Recently, the domestic game "Escape from Duck Cove" has been updated to version V1.1.6, which mainly adds some new items, optimized operations and fixed some known bugs. Let's take a look!

Update:
●Increased the basic range of all sniper rifles and M107 by 2m.
●Talent: Berserker will now reduce the running sound distance by 10% and the walking sound distance by 10%.
●The stacking limit of 111 items has been increased (including all bullets, all fish, etc.).
●The strength of School Bully and Question Mark Monster against other AI enemies is increased (it has no effect on players).
●The 2x scope aiming time penalty is reduced from 0.12s to 0.1s.The aiming time penalty of the 4x scope is reduced from 0.5s to 0.3s, the range is increased by 5%, and the maximum hip-fire dispersion is increased by 15%.The aiming time penalty of the 8x scope is reduced from 1s to 0.6s, the range is increased by 10%, and the maximum hip-fire dispersion is increased by 25%.
●Accessories: Laser-Quick Reaction now increases the range by an additional 15% and the maximum hip-fire dispersion by 20%, and reduces the maximum aiming dispersion by 13%.
●The inventory limit of blue, green and red canned gunpowder is increased from 8/8/4 to 10/10/8
●Collision optimization of several uncomfortable scenes.
●New melee weapon: Big Swordfish, unlocked after completing the mission: King of Fishing (if you have completed the mission, you can purchase it after receiving the reward at the completed mission)
●The mysterious merchant in Farm Town now sells key bags.
●Some new items have been added.
●Character inertia is greatly reduced.
●A restore default value button has been added to the bound key items.
●Speed up the speed at which the field of view expands or shrinks when the perception value changes.
●The source information when obtaining items has been added.
●The Carbonated Duck can now switch color modes.
●The mysterious merchant in Area Zero now sells ink.
●Significantly improves the accuracy of the aiming bow.
●Shortened the reloading time of inferior bows.
●The self-pickup cabinets are displayed in pages.
●The self-pickup locker interface has been changed to a paging format.
●The minimum number of items in the safe has been increased (raised from 1 to 2), and now there is a probability of "collectible" items in the safe.
●The close range of melee attacks has been slightly increased.
●Currently, all firearms that use sniper bullets can penetrate an enemy.Firearms using Magnum rounds can penetrate two enemies.
●Added some face-pinching parts, now everyone can pinch Aya~
●Added an "Aya" collection.
●MOD related:
○Call LevelManager.forceBossSpawn=true; force the BOSS to open.
○Call LevelManager.enemySpawnCountFactor=2; to double the number of enemies spawned, the number is adjustable.
○MOD authors can now turn off the roof hiding function by modifying the static variable OcclusionFadeManager.FadeEnabled=false
○ItemAssetsCollection.GetPrefab(inttypeID) will return dynamicentry first.
○ItemAssetsCollection.TryGetDynamicEntry(...) is changed to public.
○Added InteractablePickup.OnPickupSuccess event, which is triggered when an item is picked up

Fix:
●Drawings: The Marching Backpack MAX will now be displayed normally in the illustrated book.
●Storm creatures will now correctly cause space damage, and space damage reduction will take effect normally.
●Fixed the bug that the bullets would disappear when the bullets were removed from the urea bag.
●Fixed an issue with hardened needle description.
●TOZ-66 Dragon's Breath now correctly causes Ignition.
●Fixed the issue where pressing P on the backpack interface would invalidate the blanking function.
Update log link: click here