the liquid level (the liquid percentage required for the minimum reaction) [0-10], the reaction consumption of liquid MB, the unstable value (the reaction level of the reaction level every 3 seconds is changed every 3 secondsProbability, floating range) [0.0F-1.0F], risk type, RFTick

ReactionChamberAddRecipe (, , Outputs, , 5, 3, 7, 4, 1000.0.0, "Break_item", 25000) ;;

Enter objects, input fluids

Reactionchamber.removerecipe (, );

1.12 Amendment: The content is basically the same as above, but to add a string of String string representing the formula ID in front of the first input item.

MODS.Techguns.ReactionChamber.addrecipe ("name", , , [ *3, ], hared: 105>, 10,5, 3, 0, 1, 1000, 0, "break_item", 5000);

Tips 1: The time and reaction number in the formula will be displayed in the Jei, and you can rest assured that you can modify it with confidence.If the proportion of fluids written is greater than 10 or more than 10000MB, the formula is invalid and will not report an error.The author reversed the order of fluid and energy, and tossed the reason why the formula was invalid for a long time.

Tips 2: Do not support any mineral input, you must specify items.

Supported risk types: Break_itme

Here is the source code, which is the type of risk that has not been installed for the time being (even if it is written in the formula, the effect is only damaged items): RAD_LOW, RAD_Medium, RAD_HIGH (different degrees of radiation), Explosion_high (large explosion), UNFORSEENABLE_CONSEQUENCES (unknown risk).

Custom ore

First set the addcustomoreCluster in Config to True, and you can set 16 META (item ID: 1) ID is to set Meta.0-15.

Type of texture: 0-3,0 is the structure of the Ironore cluster.2 is diamond texture.3 is oil texture.

RGB: The three basic colors of light combine the display color.

Energy multiplication: The standard energy consumption of the file of the file

Meta, minerals (detailed label non-mineral), mining level, 0-3, R, G, B, texture type, power, quantity

Orecluster.addoreCluster (0, , 10.4, 0.4, 0.0, 3,0.5, 2.5);

Mine is generated, please read the previous tutorial