1.12.2 Epic Siege Configuration Files are divided into two parts: EpicSiegemod.cfg and Entity_ai.json.
Entity_ai.json part:
{{
"DEFAULT": {
"AWARENESS RADIS": 20, // Monster perception radius
"Xray distance": 10, // the radius of monster perspective
"Attack Everything": False, // Whether to attack all creatures
"Attack Pets": True, // Whether to attack the player's pet
"Attack Villagers": true, // Whether to attack the villagers
"Neutral Mobile, False, // Monster neutral mode
"Strafe Evade": True, // The creatures will be more powerful than normal, and they will avoid attacks (avoid AI)
"Animal Retaliate": true, // Animals will counterattack
"Ranged atk dist": 36, // The maximum range of the skeleton (that is, the shooting distance)
"Ranged atk Error": 5, // The probability of the skeleton is not shot (this translation is uncertain, no matter how to set this range, it seems that it can not be shot.)
"Arrow tips": [[
"Minecraft: Slowness: 60: 0"
],,,
"Thrown Potions": [[
"Minecraft: Harming: 1: 0",
"Minecraft: Slowness: 200: 0",,,,
"Minecraft: BLINDNESS: 200: 0",
"Minecraft: Poison: 200: 0",
"Minecraft: Weakness: 200: 1",
"MINECRAFT: MINING_FATIGUE: 200: 2"
],,,
"Pillaring": False, // Whether to allow biological construction stairs to climb
"Pillar Block": "Minecraft: Cobblestone: 0", // The squares used in the biological construction stairs are default
"DIGGING": True, // Whether to open the monster damage block
"Digging Blacklist": [], // Dig in blacklist
"INVERT BLACKLIST": False, // Use digging blacklists as a white list (flip black and white list)
"Requires Tools": True, // Destroy the block requires creatures that need corresponding mining tools
"GRIEFING": False, // Monsters will destroy those blocks when they are free.
"Minecraft: Chest",,
"Minecraft: Furnace",
"Minecraft: crafting_table",, "
"Minecraft: Melon_Stem",
"Minecraft: pumpkin_Statem",,
"Minecraft: fence_gate",
"Minecraft: Melon_block",
"Minecraft: pumpkin",,
"Minecraft: Glass",
"Minecraft: Glass_pane", "
"Minecraft: Staind_glass",
"Minecraft: Staind_glass_pane",
"Minecraft: Carrots", "Carrots",,
"Minecraft: Potatoes",
"Minecraft: Brewing_stand",
"Minecraft: Enchanting_table", "
"Minecraft: Cake",, "
"Minecraft: LADDER",
"Minecraft: Wooden_door",
"Minecraft: farland", "
"Minecraft: BOOKSHELF",
"Minecraft: Sapling",
"Minecraft: Bed",
"Minecraft: fence",, "
"Minecraft: Planks"
], // Destroy the target
"Demolition": 0.1, // What is the speed of the monster destruction block (bunker)?
"Spider Webbing": 30.0, // Spider has a chance to launch spider web (real deceleration buff) [range: 0 ~ 100, default: 25]
"Ender-TELE-TARGET": true, whether the last filmmaker will transmit a player
"INFECTIOUS": True, // If you die in a zombie attack, it will become a zombie.
"Jockey": 0.2, // The probability of the bitterness will be on the probability of ride another creature
"Powered": 0.25, // The bitterness is afraid of the chance to become high -pressure (lightning) bitterness and fear
"Walking Fuse": True, // I am afraid that the target will be close to it as an attack target
"Napalm": true, // Whether the monster can throw flames
"Breaming": True, // I am afraid that people can not see people exploding across the wall
"CNA": 0.01, // The bitterness is afraid of playing a John CNA BGM in the explosion
"Health": 2.0, // Monster life value multiplier rate
"Damage": 1.5, // Monster damage multiplier
"SPEED": 1.2, // Monster Movement speed
"Knockback": 1.1, // Monster back strength
"Boss Mod Health": False, // This item is related to [S: "Boss Kill Modifier" in epicSiegemod.cfg] Whether the BOSS blood volume increases whether the BOSS blood volume is enabled, that is, [s: "boss kill model"]]When setting to 0.1, each time the BOSS is killed, the next boss blood volume increases by 10%on the original basis (personal speculation)
"Boss mod damage": false, // refer to the above "boss mod health" above
"Boss mode": false, // refer to the above "boss mod health" above
"Boss mod knockback": false, refer to the "boss mod health" above
"Debug targets": false
},
"Entities": {}
}
EPICSIEGEMOD.CFG part:
# Configuration file
General {
# [Default: [ljava.lang.string;@97C1FD5]
S: "ai Blacklist" <
Minecraft: villager_golem
"
# Whether to stop the player from sleeping at night [default: false], that is, the default to prevent the player from sleep
B: "Allow Sleep" = FALSE
#The interval between the full moon, the maximum of monsters will be increased during the full moon (set to 0 = turn off, the default is 8 game days for a full moon) [range: 0 ~ 2147483647, default value: 8]
I: "Hardcore Day Cycle" = 16 # How many monsters do players attract hatred at the same time?(Uncertain) [Scope: 0 ~ 128, default: 16]
I: "PATHING CAP" = 10
#The temporary invincible time during transmission and rebirth, the default unit should be tick, 1 second = 20 tick [range: 0 ~ 2147483647, default: 200]
I: "Resistance cooldown" = 200
}
Other {
#At some problems caused by the block cache function to repair the long -distance navigation path?[Default: True]
B: "Alt Chunk Caching" = TRUE
# When killing BOSS, increase the coefficient of biological health and damage multiple [Range: 0.0 ~ 3.4028235e38, default: 0.1]
S: "Boss Kill Modifier" = 0.1
# The update limit of the boss kill modifier [Range: 0.0 ~ 3.4028235e38, default: 3.0]
S: "Boss Modifier Cap" = 3.0
}