This tutorial is set by the author's setting without permission.
1.18.2 Valakili, 1.12.2, can be described as a completely changed style. Many people do not know why they start. This tutorial can provide preliminary guidance for you to contact you and play 1.18.2 Walki modules.
The journey after the tutorial is only bound to your imagination and creativity!
Some of the pictures in this tutorial have a high resolution, so if the network condition is not good, it may be determined that the loading fails due to a long loading time, and you can refresh the re -test
The video version of this tutorial is being updated, supporting the text version, click to view
Know the Walkili Module
Valaki Physics Engine
The principle of a lower version of the Archimedes boat is to remove the block and generate a entity with the same shape as the "shape" as the block in place, so the interaction is very poor, because a single entity is undoubtedly difficult to achieve all interaction.
Although Valaki also turns the square into a entity, it uses a more advanced method.When you create a physical structure, the module will clear this structure first, and then create an exactly the same structure as the body (not physical), and then use the body structure as an interactive entity "projection"To the same position in front of you, it will be physicalized, which will cause some interesting phenomena, which will be described in detail later.
The position of the body structure can be viewed in a special way. For example, connecting an immersive engineering in the physical structure can be prompted to be connected at the (body structure position coordinates), and the use instructions are transmitted to the body structure near the body structure and will be transmitted to the physicalization structure.The coordinate position, but you can turn off this option in the configuration file.
The advantage of this method is that because the entity of the entity is the structure in the distance, most interaction can run normally (because it is no different from the unchanged blocks on the ground). Most frames are selected for operation.For example, the blueprint and powerful glue of mechanical power are also completely compatible.Only a few items such as the display box cannot exist in physical structure because of the particularity of the display box.
Of course, this physicalization has a lot of disadvantages, and you should also pay attention to attention.
Most of the defense systems that automatically catering cannot run normally in the physical structure, because their ontology is not in front of your eyes, and the goals in front of your eyes are actually 100,000 miles away from it.For example, the turret of the immersive project will not rotate after physicalization. When there is a target around, it will continue to launch in a wrong direction and cannot hit it.The pneumatic whistle can be used to ignore the goal of "surroundings" after physicalization.
Some machines that interact in a fixed direction will have problems. For example, after MEK's laser physicalization, only one level of "laser trailer" that points to the direction of the unsha which is not physical, cannot rotate.
The interaction between the structure and the world may have problems. For example, physicalization in the twilight forest may determine the error and cause the physicalized structure to bring a large piece of ground, that is, the "native production".It may be snowy in the physical structure when it rains (because the body structure may be in the snow group), and the rain will also pass directly through the physical structure (your high -end spacecraft does not stop the rain, it is really cold)
The collision determination of the physical structure may have problems. If the collision box is loaded errors, the entity drops above, and the path search is abnormal or unable to move.Therefore, try to avoid raising animals on the physical structure.At the same time, you can also select the option to close the monster on the physical structure in the configuration file.
The special interaction of some of the physical structure will not be performed by determining "too far away". For example, the input and drawing mode of the MEK pipeline cannot be adjusted in the physical structure (the color can be adjusted normally). You can choose to adjust it in advance beforePhysicalized, or modify the configuration file to adjust the body position.
It should also be noted that in order to ensure the smooth operation of the physical engine, Valkili modified the number of physical frames per TICK (default per TICK3 physical frame, configuration), which will increase memory occupation, and it is more likely to cause memory leakage problems.Most noodles and uniforms and Walkiri integration packages are not good.There will also be a warning of "excessive physical frames per tick" in the log, but this is not wrong.
According to the current news, the new "LANDLORD" physical engine adopted by aviation science can solve these problems and let us look forward to the future prospects of physicalized blocks get better and better.
Affiliated
In the later period of version 1.12, Valakili had the items to be handled by the subsidiary. It only provided the trend of operations. In the high version, it only retained the physical engine.If there is any use, you must cooperate with the majorians to play the function.
At present, the mainstream affiliated with Walkari has the following. You can choose to install (the subsidiary without a link is to be released on the Discord channel of Valkiri, you can go to view it by itself):
CLOCKWORK, one of the most famous Valaki Affiliated, provides mechanical power linkage components, such as propeller bearings and physical bearing, which may be updated in the future to solve the problem of the interaction between the current physical structure and water.
Eureka, a more independent attachment, the rudder can physicalize all connected blocks and eliminate the blocks of the world's body in most cases, which is greatly useful when establishing a complex spaceship.Tournament provides a rotor, pusher and a ship for the thrust that can generate force, and the thrust -adjustable rotor, is a must -have for various motor vehicles.
Trackwork provides three different sizes that contain suspension and adjustable suspension hardness and wheel rendering, which is a must for land vehicles.
Kontraption, which provides a hydrogen and electric engine that consumes MEK for MEK and MEK, has a very spectacular fire injection animation. The author also shows that some weapons will be used for Valaki ships in the future.
Interactive turns the dynamic structure of mechanical power into the physical structure of Walkiri, which provides many more interesting features, such as a dynamic structure editing without blocking, and the collision and derailment of the train.
CC: VS, adds two APIs for the Affiliated of ComputerCraft and Valkiri. Shipapi can view ship information, such as coordinates and speed. Extendedshipapi can be used directly to the ship's void to control the ship (only the command computer is used to use the computer to use it.To.
SOME PERIPHERALS is essentially a subsidiary of CC, but it can be used well to make various devices.
VMOD provides tool guns to establish welding between different physical structures. You can build a rich connection form including ropes, springs, etc. between the two structures
Start your journey
Here you will introduce the basic use of most subsidiaries. You can click on the affiliated link or add the Discord channel to learn more.
Now you have installed all the subsidiaries you are interested in. Open the game into the world. Let's start building the first ship.
First of all, although there are many affiliated affiliated, only the two subsidiaries of CLOCKWORK and Eureka provide your necessary tools -tools that convert the square into a physical structure, so make sure you have installed at least one of them.
Secondly, although there are various control methods, at present, the remote control and wireless redstone terminal system provided by mechanical power are the easiest and convenient ways.Therefore, even if you do not add CLOCKWORK to the subsidiary of the two modules, it is recommended to at least master the redstone remote control system that is proficient in mechanical power.Otherwise, if you do not use the remote control, you will be difficult to control the keys with keyboards and adjust the speed and direction conveniently.
Some accessories such as crawlers and propellers directly use mechanical power speed systems. It is also recommended to master the gameplay of mechanical power and then build it.
Create a physical structure
Let's take a look at how to physicalize a structure
First of all, build a beautiful structure (it can be crooked, it doesn't matter at all)
Choose your physical guidance, the clockwork department, or the Eureka system, I will introduce it separately.
Although the two ways are different, because the same engine is used, the final effect and the attributes of the physical structure are no different.
If you want to use CLOCKWORK, you should take out the fairy stick it provided and this beautiful block, and put the square on the ground (don't put it on the structure you want to physical).
Then, use the fairy stick to select the two corners of the structure like a blueprint and pen.You may need auxiliary square block, because you can no longer adjust like a blueprint after selection, and then you can remove this auxiliary block.
Right -click beautiful cubes with a fairy stick. After a cool animation, the structure will be physicalized. The fairy stick will be returned to you. The square can be removed. It does not affect the existence of the physical structure.
If you want to use Eureka to physicalize, you should take out this beautiful rudder (all materials can be). In your structure, you do not need to determine the selection, because the rudder will physicalize all the blocks connected together, butThis also means that you must empty the surroundings, and you cannot connect the structure to anything, even a grass.
Sneak on the rudder with empty hand, click "assembly", the physicalization is completed.Like the previous blocks, the rudder can be removed after physicalization, which does not affect the existence of physicalization.
The physical structure can continue to be constructed, although rest assured.
If you don't want a physical structure, use the TOURNAMENT's deleting tool to delete the entire structure. Here I capture the moment the delete, you have to use this thing carefully.
If you just want to relieve physicalization, right -click the rudder and click to disassemble, or switch the following Gravitron mode. Note that this is likely to damage your structure.
If you want to move the physical structure, you can use ClockWork's gravitron. Right -click to catch the physical structure. If you go, you can follow, and then right -click to put it down.It also has three functions, all of which are written very clearly, press ALT to switch.
Control the physical structure
Now you have a physical structure, but it cannot be called "vehicle" because it cannot listen to your command movement at all, and we will let it be moved by your control.Ship Helm is a fun gadget. Right -click to sit up and press it to control it directly. You can only be flat and the speed is not fast, but if you want to control a real "boat", it is good.
You may notice that even if the structure of the rudder is installed is briefly tilted, it will soon become horizontal, and even turn over upside down.This is another function of the rudder. Under any circumstances, the rudder will work hard to keep the structure a positive level. Sometimes this is an advantage, and sometimes it is not so useful.
The biggest disadvantage of the rudder is that the structure cannot be moved vertically. If you try to use Gravitron to bring the structure installed with the rudder to the high altitude and let go, you will be surprised to find that the structure will float aside, instead of the vertical whereabouts, not vertically, not vertically.Even if the structure is completely symmetrical.
Therefore, if you only need to keep the level, it is recommended to look at the momentum wheel that I will talk about later. If the rudder does not use it, you can remove it. Do not let it hinder the motion of your vehicle.
Physic bearing (Phys Bearing) can establish a rotating structure that meets physical rules, such as a wheel.It is very similar to the power bearings. You only need to stick to a structure you like with powerful glue in front, and then click the bearing to connect with empty hand. Next, you only need the backbone of the bearing to allow the structure to be the same speed and the same speed andRotate the direction.
However, it must be placed on the physical structure to connect the physical structure upwards. For example, if you first, right -click on the bearing of the car state in the block state, and then use it to the wheel.It was found that the wheels were all dropped. This was because the physicalized wheels that had been set before and the physicalized body later were determined to be used as two different physical structures.
Therefore, you must first physicalize the entire car containing the state wheels, then put the wheels on the wheel, and then the bearing of the bearing of the empty hand, so that the wheels that can be rotated can be installed on the car. Remember to leave enough space to prevent the wheels from rotating the wheels.Time is stuck by the square or other wheels.
Note that the physical bearing is hit at a high speed, or it is easy to distort the offset position when encountering the block heavy load, and it cannot be recovered. Be careful when driving!
Tracid (Track) is also a driver component that must be placed on the physical structure. The crawler placed on the uncharacterized block structure cannot be rendered normally.
A qualified track contains the SPROCKET Track at both ends and the SUSPENSION Track sandwiched between them. Only placing in this way can form a track that can be driven and rotates correctly.The SUSPENTION TRK in the graph seems to be uneven from the SPROCKET Track, but it is because the SUSPENTION TRACK will automatically move down the suspension after being placed.
The Suspension Track and Sprocket Track each have three sizes. Generally speaking, the large Sprocket is more natural with the SPROCKET with the size or smaller SUSPENSION.
If you think that the distance between the crawler is too small or not, right -click the body position of the mechanical wrench, right -click the body position of the Suspension Track, you can hide the rotation of the corresponding position, but the function is normal.Sprocket Track cannot be hidden.
The hanging hardness of the track and the spacing of the local wheels can be adjusted. The toolbox of the first grid of the item bar is required.
There are two modes of this toolbox. Right -click the air to switch. When the shape of the pressure gauge, you can adjust the hanging hardness of the track. Right -click the tape to increase. Right -click the shift. You can adjust the position of the Suspention Track when the drill shape can allow the single wheel to move left to the left.Or move right.
The blocks similar to a chain transmission box are installed on the SUSPENTION Track.
Of course, the track is driven by speed driver. The faster the speed rotates, the faster the rotation direction can be switched to the forward or backward.
Interestingly, the crawler does not consume any stress, so you can use some module to add 0 stress motors to drive the track, saving the space for stress to generate the device.
Okay, now let's transform the small structure at the beginning.
Porpeller Bearing is similar to the windmill bearing bearing method, and the structure needs to be built with sails in front.The difference is that the propeller bearings need to input stress, and the windmill is a stress.
Right -click to pick up the sail structure. When the stress is passed, the propeller bearings can provide thrust.But its thrust is not great, and it may require a lot of sails.
The propeller bearings cannot be used as a wheel bearings, because the rotating structure does not have a collision box, and the sails can not produce thrust on the other physical bearing. Be careful not to confuse.
Thruster is a convenient promotional device. It only needs to pass the redstone signal to generate thrust. The higher the strength of the redstone, the greater the thrust.The size and maximum speed of thrust can be changed in the server -side configuration file.It can also increase the upgrade (that is, right -click with a turbine -shaped Thruster Upgrade) to get greater thrust.
Tiny Thruster is the sister of the pusher. Its thrust size and maximum speed can also be changed in the server -side configuration file, independent of the propeller.Note that it cannot be upgraded.
Ion Thrus is a pusher consumed by electricity (only consumes Fe, real -free advance promotion), which needs to be provided (but cannot adjust the switch, and can only be closed by stopping the supply FE). Its thrust and consumption consumption can be consumed.FE can also be changed in the configuration file.
The texture is MEK style, which is very beautiful, but unfortunately it does not have any animation when it is running.
Liquid Thruster is a multi -party propeller consumed by hydrogen (does not conform to the name).It is relatively complicated. First of all, you need to build a thick and hollow tube with Casing, and then fill the spray side with exhaust. The rest is filled with Casing.Polo the hydrogen to advance.It will produce spectacular flames when promoting, but it does not hurt.
This engine does not support the adjustment switch, unless the supply is stopped.
Its size is 3*3*3, and the maximum is 17*17*17 (must be a square). Of course, the larger the size, the greater the thrust. The basic thrust coefficient and the consumed hydrogen can also be changed in the configuration file.
The ship engine (Propeller) is a engine that can only provide thrust in the water, and cannot generate thrust on land (be careful not to confuse the previous Propeeller Bearing).Like ThRuster, you only need a redstone signal to provide a thrust that is proportional to the signal strength, and the thrust and maximum speed are adjustable (must praise the configuration and convenience of the TourNament), there are two versions of different sizes.
Other physical structure related objects
Balloon (Balloon), PowerEd Balloon, Floater, Ballast, and color balloon these good brothers are the material density and weight of material, which allows the structure to rise or decrease.
The balloon and filling balloon provided by TourNament are two white on it. The buoyancy and rising maximum speed can be adjusted in the configuration file.
The filling balloon can connect the redstone signal to adjust the buoyancy. The stronger the signal, the greater the buoyancy.
Note that the higher the balloon provided by the Tualnament, the smaller the buoyancy.
Eureka provides a balloon in the bottom. It cannot adjust the buoyancy and speed, but it is very delicious and very good.
The voltage is a dark gray square. The default weight can be adjusted in the configuration file. You can adjust the weight by accessing the redstone signal. The stronger the signal, the smaller the weight.
Floating is the right -handed gray square. It can only provide buoyancy when contacting water. I don't know why the buoyancy cannot be adjusted. This makes it provide the balloon after adjusting the configuration file.Pass the balloon.
Wing (Wing) and Flap are the items that provide lift for fixed -wing aircraft. The two textures are the same, but they only form connected texture with similar types.
The wing can generate lift. The faster the speed, the greater the lift. Note that it must be that we can generate lift. Flap cannot.
The wing -wing surface should be used with Flap Bearing, build some directions and cross rods parallel to FLAP on the physicalized bearing, stick it with powerful glue, and then click the bearing to take it up.
Next, input stress on the back of the bearings, you can use the redstone signal to control the bias of the bearings. Which side will be deflected when you receive the signal, the faster the speed, the faster the speed (the direction only depends on the signal, it has nothing to do with the rotation direction)EssenceOf course, the maximum angle of the deflection is not large, and the maximum angle will not continue to deflect.
When the wing's dynamic surface passive surface rotation is deflected, the structure of the structure and vertical speed will be used for pitch or rolling.
Wing can't generate this force, only Flap, asking is Mojang's magical aerodynamics.
Both can be dyed with a dye to the color you like.
Altitude Meter and Distance Sensor are instruments related to the detection position.
Right -click the height meter can set the Y coordinate. When the Y coordinate of its own Y is higher than the set y coordinate, the redstone signal will be issued. The height of the left side is set to 0 and the right side is set to 130.
The distance between the sensor can detect the distance between the direction of its red dot and the recent blocking block and only output signals to the posterior rear. The closer the distance, the stronger the signal.You can keep the suspension vehicle kept at a constant height.
Gyro is a component related to the constant direction.Right -click the direction of the maintenance, and then enter the speed, the momentum wheel will automatically apply forces to make the physical structure in that direction. The faster the speed is applied, the greater the force.As shown in the figure, the vehicle supported by the unbalanced support did not turn it under the action of maintaining the momentum of the upward.
The momentum wheel is not like a rudder, which will let the structure shift when moving vertically, so it is a good choice for keeping flat moving, and it can be controlled by the stress to control whetherVertical take -off and landing requires rolling motor planes.
Spinner is an element used for rotation.Of course, you can install a pair of opposite engines in the opposite direction in front of the spacecraft, but you can also use this more convenient choice.
When putting down the rotor, the fireworks rocket on it indicates the direction of the rotation. When the redstone signal is passed, the rotor will rotate the spacecraft towards the firework rocket head.You can provide six rotation methods.
In the same way, the stronger the signal, the greater the rotation force, and the rotation power and maximum angular speed are adjustable in the configuration file.
Computer program
As long as CC: VS is installed, you can control and manage the structure through CC program.It provides Shipapi and Extenshipapi will definitely become your weapon, and the specific usage method has been written in the Wiki of CC: VS.
How to control
You may notice that the above components are related to red stone and speed. Therefore, using mechanical remote control and wireless redstone terminals, we can simply build a control system.
For example, place a wireless redstone terminal next to a thruster, and then bind a key to the remote control. So that after you press this key, Thruster will be activated and will be interrupted after loosening.As for what direction to move or rotate the structure after activation, this depends on your placement.
In general, the remote control of mechanical power is the simplest and convenient control method. However, only the correct corresponding correspondence, power device and its functions can you control any structure such as arm fingers.Otherwise, the spacecraft may be out of control and the tragedy that cannot be retrieved from you.
Start your creativity!
Now, you have learned about all components and functions, come and create a strange Valaki vehicle together!What can be done really depends only on your creativity and imagination!
Some common problems
Q: How to control the vehicle with keys/how to turn on fire/how to lift/how to adjust the turning and speed of the vehicle A: These problems have nothing to do with Walkiri, not the category of this tutorial.The knowledge of mechanical power and its affiliated, and then think about how to do Q: The physical structure card dies in mid -air/convulsions/collision box determination errors/suddenly disappear A: inherent problems, it is recommended to return the file, if the backup module is not installed, it isDestroyer Q: Frequent errors after installing Valakili A: Valaki is not compatible, such as TAC and Optifine have compatibility problems. It is recommended not to install Q: Kattan/Exit the world.It is generally caused by high memory occupation and cannot be improved.Try to improve your device performance, better CPU can reduce memory occupation (please do not add optimization and auxiliary modules, it cannot solve the fundamental problem brought by poor equipment performance) Q: Is there a mobile version a: Valaki Li?The architecture cannot run normally on the Java of the mobile phone in any way. Welcome to develop the base rock version of Walkiri Q: I want to use Valki to open a service
A: Do not use ready -made panel clothes, please set up yourself (consult the result after consulting multiple panels).Note that Valaki has higher requirements for the server
Q: What is the difference between aviation learning? What is the difference between aviation learning?: At present, aviation is the same as Valaki, but the engine is different.The engine of aviation studies According to the Development Team's announcement and demonstration, it has more functions Q: I want to get the latest version of Walki and its affiliated/I want to report to the developer.The issue of feedback on Modrinth is likely to be unable to be seen by the developer Q: Can you create XXA: Try it yourself
If you have any other issues, you are welcome to feedback in the comments.