2023.02.04 Original: Iguanatweaks Reborn (Insane96.eu)
2024.08.15 Edit
Write in front:
1. Pure free translation, there must be omissions, pointed out at any time.
2. There is no copy of these characteristics applications. 1.18+must be all, but some features are not before 1.18+, such as fatigue value.
3. Once obsessed with this difficulty, but this sense of survival always comes fast and fast.Lizard fine -tuning, from the perspective of my use,
It is to highlight the processing efficiency or logistics that is different from the original version of the technology module, that is, because we cannot, the technology brings us.Probably the case.
2024.08.15: supplemented and edited for 1.20.1.
General involves tags and other content, slightly.
Farming Agricultural Article
Speed of animal husbandry 1.16+
Cow needs 20 minutes to re -produce milk; this feature is also applied to mushrooms;
Animal breeding cooling is now the original 3.5X;
Chicken eggs cool 3X;
Animal cub growth cycle 3X.
Bone powder weakened 1.16+
Now bone powder ripening only allows crops to grow 1 growth stage, rather than the original 2-5 stages;
(The default shutdown, the probability can be adjusted) There is a certain chance that the bone meal consumes but does not work.
Slowly crop (growth) 1.16+
The growth cycle of wheat, pumpkin and watermelon is 2.5X. If there is not enough light, the growth cycle is 2x on this basis
On dry land, crops do not grow.
Slow plant (growth) 1.16+
Zisong fruit, bamboo, cocoa beans, lower warts, sapling, sugar cane, cactus, berry clump growth cycle 2x -3X (according to plant types)
If the crops are not growing in the correct terrain, the growth cycle is 3X based on this;Purple Plants are not in the end)
Hard crop 1.16+
The process of harvesting crops now needs to be excavated, rather than destroy immediately; hoeing can speed up this process
Weaken
Hao Di has cooling now, the better the hoe cools down
Each time the ground will consume 3X durability
Wooden hoe and stone hoe cannot hoe the ground (fragile hoe);
You can add more vulnerable hoe to Itemtweaksreborn: Disabled_hoes
mining excavation
Hard square & depth hardness 1.16+
The excavation of all blocks requires more time. Below the sea level of the main world, the digging hardness increases;
Hard ore & Adjustable hardness 1.16+
The ore mining time increases, and the obsidian mining time is reduced.
The hardness of all blocks can be adjusted or tags adjustment.
Miscellaneous 1.18+
The tapeworm block and the head can be destroyed in an instant.
Error tools (removed)
(By default), you must use the correct tool mining block (similar to the adventure mode)
For the integration of the author.
Combat Fighting Article
No strike retreat 1.16+
Karate attacks no longer cause repellability; unsatisfactory attacks will not cause repellability
Properties change 1.16+
Sword, ax, trident damage -1;
The damage provided by the power enchantment is reduced, and the bow and arrow can no longer be able to crit at randomly;
The crossbow no longer causes random damage, but causes ~ 9 damage, just like the base rock version;
Shield-25%movement speed.You want to use an iron ingot to immune to all damage, ha?
Iron armor +0.5 tough, the lower alloy set of the lower boundary +2 armor;
Disable protection enchantment.
Shield 1.18+
Shield is now up to 5 damage;
Now the shield is attacked by ax, which will cause 1.6s to be unavailable, just like the time of the battle test express.Now there are no more. 25s before the shield
If the shields+module is loaded, this feature is automatically closed
client client chapter
Fog 1.18+
The lower fog is no longer limited to 8 blocks, and there is a better vision according to the rendering distance;
Flame resistance allows players to have a better vision in the magma
Light 1.18+
There will be no 10S flashing time before the end of the night vision, and now it is the slow retreat of 2S before the end.
Miscellaneous 1.18+
The potion icon no longer has an enchanting luster
Experience Experience Article
Player experience 1.16+
The need to upgrade the experience curve is no longer as steep of the original version (the original 30th level 30 requires 1392 experience values, and 1396 experience value is required after this characteristic application.
However, the original level 100 requires 31K experience, and this feature only requires ~ 15K experience)
At the same time, death will drop 85%of experience, not the highest level 7 experience of the original version
Experience of more block sources 1.16+
Mine and brushing cages will now fall 3X (1.18.2 version of version balance to 2.2X)
Other experience 1.18+
The enchant bottle now provides 25 experience instead of 7 instead of 7
The upper limit of the Ivic Repair level is now 1024 instead of the original 40
Re -renamed items in Ivil no longer need to consume experience
Experience repair is now changing to the upper limit of the repair level of attachment items to level at level 20, not the original consumption experience value repair item
Experience repair is now the effect of consuming the repair experience to 0, and then the enchantment disappears
Black cage weakened 1.16+
Monster after brushing the monster cage drops half of the experience
Global experience multiplication 1.16+
1.18.2 All experience acquisition+25%
Before 1.18.2, there were parameters to adjust the experience drop, default 1.0x (no change)
Movement mobile chapter
Armor weight gain 1.16+
Depending on the armor material, it will have a different degree of deceleration for players
The same is true when holding the shield.
Topen slowdown 1.18+
According to the type of terrain (Terrain), there is a certain degree of deceleration
Retreatment to deceleration 1.18+
Move backwards to slow-20%
Forbidden pad cubes 1.16+
Forbidden to put the cubes under the feet
Equipment 1.16+
When the player is attacked -15%movement speed
Weather deceleration is only 1.16
(By default) You can give corresponding deceleration according to the weather in the player
Sleep & Respawn Sleep and Rebirth
Fatigue value 1.18+
Now players can only fall asleep when they are tired enough
If you are too fatigue, you will get the "fatigue" effect, and reduce the field of vision, movement speed, attack speed and mining speed.If you are tired, you can fall asleep during the day
Fatigue acquisition speed and hunger value are reduced the same
Sleep resetting fatigue, (doubt) If fatigue does not sleep, get 8 minutes of vitality, reduce hunger value consumption.
If not sleeping when too tired, you also get a vigour effect that reducess hunger consumption for 8 minutes.
Some foods (only biscuits in the original case) will provide energy burst effects to reduce fatigue acquisition speed
Wake up hungry & effect 1.16+
Getting up will consume a lot of hunger value and get a slow period of time [translator: at the same time to get life recovery] If the player is too hungry, you cannot fall asleep
Global sleep settings 1.16+
(By default), you can sleep and set up rebirth points.1.18.2 You can set up sleep during the day and skip the day and directly until the night.
Stack Size item stacking
Global stack settings 1.16+
Food is reduced according to the hunger value provided, which makes the soup stacked.
(By default) The maximum stacking number is 48
(By default) The block reduces stacking according to the type
There is a blacklist/white list to adjust the application objects of stacked numbers, which contains carrion by default to trade with villagers.
Customized stacking number
You can adjust the stack of the items in the configuration file
hunger & health hunger and reply (health)
Restore health 1.16+
The content of the life value system was restructured with the content of the snapshot with the battle.
Now you will get a "injury" state if you suffer three times in a short period of time to reduce the rate of life recovery; you will get a "full" state when eating at low satiety, increasing life recovery speed
Food consumption 1.16+
Food is now replying to 63%of the hunger value
Depending on the difference in hunger and eating, the food obtains different use speeds.Low nutritional foods can be used faster than the original.
Pot, milk, and honey bottle get faster use.
Eat/drink potion will be interrupted in use.
Weaken food
Food now only responds to 63% of the default hunger recovery value
Increase hunger 1.16+
The original MC is only reduced by 0.005 when it is destroyed; now it will reduce hunger when it is a square block, which means that the longer the time you destroy the block, the more hungry consumed.
From 1.18, players have obtained passive hunger consumption, that is, consume 0.005 hunger by default per second.
The "hunger" effect will double the speed of hunger.
Miscellaneous miscellaneous item
Core 1.16+ in the core of the beacon and tide rushing
The beacon has a different range of effects according to the type of base material, the better the material = the larger the range; the full iron base is given the same range as the original.
All pets are now affected by the beacon effect.
The scope of the core effect and damage to monsters is now greatly increased.
Limited brushing cage 1.16+
The monster cage will be lost after brushing some monsters; the farther the birth point is, the more monsters can be brushed out before the monster cage can be brushed.
At the same time, the farther from the birth point, the farther brushing cage provides more experience when being destroyed.
Echo fragments (1.16 diamonds) can re -activate the monster cage
Explosion remake 1.16+
Make the explosion more fatal
If the block is destroyed in the explosion, the entity behind the square will be affected by the explosion.
Explosion is produced in the middle of the entity, not the bottom.
(1.16) Shield can only resist 50%explosion damage.
The larger the explosion, the larger the repellarization effect; the BOSS and non -biological entities are repelled by the original size.
You can set it (experimental settings) to let the explosion blowing blocks instead of destroying them. Those blocks that cannot be landed will fall in the form of items, such as being destroyed by the TNT explosion in the original version.
Tool attribute 1.16+
Wooden tools and stone tools are used for less durability and (1.18+) efficiency is lower
1.18+
Iron tools have 50%higher durability
Hydrophobin durability is now 1/3
Weaken 1.18+
When the sheep are killed, the wool boat no longer has such a high speed on the ice
Iron puppet dropped iron ingots when they were killed by the player
Villagers weaken 1.18+
When the villagers get their careers, their transactions are locked, and they will not change the transaction content because of the demolition/placement of the work block
Villagers will always turn into villagers' zombies, not linked to difficulties
The transaction can no longer be discounted to 1, and now the highest discount is 50%
The demand will not be lower than a certain value, prevent unlimited transactions, and does not increase the price
DEBUFF 1.16+ when the state is not good
When the hunger or life value is low, you can get Debuff such as excavation or slowness.