This tutorial is set by the author to use the CC by-NC protocol.
Introduction -Temporary Magic
Our new mystery has abandoned all mysterious start-the stump of the old days, and used the look of more fashionable mage handles, but it was retained with the tradition of core cashier.However, unlike each core of TC4 and 5 is a fixed spell, in TC6, we can only produce a blank core at first, and what effect it can play requires us to perform custom symbols in the core inlaid table.Inlaid.This new design is undoubtedly one of the few dazzling changes in TC6. The free combination has greatly increased the core limit. A variety of rune seals have also left players' almost unlimited design space ...
However, the above situation is just an idea, TC6 will never be updated.In a defective magic world, we can only experience a kind of spell system with a low degree of completion.Nevertheless, the new version of the core system still has good interest and playability.In addition to regret, writing this tutorial, hoping to help the newcomers to appreciate some of the TC6's style, and at the same time bring some inspiration and thinking to the senior mysterious and interested Modder.
This tutorial mainly discusses specific mechanisms and unpopular knowledge related to core related mechanisms. Some of the values and formulas are derived from module files. The operations mentioned in the infrastructure setting and the magic manual will not be repeated (lazy to write again).In the mysterious era 6.0.beta8, the core system has undergone a major change. It may be because it is not time to update. The original text of the current version is inconsistent with Chineseization, which is subject to the original text.
Version used: Mysterious Age 6.1.Beta26 Hotfix1
Mage Jetist & Core inlaid Desk
Mage hand
Mage's hand, the mysterious thing for each new era, uses VIS in the current aura field, can work hard when it is equipped with the master and deputy.
Figure [2.1.1] The GUI displayed in the upper left corner when holding the master's hand in the handheld mage, indicating that the selected core and the block aura level where they are located. When holding Shift, the cast consumption and specific aura value are displayed.
Interestingly, when holding the mage hand and the magic lens/conscious detector at the same time, the latter's GUI will produce a texture error of suspected memory overflow.
Figure [2.1.2] A magical texture error
Single cast consumption (VIS) = complexity*0.2
The mage's hand will enter the cast cooling for a period of time after applying it. The length is only related to the total complexity of the core printing used in the last cast. The specific formula is:
Classes cools = complexity/5*(complexity/4)
Among them/for the division of business
Cool cooling is at least 5ticks.
Core inlaid table
Figure [2.2] Core inlaid table GUI
Figure [2.2.1] Core naming
Figure [2.2.2] Optional
Figure [2.2.3] The core of the inlaid
Figure [2.2.4] The selected symbols have been selected, and always start with the cadlist node and end with the effect symbol printing
Figure [2.2.4.1] Initial marks node, indicating that the caster, it is not operable
Figure [2.2.4.2] empty syntax node for placing symbols. Among them, the "quasi -heart" pattern indicates that this node can use effect symbol printing and effect split sign.And the two types of trajectory adjustment symbols, the placed fabric printing can right -click to cancel the picture [2.2.5] in order: start inlaid, the current complexity/complexity upper limit, the required level of experience = the calculation of the calculation of the calculation (direction to the calculation (direction to the calculation level (direction of the complexity (direction to the calculation level (towards the direction of the complexity (towards the direction of the complexity.Term) (because the bug is shown as 1), the required VIS = 10*complexity+ core complexity upper limit/5
It should be noted that some unconventional operations during the decoration period will cause problems. What is currently found:
(1) Get the core in the process of inlaiding the VIS, which will cause the core to decorative table to stop the work, dig off the decorative table for replacement to solve, and the core will be maintained.
Figure [2.3] The core inlaid table for stopping work, inlaid with a loneliness
(2) In the process of inlaiding VIS, turn off the GUI before opening, you will find that the rune seal is cleared.It will be inlaid normally.This problem is probably related to repeated decorations. It is reasonable to say that the core of the inlaid cannot be repeatedly inlaid, but Brother A does not have time to repair.
Figure [2.4] The dark scrap core
Core symbol
Facin is the "core" part of the core, which is a necessary component that constitutes spells. It is divided into three types:
Effect: determine what effects can be produced in the end, damage or treatment, and destruction or construction (although the effect is not built).The shape of the symbol is square.
Media: The medium/ballistic/method of effect symbols is effective.Most of the medium marks can also be printed on itself or other media.The shape of the symbol is hexagon.
Adjustment: Adjust the effect symbols and medium printing below, and there are currently only three types (one is not easy to use).None -notch printing shape.
The combination of the three can produce or practical or interesting spells, and will then introduce the specific effects of each fabric.
Core symbol printing-effect
Flame -ignis
parameter:
[Adjustment] Burning time (second): 0 ~ 5
[Adjustment] Effect: 1 ~ 5
Damage = Effect+3
Complex (Term) = Effect*2 + Burning Time
During the life of the creature, it causes damage and causes the combustion effect.
When the fate is in China, if the burning time is not 0, a flame block is generated at the middle of the life.
Black-Aer
parameter:
[Adjustment] Effect: 1 ~ 5
Damage = Effect +1
Complexity = Effect*2
Destroyed damage when hitting the creatures and causes stronger repellarization.The actual damage will be multiplied by the effect multiple, and the repellarial distance is directly proportional to the actual damage.
When the block is in the middle block
Cold Frost-Gelum
parameter:
[Adjustment] Effect: 1 ~ 5
[Adjustment] duration: 2 ~ 10
Damage = Effect+3
Complexity = effectiveness*2 + duration
Destinating damage when hitting a creature and causing slow DEBUFF.The actual damage will be multiplied by the effect multiple, the debuff level = 2+effectiveness*Effect multiple/3.0 (take down)
When the block is in the middle, the surrounding water will be frozen into ice, with a radius of 2*effectiveness*Effect multiple grid, and the upper limit is 16 grids (in fact, because the original effect is at most 5, it can only reach 10 grids. It can cooperate with the mysterious and advanced adjustor.Real the upper limit)
Figure [3.1.3] Big ice hockey
Earth-Terra
parameter:
[Adjustment] Effect: 1 ~ 5
Damage = Effect*2
Complexity = Effect*3
Destination causes damage when hitting the creature, the actual damage will be multiplied by the effect multiple
When the block is in the middle of the block, it will destroy the block hardness than the actual damage/25.0 block, and each destroyed block consumes an additional 0.1VIS.It can destroy the blocks that can be destroyed in the moment that can be destroyed in an instant. After the effect is full, it can also destroy the bed, the leaves and other blocks to rot-vitium
parameter:
[Adjustment] Effect: 1 ~ 5
Damage = Effect+3
Complexity = Effect*3
Causes magic damage when hitting the creature, the actual damage will be multiplied by the effect multiple
When the block is in the middle block
(Simple and rudeness, it is a must -have medicine for home travel killing.)
Treatment-Victus
parameter:
[Adjustment] Effect: 1 ~ 5
Cure = effectiveness
Complexity = Effect* 4
Treating the creature when hitting a non -undead creature, the actual treatment value will be multiplied by the effect multiple
Magic damage caused by hits the dead creature, actual damage = effectiveness*1.5*effect multiple
When the block is in the middle block
Curse-Mortuus
parameter:
[Adjustment] Effect: 1 ~ 5
[Adjustment] duration: 2 ~ 10
Damage = Effect +1
Complexity = effectiveness* 3 + duration
Causes magic damage when hitting the creature, the actual damage will be multiplied by the effect multiple
The poisoning DEBUFF must be applied, and there is a probability that the probability is applied to [slow, weak, fatigue, hunger, mildew]
The initial probability is 0.85. Determination in the order above, each Debuff judgment success will reduce the success probability of the next Debuff determination of 0.15 until the determination is completed.
Debuff level = 1 + effectiveness*Effect multiple/2.0 (take down)
Duration: [Poisoning, slow, weak] = duration [digging fatigue] = duration*2 [hunger, mildew] = duration*3
When the block is in the middle of the block, the surface of the square is weakly exposed to the field, and the non -evil creature within its role is applied for 1 second to wither, hunger II, and slow Ⅱ.It will gradually disappear over time, which has nothing to do with parameters.
Figure [3.1.7] Large -scale weakening force field
Destruction-PerDitio
parameter:
[Tune] Destruction: 1 ~ 5
[Tune] Precise collection: None/Yes
[Tune] Shunye: No/1 ~ 4
Complexity = effectiveness*3 + precise collection*4 + (time transport (if there is) +1)*3
It is ineffective when hitting the creature
Destroy the square when the nipple is in the middle of the block, and generate a drop material according to the parameters. The accurate collection and time transport can exist at the same time, but there will be only the effect of precise collection.Destruction time (ticks) = block hardness arithmetic square root*10/(destructive power*effect multiple).Effect only affects the damage time and does not affect the excavation level.
Each destroyed block is extra consumed VIS = 0.25+precise collection*0.25+time transport*0.1
*When the damage effect is effective, if the master switchs to a tool with "collection", the damaged square will automatically float to the caster
More replacement-Permutatio
[Tune] Precise collection: None/Yes
[Tune] Shunye: No/1 ~ 4
Complexity = 5 + precise collection*4 + (time transport (if there is) +1)*3
*Due to the code bug (a few brackets), the actual complexity of the more effective effect is inconsistent with the code expectations. The actual is: complexity = (time transport +1)*3
When the handheld is equipped with a mage hand with a more core effect, Shift+right -click to select the quasi -hearted partner block as a replaceable block
Figure [3.1.9-1] The quantity of a replacement in the backpack is displayed in the upper left corner
It is ineffective when hitting the creature
When the cubes are in the middle, the cubes are replaced with a change in the backpack, and the drop object is directly transmitted to the caster's backpack according to the parameters they set (destroy the core:?).
Each of the additional consumed VIS = 0.25+precise collection*0.25+time transport*0.1
Figure [3.1.9-2] Homemade MEME, free forwarding
Crack-arienis
parameter:
[Adjustment] duration: 2 ~ 10
[Tune] depth: 8, 16, 24, 32
Complexity = 3 + duration/2 + depth/4
It is ineffective when hitting the creature
When the cubes are in the middle of the life, the surface of the block of the hits, the extension direction in the vertical surface direction, and the block of 3 (long)*3 (width)*(depth*effect multiple) quickly becomes a dimensional fissure block in order. The square blockTransparent and no volume, can be freely through, but still can be selected. The surface material of the dimension of the dimension of the dimension with other blocks will become a material for the cracks of the mantra.After the duration (influenced by the effect of the effect), the dimension crack will be re -turned into the original block.
The square containing NBT is not affected.
It cannot take effect in the outer domain (although there is no external domain).
Figure [3.1.10] Invisible crack
Core Character Print-Media
Cashier
parameter:
Effect multiple = 1
Complexity = 0
The starting point of all rune prints, representing the caster, directly connected to the cast of the categorian seal will be regarded as the categrator, and the medium seal of the cast of the cast will be directly connected to the categrator.Sinicization:
*The magic guidance manual does not mention this seal node, and the introduction of the lack of details on the core inlaid mechanism
Contact -Aversio
parameter:
Effect multiple = 1
Complexity = 2
Within the player's contact scope, the first creature/block in the direction of the quasi -minded direction takes effect, otherwise it will take effect at the end point
The mechanism that can enhance the scope of player contact also takes effect on contact, such as touch rings in plant magic
Passion-Motus
parameter:
Effect multiple = 1
Complexity = 4 + (Project speed -1)/2 + [0/3/5/5]
[Adjustable] Project speed: 1 ~ 5
[Adjustable] Options: [No/Bounce/Locking the hostile unit/lock -up friendly unit]
Launch a projection entity affected by air resistance and gravity. It takes effect in the middle or biology, and is greatly resistant in the water
Initial speed (grid/tick) = projection speed/3.0
The projection setting as a bounce does not take effect when it encounters the square, but it will rebound. Back will lose 10%of the total speed loss. The vertical rebound will have an additional 10%Y direction speed loss.
Set up to two lock -up projection will track the target unit of "vision in the field of vision" within 16 grids, and due to gravity is half a normal
All projected status is updated every 5TICK once, and it disappears at most 60 seconds
Shock-Potentia
parameter:
Effect multiple = 1
Complexity = 5
Shock can be regarded as an upgraded version of contact, which increases to 16 blocks without being affected by the scope of excavation
Plan-Fabrico
parameter:
Effect multiple = 1
Complexity = 4
[Tune] option: stereo/plane
Special media, exclude with other media and adjustments
When holding the core of the assembly plan, a series of same types on the sight of players in 16 grids will be expressed by Gao Liang. The range is a cube, and the maximum is 7*7*7
The size can be adjusted by the default G key. At the same time, the CTRL and G key can switch the direction of the adjustment size, which is [omnidirectional/x/y/z] (the plane will ineffective the thickness adjustment).
When casting, the effect will act on each selected block.
In the current Chineseization:
*Although the magic guidance manual says that each block consumes additional VIS, it will not
*Although the "potential" modification in the magic guidance manual can improve the maximum control range of this marks, there is no such modification symbol.
Olympic Landmine-Vinculum
parameter:
Effect multiple = 1
Complexity = 4
[Tune] Target Type: hostile/friendly
Summon an Austrian mines, starting two seconds after the start of the block. After starting, there is a creature that matches the target type when it is close to it.
Cloud -Lkimia
parameter:
Effect multiple = 0.5
Complexity = 4 + radius*2 + duration/5
[Adjustment] duration: 5 ~ 30
[Adjustable] radius: 1 ~ 3
Below this medium can only select the effect category seal.
Summon a cloud -fog entity, every 5ticks causes the effect of the block/organism in the radius of its action during its duration.
Multiple clouds that are too close will be mutually exclusive and achieve the effect of diffusion.
*Cloud -fog entity has a unique cooling system, but I can’t understand it, so I may be different from the actual situation.
Witch Bat-Bestia
parameter:
[Tune] Target Type: hostile/friendly
Complexity = 8
Effect multiple = 0.33
Below this medium can only select the effect category seal.
Summon a life value is 5 points ( svg class = "Common-Mcicon" Aria-Hidden = "True"> ), there are at most 30 seconds of witch bats. The behavior is similar to the original bat, but it will actively attack the targetBiological, attack every two seconds, attack the target creature, and reduce itself 1 () life value.
Core Character Print-Adjustment
scattering
parameter:
[Adjust] Projection bifurcation: 2 ~ 10
[Adjustable] Scattered angle (degree): 10/30/60/90/180/270/360
Complexity = 2 or 2*(bifurcation-scattered angle/45), take a larger value
Effect multiple = 1.0/(bifurcation/2.0)
Each core can only exist in a scattering modifier printing
You can only choose a media class symbol below this adjustment symbol printing
In the cone restricted by [Satsuko], the trajectory of the first medium below the first medium below the [projection bifurcation]
Split goal
parameter:
Complexity = 4
Effect multiple = 0.75
Belongs to the effect category seal
This adjustment symbol can only select the effect category seal below
"Target" refers to the "quasi -heart" pattern in the blank symbol node, which represents the effect symbol.This modification can split the original blank effect symbols into two blank effect symbols, so that one medium can apply two target effects at the same time
Split trajectory (unfinished)
parameter:
Complexity = 5
Effect multiple = 0.75
"Bullet" refers to the "Bend Arrow" pattern in the blank symbol node, that is, the medium marks, which can divide the original blank medium printing
Unexpectedly, the core contains the modification will cause the spell to be invalid
Interaction between rune printing
Repeat punishment
Each existence of a synchronization, the total complexity of the next seal of the same type will increase by 50%
The effect multiple of multiple rune printing will be settled on the final effect symbol according to the product
Synchronous interaction
→ Below
↓
The scope of contact with shocks and ramine mines.
Plugs will not take effect within the range of contact
After flying out of contact, it started to take effect
Press the contact when a single shocking takes effect
Starting from the second shock, the shock is effective
Normal, normal, and normal shooting
Plug -of -the -ranging objects are effective within the scope of contact
After flying out of contact, it began to fail
Penetrate a goal
Normal, normal, normal shocks are effective and normal, and the distance is superimposed, normal, normal Olympic race mines
In players, mines, trigger three o'clock one line, one line
And the trigger is within the scope of the player's contact, while
The player works only when the trigger is aimed at the trigger
(I can't understand it anymore)
Trigger the trigger to the trigger direction to the trigger trigger shock to regenerate a landmine in place, normal scattering, normal, normal mines superimposed
normal
Because it is completely overlapped, it will not spread
normal
Table [3.4.2] syntax combination
Some interesting core mixes
Division can be achieved:
Any media+split goal [two of the same effect]
Play with complexity
Eight hundred miles away from a shot to kill the devil's machine gunner:
Shock+shock+shock+slightly
One inch long and one -inch strong
weeder:
Planning (three -dimensional) + Earth (Effect 5)
Plant killer
Facing the enemy without combat effectiveness
Frost fire:
Planning + split target [Flame (duration> 0), frost]
Fire Fire Laehara, Frozen
Compared with the previous one, a bit indirect damage
Actual effect
Invitation of Void:
Scattering (10, 360) + shock + crack
Don't fall down by yourself
There are probably so much. The core matching of TC6 is very small. It is indeed that the common practical ones are left. I heard that the core of the TC7 is not fully made. I hope that it will surprise us at that time.
Conclusion -mysterious scholar
After a few days of writing, it has been written for a few days. Although there are many places, I do n’t understand the code. The writing is not clear enough. Please correct me.
Let's talk about it, although it has nothing to do with the tutorial.I just played TC6 that there are relatively few online tutorials on the Internet, especially in the in -depth tutorial, thinking about whether I can write it.This is also two or three years. I have taught some Java and modules.Mystery 6 is the module I have mostly invested. There are many people who are capable than me, but there are too few people focusing on Mystery 6, a "dead" module.It is always fantasizing whether to save mystery 6. During the period, I also participated in the production of related integration (although I have been paddling). I still feel that it is a bit hopeful to make a good appetite.There are many folders, that is, it is not enough for hardware, and I have to learn it again. Probably before TC7 came out, I could make it (then nothing).
Live in the watches, I don't know what to say.