"The Outer Worlds 2" releases major update, patch includes over 360 fixes

Obsidian Entertainment has launched version 1.0.5.0 update for "The Outer Worlds 2", which fully optimizes the gameplay, missions, visual effects and performance.This update focuses on solving problems reported by players, including fixing program crashes, animation errors, mission progress lags, and companion behavior improvements. It also optimizes vegetation layout, enhances lighting effects, fixes terrain model issues, and comprehensively improves the graphics performance of Arcadia Galaxy.

《天外世界2》发布重大更新 补丁包括超360项修复

The companion system has significantly improved its survivability in high difficulties, and dialogue interactions and scene interpretations are more natural.Dozens of missions have been fine-tuned to ensure a smooth flow, with key improvements to Ines, Hogarth and Ruth's storylines in particular.The patch also improves combat balance, audio responsiveness, and system stability.This patch fixes more than 360 issues, nearly 70 of which are based on player feedback, making it one of the most significant updates since the game was released.

《天外世界2》发布重大更新 补丁包括超360项修复

Full changelog

Community feedback issues

Added Celest Fairbrook's throwing star card

Fixed the problem of being unable to save when the "Archive Folder" does not exist

Fixed issue preventing archiving of stale crime data

Solve the problem of crash when switching scenes when N graphics card starts frame generation.

Added setting option to turn off mouse smoothing and acceleration

Loading screen supports high-resolution scaling

Fix wireless free Acadia audio issues

Player eyebrows no longer disappear in the inventory and idle camera

When creating a new character, the eyebrow color can be saved and read normally.

Adjust the hair model to prevent it from wearing out or disappearing

Fixed missing models and abnormal lighting of prosthetic equipment and helmets

Clear temporary text and developer flags in conversations

Fix spelling and grammatical errors

Missions and plot

Fixed the cutscenes and mission triggers of key events for Inez, Tristan and other companions

Improved AI behavior and companion availability during missions

Enhanced task scene arrangement, peer interaction and target prompts

Improve companions’ survivability and leadership skill bonuses

Corrected the actual effect of linkage between explosive suit, intimidation mask and skills

Balancing crafting systems, skills, and taming creature behavior

Merchants continue to sell minigun barrel modification parts

Fix loot rewards, task item processing and interaction logic

Scene and environment

Optimize key area environment models, collision bodies and vegetation layout

Fixed terrain anomalies on Golden Ridge and Paradise Island

Solve rare puzzle and progress stuck issues in multiple missions

Major issues and crashes

Fixed multiple crashes related to saving, fall damage, broken dialogue, and ray tracing

Solve the problem of WinGDK archive manager crash and unstable performance

Fixed NPC crash related to crowd animation

Content and tasks

Fixed dozens of mission blocking and NPC logic errors

Adjust mission triggers, objective prompts and dialogue expressions

Improved companion mission scripts and scene continuity

Corrected item placement, quest rewards and beacon behavior

Fixed event overlaps, delivery errors and dialogue freezes

Optimize cutscene transitions, mission failure prompts and character feedback

Corrected the logic of main missions such as "Paradise Destroyer", "High Scoundrel" and "The Light of Homecoming"

Enhanced waypoint logic and mission log text rendering

Combat and system

Fixed the inconsistent damage of mine traps, projectiles and explosions

Improved AI combat behavior and pathfinding system

Enhanced stealth attack, weapon control and companion combat logic

Fixed animation desync and reload interruption

Solving physical effects and collision issues

Improved user performance of DLSS frame generation and input targeting response

Optimize AI behavior conversion and reduce corpses passing through the mold

Adjust the triggering conditions and value scaling of skills and defects

Added bunker node and fixed merchant inventory refresh

fine arts

Eliminate cross-border vulnerabilities

Improve the visual quality of lighting, shadows and environmental effects

Fix stretched textures, flickering and asset misalignment

Enhanced third-person visual effects and animated transitions

Smooth terrain geometry and improve lighting transitions between areas

animation

Fixed issues with weapon reloading, crouching and movement transitions

Improved companion and player animations in dialogue and cutscenes

Adjust blending effects and shot composition to make movements more natural

Fixed errors related to grenades, sliding and projectiles

Improve the arrangement of dialogue scenes and eliminate unnatural postures

Interface/experience

Updated multi-language translation and widescreen display support

Fixed merchant interface, crafting prompts and inventory navigation

Improved archive/load functionality, menu visibility and map interaction

Adjust HDR and touch screen support

Optimize task log layout and icon behavior

Audio

Enhanced ambient sound, dialogue mixing and ambience effects

Add missing sound effects and improve radio music logic

Fixed cutscene audio timing and looping issues

Adjust the music balance between main plot moments and exploration scenes

Waiting for a series of minor repairs.