property
Modify the attribute modifier.
Format: physical ID; attribute modification symbol; operation type; calculated value; whether to modify the baby 0 to all, 1 is an adult, 2 is the baby (selected)
Properties -Minecraft Wiki, the most detailed Minecraft Encyclopedia (fandom.com)
Attributes {
S: Attributesmodifier <
SpecialMobs: hungryspider; generic.maxhealth; 0; 12
SPECIALMOBS: Palespider; GENERIC.MAXHEALTH; 0; 8
SPECIALMOBS: Fireskeleton; GENERIC.MAXHEALTH; 0; 6
SPECIALMOBS: Firezombie; GENERIC.MAXHEALTH; 0; 6
SpecialMobs: spitfireskeleton; generic.maxhealth; 0; 6
"
}
generate
Customize adding or covered.
Format: physical ID; generating probability; the minimum number generated; the maximum number generated; generation type (ambient = day and evening, only during the day, monster = only at night and not in peace mode, water_creature = only in the water);Series (Biotonal Name/ID/Type)
spawnents {
S: spawnents_list <
Magma_cube; 30; 1; 3; Monster; 8
"
}
AI
Customized biological attack targets.
Format: attacker; attacker; (available*to represent the biology except the player)
targetattacker {
S: targetattacker_list <
Toroquest: toroquest_SENTRY; Rats: Plague_doctor
Animania: chick_leghorn; betramalsplus: fox
"
}
Will not fight back because of being attacked
Format: The attacker; the attacker (available for*represents the biology except the player)
targetBlocker {
S: targetBlockr_list <
SpecialMobs: Minicreeper;*
SpecialMobs: splittingcreeper;*
Iceandfire: Cyclops; Rats: RAT
Rats: RAT; Iceandfire: CyClops
"
}