Taking advantage of uploading this MOD, by the way, how to limit the self -defined skills of weapons:
Need to work in front of the front reskillable to use it
Create a custom skill
If you don't even read this tutorial if you don't even read the introduction, this may help you a little bit
The MOD will generate a simple example in the Skills.json file of the Extraskills folder in the Extraskills folder in Config:
[{"name": "example", "localname": "example", "background": "stone"}]
The skill of this example will not be added to the game, but it is really added after being modified.
[{{
"Name": "Cloth",
"LocalName": "Cloth",
"Background": "stone", "stone",
"IconsNames": "Cloth.png"
}
]
The above is to modify the skill "Cloth":
name is the name displayed by skill;
LocalName is the registration name of skills (the recommendation is the same);
Background is the skill background (not an icon);
iconsNames is the icon of the skill (the author's example is not included, you need to add it by yourself).
You can start making skill icons when you write the above examples into config/extraskills/skills.json.
For more detailed tutorials, you can see the Extraskills introduction page.
use
If the above steps are not wrong, there will be a skill called Cloth, as shown in the figure
Then I modify the skills in config/reskilled.cfg
Weapon skill limit format in Reskilled:
For example, to limit a diamond sword, you need Attack 16:
Minecraft: Diamond_Sword = Reskilistic: Attack | 16
Reskilistic: mining
Reskilled: Gathering Collection
Reskilled: Attack attack
reskilled: defense defense
reskilled: building
reskilled: faring farming
Reskilistic: agility agile
Reskilled: Magic Magic
The skills of these Reskilistic modules come with
If you want to add Extraskills skills:
The prefix of the skill is no longer Reskilistic, but Extraskills
Take the CLOTH skill just as an example:
I have limited the crown of the impermanence of FISH's undead rise, which requires 16 Magic and CLOTH of the 2nd level:
MOD_LAVACOW: SKELETONKINGIN_CROWN = Reskilled: Magic | 16, Extraskills: Cloth | 2
If you do n’t have any problems, you can successfully limit it, as shown in the figure:
Just limit the success
expand
When you save the custom skills and start the game, the corresponding configuration in config/reskilled.cfg will be generated:
Extraskills: Cloth "{I: "Base Level Cost" = 30
B: enabled = true
I: "Level Cap" = 8
S: "Level Staggering" <
1 | 1
"
B: LevelButton = TRUE
I: "Skill Point Interval" = 2
Probably this is, you can modify the maximum level and initial upgrade experience of skills