Parasitic configuration Edit Sinicization-Monster Properties (1.9.21) [SRP] Escape: SCAPE and RUN: Parasites) Minecraft

Overview

1.9.21 version has been updated

The configuration file after 1.9.6 parasites is divided into four parts. The tutorial is mainly siniced for SRPARASITESMOBS, that is, the configuration modification of the parasitic monster part.

Although the original MOD as dead as 2022.12.15 is a closed source MOD, its configuration file adjustment is more free. From harm to loot, adjustment of this configuration will undoubtedly greatly improve the game experience of different players.Similarly, the configuration file can also be used to a certain extent for the magic reform of integrating packages.

However, only modifying this part can not be completely BAN, the Monster of the Tonghua Mochiac is a monster. For this issue, please check the comment area of ​​another tutorial.

Note: Since the translation of creatures in the module has changed many times, the translation of this article may be different from the encyclopedia information. Please refer to the information in the official official

Before the official translation of some projects, please use the original name as the original name, and make good use of CTRL+F

No installed project is not inside

Cover emoticon package is drawn by @moonash ()

Important explanation

The tentative translations used here include, but not limited to:

ORB = Dyeing Bubble

Nade = acid liquid bubble

Calculation method of some monster data:

According to@根据 根据 根据 2434L replies the test results, the calculation formula of the actual value of the species is:

(Primitive type attribute*original species multiplied rate + growth to the increase of the increase in the seed)*Adaptation of the seed multiplier

Primitive species & adaptation of seed multiplier value Modification at the same time can cause the adaptive species panel data explosion, please be cautious when modifying

Below


Monster attribute configuration

Ancestor

I also mixed into a air drop -out sac, but the air drop pods did have an anc_ prefix, so the Ganges (?)

Ancient DreamNaut

Always in WIP Status, Introduction Extreme BOSS

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: ANC_DREADNAUT

#---------------------------------------------------------------------------------------------------#

#远 远 远

#Basic health: 200.0

#Basic attack power: 15.0

#Basic armor: 15.0

############################################## This############################################## This######

"SRPARASITES: ANC_DREADNAUT" {

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Dreamnaut Armor Multiplier" = 1.0

#'S attack power multiple. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient DreamNaut Damage Multiplier" = 1.0

#If you want to disable the ancient fear, please set it to FALSE.[Default: true]

B: "Ancient DreamNaut Enabled" = TRUE

#The maximum height of flying on the ground.[Configurable range: 0 ~ 256, default: 256] I: "Ancient DreamNaut Flight Height Limit" = 256

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient DreamNault Health Multiplier" = 1.0

#'S resistant resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Dreamnaut Knockback Resistance Multiplier" = 1.0

#Do you want the ancients to fear the magic falling items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Ancient DreamNaut Loot Table" <

"

#The minimum height of flying on the ground.[Configuration range: 0 ~ 256, default: 7]

I: "Ancient Dreamnaut Minimum Flight Height" = 7

#.For example: "Minecraft: zombie; 0.1; 1" Among them:

#"Minecraft: Zombie" for the entity,

#"0.1" is the opportunity to generate.

#[By default: [SRPARASITES: Rupter; 1], [SRPARASITES: Rupter; 1], [SRPARASITES: Rupter; 1], [SRPARASITES: RUPTER; 05], [SRPARASITES: RUPTER; 0.5], [[[[0.5], [[[0.5], [[[0.5], [ SRPARASITES: GRunt; 0.7]] S: "Ancient Dreamnaut Mobile" <<

Srparasites: Rupter; 1

Srparasites: Rupter; 1

Srparasites: Rupter; 1

Srparasites: Rupter; 05

Srparasites: Rupter; 0.5

SRPARASITES: GRunt; 0.7

"

#The cooling time of the empty pod (in seconds) [Configurable range: 1 ~ 256, default: 12]

I: "Ancient Dreamnaut Pod Cooldown" = 12

#If you want to ban the empty pod to destroy the square during the explosion, please set it to false.[Default: true]

B: "Ancient Dreamnaut Pod GRIEF" = TRUE

#The number of airborne pods lost in a round of attack [Configurable range: 1 ~ 256, default: 5]

I: "Ancient Dreamnaut Pod Max ENEMIES" = 5

#The number of creatures in the airborne pod [Configurable range: 1 ~ 256, default: 1]

I: "Ancient Dreamnaut pod max pods" = 1

#.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 1]

I: "Ancient Dreamnaut Spawnweight" = 1

}

Ancient Overlord WIP WIP frequent customers*2

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Anc_overlord

#---------------------------------------------------------------------------------------------------#

#远 远 远

#Basic health: 250.0

#Basic attack power: 20.0

#Basic armor: 15.0

############################################## This############################################## This######

"SRPARASITES: ANC_Overlord" {

#[Available range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Overlord Armor Multiplier" = 1.0

#The attack power multiple of ancient monsters. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Overlord Damage Multiplier" = 1.0

#If you want to disable the ancient monarch, please set it to FALSE.[Default: true]

B: "Ancient Overlord Enabled" = TRUE

#可 [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Overlord Health Multiplier" = 1.0

#Revelation resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Ancient Overlord Knockback Resistance Multiplier" = 1.0

#Do you want the ancient monarchs to fall.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the probability of dropping,#"5" to drop the largest number at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Ancient Overlord Loot Table" <

"

#(If the evolution stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 1]

I: "Ancient Overlord spawnweight" = 1

}

Droppod (Droppod)

#<<(Droppod)

#Basic health: 10.0

#Basic damage: 0.0

#Basic armor: 0.0

############################################## This############################################## This######

"SRPARASITES: ANC_POD" {

#The armor of the airdrop hanging sac [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Droppod Armor Multiplier" = 1.0

#可 [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Droppod Damage Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Droppod Health Multiplier" = 1.0

#The pottery effect of the surrounding parasites will be given, for example: "0; 1; Minecraft: Fire_resistance" where:

#"0" indicates the effect time of the potion (second),

#"1" indicates the effect level,#"Minecraft: Fire_resistance" indicates the potion effect.

#[By default: [10; -2; Minecraft: Saturation]]]

S: "Droppod Effects" <

10; -2; Minecraft: Saturation

"

#Do you want the items that are dropped by the airdrop hanging sac.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Droppod Loot Table" <

"

}

Conclusion

I order pillars (Beckon Stage I)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Beckon_i

#---------------------------------------------------------------------------------------------------#


#

#Basic health: 25.0

#Basic damage: 2.5

#Basic armor: 4.0

############################################## This############################################## This######

"srparasites: beckon_i" {

#The armor multiple of the summoned column. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage I Beckon Armor Multiplier" = 1.0#I order the shortest time required for the nearby block (in seconds). [Configurable range: 4 ~ 10000, default: 60]

I: "Stage I Beckon Block Infestation Cooldown" = 60

#I order the radius of the infection block in order.[Configuration range: 0 ~ 100, default: 8]

I: "Stage I Beckon Block Infestation Range" = 8

#The depth of the infection cubes of the step I.[Configuration range: 0 ~ 100, default: 4]

I: "Stage I Beckon Block Infestation Range y" = 4

#Each I -level summoning column generates additional summoning columns for other I steps (these monsters will not be added to the total number).[Configuration range: 0.0 ~ 100.0, default: 0.5]

S: "Stage I Beckon CA MOBS" = 0.5

#The number of I -order columns required for collective attacks [configuration range: 0 ~ 10000, default: 4]

I: "Stage I Beckon CA Number" = 4

#Calling time (second) of the summoning column.[Configuration range: 0 ~ 10000, default: 10]

I: "Stage I Beckon Cooldown" = 10

#Attack power multiple. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Stage I Beckon Damage Multiplier" = 1.0

#. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Stage I Beckon Health Multiplier" = 1.0#I Step Summoned Pillar into the number of attacks required before the summoning cooling (the number of summoning biomass each time).[Configuration range: 0 ~ 10000, default: 4]

I: "Stage I Beckon Limit" = 4

#Do you want to summon the items dropped by step I.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: beckon_drop; 20; 3; true]]

S: "Stage I Beckon Loot Table" <

Srparasites: Beckon_drop; 20; 3; TRUE

"

#The biological list of the summoned column.For example."GROUND; MINECRAFT: zombie; 0.1; 1":

#"Group" is the physical type (group, air) (when the target y value is greater than the host and the air type generation is triggered),

#"Minecraft: Zombie" for the entity,

#"0.1" is an opportunity for generation,

#"1" is the consumption point of the entity.

#The first stage cannot trigger the air type.

#[By default: [Group; SRPARASITES: Rupter; 1; 1]]

S: "Stage I Beckon Mobile" <

Group; SRPARASITES: Rupter; 1; 1

>#I -level summoning column to generate a chance (note: this will generate them like the original passive creature). [Configurable range: 0 ~ 100, default: 0]

I: "Stage I Beckon Spawnweight" = 0

#For the total number of monsters to generate monsters in order I.[Configuration range: 0 ~ 100, default: 4]

I: "Stage I Beckon Total Active Mobs" = 4

}

II -level summoning column (Beckon Stage II)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: beckon_ii

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 60.0

#Basic damage: 6.0

#Basic armor: 8.0

############################################## This############################################## This######

"srparasites: beckon_ii" {

#The armor multiple of the summoned column. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Beckon Armor Multiplier" = 1.0

#The shortest time (second) required to infection the nearby blocks. [Configurable range: 4 ~ 10000, default: 55]

I: "Stage II BECKON BLOCK Infestation Cooldown" = 55

#The radius of the infection block.. [Configuration range: 0 ~ 100, default: 16]

I: "Stage II Beckon Block Infestation Range" = 16

#The depth of the infection cubes of the pillar.[Configurable range: 0 ~ 100, default: 6] I: "Stage II Beckon Block Infestation Range y" = 6

#Each II step summoner to produce additional summoning places for other II steps (these monsters will not be added to the total number).[Configuration range: 0.0 ~ 100.0, default: 0.5]

S: "Stage II Beckon CA Mobs" = 0.5

#Required for collective attacks [configurable range: 0 ~ 10000, default: 4]

I: "Stage II Beckon CA Number" = 4

#Calling time (second) of the summoning column.[Configuration range: 0 ~ 10000, default: 12]

I: "Stage II Beckon Cooldown" = 12

#Attack power multiple. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Beckon Damage Multiplier" = 1.0

#. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Beckon Health Multiplier" = 1.0

#The number of attacks required before the summoning cooling (each attack summon the number of biomass).[Configuration range: 0 ~ 10000, default: 3]

I: "Stage II Beckon Limit" = 3

#Do you want the items that the II summoned column drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" The maximum drop of one drop,#"true" means that the items can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: beckon_drop; 60; 7; true]]

S: "Stage II Beckon Loot Table" <

Srparasites: Beckon_drop; 60; 7; TRUE

"

#The biological list of the summoned column.For example."GROUND; MINECRAFT: zombie; 0.1; 1":

#"Group" is the physical type (group, air) (when the target y value is greater than the host and the air type generation is triggered),

#"Minecraft: Zombie" for the entity,

#"0.1" is an opportunity for generation,

#"1" is the consumption point of the entity.

#[By default: [Group; SRPARASITES: SIM_HUMAN; 0.2; 3], [Group; SRPARASITES: SIM_COW; 0.2; 3], [GROUND; SRPARASITES: Sim_sheep; 0.2; 3], [[[[[], [3], [ Group; SRPARASITES: SIM_WOLF; 0.2; 3], [Group; SRPARASITES: SIM_BIGSPIDER; 0.2; 3], [Group; SRPARASITES: SIM_PIG; 0.2; 3], [GROUND; SRPARASITES: SIM_VILLAGER; 0.2; 3], 3], 3], [GROUND; SRPARASITES: SIM_HORSE; 0.2; 3],[GROUND; SRPARASITES: Sim_bear; 0.2; 3], [GROUND; SRPARASITES: SIM_ENDERMAN; 0.2; 3], [GROUND; SRPARASITES: RUPTER; 0.1; 1], [AIR; SRPARA; Sites: Carrier_flying; 0.3; 3]]

S: "Stage II Beckon Mob list" <

Group; SRPARASITES: Sim_human; 0.2; 3

Group; SRPARASITES: SIM_COW; 0.2; 3

Group; SRPARASITES: SIM_SHEEP; 0.2; 3 Group; SRPARASITES: SIM_WOLF; 0.2; 3

Group; SRPARASITES: SIM_BIGSPIDER; 0.2; 3

Group; SRPARASITES: SIM_PIG; 0.2; 3

Group; SRPARASITES: SIM_VILLAGER; 0.2; 3

Group; SRPARASITES: SIM_HORSE; 0.2; 3

Group; SRPARASITES: SIM_BEAR; 0.2; 3

Group; SRPARASITES: Sim_engerman; 0.2; 3

Group; SRPARASITES: Rupter; 0.1; 1

Air; SRPARASITES: Carrier_flying; 0.3; 3

"

#For the total number of monsters to generate monsters in steps II.[Configuration range: 0 ~ 100, default: 9]

I: "Stage II Beckon Total Active Mobs" = 9

}

III step summoner (Beckon Stage III)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Beckon_iii

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 110.0

#Basic damage: 13.0

#Basic armor: 16.0

############################################## This############################################## This######

"srparasites: beckon_iii" {

#. [Configurable range: 0.01 ~ 100.0, default: 1.0] s: "Stage III Beckon Armor Multiplier" = 1.0

#The shortest time (second) required to infection nearby infection. [Configurable range: 4 ~ 10000, default: 50]

I: "Stage III Beckon Block Infestation Cooldown" = 50

#The radius of the infection square.. [Configuration range: 0 ~ 100, default: 32]

I: "Stage III Beckon Block Infestation Range" = 32

#The depth of the infection of the column infection.[Configuration range: 0 ~ 100, default: 8]

I: "Stage III Beckon Block Infestation Range y" = 8

#Each III Step Summoned column generates additional summoning places for other III steps (these monsters will not be added to the total number).[Configurable range: 0.0 ~ 100.0, default: 0.35]

S: "Stage III Beckon CA MOBS" = 0.35

#The number of III steps required for collective attacks to launch a collective offense [configuration range: 0 ~ 10000, default: 4] [configuration range: 0 ~ 10000, default: 4]

I: "Stage III Beckon CA Number" = 4

#(Second) of the summoning column.[Configuration range: 0 ~ 10000, default: 14]

I: "Stage III Beckon Cooldown" = 14

#Attack power multiple. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Stage III Beckon Damage Multiplier" = 1.0#III Step Call Pillar Value Beauty Division.

S: "Stage III Beckon Health Multiplier" = 1.0

#The number of attacks required before the summoning cooling (the number of summoning biomass each time).[Configuration range: 0 ~ 10000, default: 2]

I: "Stage III Beckon Limit" = 2

#Do you want the III to summon the items dropped by the column.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: beckon_drop; 80; 10; true]]

S: "Stage III Beckon Loot Table" <

Srparasites: Beckon_drop; 80; 10; TRUE

"

#.For example."GROUND; MINECRAFT: zombie; 0.1; 1":

#"Group" is the physical type (group, air) (when the target y value is greater than the host and the air type generation is triggered),

#"Minecraft: Zombie" for the entity,

#"0.1" is an opportunity for generation,

#"1" is the cost of the entity.

#[Default: [group; srparasites: pri_summoner; 0.2; 6], [Group; SRPARASITES: Pri_manducater; 0.4; 6], [GROUND; SRPARASITES: Pri_bolster ; 0.1; 6], [Group; SRPARASITES: Pri_reeker; 0.4; 6], [Group; SRPARASITES: Pri_longarms; 0.4; 6], [GROUND; SRPARASITES: Pri_arachnida; 0.4; 6], [GROUND; SRPARASITES: pri_vermin; 6], 6], 6], 6], 6], 6], [GROUND; SRPARASITES: Pri_tozoon; 0.3; 3],[GROUND; SRPARASITES: SIM_HUMAN; 0.2; 3], [GROUND; SRPARASITES: SIM_COW; 0.2; 3], [GROUND; SRPARASITES: SIM_SHEEP; 0.2; 3], [Group ; SRPARASITES: Sim_wolf; 0.2; 3], [Group; SRPARASITES: SIM_BIGSPIDER; 0.2; 3], [GROUND; SRPARASITES: SIM_PIG; 0.2; 3], [Group; SRPARASITES: SIM_VILLER; 0.2; 3], [Group; s; s; s; s; s rparasites: Sim_horse; 0.2; 3], [Group; SRPARASITES: Sim_bear; 0.2; 3], [GROUND; SRPARASITES: Sim_engerman; 0.2; 3], [GROUND; SRPARASITES: Carrier_heavy; 0.2; 6], [Group; SRPARASITES: Ruptes R; 0.1; 1], [GROUND; SRPARASITES: Vigilante; 0.2; 6]. arasites: carrier_flying; 0.5; 3], [Air; SRPARASITES: Pri_yelloweye; 0.5; 6]] S: "Stage III Beckon Mob list" <

Group; SRPARASITES: Pri_summoner; 0.2; 6

Group; SRPARASITES: Pri_Manducater; 0.4; 6

Group; SRPARASITES: Pri_bolster; 0.1; 6

Group; SRPARASITES: Pri_reeker; 0.4; 6

Group; SRPARASITES: pri_longarms; 0.4; 6

Group; SRPARASITES: pri_arachnida; 0.4; 6 group; srparasites: pri_vermin; 0.3; 6; 6; 6

Group; SRPARASITES: pri_tozoon; 0.3; 3

Group; SRPARASITES: Sim_human; 0.2; 3

Group; SRPARASITES: SIM_COW; 0.2; 3

Group; SRPARASITES: SIM_SHEEP; 0.2; 3

Group; SRPARASITES: SIM_WOLF; 0.2; 3

Group; SRPARASITES: SIM_BIGSPIDER; 0.2; 3

Group; SRPARASITES: SIM_PIG; 0.2; 3

Group; SRPARASITES: SIM_VILLAGER; 0.2; 3

Group; SRPARASITES: SIM_HORSE; 0.2; 3

Group; SRPARASITES: SIM_BEAR; 0.2; 3

Group; SRPARASITES: Sim_engerman; 0.2; 3

Group; SRPARASITES: Carrier_heavy; 0.2; 6

Group; SRPARASITES: Rupter; 0.1; 1

Group; SRPARASITES: vigilante; 0.2; 6

Group; SRPARASITES: Warden; 0.2; 6

Air; SRPARASITES: Overseer; 0.2; 6

Air; SRPARASITES: BOMBER_LIGHT; 0.2; 6

Air; SRPARASITES: Carrier_flying; 0.5; 3

Air; SRPARASITES: Pri_yelloweye; 0.5; 6>

#For the total number of monsters to generate monsters in the III steps.[Configuration range: 0 ~ 100, default: 12]

I: "Stage III Beckon Total Active Mobs" = 12

}

IV -level summoning column (Beckon Stage IV)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: beckon_iv

#---------------------------------------------------------------------------------------------------#

#IV Step Call

#Basic health: 220.0

#Basic damage: 20.0

#Basic armor: 25.0

############################################## This############################################## This######

"srparasites: beckon_iv" {

#IV -order Call of the Armor multiple [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage Iv Beckon Armor Multiplier" = 1.0

#Each IV -order call column produces additional summoning places for other IV -order columns (these monsters will not be added to the total number).[Configurable range: 0.0 ~ 100.0, default: 0.35]

S: "Stage Iv Beckon CA MOBS" = 0.35

#The number of IV summoning columns required for collective attacks (only one of them will attack) [Configurable range: 0 ~ 10000, default: 4]

I: "Stage Iv Beckon CA Number" = 4

#IV Step Summoned column into the summoning cooling time (seconds (each attack summon the number of biomass)) [Configurable range: 0 ~ 10000, default: 8]

I: "Stage Iv Beckon Cooldown" = 8#IV Step Call Pillar Attack Power multiple [Avable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage Iv Beckon Damage Multiplier" = 1.0

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Stage Iv Beckon Health Multiplier" = 1.0

#IV Step Summoned column Enter the number of attacks required before the summoning cooling (the number of summoning biomass each time) [configuration range: 0 ~ 10000, default: 4]

I: "Stage Iv Beckon Limit" = 4

#Do you want the IV -order call column to fall.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[By default: [SRPARASITES: Beckon_drop; 90; 30; TRUE]]

S: "Stage Iv Beckon Loot Table" <

Srparasites: Beckon_drop; 90; 30; TRUE

"

#IV -level summoned biological list.For example."GROUND; MINECRAFT: zombie; 0.1; 1":

#"Group" is the physical type (group, air) (when the target y value is greater than the host and the air type generation is triggered),

#"Minecraft: Zombie" for the entity,

#"0.1" is the opportunity to generate,#"1" is the cost of the entity.

#  [默认: [ground;srparasites:beckon_si;0.3;3], [ground;srparasites:beckon_sii;0.4;3], [ground;srparasites:beckon_siii;0.3;4]]

S: "Stage Iv Beckon Mob list" <

Group; SRPARASITES: Beckon_si; 0.3; 3

Group; SRPARASITES: Beckon_sii; 0.4; 3

Group; SRPARASITES: Beckon_siii; 0.3; 4

"

#For the total number of monsters to generate monsters in the IV steps.[Configuration range: 0 ~ 100, default: 12]

I: "Stage Iv Beckon Total Active Mobs" = 12

}

I order column (Dispatcher Stage I)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Dispatcher_SI

#---------------------------------------------------------------------------------------------------#

#(Dispatcher Stage I)

#Basic health: 33.0

#Basic damage: 3.0

#Basic armor: 7.0

############################################## This############################################## This######

"SRPARASITES: Dispatcher_SI" {

#I -order tone column's armor multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage I Dispatcher Armor Multiplier" = 1.0

#I -order tone column damage multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "STAGE I Dispatcher Damage Multiplier" = 1.0

#I -order column will give a list of potion effects of the sending body.Example: "200; Minecraft: Speed; 3" where:

#"200" is the effect time (engraved),

#"Minecraft: Speed" is the port is a specific type of potion.

#"3" is the effect level.

S: "Stage I Dispatcher Effect List" <

100; Minecraft: Speed; 0

100; SRPARASITES: Debar; 1

200; SRPARASITES: Link; 1

100; SRPARASITES: senses; 1

"

#倍 [[Configuration range: 1 ~ 100, default: 2]

I: "Stage I Dispatcher Extra Follow Range" = 2

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage I Dispatcher Health Multiplier" = 1.0

#Do you want the items dropped by the tone column I.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: dispatcher_drop; 20; 7; true]]

S: "Stage I Dispatcher Loot Table" <

Srparasites: Dispatcher_drop; 20; 7; True

"

#The number of whippers and tentacles that can be generated by the scheduling column [Range: 0 ~ 100, default: 3]

I: "Stage I Dispatcher Total Active Mobs" = 3

}

II -level tone column (Dispatcher Stage II)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Dispatcher_SII

#---------------------------------------------------------------------------------------------------#

#(Dispatcher Stage II)

#Basic health: 70.0

#Basic damage: 7.0

#Basic armor: 14.0

############################################## This############################################## This######

"SRPARASITES: Dispatcher_SII" {

#[[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Dispatcher Armor Multiplier" = 1.0#II -order Tone Pillar damage multiple rate [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Dispatcher Damage Multiplier" = 1.0

#Will be given a list of potion effects of the sending body.Example: "200; Minecraft: Speed; 3" where:

#"200" is the effect time (engraved),

#"Minecraft: SPEED" is a specific type of potion (no matter whether the parasite is close to the node, the potion will take effect),

#"3" is the effect level.[200; SRPARASITES: senses; 2]]

S: "Stage II Dispatcher Effect list" <

200; Minecraft: SPEED; 1

200; Minecraft: regeneration; 2

200; SRPARASITES: Debar; 1

300; SRPARASITES: Link; 1

200; SRPARASITES: Senses; 2

"

#倍 倍 [[configuration range: 1 ~ 100, default: 2]

I: "Stage II Dispatcher Extra Follow Range" = 2

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage II Dispatcher Health Multiplier" = 1.0#The items you want the II -order column.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: Dispatcher_drop; 65; 15; TRUE]]

S: "Stage II Dispatcher Loot Table" <

Srparasites: Dispatcher_drop; 65; 15; True

"

#The number of whippers and entanglement tentacles that can be generated by this scheduling column [Range: 0 ~ 100, default: 5]

I: "Stage II Dispatcher Total Active Mobs" = 5

}

III order column (Dispatcher Stage III)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Dispatcher_SIII

#---------------------------------------------------------------------------------------------------#

#调 (Dispatcher Stage III)

#Basic health: 130.0

#Basic damage: 14.0

#Basic armor: 21.0

############################################## This############################################## This######

"SRPARASITES: Dispatcher_SIII" {

#倍. [Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Stage III Dispatcher Armor Multiplier" = 1.0 1.0

#. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage III Dispatcher Damage Multiplier" = 1.0

#Will be given a list of potion effects of the sending body.Example: "200; Minecraft: Speed; 3" where:

#"200" is the effect time (engraved),

#"Minecraft: SPEED" is a specific type of potion (no matter whether the parasite is close to the node, the potion will take effect),

#"3" is the effect level.[400; SRPARASITES: LINK; 2], [300; SRPARASITES: Senses; 3]]]

S: "Stage III Dispatcher Effect list" <

300; minecraft: speed; 2

300; Minecraft: Regneitive; 3

300; minecraft: stringth; 3

300; SRPARASITES: Debar; 1

400; SRPARASITES: Link; 2

300; SRPARASITES: senses; 3

"

#倍 倍 倍 [Configurable range: 1 ~ 100, default: 2]

I: "Stage III Dispatcher Extra Follow Range" = 2#III steps of the life value multiplier.Stage III Dispatcher. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage III Dispatcher Health Multiplier" = 1.0

#Do you want the III tone column to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: Dispatcher_drop; 90; 30; TRUE]]

S: "Stage III Dispatcher Loot Table" <

Srparasites: Dispatcher_drop; 90; 30; TRUE

"

#The number of whippers and entanglement tentacles that can be generated by this scheduling column [Range: 0 ~ 100, default: 7]

I: "Stage III Dispatcher Total Active Mobs" = 7

}

IV -order column (Dispatcher Stage IV)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Dispatcher_SIV

#---------------------------------------------------------------------------------------------------#

#IV order scheduling column (Dispatcher Stage IV)

#Basic health: 250.0

#Basic damage: 22.0#Basic armor: 28.0

############################################## This############################################## This######

"SRPARASITES: Dispatcher_siv" {

#IV steps to send the armor multiplier of the scheduling column. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage Iv Dispatcher Armor Multiplier" = 1.0

#IV order to send the body scheduling column damage multiplier. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage IV Dispatcher Damage Multiplier" = 1.0

#Will be given a list of potion effects of the sending body.Stage IV example: "200; Minecraft: Speed; 3":

#"200" is the effect time (engraved),

#"Minecraft: SPEED" is a specific type of potion (no matter whether the parasite is close to the node, the potion will take effect),

#"3" is the effect level.[400; SRPARASITES: DEBAR; 1], [500; SRPARASITES: Link; 3], [400; SRPARASITES: Senses; 4]]]]]]

S: "Stage IV Dispatcher Effect list" <

400; Minecraft: Speed; 3

400; Minecraft: Regneitive; 4

400; minecraft: stringth; 4

400; Minecraft: absorption; 4

400; SRPARASITES: DEBAR; 1 500; SRPARASITES: Link; 3

400; SRPARASITES: senses; 4

"

#[Configuration range: 1 ~ 100, default: 2]

I: "Stage IV Dispatcher Extra Follow Range" = 2

#IV Step Sending the Life Value Rat.Stage Iv Dispatcher. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Stage IV Dispatcher Health Multiplier" = 1.0

#Do you want the IV order to send the scheduling column to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[By default: [SRPARASITES: Dispatcher_drop; 100; 70; TRUE]]

S: "Stage IV Dispatcher Loot Table" <

Srparasites: dispatcher_drop; 100; 70; true

"

#The number of whippers and tentacles that can be generated by the scheduling column [Range: 0 ~ 100, default: 9]

I: "Stage IV Dispatcher Total Active Mobs" = 9

}

Excellence

Bogle (bogle)

############################################################################################################################################################################################################################################################################# This############################################## This#################### SRPARASITES: BOGLE

#---------------------------------------------------------------------------------------------------#

#(Bogle)

#Basic health: 150.0

#Basic armor: 15.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"srparasites: bogle" {

#The armor of the horror monster. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Bogle Armor Multiplier" = 1.0

#. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Bogle Damage Multiplier" = 1.0

#If you want to disable the horror body, set it to FALSE.[Default: true]

B: "Bogle Enabled" = TRUE

#If you want the horror body to destroy the terrain through the explosion, set it to true [default: true]

B: "Bogle Griefing" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Bogle Health Multiplier" = 1.0

#Reverages resistance multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Bogle Knockback Resistance Multiplier" = 1.0

#You want the items that the horrible strange body drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the probability of dropping,#"5" to drop the largest number at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.


#[Default: [SRPARASITES: LURECOMPONENT5; 70; 1; False]]]

S: "Bogle Loot Table" <

Srparasites: Lurecomponent5; 70; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 4; Minecraft: hunger; 0; 0], [0; 120; 6; SRPARASITES: Needler; 0; 0], [0; 4; 4; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 10; 4; Minecraft: Wither; 0; 0], [0; 15; -20; MINECRAFT: Levitch; 0; 0]]

S: "bogle orB Effects" <

0; 15; 4; Minecraft: hunger; 0; 0

0; 25; 4; SRPARASITES: Needler; 0; 0

0; 15; 4; MINECRAFT: mining_fative; 0; 0; 0; 10; 4; Minecraft: Wither; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;

0; 15; -20; Minecraft: Levitch; 0; 0

"

#(If the evolution stage is enabled, ignore this option, it has its own option). [Configuration range: 0 ~ 100, default: 15]

I: "Bogle spawnweight" = 15

#The health required for stealth (1 = 100%). [Range: 0.0 ~ 1.0, default: 0.4]

S: "Bogle Needed Health" = 0.4

}

Heavy Bomber

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: bomber_heavy

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 420.0

#Basic damage: 33.0

#Basic armor: 15.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"srparasites: bomber_heavy" {{

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Bomber Armor Multiplier" = 1.0

#Its bomb damage.[Configurable range: 1.0 ~ 1000.0, default: 12.0]

S: "Heavy Bomber Bomb Damage" = 12.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Heavy Bomber Damage Multiplier" = 1.0

#If you want to disable heavy bombing beasts, set to FALSE.[Default: true]

B: "Heavy Bomber Enabled" = TRUE

#.[Configurable range: 1.0 ~ 100.0, default: 6.0]

S: "Heavy Bomber Explration Multiplier" = 6.0

#The maximum flying height of heavy bombing beasts. [Configuration range: 0 ~ 256, default: 256]

I: "Heavy Bomber Flight Height Limit" = 256

#If you want heavy bombing beasts to destroy the terrain through the explosion, set to true. [Default: true]

B: "Heavy Bomber Griefing" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Bomber Health Multiplier" = 1.0

#Retreatment.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Bomber Knockback Resistance Multiplier" = 1.0

#Do you want heavy bombing beasts to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent5; 80; 1; false]] s: "heavy bomber loot table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#.For example: "Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#  [default: [srparasites:overseer], [srparasites:vigilante], [srparasites:marauder], [srparasites:monarch]]

S: "Heavy Bomber Mob Table" <

SRPARASITES: Overseer

Srparasites: vigirante

Srparasites: MarAuder

SRPARASITES: Monarch

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the number of increased effects of the effect = (the number of creatures in the dyeing bubble/set value)*20#[By default: [0; 15; 4; minecraft: hunger; 0; 0], [0; 25; 4; SRPARASITES: Needler; 0; 0], [0; 15; 4; MINECRAFT: Mining_fative; 0; 0], [0; 10; 4; MineCraft: Wither; 0; 0]]]

S: "Heavy Bomber Orb Effects" <

0; 15; 4; Minecraft: hunger; 0; 0

0; 25; 4; SRPARASITES: Needler; 0; 0

0; 15; 4; MINECRAFT: mining_fative; 0; 0

0; 10; 4; Minecraft: Wither; 0; 0

"

#The chance of generating beasts (if the evolution stage is enabled, ignore this option, it has its own option) .. [configuration range: 0 ~ 100, default: 15]

I: "Heavy Bomber spawnweight" = 15

}

Colony Carrier

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Carrier_Colony

#---------------------------------------------------------------------------------------------------#

#Colony carrier

#Basic health: 390.0

#Basic armor: 15.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"SRPARASITES: Carrier_Colony" {{

#The armor multiplier of the population carrier.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Colony Carrier Armor Multiplier" = 1.0

#Release the cooling of the buff.[Configuration range: 0 ~ 100, default: 30] i: "color carrier buffs cooldown" = 30

#BUFF scope.[Configuration range: 0 ~ 100, default: 60]

I: "Colony Carrier Buffs Range" = 60

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Colony Carrier Damage Multiplier" = 1.0

#The potion effect of the surrounding parasites, for example: "0; 1; Minecraft: Fire_resistance" where:

#"0" indicates the effect time of the potion (second),

#"1" indicates the effect level,

#"Minecraft: Fire_resistance" indicates the effect of the potion.

#[Default: [30; 3; minecraft: regeneration], [60; 2; srparasites: Foster], [10; 1; SRPARASITES: Link]]]

S: "Colony Carrier Effects" <

30; 3; Minecraft: Regneitive

60; 2; SRPARASITES: FOSTER

10; 1; SRPARASITES: LINK

"

#If you want to disable the population carrier, set it to false.[Default: true]

B: "Colony Carrier Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Colony Carrier Health Multiplier" = 1.0

#Revice resistance multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Colony Carrier KnockBack Resistance Multiplier" = 1.0

#You want the items that the population is dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Colony Carrier Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[Default: [0; 15; 4; Minecraft: hunger; 0; 0], [0; 25; 4; SRPARASITES: Needler; 0; 0], [0; 4; 4; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 10; 4; Minecraft: Wither; 0; 0]] S: "Colony Carrier Orb Effects" <

0; 15; 4; Minecraft: hunger; 0; 0

0; 25; 4; SRPARASITES: Needler; 0; 0

0; 15; 4; MINECRAFT: mining_fative; 0; 0

0; 10; 4; Minecraft: Wither; 0; 0

"

#The chance of generating group carriers.[Configuration range: 0 ~ 100, default: 15]

I: "Colony Carrier spawnweight" = 15

}

Hunting Beast (haunter)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: haunter

#---------------------------------------------------------------------------------------------------#

#Hunting beast (haunter)

#Basic health: 360.0

#Basic armor: 15.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"srparasites: haunter" {

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Haunter Armor Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Haunter Damage Multiplier" = 1.0#If you want to disable the hunting beast, set it to false.Haunter. [Default: true]

B: "haunter enabled" = true

#.Haunter. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Haunter Health Multiplier" = 1.0

#Retreatment.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Haunter Knockback Resistance Multiplier" = 1.0

#Do you want the items that fall on the hunter.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Haunter Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,#"4" if!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[Default: [0; 15; 4; Minecraft: hunger; 0; 0], [0; 25; 4; SRPARASITES: Needler; 0; 0], [0; 4; 4; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 10; 4; Minecraft: Wither; 0; 0]]

S: "haunter orb effects" <

0; 15; 4; Minecraft: hunger; 0; 0

0; 25; 4; SRPARASITES: Needler; 0; 0

0; 15; 4; MINECRAFT: mining_fative; 0; 0

0; 10; 4; Minecraft: Wither; 0; 0

"

#The chance of generating beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 15]

I: "Haunter spawnweight" = 15

}

Wraith (Wraith)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Wing

#---------------------------------------------------------------------------------------------------#

#(Wraith)

#Basic health: 310.0

#Basic armor: 15.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"SRPARASITES: Wraith" {

#鬼 可 可 [configuration range: 0.01 ~ 100.0, default: 1.0] s: "wraith artor multiplier" = 1.0

#可 [Available range: 0.01 ~ 100.0, default: 1.0]

S: "Wraith Damage Multiplier" = 1.0

#If you want to disable the ghost, set it to false.[Default: true]

B: "wraith enabled" = true

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Wraith Health Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Wraith Knockback Resistance Multiplier" = 1.0

#Do you want the ghosts to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Wraith Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,#"60" indicates the duration of the potion effect (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[DEFAULT: [0; 15; 4; Minecraft: hunger; 0; 0], [0; 120; 4; Srparasites: Needler; 0; 0], [0; 15; 4; Mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 10; 4; Minecraft: Wither; 0; 0], [0; 15; -20; MINECRAFT: Levitch; 0; 0]]

S: "wraith orb effects" <

0; 15; 4; Minecraft: hunger; 0; 0

0; 120; 4; SRPARASITES: Needler; 0; 0

0; 15; 4; MINECRAFT: mining_fative; 0; 0

0; 10; 4; Minecraft: Wither; 0; 0

0; 15; -20; Minecraft: Levitch; 0; 0

"

#.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 15]

I: "wraith spawnweight" = 15

#Required.(1 = 100%) [Range: 0.0 ~ 1.0, Default: 0.4]

S: "Wraith Needed Health" = 0.4

}

SUCCOR (Succor)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Succor

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 85.0

#Basic armor: 2.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: Succor" {

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Succor Armor Multiplier" = 1.0

#If you want to disable the aid bubble, please set it to FALSE.[DEFAULT: TRUE]

B: "Succor Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Succor Health Multiplier" = 1.0

#Aid foaming anti -resistance multiplier.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Succor Knockback Resistance Multiplier" = 1.0

#Do you want to assist the items that have fallen.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive and will not fall with other items.

#[Default:]

S: "Succor Loot Table" <>

}

Pure species

Light bombing beast (Light Bomber)

#SRPARASITES: bomber_light

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 75.0

#Basic attack power: 20.0

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"srparasites: bomber_light" {{

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Light Bomber Armor Multiplier" = 1.0

#The attack power of his bomb [configuration range: 1.0 ~ 1000.0, default: 12.0]

S: "Light Bomber Bomb Damage" = 12.0

#The attack power multiple of light bombing beasts [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Light Bomber Damage Multiplier" = 1.0

#If you want to disable light bombing beasts, please set it to FALSE.[Default: true]

B: "Light Bomber Enabled" = TRUE

#The maximum flying height of the light bombing beast [Configurable range: 0 ~ 256, default: 256]

I: "Light Bomber Flight Height Limit" = 256

#If you want a light bomb to destroy the terrain through the explosion, set to True [default: true]

B: "Light Bomber Griefing" = TRUE

#[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Light Bomber Health Multiplier" = 1.0

#Arvoder resistance multiple of light bombing beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Light Bomber Knockback Resistance Multiplier" = 1.0

#Do you want a light bombing beast to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Light Bomber Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The chance of generating beasts (this option will be ignored when the evolution level will be enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 15]

I: "Light Bomber spawnweight" = 15

}

Walking Beast (GRUNT)

#SRPARASITES: GRUNT

#---------------------------------------------------------------------------------------------------#


#步 步

#Basic health: 20.0

#Basic attack power: 13.0

#Basic armor: 7.0

#Basic Revelation Resistance: 0.4

############################################## This############################################## This###### "SRPARASITES: GRUNT" {

#The armor multiple of the pedestrian beast. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Grunt Armor Multiplier" = 1.0

#The attack power multiple of walking beasts. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Grunt Damage Multiplier" = 1.0

#If you want to disable the walking beast, please set it to FALSE.[Default: true]

B: "GRunt Enabled" = TRUE

#. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Grunt Health Multiplier" = 1.0

#The anti -resistance multiple of the pedestrian beast. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "GRUNT KNOCKBACK Resistance Multiplier" = 1.0

#Do you want the items dropped by the Walking Beast.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 70; 1; False]]]

S: "Grunt Loot Table" <

Srparasites: Lurecomponent5; 70; 1; False

"

#The chance of generating beasts (if the evolutionary stage is enabled, ignore this option, it has its own option).

}

Marauder

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Marauder

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 120.0

#Basic attack power: 40.0

#Basic armor: 20.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: Marauder" {

#The armor multiple of the plunder beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Marauder Armor Multiplier" = 1.0

#The attack power multiple of the plunder beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Marauder Damage Multiplier" = 1.0

#If you want to disable the plunder beast, please set it to FALSE.[Default: true]

B: "Marauder Enabled" = TRUE

#The health multiple of the plunder beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Marauder Health Multiplier" = 1.0

#Arvoder resistance multiple [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Marauder Knockback Resistance Multiplier" = 1.0

#Do you want to plunder the items that drop beasts.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Marauder Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 3; Minecraft: hunger; 0; 0], [0; 25; 3; SRPARASITES: Needler; 0; 0], [0; 3; 3; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 15; 3; Minecraft: Weakness; 0; 0]]

S: "Marauder Orb Effects" <

0; 15; 3; Minecraft: hunger; 0; 0

0; 25; 3; SRPARASITES: Needler; 0; 0; 0; 15; 3; MINECRAFT: Mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0

0; 15; 3; Minecraft: Weakness; 0; 0

"

#The chance of generating beasts (if the evolutionary stage is enabled, ignore this option, it has its own option) [Configuration range: 0 ~ 100, default: 0]

I: "Marauder spawnweight" = 0

}

Monarch (Monarch)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Monarch

#---------------------------------------------------------------------------------------------------#

# #(Monarch)

#Basic health: 75.0

#Basic damage: 25.0

#Basic armor: 10.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: Monarch" {

#'S armor multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Monarch Armor Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Monarch Damage Multiplier" = 1.0

#If you want to disable the Tongyu Beast, set to FALSE [default: true]

B: "Monarch Enabled" = TRUE

#可 [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Monarch Health Multiplier" = 1.0#The anti -anti -resistance multiplier of the Royal Beast.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Monarch Knockback Resistance Multiplier" = 1.0

#Do you want the items that the Royal Beast drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Monarch Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 3; Minecraft: hunger; 0; 0], [0; 25; 3; SRPARASITES: Needler; 0; 0], [0; 3; 3; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [0; 15; 3; Minecraft: Wither; 0; 0]] S: "Monarch orb Effects" <

0; 15; 3; Minecraft: hunger; 0; 0

0; 25; 3; SRPARASITES: Needler; 0; 0

0; 15; 3; MINECRAFT: mining_fative; 0; 0

0; 15; 3; Minecraft: Weakness; 0; 0

"

#The chance of generating beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 0]

I: "Monarch spawnweight" = 0

}

Overseer

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Overseer

#---------------------------------------------------------------------------------------------------#

#监 监

#Basic health: 80.0

#Basic attack power: 30.0

#Basic armor: 20.0

#Basic Revelation Resistance: 0.4

############################################## This############################################## This######

"SRPARASITES: Overseer" {

#可 [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Overseer Armor Multiplier" = 1.0

#The attack power multiple of the monitoring beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Overseer Damage Multiplier" = 1.0#If you want to disable the monitoring beast, please set it to false.[Default: true]

B: "Overseer Enabled" = TRUE

#The maximum flight height of the monitoring beast [configuration range: 0 ~ 256, default: 256]

I: "Overseer Flight Height Limit" = 256

#If you want its projection to destroy the block, set it to True.[Default: FALSE]

B: "Overseer Griefing" = FALSE

#[Available range: 0.01 ~ 100.0, default: 1.0]

S: "Overseer Health Multiplier" = 1.0

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Overseer KnockBack Resistance Multiplier" = 1.0

#Do you want to monitor the items from the beast.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Overseer Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#'S melee attack power.[Configurable range: 0.0 ~ 1024.0, default: 45.0] s: "overseer melee" = 45.0

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 5]

I: "Overseer spawnweight" = 5

#The total number of points used when monitoring beasts generate monsters [Configurable range: 0 ~ 100, default: 6]

I: "Overseer Total Active Mobs" = 6

#The number of attacks before cooling.[Configuration range: 0 ~ 10000, default: 6]

I: "Overseer Limit" = 6

#Monster list of monitor beasts.For example."Minecraft: zombie; 0.1; 1" Among them:

#"Minecraft: Zombie" for the entity,

#"0.1" is the chance of generating,

#"1" is the cost of the entity.

#[Default: [srparasites: rupter; 1; 1], [srparasites: grunt; 0.5; 1]]

S: "overseer mob list" <

SRPARASITES: Rupter; 1; 1

Srparasites: GRunt; 0.5; 1

"

#。 Cold.(Second) [Configurable range: 0 ~ 100, default: 200]

I: "Overseer Summoning Cooldown" = 10

}

Vigilante

#SRPARASITES: vigirante

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 70.0#Basic attack power: 23.0

#Basic scope attack power: 27.0

#Basic armor: 25.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: Vigilante" {

#The armor multiple [configurable: 0.01 ~ 100.0, default: 1.0]

S: "vigilante Armor Multiplier" = 1.0

#The attack power multiple [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "vigilante damage multiplier" = 1.0

#If you want to disable the beast, please set it to FALSE.[Default: true]

B: "vigilante enabled" = true

#可 [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "vigilante health multiplier" = 1.0

#Revelation resistance multiple [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Vigirante Knockback Resistance Multiplier" = 1.0

#Do you want the items that the beast falls.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "vigilante loot table"

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 3; Minecraft: hunger; 0; 0], [0; 25; 3; SRPARASITES: Needler; 0; 0], [0; 3; 3; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [2; 30; 3;; minecraft: speed; 0; 0]]

S: "vigilante orb effects" <

0; 15; 3; Minecraft: hunger; 0; 0

0; 25; 3; SRPARASITES: Needler; 0; 0

0; 15; 3; MINECRAFT: mining_fative; 0; 0

2; 30; 3; Minecraft: Speed; 0; 0

"

#The range of attack power multiple [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "vigilante range damage multiplier" = 1.0

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 0] I: "vigilante spawnweight" = 0 0

}

Warden (Warden)

#SRPARASITES: Warden

#---------------------------------------------------------------------------------------------------#

#看

#Basic health: 80.0

#Basic attack power: 25.0

#Basic armor: 15.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"srparasites: warden" {

#The armor multiple of the guard beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Warden Armor Multiplier" = 1.0

#The attack power multiple [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Warden Damage Multiplier" = 1.0

#If you want to disable the guard beast, please set it to FALSE.[Default: true]

B: "warden enabled" = true

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Warden Health Multiplier" = 1.0

#Agreatment resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Warden Knockback Resistance Multiplier" = 1.0

#Do you want the items that the guards are dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT5; 80; 1; False]]

S: "Warden Loot Table" <

SRPARASITES: Lurecomponent5; 80; 1; False

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 3; Minecraft: hunger; 0; 0], [0; 25; 3; SRPARASITES: Needler; 0; 0], [0; 3; 3; mining: mining_fative; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;], [2; 30; 3; Minecraft: absorption; 0; 0]]

S: "warden orB Effects" <

0; 15; 3; Minecraft: hunger; 0; 0

0; 25; 3; SRPARASITES: Needler; 0; 0

0; 15; 3; MINECRAFT: mining_fative; 0; 0

2; 30; 3; Minecraft: absorption; 0; 0>

#The chance of generating the beast (this option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 0]

I: "warden spawnweight" = 0

}

Congenital

Buglin (buglin)

#SRPARASITES: Buglin

#---------------------------------------------------------------------------------------------------#

#虫

#Basic health: 7.0

#Basic attack power: 3.0

#Basic armor: 1.5

#Basic Revisibility: 0.05

############################################## This############################################## This######

"SRPARASITES: Buglin" {

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Buglin Armor Multiplier" = 1.0

#The attack power multiple [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Buglin Damage Multiplier" = 1.0

#If you want to disable the worm spirit, please set it to FALSE.[Default: true]

B: "Buglin Enabled" = TRUE

#[Available range: 0.01 ~ 100.0, default: 1.0]

S: "Buglin Health Multiplier" = 1.0

#Revelation resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Buglin Knockback Resistance Multiplier" = 1.0

#You want the item where the worm falls.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Buglin Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 30]

I: "Buglin Spawnweight" = 30

}

Heavy Carrier

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Carrier_heavy

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 30.0

#Basic damage: 25.0

#Basic armor: 5.0

#Basic Revelation Resistance: 0.95

############################################## This############################################## This######

"SRPARASITES: Carrier_heavy" {{

#An armor multiple of the heavy parasitic carrier [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Carrier Armor Multiplier" = 1.0

#The attack power multiple of heavy parasites [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Carrier Damage Multiplier" = 1.0#If you want to disable heavy parasites, set it to False.[Default: true]

B: "Heavy Carrier Enabled" = TRUE

#If you want heavy parasites to destroy the terrain through the explosion, set to true [default: false]

B: "Heavy Carrier GRIEFING" = FALSE

#. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Carrier Health Multiplier" = 1.0

#Expression resistance multiple of heavy parasites. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heavy Carrier Knockback Resistance Multiplier" = 1.0


#Do you want the items dropped by the heavy parasitic carrier.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Heavy Carrier Loot Table" <

"

#Bio list of heavy parasites.For example: "Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[DEFAULT: [SRPARASITES: Rupter; 5; 4], [SRPARASITES: Gnat; 7; 5], [SRPARASITES: Pri_yelloweye; 3]] s: "Heavy Carrier Mobile" <

Srparasites: Rupter; 5; 4

Srparasites: gnat; 7; 5

Srparasites: pri_yelloweye; 3; 3

"

#(If the evolutionary stage is enabled, ignore this option, it has its own option) [configurable range: 0 ~ 100, default: 20]

I: "Heavy Carrier spawnweight" = 20

}

Flying carrier

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Carrier_flying

#---------------------------------------------------------------------------------------------------#

#Flying carrier

#Basic health: 20.0

#Basic damage: 15.0

#Basic armor: 2.5

#Basic Revelation Resistance: 0.15

############################################## This############################################## This######

"SRPARASITES: Carrier_flying" {{

#Anflower armor multiple [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Flying Carrier Armor Multiplier" = 1.0

#The attack power multiple of the flight carrier [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Flying Carrier Damage Multiplier" = 1.0

#If you want to disable the flight carrier, set it to FALSE.[Default: true]

B: "Flying Carrier Enabled" = True#The maximum flight height of the flight carrier. [Configurable range: 0 ~ 256, default: 256]

I: "Flying Carrier Flight Height Limit" = 256

#If you want the flight carrier to destroy the terrain through the explosion, set to True [default: false]

B: "Flying Carrier Griefing" = FALSE

#[Default: false]

S: "Flying Carrier Health Multiplier" = 1.0

#Frofting the repellent resistance multiple. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Flying Carrier Knockback Resistance Multiplier" = 1.0

#You want the item where the flying carrier drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Flying Carrier Loot Table" <

"

#.For example: "Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: [SRPARASITES: Rupter; 4; 3], [SRPARASITES: Buglin; 3; 2]] S: "Flying Carrier Mobile" <

SRPARASITES: Rupter; 4; 3

Srparasites: buglin; 3; 2

"

#The generic rate of the flying carrier (if the evolution stage is enabled, ignore this option, it has its own option). [Configuration range: 0 ~ 100, default: 15]

I: "Flying Carrier spawnweight" = 15

}

Else mosquito (GNAT)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Gnat

#---------------------------------------------------------------------------------------------------#

#(GNAT)

#Basic health: 5.0

#Basic damage: 5.0

#Basic armor: 2.0

#Basic Revisible Resistance: 0.6

############################################## This############################################## This######

"SRPARASITES: Gnat" {

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "GNAT Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Gnat Damage Multiplier" = 1.0

#If you want to disable the mosquito mosquitoes, set it to FALSE.[DEFAULT: TRUE]

B: "GNAT ENABLED" = TRUE

#.[Range: 0.01 ~ 100.0, Default: 1.0] s: "Gnat Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Gnat Knockback Resistance Multiplier" = 1.0

#Do you want the loot of the mosquito falling.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: Lurecomponent1; 30; 2; TRUE]]

S: "gnat loot table" <

SRPARASITES: Lurecomponent1; 30; 2; TRUE

"

#The minimum damage caused by the mosquito mosquitoes.[Range: 0.0 ~ 1024.0, default: 0.3]

S: "gnat minimum damage" = 0.3

#If you do not want the immost mosquito to attack passive creatures, set it to FALSE.[DEFAULT: TRUE]

B: "GNAT PASSIVE MOB Attacking" = TRUE

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 30]

I: "gnat spawnweight" = 30

}

Mangler (Mangler)

############################################################################################################################################################################################################################################################################# This############################################## This##################### SRPARASITES: MANGLER

#---------------------------------------------------------------------------------------------------#

#(Mangler)

#Basic health: 17.0

#Basic damage: 9.0

#Basic armor: 10.0

#Basic Revisible Resistance: 0.6

############################################## This############################################## This######

"SRPARASITES: MANGLER" {

#可 [Available range: 0.01 ~ 100.0, default: 1.0]

S: "Mangler Armor Multiplier" = 1.0

#可 [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Mangler Damage Multiplier" = 1.0

#If you want to disable the cracked beast, set it to FALSE.[Default: true]

B: "MANGLER Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Mangler Health Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "MANGLER KNOCKBACK Resistance Multiplier" = 1.0

#Do you want the fierce cracks to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" The maximum drop of one drop,#"true" means that the items can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: Lurecomponent1; 60; 2; TRUE]]

S: "MANGLER LOOT TAT" <

Srparasites: Lurecomponent1; 60; 2; TRUE

"

#The minimum damage can be caused by the cracked beast.[Configurable range: 0.0 ~ 1024.0, default: 0.3]

S: "mangler minimum damage" = 0.1

#If you don't want the fierce crack beast to attack passive creatures, please set it to false [default: true]

B: "MANGLER PASSIVE MOB Attacking" = TRUE

#.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 30]

I: "Mangler spawnweight" = 30

}

Rupter (Rupter)

#SRPARASITES: Rupter

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 10.0

#Basic attack power: 5.0

#Basic armor: 5.0

#Basic repellarization resistance: 0.2

############################################## This############################################## This######

"SRPARASITES: Rupter" {

#From this stage, the cracks will no longer place the tunnel.[Configurable range: 0 ~ 9, default: 3]

I: "PHASE RUPTER TUNNEL" = 3

#[Configurable: 0.01 ~ 100.0, default: 1.0] s: "Rutter Armor Multiplier" = 1.0 1.0

#The attack power multiple [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Rutter Damage Multiplier" = 1.0

#If you want to disable the crack beast, please set it to FALSE.. [Default: True]

B: "Rut ENabled" = TRUE

#可 [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Rut Health Multiplier" = 1.0

#Revelation resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Rutter Knockback Resistance Multiplier" = 1.0

#Do you want the cracks to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: Lurecomponent1; 70; 2; TRUE]]

S: "Rupter Loot Table" <

Srparasites: Lurecomponent1; 70; 2; TRUE

"

#The minimum damage that can be caused by the crack beast. [Configurable range: 0.0 ~ 1024.0, default: 0.1]

S: "Rut Minimum Damage" = 0.1#If you don't want to let the crack beast attack passive creature, please set it to false.[Default: true]

B: "Rutter Passive Mob Attacking" = TRUE

#The chance of generating beasts (if the evolution stage is enabled, ignore this option, it has its own option). [Configuration range: 0 ~ 100, default: 30]

I: "Rut Spawnweight" = 30

#How much kill is needed.[Configuration range: 0 ~ 1000, default: 30]

I: "Rupter to Mangler" = 30

#Set the (killing point) of the insect tunnel.[Configuration range: 0 ~ 100, default: 5]

I: "Rutter Tunnel Cost" = 5

}

Primitive species and adaptive species

The configuration of the two is bound to each other, so the directory will be together together

Arachnida (Arachnida)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Arachnida

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 35.0

#Basic attack power: 15.0

#Basic armor: 4.0

#Basic Revelation Resistance: 0.8

############################################## This############################################## This######

"SRPARASITES: Arachnida" {{

#The armor multiple of the original spider -shaped beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Arachnida Armor Multiplier" = 1.0

#The attack power multiple of the original spider beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Arachnida Damage Multiplier" = 1.0#If you want to disable the original spider -shaped beast, set it to false.[Default: true]

B: "Primitive Arachnida Enabled" = TRUE

#[[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Arachnida Health Multiplier" = 1.0

#The anti -resistant resistance multiple of the primitive spider beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Arachnida Knockback Resistance Multiplier" = 1.0

#Do you want the original spider -shaped beast to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[DEFAULT: [SRPARASITES: LURECOMPONENT3; 40; 1; False], [SRPARASITES: Ada_arachnida_drop; 40; True], [SRPARASITES: 10; 1; TRUE]]]]]]]]

S: "Primitive Arachnida Loot Table" <

Srparasites: Lurecomponent3; 40; 1; False

Srparasites: ada_arachnida_drop; 40; 2; TRUE

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.例如:"0;60;2;minecraft:fire_resistance;4;3" 其中:    #  "0"表示效果施加对象, 0 对非寄生虫怪物, 1 对自身, 2 对寄生虫怪物,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 1; Minecraft: hunger; 0; 0], [0; 15; 1; Minecraft: Blindness; 0; 0]]]]]]

S: "Primitive Arachnida Orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

0; 15; 1; Minecraft: blindness; 0; 0

"

#The chance of generating the spider beast (if the evolutionary stage is enabled, ignore this option, it has its own option) [configurable: 0 ~ 100, default: 10]

I: "Primitive Arachnida Spawnweight" = 10

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,#"4" if!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[Default: [0; 15; 2; minecraft: hunger; 0; 0], [0; 35; 2; srparasites: needler; 0; 0], [0; 15; 2; minecraft: blindness; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 35; 2; SRPARASITES: Needler; 0; 0

0; 15; 2; Minecraft: blindness; 0; 0

"

#[Configurable range: 0.01 ~ 100.0, default: 10.0]

S: "Stage Adapted Additional Armor" = 10.0

#The additional attack power to adapt to the spider -shaped beast [Configurable range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Damage" = 15.0

#The additional health of the spider -shaped beast [Configurable range: 0.01 ~ 100.0, default: 45.0]


S: "Stage Adapted Additional Health" = 45.0

#[Configurable range: 0.01 ~ 100.0, default: 0.2]

S: "Stage Adapted Additional Knockback Resistance" = 0.2

#Do you want to adapt to the items that fall into a spider beast.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_star" is an item,#"100" is the chance of dropping,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: Lurecomponent4; 60; 3; False], [SRPARASITES: Ada_arachnida_drop; 80; 3; True], [SRPARASITES: 20; 2; True]]]]]]]

S: "Stage Adapted Loot Table" <

SRPARASITES: Lurecomponent4; 60; 3; False

Srparasites: ada_arachnida_drop; 80; 3; true

Srparasites: bone; 20; 2; TRUE

"

#The chance of generating the production of apex (if the evolutionary stage is enabled, ignore this option, it has its own option) [configurable range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Bolster (Bolster)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Bolster

#---------------------------------------------------------------------------------------------------#

#协 协

#Basic health: 35.0

#Basic attack power: 6.0

#Basic armor: 4.0

#Basic Revelation Resistance: 0.35

############################################## This############################################## This######

"SRPARASITES: Bolster" {

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Bolster Armor Multiplier" = 1.0#Cooldown (in Seconds) to Buff Parasites for Primitive Bolster. [Configuration range: 0 ~ 100, default: 30]

I: "Primitive Bolster Buffs Cooldown" = 30

#BUFF scope.[Configuration range: 0 ~ 100, default: 16]

I: "Primitive Bolster Buffs Range" = 16

#The attack power multiple of the primitive coordinator [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Bolster Damage Multiplier" = 1.0

#Will give the surrounding parasitic effect, for example: "0; 1; Minecraft: Fire_resistance" where:

#"0" means the effect time of the potion (second) ,,

#"1" indicates the effect level,

#"Minecraft: Fire_resistance" indicates the effect of the potion.

#[By default: [30; 1; Minecraft: Regeneration]]

S: "Primitive Bolster Effects" <

30; 1; Minecraft: Regneitive

"

#If you want to disable the primitive coordinating beast, set it to FALSE.[Default: true]

B: "Primitive Bolster Enabled" = TRUE

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Bolster Health Multiplier" = 1.0

#'S Havage resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Bolster Knockback Resistance Multiplier" = 1.0#You want the original collaborative beast dropped items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent3; 40; 2; false], [srparasites: ada_bolster_drop; 40; 1; true], [srparasites: bone; 1; true]]

S: "Primitive Bolster Loot Table" <

Srparasites: Lurecomponent3; 40; 2; False

Srparasites: ada_bolster_drop; 40; 1; True

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[DEFAULT: [0; 15; 1; Minecraft: hunger; 0; 0], [2; 30; 1; Minecraft: Speed; 0; 0]] s: "Primitive Bolster orB Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

2; 30; 1; Minecraft: Speed; 0; 0

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Primitive Bolster Spawnweight" = 10

#Will give the surrounding parasitic effect, for example: "0; 1; Minecraft: Fire_resistance" where:

#"0" indicates the effect time of the potion (second),

#"1" indicates the effect level,

#"Minecraft: Fire_resistance" indicates the effect of the potion.

#[By default: [30; 3; Minecraft: Regeneration]]

S: "Stage Adapted Effects" <

30; 3; Minecraft: Regneitive

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the number of increased effects of the effect = (the number of creatures in the dyeing bubble/set value)*20#[default: [0; 15; 2; minecraft: hunger; 0], [0; 35; 2; 2; SRPARASITES: Needler; 0; 0], [2; 30; 2; Minecraft: Speed; 0; 0]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 35; 2; SRPARASITES: Needler; 0; 0

2; 30; 2; Minecraft: Speed; 0; 0

"

#[Configurable range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Armor" = 15.0

#'S additional attack power. [Configuration range: 0.01 ~ 100.0, default: 30.0]

S: "Stage Adapted Additional Damage" = 30.0

#[[Configurable range: 0.01 ~ 100.0, default: 70.0]

S: "Stage Adapted Additional Health" = 70.0

#. [Configuration range: 0.01 ~ 100.0, default: 0.65]

S: "Stage Adapted Additional Knockback Resistance" = 0.65

#The cooling of BUFF (unit seconds, the same below) [Configurable range: 0 ~ 100, default: 60]

I: "Stage Adapted Buffs Cooldown" = 60

#BUFF Scope [Configurable range: 0 ~ 100, default: 24]

I: "Stage Adapted Buffs Range" = 24

#Do you want to adapt to the items of the Zengzai beast.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT4; 60; 3; False], [SRPARASITES: Ada_bolster_drop; 80; 1; TRUE], [SRPARASITES: bone; 20; 3; TRUE]]]]

S: "Stage Adapted Loot Table" <

SRPARASITES: Lurecomponent4; 60; 3; False

Srparasites: ada_bolster_drop; 80; 1; True

Srparasites: bone; 20; 3; true

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Devourer

WIP

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: DEVORERER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 60.0

#Basic attack power: 20.0

#Basic armor: 4.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: DEVORER" {

#The armor multiple of the primitive swallow.[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Primitive Devourr Armor Multiplier" = 1.0

#The attack power multiple of primitive swallow beasts.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Devourr Damage Multiplier" = 1.0

#If you want to disable the original swallow, please set it to FALSE.[Default: true]

B: "Primitive Devourr Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Devourr Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the primitive swallow beast.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Devourr Knockback Resistance Multiplier" = 1.0

#Do you want the original phagocytosis that the items dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: ada_devourRer_drop; 40; 2; true], [srparasites: lurecomponent3; 40; 2; false], [srparasites: bone; 10; 1; true]]]

S: "Primitive Devourr Loot Table" <

Srparasites: ada_devourer_drop; 40; 2; TRUE

SRPARASITES: Lurecomponent3; 40; 2; False SRPARASITES: Bone; 10; 1; TRUE

"

#.[Configuration range: 0 ~ 100, default: 15]

I: "Primitive Devourer spawnweight" = 15

#[Configurable range: 0.01 ~ 100.0, default: 0.0]

S: "Stage Adapted Additional Armor" = 0.0

#Additional attack power for swallowing beasts [Configurable range: 0.01 ~ 100.0, default: 0.0]

S: "Stage Addapted Additional Damage" = 0.0

#[Configurable range: 0.01 ~ 100.0, default: 0.0]

S: "Stage Addapted Additional Health" = 0.0

#.[Configurable range: 0.01 ~ 100.0, default: 0.0]

S: "Stage Adapted Additional Knockback Resistance" = 0.0

#Do you want to adapt to the items dropped by swallowing beasts.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[By default: [SRPARASITES: Ada_devourer_drop; 40; 4; TRUE], [SRPARASITES: LURECOMPONENT4; 30; 3; False], [SRPARASITES: Bone; 2; TRUE]]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_devourer_drop; 40; 4; true

SRPARASITES: Lurecomponent4; 30; 3; False

Srparasites: bone; 10; 2; TRUE

"

#The chance of generating the generation of devouring beasts (not effective). [Configurable range: 0 ~ 100, default: 0]

I: "Stage Adapted spawnweight" = 0

}

Longarms (Longarms)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: LONGARMS

#---------------------------------------------------------------------------------------------------#

#长

#Basic health: 45.0

#Basic attack power: 15.0

#Basic armor: 9.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This######

"srparasites: longarms" {

#The armor multiple of the primitive long arm beast.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Longarms Armor Multiplier" = 1.0

#The attack power multiple of primitive long arm beasts.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Longarms Damage Multiplier" = 1.0

#If you want to disable the primitive long -armed beast, please set it to FALSE.[Default: true]

B: "Primitive Longarms Enabled" = TRUE

#. [Configurable range: 0.01 ~ 100.0, default: 1.0] s: "Primitive Longarms Health Multiplier" = 1.0

#The anti -resistance multiple of the primitive long arm beast. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Longarms Knockback Resistance Multiplier" = 1.0

#Do you want the original long -armed beast to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT3; 60; 2; False], [SRPARASITES: Ada_longarms_drop; 40; True], [SRPARASITES: Bone; 1; True]]]]]]

S: "Primitive Longarms Loot Table" <

Srparasites: Lurecomponent3; 60; 2; False

Srparasites: ada_longarms_drop; 40; 2; true

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 1; Minecraft: hunger; 0; 0], [0; 1; Minecraft: Slowness; 0; 0]]]

S: "Primitive Longarms Orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

0; 15; 1; Minecraft: Slowness; 0; 0

"

#The chance of generating the primitive long arm beast (if the evolutionary stage is enabled, ignore this option, it has its own option). [Configurable range: 0 ~ 100, default: 15]

I: "Primitive Longarms spawnweight" = 15

#The attack power of the primitive long -armed beast will increase its total attack power (1 = 100%) for each loss of 1%of the life.[Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Primitive Longarms Damage Increase" = 0.5

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!Equal to 0, then the number of increases of the effect of the effect = (the number of creatures in the dyeing bubble/set value),#"3" if!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 2; Minecraft: hunger; 0; 0], [0; 25; 2; SRPARASITES: Needler; 0; 0], [0; 2; Minecraft: Slowness; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 25; 2; SRPARASITES: Needler; 0; 0

0; 15; 2; Minecraft: Slowness; 0; 0

"

#Adding additional armor of long -armed beasts.[Configurable range: 0.01 ~ 100.0, default: 7.0]

S: "Stage Adapted Additional Armor" = 7.0

#The additional attack power for long -armed beasts.[Configurable range: 0.01 ~ 100.0, default: 12.0]

S: "Stage Adapted Additional Damage" = 12.0

#Adapt to the additional health of long -armed beasts.[Configurable range: 0.01 ~ 100.0, default: 50.0]

S: "Stage Adapted Additional Health" = 50.0

#The additional resistance to long -armed beasts.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Stage Adapted Additional KnockBack Resistance" = 0.3

#The attack power for each losses of long -armed beasts, its attack power will increase the proportion of its total attack power (1 = 100%).[Configurable range: 0.0 ~ 1.0, default: 1.0]

S: "Stage Adapted Damage Increase" = 1.0#You want the items you want to fall in the long arms.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: ada_longarms_drop; 60; 2; true], [srparasites: lurecomponent4; 80; 1; false], [sRPARASITES: bone; 20; 2; TRUE]]]]]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_longarms_drop; 60; 2; true

Srparasites: Lurecomponent4; 80; 1; false

Srparasites: bone; 20; 2; TRUE

"

#The chance of generating long -armed beasts (if the evolutionary stage is enabled, ignore this option, it has its own option). [Configurable range: 0 ~ 100, default: 15]

I: "Stage Adapted spawnweight" = 15

}

Manducater

#SRPARASITES: MANDUCATER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 30.0

#Basic attack power: 12.0

#Basic armor: 4.0

#Basic repellarization resistance: 0.5

############################################## This############################################## This######

"SRPARASITES: MANDUCATER" {

#The armor multiple of the primitive beast.

#The attack power multiple of primitive beasts. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Manducater Damage Multiplier" = 1.0

#If you want to disable the original beast, please set it to false.[Default: true]

B: "Primitive Manducater Enabled" = TRUE

#. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Manducater Health Multiplier" = 1.0

#Revelation resistance multiple. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Manducater Knockback Resistance Multiplier" = 1.0

#Do you want the items that the primitive beast drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent3; 40; 2; false], [srparasites: ada_manducater_drop; 40; 1; false], [sRPARASITES: 10; 1; True]]]]]]]]]

S: "Primitive Manducater Loot Table" <

Srparasites: Lurecomponent3; 40; 2; False

Srparasites: ada_manducater_drop; 40; 1; false

Srparasites: bone; 10; 1; TRUE

"

#The health required to enter the invisible state (1 = 100%).[Configurable range: 0.0 ~ 1.0, default: 0.7]

S: "Primitive Manducater Needed Health" = 0.7

#The time required to enter the invisible state (second) [configurable range: 1.0 ~ 100.0, default: 15.0]

S: "Primitive Manducater Needed Time" = 15.0

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 1; Minecraft: hunger; 0; 0], [1; 20; 1; Minecraft: Invisibility; 2; 2]]]

S: "Primitive Manducater Orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

1; 20; 1; Minecraft: Invisibility; 2; 2

"

#.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configuration range: 0 ~ 100, default: 30] I: "Primitive Manducater spawnweight" = 30 "= 30

#The attack power multiple of the original cream beast.[Configuration range: 0.01 ~ 100.0, default: 2.0]

S: "Primitive Manducater Stealth Damage Multiplier" = 2.0

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 2; Minecraft: hunger; 0; 0], [0; 25; 2; SRPARASITES: Needler; 0; 0], [1; 20; 2; Minecraft: Invisibility; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2;]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 25; 2; SRPARASITES: Needler; 0; 0

1; 20; 2; Minecraft: Invisibility; 2; 2

"

#Additional armor of the beast.[Configurable range: 0.01 ~ 100.0, default: 6.0]

S: "Stage Adapted Additional Armor" = 6.0#Adventive attack power to adapt to the beast.[Configurable range: 0.01 ~ 100.0, default: 12.0]

S: "Stage Adapted Additional Damage" = 12.0

#Adapt to the additional health of the beast.[Configurable range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Health" = 15.0

#.[Configurable range: 0.01 ~ 100.0, default: 0.5]

S: "Stage Adapted Additional Knockback Resistance" = 0.5

#Additional attack power when the beast is invisible.[Configuration range: 0.01 ~ 100.0, default: 2.0]

S: "Stage Adapted Additional Stealth Damage" = 2.0

#Do you want to adapt to the items dropped by the beast.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: ada_manducater_drop; 60; 1; false], [srparasites: lurecomponent4; 80; 1; false], [sRPARASITES: bone; 20; True]]]]]]]]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_manducater_drop; 60; 1; false

SRPARASITES: Lurecomponent4; 80; 1; False SRPARASITES: Bone; 20; 2; TRUE

"

#The health required to enter the invisible state (1 = 100%).[Configurable range: 0.0 ~ 1.0, default: 0.4]

S: "Stage Adapted Needed Health" = 0.4

#The time required to enter the invisible state (second) [configurable range: 1.0 ~ 100.0, default: 7.0]

S: "Stage Adapted Needed Time" = 7.0

#The chance of generating the production of beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 30]

I: "Stage Adapted spawnweight" = 30

}

Reeker

#SRPARASITES: Reeker

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 40.0

#Basic attack power: 12.0

#Basic armor: 12.0

#Basic Revisible Resistance: 0.6

############################################## This############################################## This######

"SRPARASITES: Reeker" {

#The armor multiple of the primitive poisonous vector [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Reeker Armor Multiplier" = 1.0

#The attack power multiple of the primitive poisonous vector [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Reeker Damage Multiplier" = 1.0

#If you want to disable the primitive poisonous vector, please set it to false.[Default: true] B: "Primitive Reeker Enabled" = True

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Reeker Health Multiplier" = 1.0

#Revelation resistance multiple [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Reeker Knockback Resistance Multiplier" = 1.0

#Do you want the original poisonous fish to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [SRPARASITES: LURECOMPONENT3; 40; 2; False], [SRPARASITES: Ada_reeker_drop; 40; 1; False], [SRPARASITES: Bone; 1; True]]]]

S: "Primitive Reeker Loot Table" <

Srparasites: Lurecomponent3; 40; 2; False

Srparasites: ada_reeker_drop; 40; 1; false

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,#"60" indicates the duration of the potion effect (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 1; Minecraft: hunger; 0; 0], [0; 15; 1; Minecraft: nausea; 0; 0]]]

S: "Primitive Reeker Orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

0; 15; 1; Minecraft: nausea; 0; 0

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Primitive Reeker Spawnweight" = 10

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20#[By default: [0; 15; 2; minecraft: hunger; 0; 0], [0; 25; 2; SRPARASITES: Needler; 0; 0], [0; 15; 2; Minecraft: NAUSEA; 0; 0]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 25; 2; SRPARASITES: Needler; 0; 0

0; 15; 2; Minecraft: nausea; 0; 0

"

#[Configurable range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Armor" = 15.0

#Additional attack power for poisonous vector [configuration range: 0.01 ~ 100.0, default: 20.0]

S: "Stage Adapted Additional Damage" = 20.0

#[Configurable range: 0.01 ~ 100.0, default: 50.0]

S: "Stage Adapted Additional Health" = 50.0

#[Configurable range: 0.01 ~ 100.0, default: 0.4]

S: "Stage Adapted Additional Knockback Resistance" = 0.4

#Do you want to adapt to the items that drop the poisonous vector.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.LURECOMPONENT4; 80; 1; False], [SRPARASITES: Bone; 20; 2; TRUE]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_reeker_drop; 60; 3; false

Srparasites: Lurecomponent4; 80; 1; false

Srparasites: bone; 20; 2; TRUE

"

#The chance of generating the generation of venom (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Summoner (Summoner)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SMMONER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 40.0

#Basic attack power: 15.0

#Basic armor: 4.0

#Basic repellarization resistance: 0.5

############################################## This############################################## This######

"SRPARASITES: Summoner" {

#The armor multiple of the original summoned beast [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Summoner Armor Multiplier" = 1.0

#The attack power multiple of the original summoned beast [Configurable range: 0.01 ~ 100.0, default: 1.0] s: "Primitive Summoner Damage Multiplier" = 1.0

#If you want to disable the original summoned beast, please set it to false.[Default: true]

B: "Primitive Summoner Enabled" = TRUE

#The health multiple of the original summoned beast [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Summoner Health Multiplier" = 1.0

#The anti -resistance multiple of the original summoned beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Summoner Knockback Resistance Multiplier" = 1.0

#(Population) held by the original summoned beast.[Configuration range: 0 ~ 10000, default: 1]

I: "Primitive Summoner Life Value" = 1

#The number of attacks required before summoning again.[Configuration range: 0 ~ 10000, default: 2]

I: "Primitive Summoner Limit" = 2

#Do you want the original summoned beast to drop items.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[DEFAULT: [SRPARASITES: LURECOMPONENT3; 60; 2; False], [SRPARASITES: Ada_summoner_drop; 40; 1; False], [SRPARASITES: 10; 1; True]]]

S: "Primitive Summoner Loot Table"

Srparasites: ada_summoner_drop; 40; 1; false

Srparasites: bone; 10; 1; TRUE

"

#The monster list that the original summoned beast can summon.For example."Minecraft: zombie; 0.1; 1" where:

#"Minecraft: Zombie" is the entity,

#"0.1" is a generating rate,

#"1" is the spending of the entity,

#[By default: [SRPARASITES: Rupter; 1; 1]]]

S: "Primitive Summoner Mob list" <

SRPARASITES: Rupter; 1; 1

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 1; Minecraft: hunger; 0; 0], [2; 30; 1; Minecraft: SPEED; 0; 0]] "Primitive Summoner Orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

2; 30; 1; Minecraft: Speed; 0; 0

"

#The percentage of life owned by the monster of the resurrection of the original summoned beast.[Configurable range: 0.01 ~ 1.0, default: 0.2]

S: "Primitive Summoner Rebuilt Value" = 0.2

#The chance of generating the original summoned beast (This option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 5]

I: "Primitive Summoner spawnweight" = 5

#The total number of points used when the original summoned beast generates monsters [configuration range: 0 ~ 100, default: 4]

I: "Primitive Summoner Total Active Mobs" = 4

#Cold (second).[Configuration range: 0 ~ 100, default: 10]

I: "Primitive Summoner Summoning Cooldown" = 10

#(Population) held by the summoned beast.[Configuration range: 0 ~ 10000, default: 3]

I: "Stage Adapted Life Value" = 3

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[By default: [0; 15; 2; Minecraft: hunger; 0; 0], [0; 25; 2; SRPARASITES: Needler; 0; 0], [2; 30; 2; Minecraft: Speed; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0;]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 25; 2; SRPARASITES: Needler; 0; 0

2; 30; 2; Minecraft: Speed; 0; 0

"

#The percentage of life with monsters that adapt to the resurrection of summoned beasts.[Range: 0.01 ~ 2.0, default: 1.5]

S: "Stage Adapted Rebuilt Value" = 1.5

#[Configurable range: 0.01 ~ 100.0, default: 10.0]

S: "Stage Adapted Additional Armor" = 10.0

#[Configurable range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Damage" = 15.0

#The additional health of the Summon Beast [Configurable range: 0.01 ~ 100.0, default: 60.0]

S: "Stage Adapted Additional Health" = 60.0

#[Configurable range: 0.01 ~ 100.0, default: 0.5] S: "Stage Adapted AdDitional Knockback Resistance" = 0.5

#The number of attacks required before the summoning beast to call again.[Configuration range: 0 ~ 10000, default: 1]

I: "Stage Adapted Limit" = 1

#Do you want to adapt to the items that the summoned beast dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: ada_summoner_drop; 80; 1; false], [srparasites: lurecomponent4; 60; 1; false], [srparasites: bone; 20; try]]]]]]]]]]]]]]]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_summoner_drop; 80; 1; false

SRPARASITES: Lurecomponent4; 60; 1; False

Srparasites: bone; 20; 2; TRUE

"

#The monster list that the original summoned beast can summon.For example."Minecraft: zombie; 0.1; 1" where:

#"Minecraft: Zombie" is the entity,

#"0.1" is a generating rate,

#"1" is the spending of the entity,

#[By default: [SRPARASITES: Rupter; 0.1; 1], [SRPARASITES: Sim_human; 0.3; 2], [SRPARASITES: Sim_cow; 0.3; 2], [SRPARASITES: Sim_wolf; 0.3; 2]]]]]]]]]]] S: "Stage Adapted MobList "<

Srparasites: Rupter; 0.1; 1

Srparasites: Sim_human; 0.3; 2

Srparasites: SIM_COW; 0.3; 2

Srparasites: sim_wolf; 0.3; 2

"

#The chance of generating the generating beast (this option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 5]

I: "Stage Adapted spawnweight" = 5

#Cold (second).[Configuration range: 0 ~ 100, default: 8]

I: "Stage Adapted Summoning Cooldown" = 8

#The total number of points used when the summoned beast generates monsters [configuration range: 0 ~ 100, default: 6]

I: "Stage Adapted Total Active Mobs" = 6

}

Yelloweeye

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: YellowEye

#---------------------------------------------------------------------------------------------------#

#黄 #

#Basic health: 30.0

#Basic attack power: 5.0

#Basic armor: 3.5

#Basic repellarization resistance: 0.2

#Poisoning duration (second): 3

#: 1

############################################## This############################################## This###### "Mobs: YELLOWEYE" {

#The armor multiple of the primitive yellow eyes beast [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Yelloweye Armor Multiplier" = 1.0

#The attack power multiple of the primitive yellow eyes beast [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive YellowEye Damage Multiplier" = 1.0

#If you want to disable the original yellow -eyed beast, please set it to FALSE.[Default: true]

B: "Primitive YellowEye Enabled" = TRUE

#The maximum flying height of the primitive yellow eyes and adapting to the yellow eyes beast. [Configurable range: 0 ~ 256, default: 256]

I: "Primitive YellowEye Flight Height Limit" = 256

#The durable damage caused by the primitive yellow -eyed beast (1 = 100 %) caused by your equipment.[Configurable range: 0.0 ~ 1.0, default: 0.04]

S: "Primitive Yelloweye Gear Degrade" = 0.04

#[[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Yelloweye Health Multiplier" = 1.0

#The anti -resistance multiple of the primitive yellow eyes beast [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive YellowEye Knockback Resistance Multiplier" = 1.0

#Do you want the original yellow -eyed beast to fall item.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_star" is an item,#"100" is the chance of dropping,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent3; 60; 2; false], [srparasites: ada_yelloweye_drop; 40; 1; true], [sRPARASITES: 4; 1; True]]]]]]]]]]

S: "Primitive YellowEye Loot Table" <

Srparasites: Lurecomponent3; 60; 2; False

Srparasites: ada_yelloweye_drop; 40; 1; True

Srparasites: bone; 4; 1; true

"

#The toxic level of the projection [Configurable range: 1 ~ 100, default: 1]

I: "Primitive Yelloweye Poison Amplifier" = 1

#The duration of the poisoning hit by the projected material [Configurable range: 0 ~ 100, default: 3]

I: "Primitive YellowEye Poison Duration" = 3

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Primitive YellowEye spawnweight" = 10

#[Configurable range: 0.01 ~ 100.0, default: 10.0]

S: "Stage Adapted Additional Armor" = 10.0

#The additional attack power to adapt to the yellow eyes beast [configurable range: 0.01 ~ 100.0, default: 5.0]

S: "Stage Adapted Additional Damage" = 5.0

#The additional health of the yellow eyes beast [configurable range: 0.01 ~ 100.0, default: 25.0]

S: "Stage Adapted Additional Health" = 25.0

#The additional resistance to the yellow eyes beast [configurable range: 0.01 ~ 100.0, default: 0.4]

S: "Stage Adapted Additional Knockback Resistance" = 0.4

#The durable damage caused by the evolved yellow -eyed beast once caused by your equipment (1 = 100%). [Configurable range: 0.0 ~ 1.0, default: 0.07]

S: "Stage Adapted Gear Degrade" = 0.07

#Do you want to adapt to the items dropped by the yellow eyes.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: ada_yelloweye_drop; 80; 1; true], [srparasites: lurecomponent4; 80; 1; false], [srparasites: bone; 20; try]]]]]]]

S: "Stage Adapted Loot Table" <

Srparasites: ada_yelloweye_drop; 80; 1; True

Srparasites: Lurecomponent4; 80; 1; false

Srparasites: bone; 20; 1; TRUE

"

#The melee attack power for yellow eyes [configuration range: 0.0 ~ 1024.0, default: 17.0] S: "Stage Adapted Melee" = 17.0

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Tozoon

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: TOZOON

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 45.0

#Basic damage: 15.0

#Basic armor: 9.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This######

"SRPARASITES: Tozoon" {

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive tozoon Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive tozoon Damage Multiplier" = 1.0

#If you want to disable the original submarine beast, set it to false.[DEFAULT: TRUE]

B: "Primitive Tozoon Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive tozoon Health Multiplier" = 1.0

#The anti -resistant resistance of the primitive submarine beast.[Range: 0.01 ~ 100.0, Default: 1.0] S: "Primitive Tozoon Knockback Resistance Multiplier" = 1.0

#Do you want the items that the original submarine beast falls.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent3; 40; 2; false], [srparasites: ada_tozoon_drop; 40; 1; true], [srparasites: bone; 1; true]]]

S: "Primitive tozoon Loot Table" <

Srparasites: Lurecomponent3; 40; 2; False

Srparasites: ada_tozoon_drop; 40; 1; True

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!Equal to 0, then the number of increases of the effect of the effect = (the number of creatures in the dyeing bubble/set value),#"3" if!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[DEFAULT: [0; 15; 1; Minecraft: hunger; 0; 0], [2; 30; 1; Minecraft: Speed; 0; 0]]]]

S: "Primitive tozoon orb Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

2; 30; 1; Minecraft: Speed; 0; 0

"

#The chance of generating the original submarine beast.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Range: 0 ~ 100, default: 10]

I: "Primitive Tozoon spawnweight" = 10

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[DEFAULT: [0; 15; 1; Minecraft: hunger; 0; 0], [2; 30; 1; Minecraft: Speed; 0; 0]]]]

#[Default: [0; 15; 2; minecraft: hunger; 0; 0], [0; 35; 2; srparasites: needler; 0; 0], [2; 3; 2; minecraft: speed; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0]]

S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 35; 2; SRPARASITES: Needler; 0; 0

2; 30; 2; Minecraft: Speed; 0; 0

"

#Increased armor.[Range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Armor" = 15.0

#Adapt to the damage of the increased land beast.[Range: 0.01 ~ 100.0, default: 30.0]

S: "Stage Adapted Additional Damage" = 30.0

#.[Range: 0.01 ~ 100.0, default: 70.0]

S: "Stage Adapted Additional Health" = 70.0

#Adapt to the anti -repellent resistance of the submarine beast.[Range: 0.01 ~ 100.0, default: 0.65]

S: "Stage Adapted Additional Knockback Resistance" = 0.65

#Do you want to adapt to the items that the submarine beast drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: lurecomponent4; 60; 3; false], [srparasites: ada_tozoon_drop; 80; 1; true], [srparasites: bone; 20; 3; true]]]]

S: "Stage Adapted Loot Table"

Srparasites: ada_tozoon_drop; 80; 1; True

Srparasites: bone; 20; 3; true

"

#The chance of generating the generation of submarine beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Vermin (Vermin)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Vermin

#---------------------------------------------------------------------------------------------------#

#蚋 蚋

#Basic health: 45.0

#Basic damage: 15.0

#Basic armor: 9.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This######

"SRPARASITES: Vermin" {

#倍.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Vermin Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Vermin Damage Multiplier" = 1.0

#If you want to disable the original catastrophe, set it to false.[DEFAULT: TRUE]

B: "Primitive Vermin Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0] s: "Primitive Vermin Health Multiplier" = 1.0

#The anti -resistance multiplied rate of the primitive catastrophe beast.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Primitive Vermin Knockback Resistance Multiplier" = 1.0

#Do you want the original items that the primitive disaster beast dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: Lurecomponent3; 40; 2; False], [SRPARASITES: Ada_vermin_drop; 40; 1; TRUE], [SRPARASITES: BONE; 1; TRUE]]]]]

S: "Primitive Vermin Loot Table" <

Srparasites: Lurecomponent3; 40; 2; False

Srparasites: ada_vermin_drop; 40; 1; True

Srparasites: bone; 10; 1; TRUE

"

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[DEFAULT: [0; 15; 1; Minecraft: hunger; 0; 0], [2; 30; 1; Minecraft: Speed; 0; 0]]]]

S: "Primitive Vermin orB Effects" <

0; 15; 1; Minecraft: hunger; 0; 0

2; 30; 1; Minecraft: Speed; 0; 0

"

#The chance of generating beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option).[Range: 0 ~ 100, default: 10]

I: "Primitive Vermin Spawnweight" = 10

#The effect of dyeing bubbles.For example: "0; 60; 2; Minecraft: Fire_resistance; 4; 3"

#"0" indicates the effect of the effect, 0 pairs of non -parasites monsters, 1 pair of itself, 2 pairs of parasites monsters,

#"60" indicates the duration of the potion (second),

#"2" indicates the potion effect level,

#"Minecraft: Fire_resistance" represents the specific potion effect,

#"4" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value),

#"3" If!It is equal to 0, then the increase of the increase level of the effect = (the number of creatures in the dyeing bubble/set value)*20

#[Default: [0; 15; 2; minecraft: hunger; 0; 0], [0; 35; 2; srparasites: needler; 0; 0], [2; 3; 2; minecraft: speed; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0; 0]] S: "Stage Adapted Orb Effects" <

0; 15; 2; Minecraft: hunger; 0; 0

0; 35; 2; SRPARASITES: Needler; 0; 0

2; 30; 2; Minecraft: Speed; 0; 0

"

#.Adapted Vermin. [Range: 0.01 ~ 100.0, default: 15.0]

S: "Stage Adapted Additional Armor" = 15.0

#Adapt to the damage of the increased beast.Adapted Vermin. [Range: 0.01 ~ 100.0, default: 30.0]

S: "Stage Adapted Additional Damage" = 30.0

#.Adapted Vermin. [Range: 0.01 ~ 100.0, default: 70.0]

S: "Stage Adapted Additional Health" = 70.0

#'S knockout resistance.Adapted Vermin. [Range: 0.01 ~ 100.0, default: 0.65]

S: "Stage Adapted Additional Knockback Resistance" = 0.65

#Do you want to adapt to the items of the falling beast.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not drop with other items#[default: [srparasites: lurecomponent4; 60; 3; false], [srpalasites:ada_vermin_drop; 80; 1; TRUE], [SRPARASITES: Bone; 20; 3; TRUE]]

S: "Stage Adapted Loot Table" <

SRPARASITES: Lurecomponent4; 60; 3; False

Srparasites: ada_vermin_drop; 80; 1; True

Srparasites: bone; 20; 3; true

"

#The chance of generating the production of disaster beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option).[Range: 0 ~ 100, default: 10]

I: "Stage Adapted spawnweight" = 10

}

Mad

FERAL Bear

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: FER_BEAR

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 38.0

#Basic damage: 15.0

#Basic armor: 8.0

#Basic Revelation Resistance: 0.8

############################################## This############################################## This######

"SRPARASITES: FER_BEAR" {

#化.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Bear Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, Default: 1.0] s: "Feral Bear Damage Multiplier" = 1.0

#If you want to disable the crazy bear, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Bear Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Bear Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Bear Knockback Resistance Multiplier" = 1.0

#Do you want the loot that the bear falls crazy.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Bear Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Bear Spawnweight" = 20

}

*France Cow

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: FER_COW

#--------------------------------------------------------------------------------------------------##----

#Basic health: 38.0

#Basic damage: 15.0

#Basic armor: 8.0

#Basic Revelation Resistance: 0.8

############################################## This############################################## This######

"srparasites: fer_cow" {

#化 化.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Cow Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Cow Damage Multiplier" = 1.0

#If you want to disable the crazy cow, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Cow Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Cow Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Cow Knockback Resistance Multiplier" = 1.0

#Do you want to madly turn the loot that the cattle drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:] s: "Feral Cow Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Cow Spawnweight" = 20

}

FERAL ENDERMAN

One of the culprits of parasitic burst difficulties, BAN can be BAN

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: Fer_engerman

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 80.0

#Basic damage: 21.0

#Basic armor: 6.0

#Basic repellarization resistance: 0.5

############################################## This############################################## This######

"srparasites: fer_nderman" {{

#The cooldown (engraving) of allies.[Range: 0 ~ 2147483640, default: 10]

I: "Fral Enderman Ally Teleport Cooldown" = 10

#The damage to them when the allies are transmitted.[Range: 0.0 ~ 100.0, default: 0.5]

S: "Feral Enderman Ally Teleport Damage" = 0.5

#倍 倍.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Enderman Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, Default: 1.0] s: "Feral Enderman Damage Multiplier" = 1.0

#If you want to disable the madmaker, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Enderman Enabled" = TRUE

#The cooling time transmitted when connecting the enemy.[Range: 0 ~ 2147483640, default: 30]

I: "Feral Enderman First Sighting Teleport Cooldown" = 30

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Enderman Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Feral Enderman Knockback Resistance Multiplier" = 1.0

#Do you want the loot that the last filmmaker dropped.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Feral Enderman Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Enderman spawnweight" = 20#, the lower the value.[Range: 0 ~ 2147483640, default: 2]

I: "Fral Enderman Teleport Frequency" = 2

#If you don't want the madmaker to send other parasites and set it to false.[DEFAULT: TRUE]

B: "Feral Enderman Teleport Parasites" = True


}

FERAL HORSE

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: Fer_horse

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 37.0

#Basic damage: 16.0

#Basic armor: 3.0

#Basic Revisible Resistance: 0.6

############################################## This############################################## This######

"srparasites: fer_hmerse" {

#化.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Horse Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Horse Damage Multiplier" = 1.0

#If you want to disable the crazy horse, set it to FALSE.[DEFAULT: TRUE]

B: "Feral Horse Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Horse Health Multiplier" = 1.0#The anti -retreated resistance of the horse.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Feral Horse Knockback Resistance Multiplier" = 1.0

#Do you want to madly fell the torrential products.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Horse Lot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Feral Horse Spawnweight" = 20

}

}

Feral Human

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Fer_human

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 24.0

#Basic damage: 15.0

#Basic armor: 7.0

#Basic Revisible Resistance: 0.3

############################################## This############################################## This######

"srparasites: fer_human" {

#率.[Range: 0.01 ~ 100.0, Default: 1.0] s: "Feram Human Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Human Damage Multiplier" = 1.0

#If you want to disable mad humans, set it as false.[DEFAULT: TRUE]

B: "Fral Human Enabled" = True

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Human Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Feral Human Knockback Resistance Multiplier" = 1.0

#Do you want to crazy about human drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Human LOT Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Human spawnweight" = 20}

FERAL PIG

##################################################################################################################################################################################################################################################################################### This############################################## This##################

#Srparasites: FER_PIG

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 16.0

#Basic damage: 13.0

#Basic armor: 8.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This######

"SRPARASITES: FER_PIG" {

#化 化.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Pig Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Pig Damage Multiplier" = 1.0

#If you want to disable the crazy pig, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Pig Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Pig Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Feral Pig Knockback Resistance Multiplier" = 1.0

#Do you want to fell the torrential products of mad pigs.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_star" is an item,#"100" is the chance of dropping,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Pig Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Pig Spawnweight" = 20

}

FERAL Sheep (FERAL SHEEP)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: FER_SHEEP

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 21.0

#Basic damage: 12.0

#Basic armor: 5.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This######

"SRPARASITES: FER_SHEEP" {{

#化 化.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Sheep Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Sheep Damage Multiplier" = 1.0

#If you want to disable the crazy sheep, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Sheep Enabled" = True#b b b b b b.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Sheep Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Sheep Knockback Resistance Multiplier" = 1.0

#Do you want the loot that the sheep falls.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Feral Sheep Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Fral Sheep spawnweight" = 20

}

Feral Villager

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: FER_VILLAGER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 27.0

#Basic damage: 17.0

#Basic armor: 8.0

#Basic Revelation Resistance: 0.9

############################################## This############################################## This###### "SRPARASITES: Fer_villager" {{

#倍 倍.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Villager Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Villager Damage Multiplier" = 1.0

#If you want to disable the crazy villagers, set it to FALSE.[DEFAULT: TRUE]

B: "Fral Villager Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Villager Health Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Villager Knockback Resistance Multiplier" = 1.0

#Do you want the warrior that the villagers fall.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Villager Loot Table" <

"

#The chance of generating villagers (this option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20] i: "Feral Villager Spawnweight" = 20

}

France wolf

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: FER_WOLF

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 16.0

#Basic damage: 15.0

#Basic armor: 4.0

#Basic Revelation Resistance: 0.4

############################################## This############################################## This######

"SRPARASITES: FER_WOLF" {

#率 率.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Wolf Armor Multiplier" = 1.0

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Wolf Damage Multiplier" = 1.0

#If you want to disable the crazy wolf, set it as false.[DEFAULT: TRUE]

B: "Fral Wolf Enabled" = TRUE

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Wolf Health Multiplier" = 1.0

#Reverse resistance multiple.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Fral Wolf Knockback Resistance Multiplier" = 1.0

#Do you want the loot that the wolf drops fell.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default:]

S: "Fral Wolf Loot Table" <

"

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 20]

I: "Feral Wolf Spawnweight" = 20

}

Hijack

After the parasitic has developed a new penetration mechanism, the inorganic and even elemental creation can not escape ——

By the way, this is too against the sky. What is the next step, is it assimilated and withered?

For the time being, I only installed iron puppets, flames and skeletons. The satellites will be made up next time.

Hijacked Golem

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Hi_Golem

#---------------------------------------------------------------------------------------------------#

#(Hijacked Golem)

#Basic health: 150.0

#Basic damage: 40.0

#Basic armor: 16.0

#Basic Revelation Resistance: 0.8

############################################## This############################################## This######

"srparasites: hi_golem" {

#The abduction of iron -tetrine's armor.Hijacked Golem. [Range: 0.01 ~ 100.0, default: 1.0]

S: "Hijacked Golem Armor Multiplier" = 1.0

#.Hijacked Golem.

#If you want to disable the hijacked iron, set to FALSE.Hijacked golem. [Default: true]

B: "Hijacked Golem Enabled" = TRUE

#.Hijacked Golem. [Range: 0.01 ~ 100.0, default: 1.0]

S: "Hijacked Golem Health Multiplier" = 1.0

#The hijacking iron retreat resistance multiplier.Hijacked Golem. [Range: 0.01 ~ 100.0, default: 1.0]

S: "Hijacked Golem Knockback Resistance Multiplier" = 1.0

#You want to be dropped by the hijacking iron.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Hijacked Golem Loot Table" <

"

#The total number of hijacking required for naturally generates.[Range: 0 ~ 100, default: 6]

I: "Hijacked Golem Needed Assimilation Value" = 6

#.(This option will be ignored when the evolutionary level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 20] I: "hijacked Golem spawnweight" = 20

}

*Leave it here for satellites that have not yet been launched*

Rough species

What?Why is the Thrall that is assimilated by adventurers?I also want to know

Emblogen (CRUX)

The specific nature is still WIP state, but it does not prevent it from appearing in support

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Cruxa

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 70.0

#Basic attack power: 20.0

#Basic armor: 9.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: CRUXA" {

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "CRUX Armor Multiplier" = 1.0

#The attack power multiple [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Crux Damage Multiplier" = 1.0

#Limit on how many times the crax can increase its own damage. [Configurable range: 0 ~ 100, default: 10]

I: "CRUX DAMAGE Stack Cap" = 10

#Percentage of damage the crax will use to increase its damage when killing mobs. [Configurable range: 0.01 ~ 1.0, default: 0.12]

S: "Crux Damage Stack Value" = 0.12#If you want to disable the Ember beast, please set it to false.[Default: true]

B: "Crux Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "CRUX Health Multiplier" = 1.0

#Resistance multiple [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Crux Knockback Resistance Multiplier" = 1.0

#Do you want the items that the Emblogs fall.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "CRUX LOOT TABLE" <

"

#.[Configuration range: 0 ~ 100, default: 0]

I: "CRUX SPAWNWEIGHT" = 0

}

HEED (Heed)

#SRPARASITES: heed

#---------------------------------------------------------------------------------------------------#

#警 警 警

#Basic health: 50.0

#Basic attack power: 15.0

#Basic armor: 9.0

#Basic Revelation Resistance: 0.7

############################################## This############################################## This###### "SRPARASITES: Heed" {{

#. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Heed Armor Multiplier" = 1.0

#'S attack power multiple.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heed Damage Multiplier" = 1.0

#If you want to disable the alert beast, please set it to FALSE.[Default: true]

B: "Heed Enabled" = TRUE

#. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Heed Health Multiplier" = 1.0

#Revelation resistance multiple. [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Heed Knockback Resistance Multiplier" = 1.0

#Do you want the items that the beast drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Heed Loot Table" <

"

#The chance of generating beasts.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 0]

I: "Heed spawnweight" = 0}

Herd column (HERD)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: Herd

#---------------------------------------------------------------------------------------------------#

#(Herd)

#Basic health: 140.0

#Basic damage: 18.0

#Basic armor: 12.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######


"SRPARASITES: Herd" {

#骷 可 [Available range: 0.01 ~ 100.0, default: 1.0]

S: "Herd Armor Multiplier" = 1.0

#The bomb damage [Configurable range: 1.0 ~ 1000.0, default: 7.0]

S: "Herd bomb damage" = 7.0

#可 [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Herd Damage Multiplier" = 1.0

#If you want to disable a group of skil pillars, set to FALSE.[Default: true]

B: "Herd Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Herd Health Multiplier" = 1.0

#Return resistance multiplier.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Herd Knockback Resistance Multiplier" = 1.0

#Do you want the items that fall in the group.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Herd Loot Table" <

"

#The chance of generating the column group (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 0]

I: "Herd Spawnweight" = 0

}

Skull column (host)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#Srparasites: host

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 50.0

#Basic attack power: 10.0

#Basic armor: 7.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: Host" {

#The armor multiple of the skull column. [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Host Armor Multiplier" = 1.0

#The attack power of its bomb [configuration range: 1.0 ~ 1000.0, default: 7.0]

S: "Host Bomb Damage" = 7.0

#The attack power multiple of the skeleton column [configuration range: 0.01 ~ 100.0, default: 1.0] s: "host damage multiplier" = 1.0


#If you want to disable the skeleton column, please set it to false.[Default: true]

B: "Host Enabled" = TRUE

#The number of skeletons required for the skeleton column to assimilate human/villagers.[Configuration range: 0 ~ 1000, default: 5]

I: "Host from Skeletons Value" = 5

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Host Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the skull column [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Host Knockback Resistance Multiplier" = 1.0

#Do you want the items that the skeleton column drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 80; 7; false], [srparasites: lurecomponent2; 10; 4; true]]

S: "Host Loot Table" <

SRPARASITES: assimilated_fless; 80; 7; false

SRPARASITES: Lurecomponent2; 10; 4; TRUE

"

#(If the evolution stage is enabled, ignore this option, it has its own option) [configurable: 0 ~ 100, default: 0] i: "host spawnweight" = 0

#The number of kills required for the evolution of the skull column into a group of skull columns [Configurable range: 0 ~ 1000, default: 40]

I: "Host to Herd" = 40

}

Parasite slave (Thrall)

Unique evolution and assimilation species

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Thrall

#---------------------------------------------------------------------------------------------------#

#(Thrall)

#Basic health: 40.0

#Basic damage: 13.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: Thrall" {

#[[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Thrall Armor Multiplier" = 1.0

#[[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Thrall Damage Multiplier" = 1.0

#If you want to disable parasitic slaves, set to FALSE.[Default: true]

B: "Thrall Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Thrall Health Multiplier" = 1.0

#Parasitic slave shock to retreat resistance.[Configurable range: 0.01 ~ 100.0, default: 1.0] S: "Thrall Knockback Resistance Multiplier" = 1.0

#Do you want the items that the parasitic slave drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[DEFAULT: [SRPARASITES: Assimilat_FLESH; 80; 1; False], [SRPARASITES: LURECOMPONENT3; 10; TRUE], [SRPARASITES: Bone; 10; 1; TRUE]]]]

S: "Thrall Loot Table" <

Srparasites: assimilated_fless; 80; 1; false

SRPARASITES: Lurecomponent3; 10; 1; TRUE

Srparasites: bone; 10; 1; TRUE

"

#The chance of generating slaves.(If the evolutionary stage is enabled, ignore this option, it has its own option) [Configurable range: 0 ~ 100, default: 30]

I: "Thrall Spawnweight" = 30

}

Species

Cutch pillar (Kyphosis)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Kyphosis

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 50.0

#Basic attack power: 15.0

#Basic swing attack power: 35.0#Basic armor: 15.0

# #

############################################## This############################################## This######

"SRPARASITES: Kyphosis" {

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Kyphosis Armor Multiplier" = 1.0

#The attack power multiple of the curvature column [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Kyphosis Damage Multiplier" = 1.0

#If you want to disable the curvature column, set it to FALSE.[Default: true]

B: "kyphosis enabled" = true

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Kyphosis Health Multiplier" = 1.0

#Do you want the items that fall into the column.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Kyphosis Loot Table" <

"

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Kyphosis Swing Damage Multiplier" = 1.0

}

Seizer

############################################################################################################################################################################################################################################################################# This############################################## This##################### SRPARASITES: Seizer

#---------------------------------------------------------------------------------------------------#

#(Seizer)

#Basic health: 15.0

#Basic damage: 6.0

#Basic armor: 10.0

############################################## This############################################## This######

"SRPARASITES: Seizer" {

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Seizer Armor Multiplier" = 1.0

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Seizer Damage Multiplier" = 1.0

#If you want to disable the tentacles of entanglement, set it to FALSE.Seizer. [Default: true]

B: "Seizer Enabled" = TRUE

#.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Seizer Health Multiplier" = 1.0

#Do you want to bind the items that drop the tentacle.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Seizer Loot Table" <>

#The chance of generating tentacles.(If the evolutionary stage is enabled, ignore this option, it has its own option) Seizer. [Configurable range: 0 ~ 100, default: 0]

I: "Seizer spawnweight" = 0

}

Sentry claw (sentry)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SENTRY

#---------------------------------------------------------------------------------------------------#

#Pat Ring Claw

#Basic health: 30.0

#Basic attack power: 5.0

#Basic range attack power: 25.0

#Basic armor: 10.0

# #

############################################## This############################################## This######

"SRPARASITES: Sentry" {

#The armor multiple of the whistle claws [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Sentry Armor Multiplier" = 1.0

#The attack power multiple of the whistle claws [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Sentry Damage Multiplier" = 1.0

#If you want to disable the whistle claw, please set it to FALSE.[Default: true]

B: "Sentry Enabled" = TRUE

#Will reduce how durable your equipment will (1 = 100 %).[Configurable range: 0.0 ~ 1.0, default: 0.1]

S: "Sentry Gear Degrade" = 0.1

#可 [Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Sentry Health Multiplier" = 1.0#For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Sentry Loot Table" <

"

#Project toxicity level [Configurable range: 1 ~ 100, default: 1]

I: "SENTRY POISON AMPLIFIER" = 1

#Toxicity duration [Configurable range: 0 ~ 100, default: 7]

I: "Sentry Poison Duration" = 7

#The range of attack power of the whistle claw [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Sentry Range Damage Multiplier" = 1.0

}

Assimilation and its skull

The assimilation adventurer

#SRPARASITES: SIM_ADVENTURER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 15.0

#Basic attack power: 9.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: SIM_ADVENTURER" {

#The armor multiple of the risks of the assimilation [configurable range: 0.01 ~ 100.0, default: 1.0] s: "assiMiLated Adventur Armor Multiplier" = 1.0 1.0

#The attack power multiples of the assimilation adventure [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Adventurr Damage Multiplier" = 1.0

#If you want to disable an assimilated adventure, please set it to FALSE.[Default: true]

B: "Assimilated Adventurer Enabled" = TRUE

#When being killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Adventurer Head CHANCE" = 0.5

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Adventurer Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "assiLated adventurer head health" = 0.3

#Do you want to walk the items that fall your head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Adventurer Head Loot Table" <>


#[[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "assilated adventurer health multiplier" = 1.0

#The anti -anti -resistance multiple of the risk of assimilation [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Adventurr Knockback Resistance Multiplier" = 1.0

#Do you want to be fell by the risk of assimilation.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[By default: [SRPARASITES: Assimilated_fless; 40; 1; False], [SRPARASITES: LURECOMPONENT2; 5; True]]

S: "Assimilated Adventurer Loot Table" <

Srparasites: assimilated_fless; 40; 1; false

SRPARASITES: Lurecomponent2; 5; 1; TRUE

"

#The monster that will generate when being killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 4; 3] s: "Assimilated Adventurer Mobs Inside" = SRPARASITES: Buglin; 4; 3

#The chance of generating the adventure of assimilation (This option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 15]

I: "Assimilated Adventurer spawnweight" = 15

#If you don't want the player to be assimilated into assimilation adventure after death, set to false.[Default: true]

B: "assilated adventurer spawned by players" = true

#The number of killings needed by the assimilation adventurer into a slavery adventurer.[Configuration range: 0 ~ 1000, default: 15]

I: "Assimilated Adventurer to Thrall" = 15

}

Assimilation bear

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SIM_BEAR

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 40.0

#Basic attack power: 13.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: SIM_BEAR" {

#The armor multiple of the assimilation bear [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Bear Armor Multiplier" = 1.0

#The attack power multiple of the assimilation bear [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Bear Damage Multiplier" = 1.0#If you want to disable the assimilation bear, set it to False.[Default: true]

B: "Assimilated Bear Enabled" = TRUE

#The health multiple of the assimilation bear [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Bear Health Multiplier" = 1.0

#The anti -resistant resistance multiple of the assimilation bear [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Bear Knockback Resistance Multiplier" = 1.0

#Do you want to be fell by the assimilation bear.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 80; 1; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Bear Loot Table" <

Srparasites: assimilated_fless; 80; 1; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 2]

I: "Assimilated Bear Needed Assimilation Value" = 2

#The chance of generating the assimilation bear (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 30] i: "assimilated bear spawnweight" = 30 30

}

Assimilate Big Spider

——In fact, the spider is not assimilated currently

#SRPARASITES: SIM_BIGSPIDER

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 22.0

#Basic attack power: 9.0

#Basic armor: 3.0

#Basic repellarization resistance: 0.5

#Basic attack power: 4.0

############################################## This############################################## This######

"SRPARASITES: SIM_BIGSPIDER" {

#The armor multiple of the assimilated big spiders [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Big Spider Armor Multiplier" = 1.0

#The attack power multiple of the assimilated big spider [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Big Spider Damage Multiplier" = 1.0

#If you want to disable the assimilated big spider, please set it to FALSE.[Default: true]

B: "Big Spider Enabled" = TRUE

#[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Big Spider Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the assimilated big spider [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Big Spider Knockback Resistance Multiplier" = 1.0

#You want to be dropped by the assimilated big spider.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Big Spider Lot Table" <

"

#The monster that is generated by assimilated big spiders will generate when they are killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 5; 5]

S: "Big Spider Mobs Inside" = SRPARASITES: Buglin; 5; 5

#The attack power multiple of the assimilated big spider bullets (when it is disabled only when the cobweb attack power is disabled). [Configuration range: 0.0 ~ 100.0, default: 1.0]

S: "Big Spider Ranged Damage Multiplier" = 1.0

#The chance of generating the giant spider that is assimilated (this option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 10]


I: "Big Spider spawnweight" = 10

#If you want to disable the web attack power of assimilation, please set it to FALSE.[Default: true]

B: "Big Spider Webattack" = TRUE

}

Assimilation cow (Assimilated Cow)

############################################################################################################################################################################################################################################################################# This############################################## This#################### SRPARASITES: SIM_COW

#---------------------------------------------------------------------------------------------------#

#被 被 被

#Basic health: 18.0

#Basic attack power: 7.0

#Basic armor: 5.0

#Basic Revelation Resistance: 0.4

############################################## This############################################## This######

"srparasites: sim_cow" {

#The armor multiple of the assimilation beef [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Cow Armor Multiplier" = 1.0

#The attack power multiple of the assimilation beef [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Cow Damage Multiplier" = 1.0

#If you want to disable the assimilated cattle, set it to FALSE.[Default: true]

B: "Assimilated Cow Enabled" = TRUE

#When killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.1]

S: "Assimilated Cow Head CHANCE" = 0.1

#The attacking power of a walking skull generated [configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Cow Head Damage" = 0.3

#可 [Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Cow Head Health" = 0.3

#Do you want to be fell by the assimilated bull head.For example."Minecraft: Nether_Star; 100; 5; True" where:#"Minecraft: Nether_star" is the item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Cow Head Loot Table" <

"

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Cow Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the assimilation cattle [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Cow Knockback Resistance Multiplier" = 1.0

#Do you want to be fell by assimilation cow.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [sRPARASITES: assimilated_flesh; 80; 2; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Cow Loot Table" <

Srparasites: assimilated_fless; 80; 2; false

SRPARASITES: Lurecomponent2; 10; 1; True>

#The monsters will generate when they are killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 4; 3]

S: "assiLated Cow Mobs Inside" = SRPARASITES: Buglin; 4; 3

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 4]

I: "Assimilated Cow Needed Assimilation Value" = 4

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 25]

I: "Assimilated Cow Spawnweight" = 25

}

Assimilated Ender Dragon

This stuff is not brought to the last real estate, don’t think about the infection of the dragon.

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SIM_DRAGONE

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 260.0

#Basic attack power: 30.0

#Basic armor: 25.0

#Basic Revelation Resistance: 1.0

############################################## This############################################## This######

"SRPARASITES: SIM_DRAGONE" {

#The armor multiple of the last shadow dragon.[Configurable range: 0.01 ~ 100.0, default: 1.0] s: "assimally;

#The damage multiple of the last shadow dragon of the assimilation.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Ender Dragon Damage Multiplier" = 1.0

#If you want to disable the assimilated last shadow dragon, please set it to FALSE.[Default: true]

B: "Assimilates Ender Dragon Enabled" = True

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Ender Dragon Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "AssimiLated Ender Dragon Head Health" = 0.3

#You want to be assimilated the last shadow dragon line that walks on the head of the head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilate Ender Dragon Head Loot Table" <

"

#The value of the last shadow dragon of the assimilation.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Ender Dragon Health Multiplier" = 1.0#The anti -resistant resistance multiple of the last shadow dragon.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Ender Dragon Knockback Resistance Multiplier" = 1.0

#Do you want to be fell from the fiberic dragon.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilate Ender Dragon Loot Table" <

"

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 0]

I: "Assimilated Ender Dragon Needed Assimilation Value" = 0

#The remote damage multiple of the last shadow dragon.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Ender Dragon Range Damage Multiplier" = 1.0

#(If the evolution stage is enabled, ignore this option, it has its own option). [Configuration range: 0 ~ 100, default: 2]

I: "Assimilated Ender Dragon Spawnweight" = 2

}

Assimilation Enderman

############################################################################################################################################################################################################################################################################# This############################################## This##################### SRPARASITES: Sim_engerman

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 55.0

#Basic damage: 13.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: SIM_ENDERMAN" {

#Send the cooling time (engraved) of the friend's parasitic insect.[Range: 0 ~ 2147483640, default: 40]

I: "Assimilate Enderman Ally Teleport Cooldown" = 40

#Hurts when it is transmitted.[Range: 0.0 ~ 100.0, default: 2.0]

S: "Assimilate Enderman Ally Teleport Damage" = 2.0

#The armor of the fibrilized last film.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Enderman Armor Multiplier" = 1.0

#The attack power multiple of the fibrilized last film.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Enderman Damage Multiplier" = 1.0

#If you want to disable the assimilated last filmmaker, please set it to FALSE.[Default: true]

B: "Assimilated Enderman Enabled" = TRUE

#After receiving the enemy, send the cooling time (engraved) of the friendly parasites.[Range: 0 ~ 2147483640, default: 80]

I: "Assimilated Enderman First Sighting Teleport Cooldown" = 80#The chance of generating a walking skull when killed (1 = 100%) [Avable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilate Enderman Head CHANCE" = 0.5

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilates Enderman Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "AssimiLated Enderman Head Health" = 0.3

#You want to be fell by the last film man's head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilate Enderman Head Loot Table" <

"

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Enderman Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the last filmmaker [configurable: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Enderman Knockback Resistance Multiplier" = 1.0#For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default:]

S: "Assimilate Enderman Loot Table" <

"

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 9]

I: "Assimilated Enderman Needed Assimilation Value" = 9

#The chance of generating the last filmmaker (this option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 5]

I: "Assimilated Enderman Spawnweight" = 5

#The lower the value, the higher the frequency of the last film of the assimilation.[Configurable range: 0 ~ 2147483640, default: 2]

I: "Assimilated Enderman Teleport Frequency" = 2

#If you don't want the last filmmaker to send other parasites, set this item to false.[Default: true]

B: "Assimilate Enderman Teleport Parasites" = True

}

Assimilation horses

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SIM_HORSE

#--------------------------------------------------------------------------------------------------##----

#Basic health: 24.0

#Basic attack power: 7.5

#Basic armor: 0.5

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: SIM_HORSE" {

#The armor multiple of the assimilation horse [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Horse Armor Multiplier" = 1.0

#The attack power multiple of the assimilation horse [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Horse Damage Multiplier" = 1.0

#If you want to disable the assimilated horse, please set it to FALSE.[Default: true]

B: "Assimilate Horse Enabled" = TRUE

#Explosion damage will be taken from the rate of basic attack power and this value.[Configuration range: 1.0 ~ 100.0, default: 2.0]

S: "Assimilate Horse Explration Multiplier" = 2.0

#When killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.1]

S: "Assimilate Horse Head CHANCE" = 0.1

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilate Horse Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilate Horse Head Health" = 0.3#The items you want to be assimilated by the horse head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilate Horse Head Loot Table" <

"

#[Configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Horse Health Multiplier" = 1.0

#The anti -repellent resistance multiple of the assimilation horse [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Horse Knockback Resistance Multiplier" = 1.0

#Do you want to be fell by the assimilation horse.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [sRPARASITES: assimilated_flesh; 80; 2; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Horse Loot Table" <

SRPARASITES: assimilated_flesh; 80; 2; false SRPARASITES: LURECOMPONENT2; 10; 1; TRUE

"

#The monster that the assimilation horse will generate when it is killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 2; 2]

S: "Assimilate Horse Mobs Inside" = SRPARASITES: Buglin; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2; 2

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 3]

I: "Assimilate Horse Needed Assimilation Value" = 3

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 25]

I: "Assimilate Horse Spawnweight" = 25

}

Assimilation human

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Sim_human

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 15.0

#Basic attack power: 9.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"srparasites: sim_human" {

#[[Configurable range: 0.01 ~ 100.0, default: 1.0] s: "assiMilate Human Armor Multiplier" = 1.0

#The attack power multiple of human beings [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Human Damage Multiplier" = 1.0

#If you want to disable the humans that have been assimilated, please set it to FALSE.[Default: true]

B: "Assimilated Human Enabled" = TRUE

#When you are killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Human Head CHANCE" = 0.5

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Human Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Human Head Health" = 0.3

#Do you want to be fell by the assimilated human head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Human Head Loot Table" <

>#The health multiple of the human life of the assimilation [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Human Health Multiplier" = 1.0

#The anti -anti -resistance multiple of human beings [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilate Human Knockback Resistance Multiplier" = 1.0

#Do you want to be fell by assimilation humans.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 80; 1; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Human Loot Table" <

Srparasites: assimilated_fless; 80; 1; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 5]

I: "Assimilated Human Needed Assimilation Value" = 5

#The chance of generating humans that is assimilated (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 30]

I: "Assimilated Human Spawnweight" = 30

}

The assimilation pig############################################## This##############################

#SRPARASITES: SIM_PIG

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 9.0

#Basic attack power: 3.5

#Basic armor: 0.1

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: SIM_PIG" {

#The armor multiple of the assimilation pig [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Pig Armor Multiplier" = 1.0

#The attack power multiple of the assimilation pig [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Pig Damage Multiplier" = 1.0

#If you want to disable the assimilated pig, please set it to FALSE.[Default: true]

B: "Assimilated Pig Enabled" = TRUE

#When you are killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Pig Head CHANCE" = 0.1

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Pig Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Pig Head Health" = 0.3#The items you want to be assimilated by the assimilation pig head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Pig Head Loot Table" <

"

#The health multiple of the assimilation pig [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Pig Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the assimilation pig [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Pig Knockback Resistance Multiplier" = 1.0

#You want to be dropped by assimilation pigs.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [sRPARASITES: assimilated_flesh; 80; 2; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Pig Loot Table" <

SRPARASITES: assimilated_flesh; 80; 2; false SRPARASITES: LURECOMPONENT2; 10; 1; TRUE

"

#The monster that is assimilated when being killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 2; 2]

S: "assilated pick mobs inside" = srparasites: buglin; 2; 2; 2

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 4]

I: "Assimilated Pig Needed Assimilation Value" = 4

#The chance of generating pigs that is assimilated (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 25]

I: "Assimilated Pig Spawnweight" = 25

}

Assimilation sheep

#SRPARASITES: SIM_SHEEP

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 13.0

#Basic attack power: 6.0

#Basic armor: 1.3

#Basic Revisible Resistance: 0.3

############################################## This############################################## This######

"SRPARASITES: SIM_SHEEP" {

#The armor multiple of the fibrilized sheep [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Sheep Armor Multiplier" = 1.0#The attack power multiple of the assimilated sheep [configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Sheep Damage Multiplier" = 1.0

#If you want to disable the assimilated sheep, please set it to FALSE.[Default: true]

B: "Assimilated Sheep Enabled" = TRUE

#When you are killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Sheep Head CHANCE" = 0.1

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Sheep Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Sheep Head Health" = 0.3

#Do you want to be fell from the assimilation sheep head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Sheep Head Loot Table" <

"

#[Configurable range: 0.01 ~ 100.0, default: 1.0] s: "assimilate sheep health multiplier" = 1.0 1.0

#The anti -resistant resistance multiple of the assimilation sheep [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Sheep Knockback Resistance Multiplier" = 1.0

#You want to be dropped by assimilation sheep.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 80; 1; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Sheep Loot Table" <

Srparasites: assimilated_fless; 80; 1; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The monster that the assimilation sheep will generate when it is killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[Default: srparasites: buglin; 3; 3]

S: "Assimilated Sheep Mobs Inside" = SRPARASITES: Buglin; 3; 3; 3

#The chance of generating the sheep that is assimilated (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 25] i: "assimilated sheep spawnweight" = 25

}

Squid squid (assimally;)

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Sim_squid

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 15.0

#Basic damage: 11.0

#Basic armor: 5.0

#Basic Revisibility: 0.1

############################################## This############################################## This######

"SRPARASITES: Sim_squid" {

#The armor multiple of the assimilation squid.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Squid Armor Multiplier" = 1.0

#The damage multiple of the assimilation squid.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Squid Damage Multiplier" = 1.0

#If you want to disable the assimilated squid, set to false.[DEFAULT: TRUE]

B: "assilated squid enabled" = true

#.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Squid Health Multiplier" = 1.0

#The anti -anti -resistant resistance multiple of the assimilation squid.[Range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Squid Knockback Resistance Multiplier" = 1.0#For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [sRPARASITES: assimilated_flesh; 80; 2; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Squid Loot Table" <

Srparasites: assimilated_fless; 80; 2; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 5]

I: "Assimilated Squid Needed Assimilation Value" = 5

#(This option will be ignored when the evolution level is enabled, it has its own settings.) [Range: 0 ~ 100, default: 25]

I: "Assimilated Squid Spawnweight" = 25

}

The assimilation villagers

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: Sim_villager

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 16.0

#Basic attack power: 10.0#Basic armor: 5.0

#Basic repellarization resistance: 0.2

############################################## This############################################## This######

"SRPARASITES: SIM_VILLAGER" {

#The armor multiple of the assimilation villagers [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Villager Armor Multiplier" = 1.0

#The attack power multiple of the assimilated villagers [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Villager Damage Multiplier" = 1.0

#If you want to disable the assimilated villagers, please set it to FALSE.[Default: true]

B: "Assimilated Villager Enabled" = TRUE

#When you are killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Villager Head CHANCE" = 0.1

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Villager Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "assimilated villager head health" = 0.3

#You want to be fell by the head of the assimilation villagers.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" The maximum drop of one drop,#"true" means that the items can be dropped at the same time as other items

# [default: ]

S: "Assimilated Villager Head Loot Table" <

"

#The health multiple of the villagers of the assimilation [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Villager Health Multiplier" = 1.0

#The anti -resistance multiple of the villagers of the assimilation [configuration range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Villager Knockback Resistance Multiplier" = 1.0

#You want to be dropped by assimilation villagers.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 80; 1; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Villager Loot Table" <

Srparasites: assimilated_fless; 80; 1; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The monster that will generate when it is killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 2; 2]

S: "Assimilated Villager Mobs Inside" = SRPARASITES: Buglin; 2; 2

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 6]

I: "Assimilated Villager Needed Assimilation Value" = 6

#The chance of generating villagers that is assimilated (this option will be ignored when the evolution level is enabled, and it has its own settings.) [Configuration range: 0 ~ 100, default: 25]

I: "Assimilated Villager Spawnweight" = 25

}

Assimilation wolf

############################################################################################################################################################################################################################################################################# This############################################## This##################

#SRPARASITES: SIM_WOLF

#---------------------------------------------------------------------------------------------------#

#

#Basic health: 10.0

#Basic attack power: 10.5

#Basic armor: 0.5

#Basic repellarization resistance: 0.2

############################################## This############################################## This######

"SRPARASITES: SIM_WOLF" {

#The armor multiple of the assimilation wolf [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Wolf Armor Multiplier" = 1.0

#The attack power multiple of the assimilation wolf [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Wolf Damage Multiplier" = 1.0#If you want to disable the assimilation wolf, set it to False.[Default: true]

B: "Assimilated Wolf Enabled" = TRUE

#When you are killed, the chance of creating a walking head (1 = 100%) [Configurable range: 0.0 ~ 1.0, default: 0.5]

S: "Assimilated Wolf Head CHANCE" = 0.1

#Walking the percentage of the host of the host to hold the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Wolf Head Damage" = 0.3

#Walking the percentage of the health value of the host.[Configurable range: 0.01 ~ 100.0, default: 0.3]

S: "Assimilated Wolf Head Health" = 0.3

#You want to be dropped by the assimilated wolf head.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "Assimilated Wolf Head Loot Table" <

"

#The health multiple of the assimilation wolf [Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Assimilated Wolf Health Multiplier" = 1.0

#The anti -anti -resistance multiple of the assimilation wolf [configurable range: 0.01 ~ 100.0, default: 1.0] s: "assiMilated wolf knockback resision multiplier" = 1.0

#You want to be dropped by the assimilated wolf.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_Star" is an item,

#"100" is the chance of falling,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

#[Default: [srparasites: assimilated_flesh; 20; 1; false], [srparasites: lurecomponent2; 10; 1; true]]

S: "Assimilated Wolf Loot Table" <

Srparasites: assimilated_fless; 20; 1; false

SRPARASITES: Lurecomponent2; 10; 1; TRUE

"

#The monster that is generated when being assimilated when was killed.For example."Minecraft: zombie; 4; 2":

#"Minecraft: Zombie" is the entity,

#"4" is the largest number of entities,

#"2" is the minimum number of entities.

#[By default: SRPARASITES: Buglin; 2; 2]

S: "Assimilated Wolf Mobs Inside" = SRPARASITES: Buglin; 2; 2; 2

#The total number of assimilation required for natural generation.[Range: 0 ~ 100, default: 2]

I: "Assimilated Wolf Needed Assimilation Value" = 2

#The chance of generating a assimilation wolf (this option will be ignored when the evolution level is enabled, it has its own settings.) [Configuration range: 0 ~ 100, default: 25] i: "assimilated wolf spawnweight" = 25

}

Unscaydable

Beast

Not completed, it is useless to adjust

#SRPARASITES: worker

#---------------------------------------------------------------------------------------------------#

# # #工

#Basic health: 10.0

#Basic attack power: 5.0

#Basic armor: 5.0

#Basic repellarization resistance: 0.2

#Remarks: This monster will only generate within the range of parasites

############################################## This############################################## This######

"SRPARASITES: Worker" {

#Multiples.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Worker Armor Multiplier" = 1.0

#Damage multiple.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "worker damage multiplier" = 1.0

#If you want to disable the beast, set this item to FALSE.[Default: true]

B: "worker enabled" = true

#Times.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Worker Health Multiplier" = 1.0

#Revelation resistance multiple.[Configurable range: 0.01 ~ 100.0, default: 1.0]

S: "Worker Knockback Resistance Multiplier" = 1.0

#You want the items that the Worker drops.For example."Minecraft: Nether_Star; 100; 5; TRUE":

#"Minecraft: Nether_star" is an item,#"100" is the chance of dropping,

#"5" to the maximum drop at a time,

#"True" means that the item can be dropped at the same time as other items. If it is false, this item is exclusive, and it will not fall with other items.

# [default: ]

S: "worker love table" <

"

#.[Configuration range: 0 ~ 100, default: 15]

I: "Worker spawnweight" = 15

}

Appendix: List of physical ID of parasitic creatures

This text was originally the beginning of the configuration file, but it is convenient for ordinary players to preview.

Each entity ID does not necessarily correspond to a monster above, and use CTRL+F to search

There are many uncomfortable satellites, and there are no labels in the directory, so eat cautiously

#Version: 1.9.18

# #

#ENTIES IDS:

#SRPARASITES: Sim_bigspider

#SRPARASITES: Sim_human

#SRPARASITES: SIM_COW

#SRPARASITES: SIM_SHEEP

#SRPARASITES: SIM_WOLF

#SRPARASITES: SIM_PIG

#SRPARASITES: Sim_villager

#SRPARASITES: SIM_ADVENTURER

#SRPARASITES: SIM_HORSE

#SRPARASITES: SIM_BEAR

#SRPARASITES: Sim_engerman

#SRPARASITES: SIM_DRAGONE

#SRPARASITES: SIM_SHEEPHEAD

#SRPARASITES: SIM_WOLFHEAD

#SRPARASITES: SIM_COWHEAD

#SRPARASITES: SIM_PIGHEAD

#SRPARASITES: SIM_VILLAGERHEAD

#SRPARASITES: SIM_HORSEHEAD

#SRPARASITES: Sim_humanhead

#SRPARASITES: SIM_ENDERMANHEAD

#SRPARASITES: SIM_DRAGONEHEAD

#SRPARASITES: SIM_ADVENTURERHEAD

#SRPARASITES: FER_BEAR

#SRPARASITES: FER_COW

#SRPARASITES: FER_ENDERMAN#SRPARASITES: FER_HORSE

#SRPARASITES: Fer_human

#Srparasites: FER_PIG

#SRPARASITES: FER_SHEEP

#SRPARASITES: FER_VILLAGER

#SRPARASITES: FER_WOLF

#SRPARASITES: Hi_blaze

#SRPARASITES: Hi_Golem

#SRPARASITES: Hi_skeleton

#SRPARASITES: Incompleteform_small

#SRPARASITES: Incompleteform_medium

#SRPARASITES: Carrier_heavy

#SRPARASITES: Carrier_light

#SRPARASITES: BUGLIN

#SRPARASITES: Carrier_flying

#SRPARASITES: Rupter

#SRPARASITES: MOVINGFLESH

#SRPARASITES: Worker

#SRPARASITES: MANGLER

#SRPARASITES: Gnat

#SRPARASITES: Beckon_SI

#SRPARASITES: Beckon_SII

#Srparasites: beckon_siii

#SRPARASITES: Beckon_SIV

#SRPARASITES: Dispatcherten

#SRPARASITES: Dispatcher_SI

#SRPARASITES: Dispatcher_SII

#SRPARASITES: Dispatcher_SIII

#SRPARASITES: Dispatcher_SIV

#SRPARASITES: Kyphosis

#SRPARASITES: SENTRY

#SRPARASITES: Seizer

#SRPARASITES: WORM

#Srparasites: host

#SRPARASITES: Hostii

#SRPARASITES: Heed

#SRPARASITES: CRUX

#SRPARASITES: Thrall

#SRPARASITES: Pri_longarms

#SRPARASITES: pri_manducater

#Srparasites: pri_reeker

#SRPARASITES: Pri_yelloweye

#SRPARASITES: pri_summoner

#SRPARASITES: Pri_bolster

#SRPARASITES: Pri_arachnida

#SRPARASITES: Pri_devourer

#Srparasites: pri_tozoon#srparasites: pri_vermin

#SRPARASITES: ada_longarms

#SRPARASITES: ada_manducater

#SRPARASITES: ada_reeker

#SRPARASITES: ada_yelloweye

#SRPARASITES: ada_summoner

#SRPARASITES: ada_bolster

#SRPARASITES: ada_arachnida

#SRPARASITES: Overseer

#SRPARASITES: Vigilante

#SRPARASITES: WARDEN

#SRPARASITES: bomber_light

#SRPARASITES: Marauder

#SRPARASITES: Monarch

#SRPARASITES: GRUNT

#SRPARASITES: bomber_heavy

#SRPARASITES: Wing

#Srparasites: bogle

#Srparasites: haunter

#SRPARASITES: Carrier_Colony

#SRPARASITES: Succor

#SRPARASITES: Seeker

#SRPARASITES: Architect

#SRPARASITES: ANC_DREADNAUT

#SRPARASITES: Anc_overlord

#SRPARASITES: ANC_POD

#Srparasites: AC_DREADNAUT_TEN

#SRPARASITES: Pullingball

#SRPARASITES: Webball

#SRPARASITES: Spineball

#SRPARASITES: Nadeball

#SRPARASITES: Salivaball

#SRPARASITES: Ballball

#SRPARASITES: Ancientball

#SRPARASITES: Homming

#SRPARASITES: AkiinfestedBlock

#SRPARASITES: Biomassball

#SRPARASITES: Missile

#SRPARASITES: Balltall

#SRPARASITES: Ballmall

#SRPARASITES: KIRIN

#SRPARASITES: Draconite

#SRPARASITES: ORB

#SRPARASITES: Source

#SRPARASITES: Remain

#Srparasites: bomb

#SRPARASITES: Cloudtoxic

#SRPARASITES: Biomass#SRPARASITES: GORE

#SRPARASITES: Tendril

#SRPARASITES: SCENT

#SRPARASITES: Wave

#SRPARASITES: Waveshock

#SRPARASITES: NADE

#