This tutorial is from MC Encyclopedia (MCMOD.CN) using the CC By-NC-SA protocol.
This article is translated from the official github interface
Original Author: Forstride
Original Edit Time: 2024.05.18
Original link: https://github.com/glitchFiend/sereneseasons/wiki/faqs
This is the answer to some common questions. It is intended to help you better understand this module and avoid asking questions that have been questioned again.
Q: Can the module act in the generated world?
Answer: Yes, but please note that if you need to play with multiple people, you need to install this module on the server. It cannot be operated correctly on the client.
Q: Will the module be damaged to archive?
Answer: Most of the time, if this module is removed in the game in the game, the snow that exists in the ecological group that will not snow in the original version will not melt.
Q: Is this module compatible with a certain biological group module?
Answer: The various functions of this module can automatically compat with most biological group modules, and can change the color and temperature of these groups.The biological group module may need to correctly mark their tropical biological communities in order to use tropical seasons, but this can also be achieved through user -made data packets.
Q: Why is my seasonal cycle different from the server?
Answer: Use on the server to ensure that the server is the same as the configuration files of all users, especially the setting of the length of the second quarter.
Question: Why did my grass/leaves not change?
Answer: When installing the Optifine module at the same time, make sure that the "swamp color" option is opened; if this option is turned off, this module cannot change the color of the original block.In addition, if a quark module is installed at the same time, the "greener grass" option may conflict with the module and need to be closed manually.
Question: Can you join the function of the leaves in autumn/winter and re -grow in spring?
Answer: No.Most of the original style trees (including trees added by other modules) are a straight line composed of logs. It will be very ugly if there is no leaves.
Question: Why does "crop grow on season" does not work?
Answer: Under the default configuration, crops that are not included in the relevant configuration files will only grow in spring, summer and autumn.However, when some modules are added, they are not added as FORGE's method, which makes the incident that stops grow in winter cannot be triggered.Therefore, some crops added by other modules will grow in winter even if they are included in related configuration files. When encountering this problem, please contact the author. Contact us cannot solve this problem.
Question: Why does the day and night cycle options in the configuration file do not work?
Answer: In fact, it plays a role, but this option is not used to adjust the day and night cycle in the game, but to cooperate with the module that changes the day and night cycle.This is because the season of this module is alternately based on the number of days and uses a separate timer.
Question: Can you add a shorter setting during the summer and the shorter setting during the day in winter?
Answer: We will consider joining in the future!At this stage, we do not consider adding this function.
Q: Can you add support for a certain module?
Answer: In most cases, the remaining modules that want to link with this module need to add support to their code, or use homemade packets to add support.We provide APIs for other developers.
Q: Can the new version of the functions added back to the old version?
Answer: No.
Q: Can you make a Fabric version?
Answer: No.(Added support for Fabric in 1.20.4 and higher versions)
For more detailed guidelines and technical information such as instructions in the game, please refer to other tutorials in the tutorial area of this module.