1.12.2 Epic Siege Configuration File Sinicization Epic Siege Minecraft Game

1.12.2 Epic Siege Configuration Files are divided into two parts: EpicSiegemod.cfg and Entity_ai.json.

Entity_ai.json part:

{{

"DEFAULT": {

"AWARENESS RADIS": 20, // Monster perception radius

"Xray distance": 10, // the radius of monster perspective

"Attack Everything": False, // Whether to attack all creatures

"Attack Pets": True, // Whether to attack the player's pet

"Attack Villagers": true, // Whether to attack the villagers

"Neutral Mobile, False, // Monster neutral mode

"Strafe Evade": True, // The creatures will be more powerful than normal, and they will avoid attacks (avoid AI)

"Animal Retaliate": true, // Animals will counterattack

"Ranged atk dist": 36, // The maximum range of the skeleton (that is, the shooting distance)

"Ranged atk Error": 5, // The probability of the skeleton is not shot (this translation is uncertain, no matter how to set this range, it seems that it can not be shot.)

"Arrow tips": [[

"Minecraft: Slowness: 60: 0"

],,,

"Thrown Potions": [[

"Minecraft: Harming: 1: 0",

"Minecraft: Slowness: 200: 0",,,,

"Minecraft: BLINDNESS: 200: 0",

"Minecraft: Poison: 200: 0",

"Minecraft: Weakness: 200: 1",

"MINECRAFT: MINING_FATIGUE: 200: 2"

],,,

"Pillaring": False, // Whether to allow biological construction stairs to climb

"Pillar Block": "Minecraft: Cobblestone: 0", // The squares used in the biological construction stairs are default

"DIGGING": True, // Whether to open the monster damage block

"Digging Blacklist": [], // Dig in blacklist

"INVERT BLACKLIST": False, // Use digging blacklists as a white list (flip black and white list)

"Requires Tools": True, // Destroy the block requires creatures that need corresponding mining tools

"GRIEFING": False, // Monsters will destroy those blocks when they are free.

"Minecraft: Chest",,

"Minecraft: Furnace",

"Minecraft: crafting_table",, "

"Minecraft: Melon_Stem",

"Minecraft: pumpkin_Statem",,

"Minecraft: fence_gate",

"Minecraft: Melon_block",

"Minecraft: pumpkin",,

"Minecraft: Glass",

"Minecraft: Glass_pane", "

"Minecraft: Staind_glass",

"Minecraft: Staind_glass_pane",

"Minecraft: Carrots", "Carrots",,

"Minecraft: Potatoes",

"Minecraft: Brewing_stand",

"Minecraft: Enchanting_table", "

"Minecraft: Cake",, "

"Minecraft: LADDER",

"Minecraft: Wooden_door",

"Minecraft: farland", "

"Minecraft: BOOKSHELF",

"Minecraft: Sapling",

"Minecraft: Bed",

"Minecraft: fence",, "

"Minecraft: Planks"

], // Destroy the target

"Demolition": 0.1, // What is the speed of the monster destruction block (bunker)?

"Spider Webbing": 30.0, // Spider has a chance to launch spider web (real deceleration buff) [range: 0 ~ 100, default: 25]

"Ender-TELE-TARGET": true, whether the last filmmaker will transmit a player

"INFECTIOUS": True, // If you die in a zombie attack, it will become a zombie.

"Jockey": 0.2, // The probability of the bitterness will be on the probability of ride another creature

"Powered": 0.25, // The bitterness is afraid of the chance to become high -pressure (lightning) bitterness and fear

"Walking Fuse": True, // I am afraid that the target will be close to it as an attack target

"Napalm": true, // Whether the monster can throw flames

"Breaming": True, // I am afraid that people can not see people exploding across the wall

"CNA": 0.01, // The bitterness is afraid of playing a John CNA BGM in the explosion

"Health": 2.0, // Monster life value multiplier rate

"Damage": 1.5, // Monster damage multiplier

"SPEED": 1.2, // Monster Movement speed

"Knockback": 1.1, // Monster back strength

"Boss Mod Health": False, // This item is related to [S: "Boss Kill Modifier" in epicSiegemod.cfg] Whether the BOSS blood volume increases whether the BOSS blood volume is enabled, that is, [s: "boss kill model"]]When setting to 0.1, each time the BOSS is killed, the next boss blood volume increases by 10%on the original basis (personal speculation)

"Boss mod damage": false, // refer to the above "boss mod health" above

"Boss mode": false, // refer to the above "boss mod health" above

"Boss mod knockback": false, refer to the "boss mod health" above

"Debug targets": false

},

"Entities": {}

}

EPICSIEGEMOD.CFG part:

# Configuration file

General {

# [Default: [ljava.lang.string;@97C1FD5]

S: "ai Blacklist" <

Minecraft: villager_golem

"

# Whether to stop the player from sleeping at night [default: false], that is, the default to prevent the player from sleep

B: "Allow Sleep" = FALSE

#The interval between the full moon, the maximum of monsters will be increased during the full moon (set to 0 = turn off, the default is 8 game days for a full moon) [range: 0 ~ 2147483647, default value: 8]

I: "Hardcore Day Cycle" = 16 # How many monsters do players attract hatred at the same time?(Uncertain) [Scope: 0 ~ 128, default: 16]

I: "PATHING CAP" = 10

#The temporary invincible time during transmission and rebirth, the default unit should be tick, 1 second = 20 tick [range: 0 ~ 2147483647, default: 200]

I: "Resistance cooldown" = 200

}

Other {

#At some problems caused by the block cache function to repair the long -distance navigation path?[Default: True]

B: "Alt Chunk Caching" = TRUE

# When killing BOSS, increase the coefficient of biological health and damage multiple [Range: 0.0 ~ 3.4028235e38, default: 0.1]

S: "Boss Kill Modifier" = 0.1

# The update limit of the boss kill modifier [Range: 0.0 ~ 3.4028235e38, default: 3.0]

S: "Boss Modifier Cap" = 3.0

}