Open the reskilled.cfg in the configuration folder to find the following form. I only add one item here, and there are many default configuration files.
S: "Skill Locks" <
Minecraft: Iron_sword:*= reskilled: mining | 5, reskilistic: Attack | 5, Reskilistic: building | 5
"
}
Among them, this is the skill attribute of items
Minecraft: Iron_sword:*= reskilled: mining | 5, reskilistic: Attack | 5, Reskilistic: building | 5
Open it to analyze:
Minecraft: Iron_sword: Item ID. Each item includes a module that has its own ID. I really don't understand the soul of the craftsmanship.
Reskilled: Mining | 5: Digging level 5, you need to upgrade to level 5 to use
Reskilled: Attack | 5: Attack level 5, you need to upgrade to level 5 to use
Reskilistic: Building | 5 Construction 5, you need to upgrade to level 5 to use
The principle knows, but what if you want to add other skills?
Reskilistic: mining
Reskilled: Gathering Collection
Reskilled: Attack attack
reskilled: defense defense
reskilled: building
reskilled: faring farming
Reskilistic: agility agile
Reskilled: Magic Magic