Recently, Naoki Hamaguchi, director of "Final Fantasy 7: Remake Intergrade", revealed in an interview the development challenges of the game on the Nintendo Switch2 platform, especially the optimization of the handheld mode.He said that in order to adapt to the characteristics of Switch2, the development team reconstructed the entire rendering pipeline of the game to ensure that the handheld mode experience is not inferior to other console platforms.

Hamaguchi pointed out that the performance distribution of Switch 2 in dock mode and handheld mode was the core challenge in the development process.When the console is placed in dock mode, developers can develop it as a regular home console; while in handheld mode, performance needs to be adjusted while battery life needs to be taken into consideration.He mentioned that many developers are facing the same issue: how to achieve graphics performance comparable to home console versions of other platforms in performance-limited handheld mode.

To solve this problem, the Square Enix team chose to rebuild the rendering pipeline for Switch2 hardware.Hamaguchi emphasized that although this adjustment significantly increased the workload, it had a significant impact on the final results.He said: "As a creator and player, I am very optimistic about the potential of Switch2 as a platform, but you must understand its characteristics-especially in handheld mode."

"Final Fantasy 7: Remake Intergrade" is expected to be launched on the Switch2 platform on January 22, 2026.Hamaguchi has previously stated that he believes this game will become one of the most optimized ported works on the platform.This technological breakthrough also provides an important reference for the future development of third-party works on hybrid consoles.