In the lil_pr1nc3 tutorial, I saw that someone proposed whether it was possible to customize the weapon movement in batches or just preset the original version. It was troublesome to add manually, so this supplement was issued.If you want to read the first tutorial first, assuming that you have installed Open Loader and created the config/OpenLoade/data/_____ (data package name, you can fill in it at will)/data and add the Pack.mcmeta fileEssence
Although it can be filled in, it is better to ensure that "PACK_FORMAT" corresponds to your version number, you can go to wiki to view detailed information
Then you need to create a folder named Bettercombat (and the same name space as this mod) folder used to cover the original MOD configuration file
Use RAR to open this mod, we can find the location of its original action module
Selected a type of weapon you want to modify, start customizing the action you want. Next, you can replace it, and use the sickle you replaced as an example:
In the Bettercombat folder created above, create a folder according to the file path created by this MOD, and put it in the default you want to modify, as shown in the figure:
Next, you only need to re -load the resource package!Just make great achievements!
Use the/RELOAD instructions to carry out heavy resource packages. If you can't see the pictures, go here. I can't upload the big picture. I'm helpless!IntersectionIntersection
It can be seen that our configuration has taken effect on all the sickle, and it is no longer necessary to repeat manually.The same method can be applied to most MOD compatible weapons, and only need to modify and add corresponding files.
Some people feel headache for weapons but dual -holding action modules. They want to configure different left and right hands and different action modules, but the MOD always uses a action to play in a total of two times in the main and deputy hand.
For example, we want a double -headed sword action module that inside and outside
But the effect written like this ...
I can only say that it looks like an aggressive
This is neither reasonable nor beautiful, and we cannot achieve the desired effect. We need to do so
Add the settings of the main and auxiliary hand rotation ["main_hand_only"] ["Off_hand_only"].
(This way, you don’t need to worry about the conflict of action, because the auxiliary hand holder will not trigger the animation)
You can see that our movements are correctly executed
But this is not a good strategy!
It will affect the movement of weapon single holdings. We can only make it harmonious by adding ["not_dual_wielding"] (only single) to make it more harmonious when holding a single holder, which tests your action arrangement.I really tried my best to think of the best way. I can think of the best way
If you want to move, you will not be chaotic, and you cannot make those dual -holding modules read to an incompatible one -handed one hand.correspond!IntersectionIntersection