#The settings that can significantly affect the behavior of falling ground.
[Modifiers]
#Will it hurt after falling to the ground?
Merciful = false
#Can I be resurrected by killing (non -player) creatures after falling to the ground?
hunter = false
#Do you slow down after falling to the ground?
Slow = false
#Is it weak after falling to the ground?
weakened = false
#Do you increase the number of falling to the ground after sleeping?
regene on = false
#Can players fall infinitely?
unlimiteddowns = false
#In exit after falling to the ground?
download = false
#Can players to send information after resurrection?
ReviveMessage = TRUE
#Only setting on the server side.
[Options]
#Food that can be resurrected after consumption can be separated by comma.For example: minecraft: enchant_golden_apple, minecraft: Apple
FOODREVIVELIST = "Minecraft: Enchanted_golden_apple"
#After consumption, you can reset the number of foods pour to the ground to separate it with a comma.For example: Minecraft: Golden_apple, Minecraft: Golden_carrot
Foodheallist = "Minecraft: Golden_apple"
#After falling to the ground and died at most or less.
#:> 20
Downloads = 2000
#.
#:> 5
Revidenticks = 150
#How many times can players fall to the ground without death by default?
#:> 1
downloader = 3
#Should the player shine when you fall to the ground to be found?
glowingwhiledowned = true
#Some types of damage (such as lava) directly kill the player instead of knocking down?
someInstantkills = TRUE
#Is it a global information?
globalincapmessage = true
#Is the resurrection information global?
GlobalreviveMessage = TRUE