"Escape from Duck Cove" updated to version V1.1.6!Now you can pinch your face, Ah Ya

Recently, the domestic game "Escape from Duck Cove" has been updated to version V1.1.6, which mainly adds some new items, optimized operations and fixed some known bugs. Let's take a look!

《逃离鸭科夫》更新V1.1.6版本!现在可以捏脸阿鸭了

Update:

●Increased the basic range of all sniper rifles and M107 by 2m.

●Talent: Berserker will now reduce the running sound distance by 10% and the walking sound distance by 10%.

●The stacking limit of 111 items has been increased (including all bullets, all fish, etc.).

●The strength of School Bully and Question Mark Monster against other AI enemies is increased (it has no effect on players).

●The 2x scope aiming time penalty is reduced from 0.12s to 0.1s.The aiming time penalty of the 4x scope is reduced from 0.5s to 0.3s, the range is increased by 5%, and the maximum hip-fire dispersion is increased by 15%.The aiming time penalty of the 8x scope is reduced from 1s to 0.6s, the range is increased by 10%, and the maximum hip-fire dispersion is increased by 25%.

●Accessories: Laser-Quick Reaction now increases the range by an additional 15% and the maximum hip-fire dispersion by 20%, and reduces the maximum aiming dispersion by 13%.

●The inventory limit of blue, green and red canned gunpowder is increased from 8/8/4 to 10/10/8

●Collision optimization of several uncomfortable scenes.

●New melee weapon: Big Swordfish, unlocked after completing the mission: King of Fishing (if you have completed the mission, you can purchase it after receiving the reward at the completed mission)

●The mysterious merchant in Farm Town now sells key bags.

●Some new items have been added.

●Character inertia is greatly reduced.

●A restore default value button has been added to the bound key items.

●Speed ​​up the speed at which the field of view expands or shrinks when the perception value changes.

●The source information when obtaining items has been added.

●The Carbonated Duck can now switch color modes.

●The mysterious merchant in Area Zero now sells ink.

●Significantly improves the accuracy of the aiming bow.

●Shortened the reloading time of inferior bows.

●The self-pickup cabinets are displayed in pages.

●The self-pickup locker interface has been changed to a paging format.

●The minimum number of items in the safe has been increased (raised from 1 to 2), and now there is a probability of "collectible" items in the safe.

●The close range of melee attacks has been slightly increased.

●Currently, all firearms that use sniper bullets can penetrate an enemy.Firearms using Magnum rounds can penetrate two enemies.

●Added some face-pinching parts, now everyone can pinch Aya~

●Added an "Aya" collection.

●MOD related:

○Call LevelManager.forceBossSpawn=true; force the BOSS to open.

○Call LevelManager.enemySpawnCountFactor=2; to double the number of enemies spawned, the number is adjustable.

○MOD authors can now turn off the roof hiding function by modifying the static variable OcclusionFadeManager.FadeEnabled=false

○ItemAssetsCollection.GetPrefab(inttypeID) will return dynamicentry first.

○ItemAssetsCollection.TryGetDynamicEntry(...) is changed to public.

○Added InteractablePickup.OnPickupSuccess event, which is triggered when an item is picked up

《逃离鸭科夫》更新V1.1.6版本!现在可以捏脸阿鸭了

Fix:

●Drawings: The Marching Backpack MAX will now be displayed normally in the illustrated book.

●Storm creatures will now correctly cause space damage, and space damage reduction will take effect normally.

●Fixed the bug that the bullets would disappear when the bullets were removed from the urea bag.

●Fixed an issue with hardened needle description.

●TOZ-66 Dragon's Breath now correctly causes Ignition.

●Fixed the issue where pressing P on the backpack interface would invalidate the blanking function.

Update log link: click here