Brief introduction
This tutorial mainly introduces how to increase the loss of the treasure, but the loss of the treasure jewelry may conflict with some damage accessories. It can be solved with a backpack, or the player chooses it by himself.
The magic version of the tutorial reference: 7.2.6.
The role of the treasure rate
BOSS Holy Instrument Ordinary Reward
If a reward can be affected by the treasure rate rate, the number of parts appeared in the holy tool = [(1+ (1+ (Bao Bao rate -100%)*Brexit rate influence multiplier)*Basic probability*Holy instrumental reward drop dropRate].For example, the default Config (that is, the impact of the 100%holy instrument reward and the 25%drop rate of the treasure), the basic probability of 100%, and the loss rate of 400%, and75%of the probability of getting another one.
The figure below is the difference between the sacred weapon reward that defeated Elicia when the Bao's rate is 100%and the Bao Bao rate is 900%:
Monsters drop
Obtaining the original fragmentation and killing any creatures in the ancient secret forests have 1/(30*(1-Bao Bao Rate/(Bao Bao Rate+200%)).(When the Bao rate is 100%default, the drop rate is 5%, and the drop rate of 200%drops is 6.66%).
When obtaining the chaos magic crystal, 1/(20*(1-drop rate/(babble rate+200%)) when killing any creatures in the ancient world) causes it to drop.(When the Bao rate is 100%default, the drop rate is 7.5%, and the drop rate is 10%when the 200%drop rate is dropped).
The probability of triggering a special drop when killing monsters.
Boss reward box
When killing the BOSS, the number of reward boxes will be calculated based on the players with the highest rate of Bao who caused the BOSS to hurt the BOSS.Obtaining an additional reward box, the gain of the Bao rate on the number of reward boxes is affected by the Config file, and the maximum effect is 500%by default.In addition, the difficulty of the game will also give the boss an additional reward box. The additional reward box is not limited by the maximum number of reward boxes. The maximum number of different additional reward boxes is also different.BOSS will give an additional 0 ~ 9 reward boxes.
Simply put, the default config configuration, the game is difficult 3, the Bao's rate is 500%, the killing BOSS will get 5 reward boxes, and then randomly obtain a 0-1 reward box.
Injecting
When identifying the orb and exquisite weaving jewelry, it will also affect the probability of more attributes. The maximum effect of the maximum effect is 250%. At this time, at least 3 attributes appear.
When identifying antiquities, when the player has a 100%drop rate, the probability of 1/2/3/4/5 of the attribute entries appears: 64%/12%/11.6%/0.4%, and it drops.The maximum rate of treasure rate is 500%. At this time, the probability of 1/2/3/4/5 of the attribute entries appears 0%/0%/40%/58%/2%.
accessories
The jewelry interface is as follows:
No. 1 red frame area is special accessories:
Storm curse (Bao Bao rate+30%)
Holy Light Code (Bao Bao rate+30%)
Fallen amulet (Bao Bao rate+30%)
Golden agency gear (drop rate +36%), version 7.2.5 can be purchased in the devil coin shop to compose the gear of copper mechanisms for synthesis.
The gear of the silver agency (drop rate+20%), alternative.
Wind's divine power/shadow dense classic (the rate of loss of the treasure+15%), alternative.
Wear the 4 special accessories. The treasure rate is+126%.
The second red frame area is the orb:
Flame Orb/Ocean Orb/Natural Orb/Polar Bing Orb/Red Moon Orb/Platinum Orb (Bao Bao Rate+20%)
Temir's organs (Bao Bao rate+28%)
When identifying the orb, you need to use the golden prism and the rainbow prism to increase the attribute value to achieve the above -mentioned drop rate limit.
Equipped with a Tomil's Orb+Four Ren Ren of the Orb, the drop rate is+108%.
No. 3 red frame area is antiquities:
During the appraisal, the attributes of the player will affect the attributes of antiquities. Inpayment will improve the quality of antiques, and the rate of attributes of antiques will increase the number of attributes of antiques.
When players have 100%insight, the chances of the appearance of antiquities are: ordinary (70%), rare (10%), rare (15%), epic (4%), myth (1%), the highest insight, the highest insight, the highest insight, the highest insight, the highest insight, the highest insight, the highest insight, the highest insight, and the highest insight.It takes effect to 252%. At this time, the chances of quality appear are: ordinary (40%), rare (20%), rare (30%), epic (8%), myth (2%).
When the player has a 100%drop rate, the probability of 1/2/3/4/5 of the attribute entries appears: 64%/12%/12%/11.6%/0.4%, and the highest rate of treasures takes effect to reach the highest effect to reaching to reaching to reaching to reaching to reached500%, at this time, the probability of 1/2/3/4/5 of the attribute entries is 0%/0%/40%/58%/2%.
When the player's hand -in -law value is higher than 100%, there will be a chance to gain a craftsmanship with an additional handicraft value. When the technology value is slightly higher than 200%, the craftsmanship will be obtained.When having a technical gain, increase the limit of 1 point and the upper limit of 3 points.
The higher the quality of the antiquities, the higher the upper and lower limits obtained by the attribute entries during the appraisal. The quality may be ordinary, rare, rare, epic or mythical, and the corresponding attributes are increased by 0/1/2/3/4, respectively.Based on the above and lower limits of each attribute entry (different from the type of entry, the value of each quality bonus is also different. No special instructions to increase the lower limit of 1%, 2 or 2%of the upper limit of each point;Add 1 or 1%lower limit, 3 or 3%upper limit).
In theory, the highest rate of treasures in theory is 26%: the basic probability of 15%+mythical quality attributes increases by 4 points, an increase of 2%upper limit per point, an increase of 8%+a 3%upper limit when the technology gain is obtained (using contraindications magic technologyDemon transformation, the heart of transforming the poison can get 10%of the technical value, that is, the 10%probability to obtain the craft gain).
At present, only flames and natural and antiquities can brush out the attributes of the treasure rate, while other antiquities cannot be brushed out of the treasure.
Probability of antiques appraisal
Regarding the calculation of the quality and attribute number probability of the appraisal of antiquities, because the detailed calculation formula is not allowed to be disclosed, the probability corresponding to some insights and the probability of the treasure loss is provided, so that players can roughly understand the probability of their current attributes for the probability of antiquities identification of antiquities.Essence
Insight:
With 100%, ordinary (70%), rare (10%), rare (15%), epic (4%), myth (1%)
With 150%, ordinary (64%), rare (12%), rare (18%), epic (4.8%), myth (1.2%)
With 200%, ordinary (55%), rare (15%), rare (22.5%), epic (6%), myth (1.5%)
When 220%, ordinary (50.25%), rare (16.5%), rare (25%), epic (6.6%), myth (1.65%)
When having 240%, ordinary (44.25%), rare (18.5%), rare (28%), epic (7.4%), myth (1.85%)
When having 252%, ordinary (40%), rare (20%), rare (30%), epic (8%), myth (2%)
Breeding rate:
With 100%, 1 (64%), 2 (12%), 3 (12%), 4 (11.6%), 5 (0.4%)
With 300%, 1 (40%), 2 (20%), 3 (20%), 4 (19.34%), 5 (0.66%)
With 400%, 1 (10%), 2 (30%), 3 (30%), 4 (29%), 5 (1%)
With 500%, 1 (0%), 2 (0%), 3 (40%), 4 (58%), 5 (2%)
The antiques rate of antiques is 26%display map: pulling down the treasure rate, insight and technical value, and identified more than a thousand antiques that appeared by more than 1,000 times.
Equipped with flames and natural antiques, the rate of losing treasure is+52%.
No. 4 red frame area is general accessories:
God of War necklace (Bao Bao rate+20%)
War belt (the treasure rate+20%)
Platinum Fantasy Dragon Bracelet (Bao Bao Rate+25%)
Snow Wolf's Power Breast Chapters (Bao Bao Rate+30%)
Dark Energy totem (Bao Bao Rate+15%)
Exquisite woven cloak (the treasure rate+15%)
Exquisite weaving scarf (drop rate+15%)
Exquisite weaving socks (Bao Bao rate+15%)
Wear 8 general jewelry treasures+155%.
The total number of decorations is 126%+108%+52%+155%= 441%.
Attribute prop
The attribute props to increase the rate of treasure rate are as follows:
Legend has it fish soup (drop rate+20%)
Omnidirectional Holy Fruit (Bao Bao rate+40%)
Aima (Bao Treasure+10%)
Legend has it coffee (drop rate+50%, requires WithCoffee with Moda coffee affiliated to Magic Gold)
Attribute items have a total of 20%+40%+10%+50%= 120%.
Various systems
Beekeeping skills production system:
When the beekeeper level reaches level 10, the loss rate is+30%.
Specialized system:
Learn the three treasures cognitive specialty, the loss rate is+15%.
Spiritual System:
In the spiritual system stage 7, you can brush out the attributes of the treasure. When you hold the ultimate spiritual stone, you can brush out the ultimate spiritual power.The ultimate spiritual stone is rare, and only 3%of the lucky grass can be brushed out of the ultimate.
The resetting stage 7, the ultimate spiritual power loss rate+35%.
Pet system:
In the pet system, pet equipment in the red box area:
Golden stone protection (drop rate+10%)
Silver Stone Guard (Bao Treasure Rate+5%)
Equipped with the above two pet equipment, the Baobao rate is+15%.
A total of 30%+15%+35%+15%= 95%of various systems.
Taboo magic technology
Demon transformation, transforming the heart of pollution poison (the rate of treasure+30%)
Dedication ceremony, dedication of spiritual wealth and dedication (Bao Bao rate+50%)
Taboo magic technology has a total of 30%+50%= 80%.
Buff effect
Treasure Magic (Bao Bao Rate+30%):
Source: Put the gold-lower stars in the silver wave river architecture and soak in spring water.
Greed (Bao Bao Rate+30%):
Source: Drinking a potion containing greedy effects or eating a piece of gold cream thousands of factions.
Golden dagger (the treasure rate+25%):
Source: Use Tomil's golden dagger or a nearby player to use Tomil's gold dagger.
Blessings of Grass (Bao Bao Rate+25%):
Source: Staying in a transitional skill of the Poison Division, the fog therapy, the summoned smoke.
Coffee (Bao Treasure+10%):
Source: Drink coffee.
The BUFF effect is 30%+30%+25%+25%+10%= 120%.
Link MOD property prop
Plant magic linkage attribute prop:
Wanhua Qi Fang (Bao Bao Rate+20%)
The total drop rate of the linked MOD attribute item is 20%.
Lucky
When playing Binguo game, you have the opportunity to get the phased rewards of Binguo.
After carrying the lucky amulet to defeat the demon and drop the holy instrument, the probability of ordinary falling objects will be increased to two times the original.
Notice:
In multiplayer operations, only players who have caused effective damage and the highest loss rate of the treasure can take the lucky amulets to take effect. The lucky amulets of the other players will not consume or take effect.
The lucky amulet is only effective for rewards that can be affected by the Bao rate in the Holy Instrument. A lucky amulet only takes effect on one reward.The reward takes effect in order.
Calculation of ordinary rewards of holy instruments
Premise environment
The default Config configuration file, the difficulty of the copy is hell, the BOSS is Elisia, to calculate the reward through different treasure loss rates and whether to carry a lucky amulet.
In order to facilitate calculations, the test calculation is performed by 100%and 900%. When the basic probability of the reward is 100%and the drop rate is 100%, there is only one reward; if the drop rate is 900 900When %, then get three rewards.
Note: If the items of the festival are added to the sacred artifacts and the items affected by the treasure rate, for example, the eighth anniversary commemorative biscuits, etc., will also consume lucky amulets, so the calculation process below does not include festival items.
Test results
Figure 1 (100%of the treasure rate, no lucky amulets):
Figure 2 (100%of the treasure rate, carry 1 lucky amulet):
Figure 3 (100%of the treasure rate, carry multiple lucky amulets, consume 10):
Figure 4 (900%of the treasure rate, no lucky amulet):
Figure 5 (900%of the treasure rate, carry 1 lucky amulet):
Figure 6 (900%of the treasure rate, carried multiple lucky amulets, consumed 10):
Calculation analysis
First of all, look at the reward list of the Holy instrumental reward of Elisia BOSS:
1. Calculate rewards to get the number:
Holy instrumental reward generation rules:
If a reward can be affected by the treasure rate rate, the number of parts appeared in the holy tool = [(1+ (1+ (Bao Bao rate -100%)*Brexit rate influence multiplier)*Basic probability*Holy instrumental reward drop dropRate].The default Config (that is, the 100%holy instrument reward drop rate and 25%drop rate influence multiplied rate).
Rules of Holy Instrument Reward: The basic probability or stack of some items will also be affected by the difficulty of the dungeon. The coefficients are 1/2/3/4, respectively, corresponding to simple/ordinary/difficulty/difficulty in hell., Basic probability is multiplied with the difficulty coefficient of the dungeon. When the stacking quantity is affected by the difficulty of the dungeon, the stacked quantity is added with the difficulty factor of the dungeon.The numbers can be stated that it can be affected by the difficulty of the dungeon, that is, adding it to the difficulty, otherwise the number of drops will be based on the formula of the inner form, and no additional adding to the dungeon is required).Therefore, when the quantity of the reward stack is affected by the difficulty of the dungeon, their stacking quantity will be at least 1 or more than the stacking number stacking (that is, at least the stack number will be at least +1).
When defeating the dungeon BOSS, there will be an additional 3 additional key to the key to the underground city (when defeating the difficulty of hell, the underground city BOSS, the key in the sacred instrument has a 5%probability of the key to hell dungeon).
If a variety of rewarding items may appear in a reward opportunity, only one random item will appear in each reward opportunity.For example, after defeating the maze giant statue, if there is an opportunity to guard the giant statue ring/guardian giant glasses/soul drop slate, only one of the three jewelry will appear randomly.
The basic probability in the formula of rule 1 is to refer to the drop probability in the figure above. For example, the basic probability of fantasy gemstones is 100%, and the basic probability of the Etaila powder is 130%.
Among them, rewards that can be affected by the rate of treasures include fantasy gemstones, Etar powder, time hourglass, Anpplos sky force ingots, unknown high -end red treasure jade, guardian elf pearl, (Elician's guardian necklace/ElisiaTime belt/Elisia's god empty ring/angel feathers in Elisia), in addition, according to Rules 3 and Figure 1, Figure 2, 4, we can see that the key to these 3 underground cities is three separate rewards of three individual rewards.It is not a stack of stacks*3, and is affected by the loss of treasure, and the lucky amulet, so it can be seen that the reward that can be affected by the loss of the treasure rate in the Elisian sacred instrument is in order:
The key to the underground city of the Dungeon, the key to the underground city of the Dungeon, the gemstone, Ether Powder time, the unknown high -end red treasure jade guardian pearl, the jewelry of the jewelry of the unknown high -end red treasure jade,The number of rewards obtained by the lucky amulet:
The key to the dungeon: [1+ (Bao Bao Rate-100%)*0.25]*1*1 = 3.
Key of Dungeon: Ibid.
Key of Dungeon: Ibid.
Fantasy Gem: [1+ (Bao Bao Holiday-100%)*0.25]*1*1 = 3 parts
Etheria powder: [1+ (Bao Bao-100%)*0.25]*1.3*1 = 3.9 copies, there must be three rewards, and another 90%probability will be obtained.
Time Hourglass: [1+ (Bao Bao Rate -100%)*0.25]*1*1 = 3 parts.
Anpplos Sky Power ingots: [1+ (Bao Bao Human-100%)*0.25]*1*1 = 3.
Demonstration of time: Because it is not affected by the rate of treasure, it is only affected by the difficulty of the copy, 0.1*4 = 0.4 parts, 40%probability is obtained.
Unknown high-end red treasure jade: It is also affected by the difficulty of copy, [1+ (drop rate-100%)*0.25]*0.09*1*4 = 1.08 copies, a reward will be obtained, and another 8%probability will get one and one will get one and one will get one and one will get one and one will get one and one will get one and one will get one and one will get one and one will get one and one will get one.share.
Guardian Elves Pearl: [1+ (Bao Bao Rate -100%)*0.25]*1*1 = 3.
Ellisia's accessories: It is also affected by the difficulty of the copy, [1+ (drop rate-100%)*0.25]*0.5*1*4 = 6 copies.
The above is the theoretical calculation method, which is basically consistent with the actual reward in Figure 4.
When calculating the treasure rate of 900%, the number of rewards obtained by carrying multiple lucky amulets:
The key to the dungeon: [1+ (Bao Bao Rate-100%)*0.25]*1*1*2 = 6.
Key of Dungeon: Ibid.
Key of Dungeon: Ibid.
Fantasy Gem: [1+ (Bao Bao Rate-100%)*0.25]*1*1*2 = 6
Etheria powder: [1+ (Bao Bao Rate-100%)*0.25]*1.3*1*2 = 7.8 copies, seven copies will be rewarded, and another 80%probability will be obtained.
Time Hourglass: [1+ (Bao Bao Rate -100%)*0.25]*1*1*2 = 6.
Anpplos Sky Power ingots: [1+ (Bao Bao Human-100%)*0.25]*1*1*2 = 6.
Demonstration of time: Because it is not affected by the rate of treasure, it is only affected by the difficulty of the copy, 0.1*4 = 0.4 parts, 40%probability is obtained.
Unknown high-end red treasure jade: It is also affected by the difficulty of copy, [1+ (drop rate-100%)*0.25]*0.09*1*4*2 = 2.16 copies, there must be two rewards, and another 16%probability is againGet a copy.
Guardian Elf Pearl: [1+ (Bao Bao-100%)*0.25]*1*1*1*2 = 6.
Ellisia's accessories: It is also affected by the difficulty of the copy, [1+ (drop rate-100%)*0.25]*0.5*1*4*2 = 12.
The above is the theoretical calculation method, which is basically consistent with the actual reward in FIG. 6.
2. Calculate the reward stack quantity:
The key to the dungeon: not affected by difficulty, the number of each portion = 1.
Key of Dungeon: Ibid.
Key of Dungeon: Ibid.
Fantasy gem: (2-4)+4 = 6-8 per port.
Etheria powder: (3-5)+4 = 7-9 per port.
Time hourglass: (18-20)+4 = The number of each portion is 22-24.
Anpplos Sky Power ingots: According to the rules of the Holy Instrument, the drop in the drop is subject to the formula in the form. There is no need to add additional difficulty coefficients of the dungeon. The number of each portion is 16-20.
Discard at all times: Not affected by difficulty, the number of each portion = 1.
Unknown high -end red treasure jade: It is not affected by difficulty, the number of each portion = 1.
Guardian Elf Pearl: According to the rules of the Holy Instrument, the number of drops is subject to the formula in the form. There is no need to add additional difficulty coefficients of the dungeon. The number of each portion is 8-16.
Ellisia's accessories: It is not affected by difficulty, the number of each portion = 1.
The above is the theoretical calculation method, which is basically in line with the actual rewards in Figure 1-6.
Summarize
Total treasure rate = 441%
Attribute props Total treasure rate = 120%
Total treasure rate of various systems = 95%
Taboo magic science and technology Total treasure rate = 80%
BUFF effect Total treasure rate = 120%
Linking MOD attribute items Total treasure rate = 20%
Taking official uniform as an example, without linking other mods, players can get the treasure rate that can be obtained through normal means::
The initial drop of treasure rate is 100%+accessories 441%+attribute props 120%+95%of various systems+taboo magic technology 80%+buff effect 120%= 956%
Link the magic MOD of the plants, so the drop rate of 956%+20%= 976%