TC6 core detailed explanation -temporarily ending era of a short -lived magic [TC6] Mystery Age 6 (THAUMCRAFT 6) Minecra

This tutorial is set by the author to use the CC by-NC protocol.

Introduction -Temporary Magic

Our new mystery has abandoned all mysterious start-the stump of the old days, and used the look of more fashionable mage handles, but it was retained with the tradition of core cashier.However, unlike each core of TC4 and 5 is a fixed spell, in TC6, we can only produce a blank core at first, and what effect it can play requires us to perform custom symbols in the core inlaid table.Inlaid.This new design is undoubtedly one of the few dazzling changes in TC6. The free combination has greatly increased the core limit. A variety of rune seals have also left players' almost unlimited design space ...

However, the above situation is just an idea, TC6 will never be updated.In a defective magic world, we can only experience a kind of spell system with a low degree of completion.Nevertheless, the new version of the core system still has good interest and playability.In addition to regret, writing this tutorial, hoping to help the newcomers to appreciate some of the TC6's style, and at the same time bring some inspiration and thinking to the senior mysterious and interested Modder.

This tutorial mainly discusses specific mechanisms and unpopular knowledge related to core related mechanisms. Some of the values ​​and formulas are derived from module files. The operations mentioned in the infrastructure setting and the magic manual will not be repeated (lazy to write again).In the mysterious era 6.0.beta8, the core system has undergone a major change. It may be because it is not time to update. The original text of the current version is inconsistent with Chineseization, which is subject to the original text.

Version used: Mysterious Age 6.1.Beta26 Hotfix1


Mage Jetist & Core inlaid Desk

Mage hand

Mage's hand, the mysterious thing for each new era, uses VIS in the current aura field, can work hard when it is equipped with the master and deputy.

Figure [2.1.1] The GUI displayed in the upper left corner when holding the master's hand in the handheld mage, indicating that the selected core and the block aura level where they are located. When holding Shift, the cast consumption and specific aura value are displayed.

Interestingly, when holding the mage hand and the magic lens/conscious detector at the same time, the latter's GUI will produce a texture error of suspected memory overflow.

Figure [2.1.2] A magical texture error


Single cast consumption (VIS) = complexity*0.2

The mage's hand will enter the cast cooling for a period of time after applying it. The length is only related to the total complexity of the core printing used in the last cast. The specific formula is:

Classes cools = complexity/5*(complexity/4)

Among them/for the division of business

Cool cooling is at least 5ticks.

Core inlaid table

Figure [2.2] Core inlaid table GUI

Figure [2.2.1] Core naming

Figure [2.2.2] Optional

Figure [2.2.3] The core of the inlaid

Figure [2.2.4] The selected symbols have been selected, and always start with the cadlist node and end with the effect symbol printing

Figure [2.2.4.1] Initial marks node, indicating that the caster, it is not operable

Figure [2.2.4.2] empty syntax node for placing symbols. Among them, the "quasi -heart" pattern indicates that this node can use effect symbol printing and effect split sign.And the two types of trajectory adjustment symbols, the placed fabric printing can right -click to cancel the picture [2.2.5] in order: start inlaid, the current complexity/complexity upper limit, the required level of experience = the calculation of the calculation of the calculation (direction to the calculation (direction to the calculation level (direction of the complexity (direction to the calculation level (towards the direction of the complexity (towards the direction of the complexity.Term) (because the bug is shown as 1), the required VIS = 10*complexity+ core complexity upper limit/5

It should be noted that some unconventional operations during the decoration period will cause problems. What is currently found:


(1) Get the core in the process of inlaiding the VIS, which will cause the core to decorative table to stop the work, dig off the decorative table for replacement to solve, and the core will be maintained.

Figure [2.3] The core inlaid table for stopping work, inlaid with a loneliness

(2) In the process of inlaiding VIS, turn off the GUI before opening, you will find that the rune seal is cleared.It will be inlaid normally.This problem is probably related to repeated decorations. It is reasonable to say that the core of the inlaid cannot be repeatedly inlaid, but Brother A does not have time to repair.

Figure [2.4] The dark scrap core

Core symbol

Facin is the "core" part of the core, which is a necessary component that constitutes spells. It is divided into three types:

Effect: determine what effects can be produced in the end, damage or treatment, and destruction or construction (although the effect is not built).The shape of the symbol is square.

Media: The medium/ballistic/method of effect symbols is effective.Most of the medium marks can also be printed on itself or other media.The shape of the symbol is hexagon.

Adjustment: Adjust the effect symbols and medium printing below, and there are currently only three types (one is not easy to use).None -notch printing shape.

The combination of the three can produce or practical or interesting spells, and will then introduce the specific effects of each fabric.

Core symbol printing-effect

Flame -ignis

parameter:

[Adjustment] Burning time (second): 0 ~ 5

[Adjustment] Effect: 1 ~ 5

Damage = Effect+3

Complex (Term) = Effect*2 + Burning Time

During the life of the creature, it causes damage and causes the combustion effect.

When the fate is in China, if the burning time is not 0, a flame block is generated at the middle of the life.

Black-Aer


parameter:

[Adjustment] Effect: 1 ~ 5

Damage = Effect +1

Complexity = Effect*2

Destroyed damage when hitting the creatures and causes stronger repellarization.The actual damage will be multiplied by the effect multiple, and the repellarial distance is directly proportional to the actual damage.

When the block is in the middle block

Cold Frost-Gelum


parameter:

[Adjustment] Effect: 1 ~ 5

[Adjustment] duration: 2 ~ 10

Damage = Effect+3

Complexity = effectiveness*2 + duration

Destinating damage when hitting a creature and causing slow DEBUFF.The actual damage will be multiplied by the effect multiple, the debuff level = 2+effectiveness*Effect multiple/3.0 (take down)

When the block is in the middle, the surrounding water will be frozen into ice, with a radius of 2*effectiveness*Effect multiple grid, and the upper limit is 16 grids (in fact, because the original effect is at most 5, it can only reach 10 grids. It can cooperate with the mysterious and advanced adjustor.Real the upper limit)

Figure [3.1.3] Big ice hockey

Earth-Terra


parameter:

[Adjustment] Effect: 1 ~ 5

Damage = Effect*2

Complexity = Effect*3

Destination causes damage when hitting the creature, the actual damage will be multiplied by the effect multiple

When the block is in the middle of the block, it will destroy the block hardness than the actual damage/25.0 block, and each destroyed block consumes an additional 0.1VIS.It can destroy the blocks that can be destroyed in the moment that can be destroyed in an instant. After the effect is full, it can also destroy the bed, the leaves and other blocks to rot-vitium

parameter:

[Adjustment] Effect: 1 ~ 5


Damage = Effect+3

Complexity = Effect*3

Causes magic damage when hitting the creature, the actual damage will be multiplied by the effect multiple

When the block is in the middle block

(Simple and rudeness, it is a must -have medicine for home travel killing.)

Treatment-Victus

parameter:

[Adjustment] Effect: 1 ~ 5


Cure = effectiveness

Complexity = Effect* 4

Treating the creature when hitting a non -undead creature, the actual treatment value will be multiplied by the effect multiple

Magic damage caused by hits the dead creature, actual damage = effectiveness*1.5*effect multiple

When the block is in the middle block

Curse-Mortuus

parameter:

[Adjustment] Effect: 1 ~ 5


[Adjustment] duration: 2 ~ 10

Damage = Effect +1

Complexity = effectiveness* 3 + duration

Causes magic damage when hitting the creature, the actual damage will be multiplied by the effect multiple

The poisoning DEBUFF must be applied, and there is a probability that the probability is applied to [slow, weak, fatigue, hunger, mildew]

The initial probability is 0.85. Determination in the order above, each Debuff judgment success will reduce the success probability of the next Debuff determination of 0.15 until the determination is completed.

Debuff level = 1 + effectiveness*Effect multiple/2.0 (take down)

Duration: [Poisoning, slow, weak] = duration [digging fatigue] = duration*2 [hunger, mildew] = duration*3

When the block is in the middle of the block, the surface of the square is weakly exposed to the field, and the non -evil creature within its role is applied for 1 second to wither, hunger II, and slow Ⅱ.It will gradually disappear over time, which has nothing to do with parameters.

Figure [3.1.7] Large -scale weakening force field

Destruction-PerDitio

parameter:

[Tune] Destruction: 1 ~ 5


[Tune] Precise collection: None/Yes

[Tune] Shunye: No/1 ~ 4

Complexity = effectiveness*3 + precise collection*4 + (time transport (if there is) +1)*3

It is ineffective when hitting the creature

Destroy the square when the nipple is in the middle of the block, and generate a drop material according to the parameters. The accurate collection and time transport can exist at the same time, but there will be only the effect of precise collection.Destruction time (ticks) = block hardness arithmetic square root*10/(destructive power*effect multiple).Effect only affects the damage time and does not affect the excavation level.

Each destroyed block is extra consumed VIS = 0.25+precise collection*0.25+time transport*0.1

*When the damage effect is effective, if the master switchs to a tool with "collection", the damaged square will automatically float to the caster

More replacement-Permutatio

[Tune] Precise collection: None/Yes

[Tune] Shunye: No/1 ~ 4


Complexity = 5 + precise collection*4 + (time transport (if there is) +1)*3

*Due to the code bug (a few brackets), the actual complexity of the more effective effect is inconsistent with the code expectations. The actual is: complexity = (time transport +1)*3

When the handheld is equipped with a mage hand with a more core effect, Shift+right -click to select the quasi -hearted partner block as a replaceable block

Figure [3.1.9-1] The quantity of a replacement in the backpack is displayed in the upper left corner

It is ineffective when hitting the creature

When the cubes are in the middle, the cubes are replaced with a change in the backpack, and the drop object is directly transmitted to the caster's backpack according to the parameters they set (destroy the core:?).

Each of the additional consumed VIS = 0.25+precise collection*0.25+time transport*0.1

Figure [3.1.9-2] Homemade MEME, free forwarding

Crack-arienis

parameter:

[Adjustment] duration: 2 ~ 10


[Tune] depth: 8, 16, 24, 32

Complexity = 3 + duration/2 + depth/4

It is ineffective when hitting the creature

When the cubes are in the middle of the life, the surface of the block of the hits, the extension direction in the vertical surface direction, and the block of 3 (long)*3 (width)*(depth*effect multiple) quickly becomes a dimensional fissure block in order. The square blockTransparent and no volume, can be freely through, but still can be selected. The surface material of the dimension of the dimension of the dimension with other blocks will become a material for the cracks of the mantra.After the duration (influenced by the effect of the effect), the dimension crack will be re -turned into the original block.

The square containing NBT is not affected.

It cannot take effect in the outer domain (although there is no external domain).

Figure [3.1.10] Invisible crack

Core Character Print-Media

Cashier

parameter:


Effect multiple = 1

Complexity = 0

The starting point of all rune prints, representing the caster, directly connected to the cast of the categorian seal will be regarded as the categrator, and the medium seal of the cast of the cast will be directly connected to the categrator.Sinicization:

*The magic guidance manual does not mention this seal node, and the introduction of the lack of details on the core inlaid mechanism

Contact -Aversio

parameter:

Effect multiple = 1

Complexity = 2


Within the player's contact scope, the first creature/block in the direction of the quasi -minded direction takes effect, otherwise it will take effect at the end point

The mechanism that can enhance the scope of player contact also takes effect on contact, such as touch rings in plant magic

Passion-Motus

parameter:

Effect multiple = 1

Complexity = 4 + (Project speed -1)/2 + [0/3/5/5]


[Adjustable] Project speed: 1 ~ 5

[Adjustable] Options: [No/Bounce/Locking the hostile unit/lock -up friendly unit]

Launch a projection entity affected by air resistance and gravity. It takes effect in the middle or biology, and is greatly resistant in the water

Initial speed (grid/tick) = projection speed/3.0

The projection setting as a bounce does not take effect when it encounters the square, but it will rebound. Back will lose 10%of the total speed loss. The vertical rebound will have an additional 10%Y direction speed loss.

Set up to two lock -up projection will track the target unit of "vision in the field of vision" within 16 grids, and due to gravity is half a normal

All projected status is updated every 5TICK once, and it disappears at most 60 seconds

Shock-Potentia

parameter:

Effect multiple = 1

Complexity = 5


Shock can be regarded as an upgraded version of contact, which increases to 16 blocks without being affected by the scope of excavation

Plan-Fabrico

parameter:

Effect multiple = 1

Complexity = 4

[Tune] option: stereo/plane


Special media, exclude with other media and adjustments

When holding the core of the assembly plan, a series of same types on the sight of players in 16 grids will be expressed by Gao Liang. The range is a cube, and the maximum is 7*7*7

The size can be adjusted by the default G key. At the same time, the CTRL and G key can switch the direction of the adjustment size, which is [omnidirectional/x/y/z] (the plane will ineffective the thickness adjustment).

When casting, the effect will act on each selected block.

In the current Chineseization:

*Although the magic guidance manual says that each block consumes additional VIS, it will not

*Although the "potential" modification in the magic guidance manual can improve the maximum control range of this marks, there is no such modification symbol.

Olympic Landmine-Vinculum

parameter:

Effect multiple = 1

Complexity = 4

[Tune] Target Type: hostile/friendly


Summon an Austrian mines, starting two seconds after the start of the block. After starting, there is a creature that matches the target type when it is close to it.

Cloud -Lkimia

parameter:

Effect multiple = 0.5

Complexity = 4 + radius*2 + duration/5

[Adjustment] duration: 5 ~ 30


[Adjustable] radius: 1 ~ 3

Below this medium can only select the effect category seal.

Summon a cloud -fog entity, every 5ticks causes the effect of the block/organism in the radius of its action during its duration.

Multiple clouds that are too close will be mutually exclusive and achieve the effect of diffusion.

*Cloud -fog entity has a unique cooling system, but I can’t understand it, so I may be different from the actual situation.

Witch Bat-Bestia

parameter:

[Tune] Target Type: hostile/friendly

Complexity = 8

Effect multiple = 0.33


Below this medium can only select the effect category seal.

Summon a life value is 5 points ( svg class = "Common-Mcicon" Aria-Hidden = "True"> ), there are at most 30 seconds of witch bats. The behavior is similar to the original bat, but it will actively attack the targetBiological, attack every two seconds, attack the target creature, and reduce itself 1 ( ) life value.

Core Character Print-Adjustment

scattering

parameter:

[Adjust] Projection bifurcation: 2 ~ 10

[Adjustable] Scattered angle (degree): 10/30/60/90/180/270/360

Complexity = 2 or 2*(bifurcation-scattered angle/45), take a larger value


Effect multiple = 1.0/(bifurcation/2.0)

Each core can only exist in a scattering modifier printing

You can only choose a media class symbol below this adjustment symbol printing

In the cone restricted by [Satsuko], the trajectory of the first medium below the first medium below the [projection bifurcation]

Split goal

parameter:

Complexity = 4

Effect multiple = 0.75

Belongs to the effect category seal

This adjustment symbol can only select the effect category seal below

"Target" refers to the "quasi -heart" pattern in the blank symbol node, which represents the effect symbol.This modification can split the original blank effect symbols into two blank effect symbols, so that one medium can apply two target effects at the same time


Split trajectory (unfinished)

parameter:

Complexity = 5

Effect multiple = 0.75

"Bullet" refers to the "Bend Arrow" pattern in the blank symbol node, that is, the medium marks, which can divide the original blank medium printing

Unexpectedly, the core contains the modification will cause the spell to be invalid

Interaction between rune printing

Repeat punishment


Each existence of a synchronization, the total complexity of the next seal of the same type will increase by 50%

The effect multiple of multiple rune printing will be settled on the final effect symbol according to the product

Synchronous interaction

→ Below

The scope of contact with shocks and ramine mines.

Plugs will not take effect within the range of contact


After flying out of contact, it started to take effect

Press the contact when a single shocking takes effect

Starting from the second shock, the shock is effective

Normal, normal, and normal shooting

Plug -of -the -ranging objects are effective within the scope of contact

After flying out of contact, it began to fail

Penetrate a goal

Normal, normal, normal shocks are effective and normal, and the distance is superimposed, normal, normal Olympic race mines

In players, mines, trigger three o'clock one line, one line

And the trigger is within the scope of the player's contact, while

The player works only when the trigger is aimed at the trigger

(I can't understand it anymore)

Trigger the trigger to the trigger direction to the trigger trigger shock to regenerate a landmine in place, normal scattering, normal, normal mines superimposed

normal

Because it is completely overlapped, it will not spread

normal

Table [3.4.2] syntax combination

Some interesting core mixes

Division can be achieved:

Any media+split goal [two of the same effect]

Play with complexity

Eight hundred miles away from a shot to kill the devil's machine gunner:

Shock+shock+shock+slightly

One inch long and one -inch strong

weeder:

Planning (three -dimensional) + Earth (Effect 5)

Plant killer

Facing the enemy without combat effectiveness

Frost fire:

Planning + split target [Flame (duration> 0), frost]


Fire Fire Laehara, Frozen

Compared with the previous one, a bit indirect damage

Actual effect


Invitation of Void:

Scattering (10, 360) + shock + crack

Don't fall down by yourself

There are probably so much. The core matching of TC6 is very small. It is indeed that the common practical ones are left. I heard that the core of the TC7 is not fully made. I hope that it will surprise us at that time.


Conclusion -mysterious scholar

After a few days of writing, it has been written for a few days. Although there are many places, I do n’t understand the code. The writing is not clear enough. Please correct me.

Let's talk about it, although it has nothing to do with the tutorial.I just played TC6 that there are relatively few online tutorials on the Internet, especially in the in -depth tutorial, thinking about whether I can write it.This is also two or three years. I have taught some Java and modules.Mystery 6 is the module I have mostly invested. There are many people who are capable than me, but there are too few people focusing on Mystery 6, a "dead" module.It is always fantasizing whether to save mystery 6. During the period, I also participated in the production of related integration (although I have been paddling). I still feel that it is a bit hopeful to make a good appetite.There are many folders, that is, it is not enough for hardware, and I have to learn it again. Probably before TC7 came out, I could make it (then nothing).

Live in the watches, I don't know what to say.