Foreword
Part of the opinion: the magic metal character NBT cover to pay tribute.
This article introduces NBT of items or blocks. If you use the NBT editor in the game, you need to put the items in the box before using the instruction. The tutorial is to use NBTEDIT and put the item into the box.
If you want to use the NBT editor outside the game, it is recommended to put the item into the player's item bar and find the player’s archive file.Then you have to go through the block file (the last shadow box also belongs to the player NBT, not a container).
NBT is not a panacea, it is mainly used to record data that "needs to be changed" and "long -term storage", so the data that does not meet these two points usually does not appear in the NBT data and cannot be changed by the NBT editor, for example: weaponsWhite board attack power.
NBT is not complicated to study by yourself. Generally, the NBT name can be interpreted and guessed. In order to prevent the tutorial from chaos, the content of too little content will not be released in the tutorial. You can communicate in the comment area.Will try to put in the tutorial.
arms
Opening the UI, it is not the enhanced attribute of the weapon, most of which are forged attributes.
CustomColor: Weapon color usually only appears in the modular weapon sold by NPC. After the weapon has the NBT, it will be forcibly rendered as the color corresponding to the NBT. The color calculation formula is: R*65536+G*256+B. IfRGB is 255, 255, and 255, and the calculation results are 16777215 in the figure, which corresponds to white.
Gilded: gold -plated stage.
IITEMCUSTOMIZETAG: Extra attributes usually appear in the modular weapon sold by NPC. You can also obtain it through the synthetic equipment function of the equipment table. In the weapon attribute interfaceIncreased, the last attribute ID is 9.
darkpower: Dark irrigation points.
Forge_effect: Forging prefixes. For details, please refer to the end appetite at the end of this tutorial.
Forge_welding: Welding effect, the current version is invalid.
Quenching_jade: See the attributes of quenching treasure jade. For detailed attributes, see this section.
Forge_reward: Forging additional rewards, the current version is invalid.
Player_name: The players who forged this equipment are given under the final milling stage.
The ench set below is an enchantment. Each aggregation tag in the set represents a enchantment. The attachment attributes are divided into enchanting ID and enchantment level. This article will no longer explain in detail.
Open the weapon enhanced aggregation label below the enchantment, which is filled with weapon reinforcement data:
Has_loveletter: Is there a love letter?
Whitegoldhammer: The number of times of platinum hammer is used to display the successful number of Platinum Hammer, and the current version is invalid.
ATTACK: How much attack power has been obtained through the weapon scroll. All the attack power provided by all the successful weapon scrolls will be accumulated here, adding directly to the basic attack power of the weapon.
CRIT: How many crit rates were obtained through the weapon scroll, and the current version is invalid.
EXTRA_ATTACK: Additional attack power is usually used to adjust the attack power of modular weapons (the weapons sold by NPC). The specific attributes and IDs can view the data of the modular weapon, and the additional attack power is directly added to the basic attack power of the weapon.
Fail_roll: Failure volume, this value is +1 after the weapon scroll failure, the value of the value after reinforcement scroll is -1, the lowest is 0.
Magic_jade1: The red treasure jade used in weapons, the metadata of the red treasure jade
Magic_jade2: The blue treasure jade used in weapons, the metadata of the blue treasure jade
Magic_jade3: The yellow treasure jade used in weapons, the metadata of the yellow treasure jade
MAX_ROLL: The maximum number of reinforcements of weapons, usually use Platinum Hammer, Platinum Rubik's Cube, and Diamond Rubik's Cube to improve. When the number of enhanced volumes is less than the maximum number of reinforcement volumes, the weapon can continue to be strengthened by the weapon scroll.
MAX_STAR: The maximum number of reinforcements such as the star of the weapon. When the number of reinforcements such as the star is less than the maximum number of reinforcements such as the star, the weapon can be continued to be strengthened by the star structure.
Quality: The quality of weapons, 0 ~ 13 corresponding to garbage ~ magic, 14 o'clock will be displayed without identification, and UI abnormalities will be caused by 15 and above or 0.
Quality_count: The NBT names that are used to statistically transform the quality of the quality above, but it is invalid.
ROLL: The number of reinforcements of weapons will increase this value whether success or failure. When the number of enhanced volumes is small than the maximum number of enhanced rolls, the weapon can continue to be strengthened by the weapon scroll.
STAR: The number of reinforcements such as the star of the weapon. When the number of reinforcements such as the star is less than the maximum number of reinforcements such as the star, the weapon can continue to be strengthened by the star structure.
Star_effect3: The star 3 star effect of the weapon. For detailed attributes, see the appendix in this paragraph.Star_effect5: The star 5 -star effect of weapons. For detailed attributes, see the appendix in this paragraph.
Star_effect10: The star 10 star effect of the weapon. For details, see the appendix in this paragraph.
At least Give Graduation weapon is now a graduation command (no enchantment), and the command should be used for too long:
/give @p here to replace the registered name of the specified weapon 1 0 {Gilded: 3, Quenching_Jade: 10, IITEMCUSTMETAG: 8, DarkPower: 100, Forge_effect: 39, FORGE_W elding: 4, forge_reward: 1F, weapon_stringhen: {Attack: 300, Fail_roll: 0, Magic_ja DE1: 71, Magic_jade2: 99, Magic_jade3: 50, MAX_ROLL: 30, MAX_STAR: 10, Qualititititit y: 11, quality_count: 1, roll: 30, star:10, star_Effect3: 2, Star_effect5: 2, Star_effect10: 4}}
Weapon quenching Baoyu Appendix:
0: Critical attack rate +3, penetrating value +1, causing damage+10%
1: Critical attack rate +1, penetrating value +2, damage caused by+10%
2: Critical attack rate +2, penetrating value +1, damage to 15%
3: Critical attack rate +1, penetrating value +2, damage caused by+10%
4: Critical attack rate +3, penetrating value +1, causing damage+20%
5: Critical attack rate +3, penetrating value +2, causing damage+25%
6: Critical attack rate +3, penetrating value +3, damage caused by+20%
7: Critical attack rate +3, penetrating value +2, damage caused by+25%
8: Critical attack rate +3, penetrating value +3, damage caused by+20%
9: Critical attack rate +4, penetrating value +2, damage caused by+20%
10: Critical attack rate +5, penetrating value +3, causing damage+30%
Appendix of Star Effect:
Samsung Effect: The crit rate increases by 8 points
Samsung effect: basic attack power increases 16 points
Samsung effect: increased penetration value 1 point
Five -star effect: increased crit rate by 16 points
Five -star effect: Basic attack power increases 24 points
Five -star effect: increased penetrating value 3 points
Full star effect: When attacking, restore 10% health value
Full star effect: cause an additional 30% damage to the devil creatures
Full Star Effect: increased through 8 points of penetrating value
Full Star Effect: Increased damage by 7%
Star effect: Basic attack power increases 64 points
Defense
Most armor does not have much NBT, and there will be more 8 -piece sets beyond the abyss.
Unbreakable: Original cheese, which means that this item cannot be destroyed, that is, infinite durability.
ArmorPowerlv: Reinforcement level, surpassing the unique attributes of abyss sets.
ARMORPOWORTYPE: Transformation type, 0 and 2 represents ordinary and transcendence, 1 represents abyss.
Armorstrengthen: Instant refinement level.
Gilded: gold -plated stage.
Forge_effect: Forging prefixes, see the end appetic at the end of this tutorial.
Forge_welding: Welding effect, the current version is invalid.
GEM_TYPE: The type of stone protection indicates what kind of stone guards are installed, 0 ~ 3 are helmets, chest armor, pants, and boots, respectively.
Quenching_jade: See the attributes of quenching treasure jade. For detailed attributes, see this section.
Forge_reward: Forging additional rewards, the current version is invalid.
Listid: The attribute ID on the armor inlaid of armor inlaid needs to be eaten with the Listeffect below. For details of the attribute ID, please refer to the appendix at the end of this tutorial.
Player_name: The players who forged this equipment are given under the final milling stage.
The ench set below is still enchanting.
The content in the listffct is simple. From top to bottom, corresponding to the above listid from left to right, representing the value corresponding to this attribute. Listid is the first to 21, Listeffect the first to 3, that is, penetrating value+3.
7.1.1 The starting tool can also be identified. The bottom weapon_stringthen is the same as the identification attribute as the weapon, but only Quality (props quality) is effective.
quality: props quality.
Attached GIVE50 -level abyss set command, the command needs to use the command block:
/give @p here to replace the registered name of the designated armor 1 0 {Gem_type: 0, Armorstrengthen: 15, Quenching_jade: 17, gilded: 3, armorpowerlv: 50, armorPow ertype:1, Forge_effect: 40, Forge_welding: 4, Forge_reward: 1.0F, listid: [21,0,14], ench: [{id: 0L, lvl: 4L}], Listeffect: [3.0F, 15.0F, 0.15F, 0.15F], Weapon_Strengthen: {Quality: 11}}Armor quenching Baoyu Appendix:
11: Defense +10, avoidance rate +4, gravity damage reduction and exemption+1%
12: Defense +15, avoidance rate +3, gravity damage reduction and exemption+1%
13: Defense +10, avoidance rate +3, gravity damage reduction+2%
14: Defensive power +15, avoidance rate +5, gravity damage reduction and exemption+3%
15: Defense+20, avoidance rate +3, gravity damage reduction and exemption+3%
16: Defense +15, avoidance rate +3, gravity damage reduction and exemption+4%
17: Defense+25, avoidance rate +5, gravity damage reduction+5%
There is an extra Flydata, which represents the flying power value provided by the jewelry.The custom part is very similar to the stone protection of the armor. Only the custom jewelry, the orb and the exquisite weaving jewelry will have a custom part. If there is no flying power in the orb's listidIntroduce the UI, but after actual wear, it will still take effect, and the attribute ID still see the appendix of this tutorial.
Attach a hammer:
/give @p manametalmod: itemCastinghamm
Potion bottle
EffectTime: The duration of the buff provided by the potion is Effecttime*3 seconds, 400 is 400*3 = 1200 seconds = 20 minutes.During the introduction of the item, it will not be displayed for less than 1 minute, and 1 minute and 03 seconds will be displayed at 1:00.
Secret: The secret medicine is durable, the unit is minutes.
Effectlvs: BUFF level array, you need to combine with Effects below.
Effets: BUFF name, corresponding to the effectlvs above.
BUFF name Appendix:
Speed: speed
Slow: Slow
Digspeed: urgency
Power: Power
Jump: jumping improvement
Defense: resistance improvement
Fire: fireproof
Hpreply: life recovery
Nightvis: night vision
Water: Underwater breathing
Hunmer: hunger
Poisoning: poisoning
Weak: weak
Withered: withered
ICE: Bingchang
Magic: potion
Misset: missed hands
MagicGuide: Magic Guide
Money: Greedy
Quick: Smooth
Account: precise
Archery: Arrows
Blood: wound
Curse: curse
Elemental: elemental enhancement
P1: Senior
P2: perseverance
P3: Iron
P4: Lucky
P5: Look at youth
Honey: Sweet
Poisons: Bian toxic
SALTWATER: dehydration
Dessert: dessert
LVUP: Level improvement, when it becomes NBT, there is no practical effect
TimeUp: When the duration is improved, when it becomes NBT, there is no practical effect
Lvdown: Level decline, when it becomes NBT, there is no practical effect
Timedown: During the decline, when it becomes NBT, there is no practical effect
Randoms: Random effect, this effect will become a random magic metal state effect when the player drinks
Universal appendix
Appendix of Properties Properties:
0: Spike-caused damage+10%
1: Fortune-damage+15%
2: Demon-damage+20%
3: violence-crit rate+10
4: Rage-crit rate +15
5: Furious-crit rate+20
6: Magic-Magic Attack damage+10%
7: Mystery-Magic Attack damage+15%
8: Magic Director-Magic Attack damage+20%
9: Precision-physical remote damage+10%
10: Accurate-physical remote damage+15%
11: Fast-physical remote damage+20%
12: Power-Physical Melof Battle Damage+10%
13: Strong-Physics Mellywat Damage+15%
14: Power-Physics Mellywat Damage+20%
15: Hard-Defense Power +2016: Strong-Defense Power +25
17: Aegis-Defense Power +30
18: Light-avoidance rate +6
19: Slow-Avoidance +8
20: Spaste-Avoidance +10
21: Fast-excavation speed +1
22: Speed-excavation speed +3
23: Speed-excavation speed +5
24: Lucky-additional production experience +1
25: Prayer-additional production experience +2
26: Blessings-additional production experience +3
27: Godsmith-crit rate +10, penetrating value +5, causing damage+30%
28: God-Defense Power+30, Avoidance Rate +10
29: Shenguang-excavation speed +5, additional production experience +3
30: garbage-weapon crit rate -5, penetrating value -2, damage -10%; anti-tool defense force -10, avoidance rate -10; tool mining speed -1
31: Damage-weapon crit rate -5, penetrating value -2, damage -10%; anti-tool defense-10, avoidance rate -10; tool mining speed -1
32: Rough-weapon crit rate -5, penetrating value -2, damage -10%; anti-tool defense-10, avoidance rate -10; tool mining speed -1
33: Broken-weapon crit rate -5, penetrating value -2, the damage -10%; the defense of the armor-10, the avoidance rate -10; the tool mining speed -1
34: Tortal-weapon crit rate -5, penetrating value -2, damage -10%; armor defense-10, avoidance rate -10; tool mining speed -1
35: Ordinary-no forged effect
36: Normal-no forged effect
37: Standard-No forged effect
38: Ordinary-no forged effect
39: Final-crit rate+20, penetrating value +8, causing damage+40%
40: Glory-Defense Power +50, Avoidance Rate +20
41: Tianshen-excavation speed +7, additional production experience +2
M3 attribute ID appendix (basically it has not been seen in the game):
0-physical attack power
1-magic attack power
2-sacred attack power
3-crit rate
4-avoidance rate
5-Attack speed
6-Defense
7-strength
8-agile
9-wisdom
10-the greatest magic
11- Return magic speed
12-crit damage
13-Back Spaying Damage
14-damage caused
15- The damage suffered
16-shield
17-maximum endurance
18-recovery quantity
19- Bao Bao Rate
20- Life recovery
21-penetrating value
22-magic reduction and exemption
23-maximum health
24-cold prevention
25-heat resistance
26-Vocational experience gain
27-Production experience gain
28-insight
29-willpower
30-craft
31-flight power
32-maximum weight
33-magic resistance
34-source water resistance
35-ice resistance
36-flames
37-Holy Light resistance
38-dark resistance
39-Storm resistance
40-Earth resistance
41- Natural resistance
42-lightning resistance
43-maximum water
44-maximum fatigue
45-maximum healthy
46-the biggest damage
47-final damage
48-maximum bloody value
49-career increase
50-attack power against the devil
51-damage to the demon king
52-attack power to ordinary monsters
53-damage to ordinary monsters
54- The final damage to ordinary monsters
55- The final damage to the demon king
56-sacred damage
57-Holy Shield