Director of "The Outer Worlds 2" talks about RPG: Real role-playing requires players to think about every deci

Obsidian's sci-fi RPG "The Outer Worlds 2" has received praise from many media and players after its release.In a recent interview, game director Brandon Adler said that contemporary RPGs overly pamper players in terms of design, and that works like "Baldur's Gate 3" make players' choices truly weighty. He expressed satisfaction with this.

《天外世界2》总监谈RPG:真正角色扮演需玩家思考每个决定

Adler recalled that when he tried to play the original "Baldur's Gate" when he was a child, because he had almost no idea about the rules of "Dungeons and Dragons" in 1998, the characters kept dying and could not successfully pass the level, and finally gave up on this fantasy RPG that was praised as a classic.As time goes by, RPGs in video games become more and more simplified, especially after BioWare's "Mass Effect" series incorporated action elements, Adler was able to successfully enter the game world.

However, Adler believes that when RPG becomes a commercial blockbuster rather than a translation of the original tabletop role-playing game, some elements that really test players' thinking disappear.He pointed out that many RPGs launched by game developers today tend to protect players.

"A lot of games, especially RPGs, seem to say: 'You can't fail by making the wrong decision, every character configuration is possible, and no matter what you do, nothing will go wrong,'" Adler said.He believed that this design diminished the importance of choice, since truly meaningful choices should have the potential for good or bad consequences, depending on the player's actions.

Adler has watched players try various unsatisfactory character constructions in "The Outer Worlds 2", but these attempts "are still completely valid and reasonable gameplay." Whether the players are experimenting or have insufficient understanding of the game, they can still pass the level in the end, but the process will be more challenging.In addition, he mentioned that quest markers have been widely introduced in modern games, so that players no longer need to listen carefully to NPC dialogues. He himself has frequently skipped dialogues because he was eager to advance the game.

Adler said: "A true RPG is about constantly thinking about what is happening during the game. Players must be willing to interact with the game. I see more and more works like "Baldur's Gate 3" emerging, and games are gradually returning to this direction, which is great because players will re-experience the fun of RPGs that make choices truly meaningful, perhaps an experience they have missed during this time."