[MCDW] My World: All enchantment descriptions of Dungeon Weapons MOD refers to the North [MCDW] My World: MC Dungeons We

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Review last issue: [MCDW] My World: All Magic Descriptions of Dungeon Weapons MOD refers to North [上]

1. Gravity

Gravity is a curse for melee and long -range weapons, the largest level is level III.The trigger probability is 30%. After attacking the entity, the nearby entity will be pulled to this entity.

Grade Ⅰ can traction entities near 4 grids, and level II can traction entities in nearby 5 grids. Class III can traction entities near 6 grids.

Gravity and chain locks, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness, ambush, injury, critical strike, soul resonance, void blow, void blow, and fuses.

2. Growing (becomes larger)

(I really want to vomit the official translation. The translation is "growing" and stronger than "becoming" stronger =. =) Growing (bigger) is a curse for remote weapons, and the maximum level is level III.The extra damage caused by the bow is related to the distance between the distance, the maximum distance is 33.

The additional damage caused by level I is 3%of the distance between the distance, the additional damage caused by level II is 6%of the distance distance, and the additional damage caused by level III is 9%of the distance distance.

The bigger will not reject each other.

3. Guarding Strike

Guarding Strike is a curse for melee weapons, the largest level is level III.After killing the creature, get the effect of resistance to improve the Ⅱ effect.

Grade Ⅰ duration is 2 seconds, the duration of level II is 3 seconds, and the III duration is 4 seconds.

Guard attacks will not reject each other.

Fourth, Illager's Bane

Illager's Bane is a curse for melee weapons, the largest level is level III.Increase the damage to the villagers of the disaster (benchmarking the killer, the limb killer).

Level Ⅰ will cause 20%damage, level Ⅱ will cause 40%damage, and level III will cause 60%damage.

The villagers of the disaster and the sharp rejection of each other (theoretically, it should also be with the undead killer, the limb killer rejection of each other, the official wiki did not write =. =, Probably because the creation model can coexist).

5. Leeching (sucking)

Leeching is a curse for melee weapons, the maximum level is level III.Rest up the user's blood according to the maximum health of killing creatures.

Class I is treated by 40%of the maximum health, and level II is treated at 60%of the maximum health, and level III is treated at 80%of the maximum health.

6. Levitch Shot (floating shooting)

Levition Shot (floating shooting) is a curse for long -range weapons, the maximum level is level III.The target of the arrow hit the floating effect.

7. Overchaarge (multi -level charge)

Overcharge (multi -level charge) is a curse for remote weapons, and the maximum level is level III.Continuously pressing the emitter can double, triple or four -heavy pull, and increase the damage once every time.The number of times that can pull the bow depends on the level of the curse.Grade Ⅰ can be pulled 2 times, grades Ⅱ can pull bow 3 times, and level III can pull bows 4 times.

The damage caused by the level I is twice the primary damage, the damage caused by the level II is 3 times the original damage, and the damage caused by the level III is 4 times the original damage.

Multi -level charging and strength, impact, accelerate mutual rejection.

8. Multishot (multiple shooting)

Multishot (multiple shooting) is a curse for remote weapons.Note: There is no difference between multiple shooting and the original shooting here.It can only be used on the crossbow. The curse can make three arrows of 10 ° angle between the crossbow.It is just that the MCDW module has a bow called the bow of the dead soul. It comes with multiple shooting Ⅰ enchantment.And, it requires that there are multiple entities nearby after hitting.The effect is that the second arrow will hit the second entity.The author said that the second arrow was shot by the "Bow of the Dead Soul", not the player (so the original multiple shooting was shot by the player).

Nine, Pain Cycle (Pain Cycle)

Pain Cycle is a curse for melee weapons, the maximum level is level III.Each attack consumes a certain amount of life and adds a "pain cycle".After five attacks, your pain will lead to the next attack.

Note: This enchantment also appeared in a Dungeons Gear, which also added a large number of weapons, armor, enchantment, and magic instruments from the game "My World Dungeon" and its DLC.According to the above records:

However, MCDW's official wiki does not record the damage bonus that can be caused:

If you want to blame the author, the translator does not carry the pot, the translator is just a porter (

Another Note: There is such a comment under the painful cycle enchantment:

Therefore, when the weapon is hit with a painful cycle, remember to clear the buff in time (ten, Phantom's Mark

Phantom's Mark is a curse for long -range weapons.The maximum level is level III.Applying the light emitting effect on the creature.

The duration of level I is 5 seconds, the duration of the Ⅱ level is 10 seconds, and the III duration is 15 seconds.

11. Poison Cloud (poisonous fog)

Poison Cloud is a curse for melee weapons, the maximum level is level III.The trigger probability is 30%.Melee is to generate a poisoning effect cloud on the ground after killing the creature; the enchantment to the bow is a poisoning effect cloud.

Grade Ⅰ is applied to the effect of poisoning Ⅰ, the effect of poisoning II in the Ⅱ level, and the effect of poisoning III in the level III.

Poison mist and chain locks, backpage, explosion, gravity, floating shooting, shock waves, rotor killers, vortex, thunder, weakness, and weakness.

12. Junle Poison (jungle poison)

Junle Poison is a curse for melee weapons, the maximum level is level III.The duration is 3 seconds.Apply a poisoning effect on the target.

Grade Ⅰ is applied to the effect of poisoning Ⅰ, the effect of poisoning II in the Ⅱ level, and the effect of poisoning III in the level III.

The jungle poison will not exclude any enchantment.

13. Prospector

Prospector is a curse for melee and long -range weapons, with the biggest level of level III.After killing the monster, there is a chance to drop the emerald.

The probability of level I is 5%, the probability of level II is 10%, and the probability of level III is 15%.

Explorators will not exclude each other with any enchantment.

14. Radiance (cure glory)

Radiance is a curse for melee weapons and long -range weapons, with the highest level of level III.The trigger probability is 20%.Melee is to generate a cloud of life recovery on the ground after killing the creature; the enchantment to the bow is a cloud of life recovery.

Grade Ⅰ is life recovery Ⅰ, the duration is 5 seconds, level II is life recovery II, the duration is 5 seconds, and the Ⅲ is the life recovery III, the duration is 5 seconds.

Healing glory and chain locks, backpage, explosion, gravity, poisonous fog, shock wave, undead killer, vortex, thunder, weakness, and weakness.

Fifteenth, rampaging (anger)

Rampaging is a curse for melee weapons, the highest level is level III.The trigger probability is 10%.After killing the creature, the urgency II effect is obtained.

The duration of level I is 5 seconds, the duration of the Ⅱ level is 10 seconds, and the III duration is 15 seconds.

Furious will not reject each other.

16. Refreshment

Refreshment is a curse for melee weapons and long -range weapons, with the highest level of level III.After killing the creature, the empty bottle in the item bar was loaded with the treatment of the medicinal water until there was no empty bottle in the object bar.

Class I is 1 bottle, 2 bottles of meters Ⅱ, and 3 bottles of loading in level Ⅲ.

The spirit will not exclude with any enchantment.

17. Replenish (supplement)

Replenish is a curse for remote weapons with the highest level of level III.There is a chance that the arrows emitted will be recycled.

The probability of grade Ⅰ recycling is 10%, the probability of level Ⅱ recycling is 17%, and the probability of level III recovery is 24%.

Arrow supplement and infinitely exclude each other.

18. Ricochet (rebound)

Ricochet is a curse for long -range weapons, the highest level is level III.The arrow will ejected to another target of 10 grids near him after hitting the enemy.

The damage caused by class Ⅰ ejection is 10%of the primary damage, the damage caused by class II ejection is 17%of the original damage, and the damage caused by class III ejection is 24%of the original damage.

The rebound will not be rejected with any enchantment.Author: nlg never abandon https://www.bilibili.com/read/cv33235732/?spm_id_from=333.999.0.0 Source: Bilibilii