Regarding the Curse/Blessing of the Seven Curse and the Configuration of General Configuration Modifying the mysterious

This tutorial is set by the author's setting without permission.

About the Curse/Blessing of the Seven Curse and the Configuration Modification of General Configuration

Reference version: 1.16.5 (2.11.12) ~ 1.20.1 (2.29.0)

Configure file name: ENIGMATICLEGACY- COMMON.MNICONF

The tutorial is based on the MOD version of 1.16.5 (2.11.12), and it is also updated to add a high version of the new configuration file content for the seven spell ring.

Please open the file of config/enigmatical-Common.comniconf to the bottom, including the general configuration and the seven spell ring configuration at the bottom of the file content.

For the above content, please refer to the content: Mysterious relic module configuration file modification tutorial -Enigmatic Legacy -MC Encyclopedia | The largest MOD Encyclopedia (MCMOD.CN)

Another related configuration file modification tutorial for the mysterious relics. For reference: The configuration file of the mysterious relics [EnigmaticGacy-Client.Mniconf] All modifying tutorials-Enigmatic Legacy.cn)

Note: The tutorial will be modified in the original order of the configuration file, not the order of the curse/blessing arrangement.


############################################## This############################################## This######

# GENERIC Config [General Configuration]

#---------------------------------------------------------------------------------------------------#

#Some Different Stuff [Some different things]

############################################## This############################################## This######

"General Configuration" {{

# Maximum amount of Soul Strystals a Player Can Loose They WON'T Drop Anymore. . [Range: 1 ~ 10, default: 9, synchronized: no]

I: maxsoulcrystalloss = 9

Default: 9

Scope of value modification: 1 ~ 10

Before the player wears the seven spells, the soul crystal can be dropped before wearing the seven spells.

【Limited Edition】

"GENERIC Config" {

# List of Entities that should be accounted for as bosses by the twist and the invitum. INECRAFT: Ender_dragon], [Minecraft: Wither], [Minecraft: Elder_guardian], Synchronized: NO]

S: CompletebossList <

Minecraft: Ender_dragon

Minecraft: Wither

Minecraft: Elder_guardian>

Default: Ender Dragon, Wither, and Elder Guardian (Elder Guardian)

The function of The Infinitum and The Twist should be used as BOSS. Both of them have the function of affecting BOSS.

# SOUL CRYSTALS MeChanic Mode. 0 -Disabled Unless Enforced by Specific In -Game itms; 1 -Also Enabled When Keepinventory is True; 2 -Always Enabled. [RANG e: 0 ~ 2, default: 0, synchronized: no]

I: SoulcrystalSmode = 0

#Soul Crystal Mechanical Mode.

Default: 0

Value: 0-Disable, unless the specific items in the game are forced to execute;

Value: 1-When Keepinventory is also enabled when True;

Value: 2-Always enable.

############################################## This############################################## This######

# Save the bees [Save bee]

#---------------------------------------------------------------------------------------------------#

# This category Exist solely becaue of jusey1z WHO Really WANTED to Protect his bees.

# Btw jusey, when I said 'very cute thought', I meant you. Bees are cute either of count.It's also cute]

############################################## This############################################## This######

【bee】

# Save the bees

# This category Exist Solely Because of Jusey1z WHO Really WANTED to Protect His Bees.

# Btw jusey, when I said 'very cute thought', I meant you.

"Save the Bees" {{

# If true, bees will never affatured by the second curse of ring of the seven curses. [Default: false, synchronized: yes]

B: CurseDringDonttouchMybees = false

}

Default: FALES

Change FALSE to TRUE, the bee will never be affected by the second curse of the seven spells (that is, the neutral creature without differences), and the seven -curse ring of neutral biological white list configuration files down!

Maybe the author really likes bees

############################################## This############################################## This####### The Seven Curses [Seven Curse]


#---------------------------------------------------------------------------------------------------#

# Config Options Directly Affecting Ring of the Seven Curses

############################################## This############################################## This######

【Seven Curse's Ring】

Article 3 Curse

"The Seven Curses" {{

# How much less effective armor will be for ahodho bear the right. Measured as percetage. [Range: 0 ~ 100, default: 30, synchronized: yes]

I: Cursedringarmordebuff = 30

Default: 30

Range modification range: 0 ~ 100

Reduce the effect of 30%of the armor, list such as:

Normal wearing a full set of diamonds with 20 armor values ​​20 points ( svg> ), wearing the seven curse rings will reduce 30%, that is, only 14 armor values ​​and 14 points ( svg> ), reduced 6 armor values ​​6 points (

href = "#icon-ermor-fire"> EssenceThe value is modified according to the percentage, and the column is: I: CurseDringRIMORDEBUFF = 40 to reduce the effect of 40%.

【Limited Edition】

# If True, Ring of the Seven Curses Will Be Equipped Into Player's Ring Slot Right Away It Enteers their Inventory. On as the way through which ring ends up in player's inventory does notmter., Synchronize: Yes]

B: CurseDringAutoequip = false

Default: FALSE

If it is set to True, when the seven spells appear in the player's item bar, it will be automatically equipped in the ring bar.

This is not the same as the "hard core mode" mentioned below. No matter where the seven spells appear on the player's item bar, it will be automatically equipped with a ring.

Article 5 Blessings

# SET to false to disable all spiecial drops that can be obtained vanilla mobs when bearing right of the seven curses.

B: CurseDringenablespecialdrops = TRUE

Default: true

Set as FALSE will disable the players who wear the seven -cursed ring to obtain special drops from the creature.

Main special drops: withering (evil essence), subtes (stars), ancient guardians (heart of the ocean) and so on.

For details, please refer to this tutorial: https://www.mcmod.cn/post/3463.html

Article 4 Blessings

# How much adDitional Enchanting Power Ring PROVIDES in Enchanting Table.

I: CurseDringenchantingBonus = 10

Default: 10

Modification range: 0 ~ 32768

Players wearing the seven spells increase the 10 -level enchantment in the enchanting platform.

Put 16 bookshelves near the enchanting table. The highest enchantment of ordinary players is 30 levels. Players who wear seven spells will display the level 40 enchantment.

Modify the enchanting level that can be adjusted.

About the last cursing last filmmaker problem

# Allows to Adjust How Frequently Endermen Will Try to Randomly Teleport to Player Bearing the Ring, EVEN IF the Player and Are Not Angerd Yet. LOWER = Less Probability of this happy. [Range: 0.01 ~ 32768.0, default: 1.0, synchronized: yes]

D: CurseDringerMenrandPortfrequency = 1.0 Default: 1.0

Value modification range: 0.01 ~ 32768.0

Allows the last filmmaker to try the frequency around the player wearing the seven spells, even if the last filmmaker does not have the hatred of the player or can't see the player.

The lower the value = the less likely to happen in this situation.

What happens under the default: During the early running map, I walked and suddenly flickered behind the shadow.

# RANGE in Which Endermen Can Try to Randomly Teleport to Bearers of the Ring.

D: CurseDringerMenrandPortrange = 32.0

Default: 32.0

Modification range: 8.0 ~ 32768.0

The last filmmaker began to try to transmit it to the scope of the players wearing the Seven Mantra.

That is, as long as Xiao Hei is 32 -frame, Xiao Hei will try to transmit randomly to the player wearing the seven spells.

Article 3 blessings

# How much Experie Will Drop from Mobs to Beers of the Ring, Measured in Percents.

I: CurSed "

Default: 400

Modification range: 0 ~ 32768

The value is modified according to the percentage

In order to wear the seven spell players to get 400%drop experience from the monster,

That is, the original version obtained 10 experiences from the zombie You can get 10x400%= 40 experience from the zombie

Article 2 blessings

# How many bonus Fortune Levels Ring PROVIDES [Range: 0 ~ 32768, DEFAULT: 1, Synchronized: yes]

I: CURSEDRINGFORTUNEBONUS = 1

Default: 1

Modification range: 0 ~ 32768

Provide +1 time of luck to wear the seven spell players.

Article 8 Curse (Special)

# How much Knockback Bearers of the Ring Take, Measured in Percents. [Range: 0 ~ 32768, Default: 200, Synchronized: yes]

I: CurseDringknockBackDebuff = 200

Default: 200

Modification range: 0 ~ 32768

Value is percentage modification

How much hitting the player who wears the seven spells?

Explanation: This curse did not show the affix and explanation of the Seven Curse, but the players who wearing the Seven Curse Ring were exactly the additional repellarization effect.

Effect: After personal testing, on the basis of the original, if the value is modified to 1,000, the player will be wearing the premise of the seven spells, and will be repelled by the monster (including small white)

When wearing a full set of alloy sets, it will be repelled to about 6. A full set of alloy equipment will resist the repellarization effect of about 1/3 of you. At the same time, it will have a high probability (about 50%).

Article 1 blessing

# How many bonus looting levels raing provides [Range: 0 ~ 32768, default: 1, synchronized: yes]

I: CurseDringLootingBonus = 1 default: 1

Modification range: 0 ~ 32768

Provide a +1 grab level in order to wear the seven spell ring players.

Article 4 Curse

# How much Damage Monsters Receive from Bearers of the Ring Will Be Decreased, in Percents.

I: CurseDringMonsterdamageDebuff = 50

Default: 50

Modification range: 0 ~ 32768

The value is modified according to percentage.

Your damage to monsters is reduced by 50%.

Article 2

# List of Entities that should never be afflicted by the second curse of the seven curses. Examples: minecraft: Iron_golem, mineCraft: Zombified_piglin Changing This Option Required Game Restart to take effect. [DEFAULT:, Synchronized: No]

S: CurseDringneutralanderblacklist <

"

The second curse is that neutral creatures will actively attack you.

Except for the above author to add a bee configuration file, other creatures need to add a whitelist by themselves and support MOD creatures.

ID format column, such as: Minecraft: IRON_GOLEM, MINECRAFT: Zombified_piglin

Configuration modification example:

S: CurseDringneutralanderblacklist <

Minecraft: zombified_piglin

Minecraft: IRON_GOLEM

"

That is, the players who have been modified as the seven spells will not be attacked by iron puppets and zombie pigs (zombie pig spirits will attack players who do not wear golden armor)

—————————————————————————————————————————————————————————

Note: The configuration of the Seven Mantra Ring Neutral Biological Biological White List needs to focus on the format problem. The example has marked the format of the next line display, and the format of the example is correct.

Other players find that they must fill in the method above: each biological name is promoted+TAB shrinks once

If it does not take effect, please check the following points:

Is the biological name spelled right (based on the name of Summon in the game, the encyclopedia may be wrong)

Do not tease the biological name at the end of the biological name (don't be misled by the sample)

Do not quote or <> (such as "Minecraft: IRON_GOLEM" or )

Do not have 4 spaces instead of TAB indentation

——In a poor player who fought with a configuration file one night

—————————————————————————————————————————————————————————

# RANGE in Which Neutral Creatures Are Angered Against Beers of the Ring. [Range: 4.0 ~ 32768.0, default: 24.0, synchronized: yes]

D: CurseDringNeutralanderRange = 24.0

Default: 24.0

Modification range: 4.0 ~ 32768.0

The hatred of neutral creatures to players who wear seven spells.

That is, under the default premise of the configuration file, the players who wear the seven spells will not cause the iron tadpole to hate 25 grids. In 24 grids, the iron puppet will hate the player and cause harm.# Range in whild neutral creatures can see and target Bearers of the Ring Even if they can't directly see them. ES]

D: CurseDringNeutralxrayRange = 4.0

Default: 4.0

Modification range: 0.0 ~ 32768.0

Neutral creatures can be seen and aimed at the players wearing the seven spells, even if they do not see the player directly.

The first curse

# DEFINES How Much Damage Bearers of the Ring Receive From Any Source.

I: CurseDringPainmodifier = 200

Default: 200

Modification range: 0 ~ 32768

Players who wear the seven spells will be 200%of the original damage changes in the face of any source of damage.

Lycum: Alpaca vomiting water to ordinary players is 5 blood and 5 points ( ), players wearing the seven spells will receive 5X200%= 10 Blood 10 points ( ).

Don't ask me why alpaca damage will be so high

【Seven Mantra Ring Born and Directly Wear】 【Hard Core Mode】

# If true, Ring of the Seven Curses Will Be Equipped Into Player's Ring Slot Right Away Entering A New World, Instead of Just Being to their Inventory. EFAULT: false, synchronized: yes]

B: CurseDringultrahardcode = false

}

Default: If False is modified to True, the Seven Mantra Ring will automatically match on the body when the player first enters the game instead of appearing in the item bar.

Integrated package author ecstasy

【Limited Edition】

# Set to true to prevent curse of insomnia from actually doing anything.

B: CurseDringDisableinsomnia = false

Default: FALSE

If you modify it to TRUE, players who wear the seven spells can also allow sleeping without being affected by the curse of fatigue.

}